부대장 숫자를 '능동적'으로 재 계산
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+49
-39
@@ -997,11 +997,15 @@ function checkSurrender() {
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function updateNationState() {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$history = array();
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$assemblerCnts = [];
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foreach($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]){
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$assemblerCnts[$nationID] = $assemblerCnt;
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};
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foreach($db->query('SELECT nation,name,level,tech FROM nation') as $nation) {
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//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
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$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
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@@ -1024,11 +1028,11 @@ function updateNationState() {
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$nationlevel = 7; // 황제
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}
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if($nationlevel > $nation['level']) {
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if ($nationlevel > $nation['level']) {
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$oldLevel = $nation['level'];
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$nation['level'] = $nationlevel;
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switch($nationlevel) {
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switch ($nationlevel) {
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case 7:
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$josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을');
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$history[] = "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y><b>【작위】</b></><D><b>{$nation['name']}</b></>의 군주가 <Y>".getNationLevel($nationlevel)."</>{$josaUl} 자칭하였습니다.";
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@@ -1050,38 +1054,9 @@ function updateNationState() {
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break;
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}
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$lastAssemblerID = $gameStor->assembler_id??0;
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for($levelGen = max(1, $oldLevel) + 1; $levelGen <= $nationlevel; $levelGen+=1){
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if(in_array($levelGen, [3, 5, 7])){
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$genStep = 2;
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}
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else{
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$genStep = 1;
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}
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while($genStep > 0){
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
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);
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$npcObj->npc = 5;
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$npcObj->build($admin);
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$npcID = $npcObj->generalID;
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$db->insert('troop', [
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'name'=>$npcObj->realName,
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'nation'=>$nation['nation'],
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'no'=>$npcID
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]);
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$troopID = $db->insertId();
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//TODO: 5턴간 집합턴 입력
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$genStep -= 1;
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}
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}
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$gameStor->assembler_id = $lastAssemblerID;
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$db->update('nation', [
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'level'=>$nation['level']
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], 'nation=%i', $nation['nation']);
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$turnRows = [];
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foreach(range(getNationChiefLevel($oldLevel) - 1, getNationChiefLevel($nation['level']), -1) as $chiefLevel){
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@@ -1096,13 +1071,48 @@ function updateNationState() {
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}
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}
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$db->insertIgnore('nation_turn', $turnRows);
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$db->update('nation', [
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'level'=>$nation['level']
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], 'nation=%i', $nation['nation']);
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refreshNationStaticInfo();
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}
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$assemblerCnt = $assemblerCnt[$nation['nation']]??0;
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$maxAssemblerCnt = [
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1=>0,
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2=>1,
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3=>3,
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4=>4,
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5=>6,
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6=>7,
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7=>9
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][$nationlevel]??0;
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if($assemblerCnt < $maxAssemblerCnt){
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$lastAssemblerID = $gameStor->assembler_id??0;
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while($assemblerCnt < $maxAssemblerCnt){
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
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);
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$npcObj->npc = 5;
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$npcObj->build($admin);
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$npcID = $npcObj->generalID;
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$db->insert('troop', [
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'name'=>$npcObj->realName,
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'nation'=>$nation['nation'],
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'no'=>$npcID
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]);
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$troopID = $db->insertId();
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//TODO: 5턴간 집합턴 입력
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$assemblerCnt += 1;
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$gameStor->assembler_id = $lastAssemblerID;
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}
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refreshNationStaticInfo();
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}
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}
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pushWorldHistory($history, $admin['year'], $admin['month']);
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}
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