숙련전환 추가

This commit is contained in:
2020-05-03 04:09:44 +09:00
parent c98d8fd199
commit 44305b9abf
4 changed files with 220 additions and 1 deletions
+1
View File
@@ -217,6 +217,7 @@ function checkCommandArg(?array $arg):?string{
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean'=>[
'isGold', 'buyRice',
+1
View File
@@ -43,6 +43,7 @@ window.submitAction = function(){
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType',
'year', 'month',
'srcArmType', 'destArmType', //숙련전환 전용
],
'boolean':[
'isGold', 'buyRice',
@@ -0,0 +1,217 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil, Session, KVStorage,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
ServConfig
};
use function \sammo\{
getDexCall,
getTechCall,
tryUniqueItemLottery,
getTechAbil
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_숙련전환 extends Command\GeneralCommand{
static protected $actionName = '숙련전환';
static public $reqArg = true;
/** @var int */
protected $srcArmType;
/** @var string */
protected $srcArmTypeName;
/** @var int */
protected $destArmType;
/** @var string */
protected $destArmTypeName;
protected function argTest():bool{
if($this->arg === null){
return false;
}
if(!key_exists('srcArmType', $this->arg)){
return false;
}
if(!key_exists('destArmType', $this->arg)){
return false;
}
$srcArmType = $this->arg['srcArmType'];
$destArmType = $this->arg['destArmType'];
if(!is_int($srcArmType)){
return false;
}
if(!key_exists($srcArmType, GameUnitConst::allType())){
return false;
}
if(!is_int($destArmType)){
return false;
}
if(!key_exists($destArmType, GameUnitConst::allType())){
return false;
}
if($srcArmType === $destArmType){
return false;
}
$this->arg = [
'srcArmType'=>$srcArmType,
'destArmType'=>$destArmType
];
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->srcArmType = $this->arg['srcArmType'];
$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
$this->destArmType = $this->arg['destArmType'];
$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief():string{
return "{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if($reqGold > 0){
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
$env = $this->env;
return [$env['develcost'], $env['develcost']];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$srcDex = $general->getVar('dex'.$this->srcArmType);
$cutDex = Util::toInt($srcDex * 0.3);
$cutDexText = number_format($cutDex);
$addDex = Util::toInt($cutDex * 2 / 3);
$addDexText = number_format($addDex);
$general->increaseVar('dex'.$this->srcArmType, -$cutDex);
$general->increaseVar('dex'.$this->destArmType, $addDex);
$josaUl = JosaUtil::pick($cutDex, '을');
$josaRo = JosaUtil::pick($addDex, '로');
[$reqGold, $reqRice] = $this->getCost();
$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
$general->addExperience(10);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 2);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getForm(): string
{
$db = DB::db();
$general = $this->generalObj;
$dexSrcTexts = [];
$dexDestTexts = [];
foreach(GameUnitConst::allType() as $armType => $armName){
$dexVal = $general->getVar('dex'.$armType);
$dexValText = number_format($dexVal);
$cutDex = Util::toInt($dexVal * 0.3);
$addDex = Util::toInt($cutDex * 2 / 3);
$addDexText = number_format($addDex);
$newDex = $dexVal - $cutDex;
$beforeDexLevel = getDexCall($dexVal);
$afterDexLevel = getDexCall($newDex);
$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel}{$afterDexLevel}, {$addDexText} 전환)";
$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
}
ob_start();
?>
본인의 특정 병종 숙련을 30% 줄이고, 줄어든 숙련 중 2/3(20%p)를 다른 병종 숙련으로 전환합니다.<br>
<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
<?php foreach($dexSrcTexts as $armType=>$infoText): ?>
<option value="<?=$armType?>"><?=$infoText?></option>
<?php endforeach; ?>
</select>
숙련을
<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
<?php foreach($dexDestTexts as $armType=>$infoText): ?>
<option value="<?=$armType?>"><?=$infoText?></option>
<?php endforeach; ?>
</select>
숙련으로 <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
<?php
return ob_get_clean();
}
}
+1 -1
View File
@@ -277,7 +277,7 @@ class GameConstBase
//'che_내정특기초기화',
//'che_전투특기초기화',
'che_단련',
//'che_숙련전환',
'che_숙련전환',
'che_견문',
'che_장비매매',
'che_군량매매',