fix: 전투력보정에 unit이 제공되지 않음
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@@ -25,7 +25,7 @@ class che_불굴_상편 extends \sammo\BaseItem
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$crewRatio = Util::valueFit($crew / ($leadership * 100), 0, 1);
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return new WarUnitTriggerCaller(
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new 전투력보정(1 + 0.5 * (1 - $crewRatio))
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new 전투력보정($unit, 1 + 0.5 * (1 - $crewRatio))
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);
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}
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}
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@@ -17,15 +17,12 @@ class che_상성보정_과실주 extends \sammo\BaseItem{
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public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
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{
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$oppose = $unit->getOppose();
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if($oppose === null){
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return null;
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}
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$attackCoef = $unit->getCrewType()->getAttackCoef($oppose->getCrewType());
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if($attackCoef <= 1){
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return null;
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}
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return new WarUnitTriggerCaller(
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new 전투력보정(1.1, 0.9)
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new 전투력보정($unit, 1.1, 0.9)
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);
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}
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}
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@@ -10,7 +10,8 @@ use sammo\ObjectTrigger;
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class 전투력보정 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_BEGIN;
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public function __construct(protected int|float $attackerWarPowerMultiplier, protected int|float $defenderWarPowerMultiplier = 1){
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public function __construct(WarUnit $unit, protected int|float $attackerWarPowerMultiplier, protected int|float $defenderWarPowerMultiplier = 1){
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$this->object = $unit;
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}
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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