feat(wip): 순수 vue3로 작성하는 지도 모듈

This commit is contained in:
2022-04-20 03:27:24 +09:00
parent 328ca82242
commit 132cd8fe9f
3 changed files with 772 additions and 0 deletions
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<template>
<div
:class="['city_base', `city_base_${city.id}`, `city_level_${city.level}`]"
:style="{
left: `${city.x - 20}px`,
top: `${city.y - 15}px`,
}"
>
<a
class="city_link"
:data-text="city.text"
:data-nation="city.nation"
:data-id="city.id"
:href="props.href"
@click="clicked"
>
<div
class="city_img"
:style="{
backgroundColor: city.color,
}"
>
<div :class="['city_filler', props.isMyCity ? 'my_city' : '']"></div>
<div v-if="city.state > 0" :class="['city_state', `city_state_${getCityState()}`]"></div>
<div v-if="city.nationID && city.nationID > 0" class="city_flag">
<div v-if="city.isCapital" class="city_capital"></div>
</div>
<span class="city_detail_name">{{ city.name }}</span>
</div>
</a>
</div>
</template>
<script lang="ts" setup>
import type { MapCityParsed } from "@/map";
import { toRef, type PropType } from "vue";
const emit = defineEmits<{
(event: "click", evnet: MouseEvent): void;
}>();
const props = defineProps({
city: {
type: Object as PropType<MapCityParsed>,
required: true,
},
href: {
type: String,
default: undefined,
required: false,
},
isMyCity: {
type: Boolean,
required: false,
defeault: false,
},
});
const city = toRef(props, "city");
function getCityState(): string {
const state = city.value.state;
if (state < 10) {
return "good";
}
if (state < 40) {
return "bad";
}
if (state < 50) {
return "war";
}
return "wrong";
}
function clicked(event: MouseEvent) {
emit("click", event);
}
</script>
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<template>
<div
:class="['city_base', `city_base_${city.id}`, `city_level_${city.level}`]"
:style="{
left: `${city.x - 20}px`,
top: `${city.y - 15}px`,
}"
>
<div
v-if="city.color"
class="city_bg"
:style="{
backgroundImage: `url(${imagePath}/b${city.color.substring(1).toUpperCase()}.png)`,
}"
></div>
<a
class="city_link"
:data-text="city.text"
:data-nation="city.nation"
:data-id="city.id"
:href="props.href"
@click="clicked"
>
<div class="city_img">
<img :src="`${imagePath}/cast_${city.level}.gif`" />
<div :class="['city_filler', props.isMyCity ? 'my_city' : '']"></div>
<div v-if="city.nationID && city.nationID > 0" class="city_flag">
<img :src="`${imagePath}/${city.supply ? 'f' : 'd'}${city.color.substring(1).toUpperCase()}.gif`" />
<div v-if="city.isCapital" class="city_capital">
<img :src="`${imagePath}/event51.gif`" />
</div>
</div>
<span class="city_detail_name">{{ city.name }}</span>
</div>
<div v-if="city.state > 0" class="city_state">
<img :src="`${imagePath}/event${city.state}.gif`" />
</div>
</a>
</div>
</template>
<script lang="ts" setup>
import type { MapCityParsed } from "@/map";
import { toRef, type PropType } from "vue";
const emit = defineEmits<{
(event: "click", evnet: MouseEvent): void;
}>();
const props = defineProps({
city: {
type: Object as PropType<MapCityParsed>,
required: true,
},
href: {
type: String,
default: undefined,
required: false,
},
isMyCity: {
type: Boolean,
required: false,
defeault: false,
},
imagePath: {
type: String,
required: true,
},
});
const city = toRef(props, "city");
const imagePath = toRef(props, "imagePath");
function clicked(event: MouseEvent) {
emit("click", event);
}
</script>
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<template>
<div
:id="uuid"
:class="[
'world_map',
`map_theme_${mapTheme}`,
drawableMap ? '' : 'draw_required',
props.isDetailMap ? 'map_detail' : 'map_basic',
getMapSeasonClassName(),
]"
>
<div
v-my-tooltip.hover.top="{
class: 'map_title_tooltiptext',
}"
class="map_title"
:title="getTitleTooltip()"
>
<span class="map_title_text" :style="{ color: getTitleColor() }"
>{{ mapResult?.year }} {{ mapResult?.month }}</span
>
<span class="tooltiptext" />
</div>
<div class="map_body">
<div class="map_bglayer1" />
<div class="map_bglayer2" />
<div class="map_bgroad" />
<div class="map_button_stack">
<button
type="button"
class="btn btn-primary map_toggle_cityname btn-sm btn-minimum"
data-bs-toggle="button"
aria-pressed="false"
autocomplete="off"
>
도시명 표기</button
><br />
<button
v-if="deviceType != 'mouseOnly'"
type="button"
class="btn btn-secondary map_toggle_single_tap btn-sm btn-minimum"
data-bs-toggle="button"
aria-pressed="false"
autocomplete="off"
>
두번 도시 이동
</button>
</div>
<template v-if="drawableMap === undefined"><!--로딩중?--></template>
<template v-else-if="props.isDetailMap">
<MapCityDetail
v-for="city of drawableMap.cityList"
:key="city.id"
:city="city"
:image-path="imagePath"
:is-my-city="city.id === drawableMap.myCity"
@click="emit('city-click', city, $event)"
/>
</template>
<template v-else
><MapCityBasic
v-for="city of drawableMap.cityList"
:key="city.id"
:city="city"
:is-my-city="city.id === drawableMap.myCity"
@click="emit('city-click', city, $event)"
/></template>
</div>
<div class="city_tooltip">
<div class="city_name" />
<div class="nation_name" />
</div>
</div>
</template>
<script lang="ts">
export type MapCityParsedRaw = {
id: number;
level: number;
state: number;
nationID?: number;
region: number;
supply: boolean;
};
type MapCityParsedName = MapCityParsedRaw & {
name: string;
x: number;
y: number;
};
type MapCityParsedNation = MapCityParsedName & {
nationID?: number;
nation?: string;
color?: string;
isCapital: boolean;
};
type MapCityParsedClickable = MapCityParsedNation & {
clickable: number;
};
type MapCityParsedRegionLevelText = MapCityParsedClickable & {
region_str: string;
level_str: string;
text: string;
};
export type MapCityParsed = MapCityParsedRegionLevelText;
type MapCityDrawable = {
cityList: MapCityParsed[];
myCity?: number;
};
type MapNationParsed = {
id: number;
name: string;
color: string;
capital: number;
};
export type CityPositionMap = {
[cityID: number]: [string, number, number];
};
</script>
<script lang="ts" setup>
import "@/../css/map.css";
import type { loadMapOption } from "@/map";
import { type PropType, toRef, inject, type Ref, ref, watch } from "vue";
import { v4 as uuidv4 } from "uuid";
import type { MapResult } from "@/defs";
import { joinYearMonth } from "@/util/joinYearMonth";
import { parseYearMonth } from "@/util/parseYearMonth";
import vMyTooltip from "@/directives/vMyTooltip";
import type { GameConstStore } from "@/GameConstStore";
import { unwrap_err } from "@/util/unwrap_err";
import { getMaxRelativeTechLevel, TECH_LEVEL_YEAR_GAP } from "@/utilGame/techLevel";
import { deviceType } from "detect-it";
import { unwrap } from "@/util/unwrap";
import MapCityBasic from "./MapCityBasic.vue";
import MapCityDetail from "./MapCityDetail.vue";
import { convertDictById } from "@/common_legacy";
const uuid = uuidv4();
const gameConstStore = unwrap_err(
inject<Ref<GameConstStore>>("gameConstStore"),
Error,
"gameConstStore가 주입되지 않았습니다."
);
const emit = defineEmits<{
(event: "city-click", city: MapCityParsed, e: MouseEvent): void;
(event: "parsed", drawable: MapCityDrawable): void;
}>();
const props = defineProps({
serverNick: {
type: String,
required: true,
},
serverID: {
type: String,
required: true,
},
imagePath: {
type: String,
required: true,
},
mapName: {
type: String,
required: true,
},
isDetailMap: { type: Boolean, default: undefined, required: false },
clickableAll: { type: Boolean, default: undefined, required: false },
hrefTemplate: { type: String, default: "#", required: false },
/// clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
neutralView: { type: Boolean, default: false, required: false },
///반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
showMe: { type: Boolean, default: true, required: false },
callback: {
type: Function as PropType<loadMapOption["callback"]>,
default: undefined,
},
startYear: { type: Number, default: undefined, required: false },
cityPosition: {
type: Object as PropType<CityPositionMap>,
required: true,
},
formatCityInfo: {
type: Function as PropType<(city: MapCityParsed) => MapCityParsed>,
required: true,
},
modelValue: {
type: Object as PropType<MapResult>,
required: true,
},
});
const mapResult = toRef(props, "modelValue");
const mapTheme = toRef(props, "mapName");
function getTitleColor(): string | undefined {
const { startYear, year } = mapResult.value;
if (year < startYear + 1) {
return "magenta";
}
if (year < startYear + 2) {
return "orange";
}
if (year < startYear + 3) {
return "yellow";
}
}
const drawableMap = ref<MapCityDrawable>(convertCityObjs(props.modelValue));
function getBeginGameLimitTooltip(): string | undefined {
const { startYear, year, month } = mapResult.value;
if (year > startYear + 3) return undefined;
const [remainYear, remainMonth] = parseYearMonth(joinYearMonth(startYear + 3, 0) - joinYearMonth(year, month));
return `초반제한 기간 : ${remainYear}${remainMonth > 0 ? ` ${remainMonth}개월` : ""} (${startYear + 3}년)`;
}
function getTitleTooltip(): string {
const result: string[] = [];
const beginLimit = getBeginGameLimitTooltip();
if (beginLimit) {
result.push(beginLimit);
}
const { startYear, year } = mapResult.value;
const maxTechLevel = gameConstStore.value.gameConst.maxTechLevel;
const currentTechLimit = getMaxRelativeTechLevel(startYear, year, maxTechLevel);
if (currentTechLimit == maxTechLevel) {
result.push(`기술등급 제한 : ${currentTechLimit}등급 (최종)`);
} else {
const nextTechLimitYear = currentTechLimit * TECH_LEVEL_YEAR_GAP + startYear;
result.push(`기술등급 제한 : ${currentTechLimit}등급 (${nextTechLimitYear}년 해제)`);
}
return result.join("<br>");
}
function getMapSeasonClassName(): string {
const { month } = mapResult.value;
if (month <= 3) {
return "map_spring";
}
if (month <= 6) {
return "map_summer";
}
if (month <= 9) {
return "map_fall";
}
return "map_winter";
}
function convertCityObjs(obj: MapResult): MapCityDrawable {
//원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다.
function toCityObj([id, level, state, nationID, region, supply]: MapResult["cityList"][0]): MapCityParsedRaw {
return {
id: id,
level: level,
state: state,
nationID: nationID > 0 ? nationID : undefined,
region: region,
supply: supply != 0,
};
}
function toNationObj([id, name, color, capital]: MapResult["nationList"][0]): MapNationParsed {
return {
id,
name,
color,
capital,
};
}
const nationList = convertDictById(obj.nationList.map(toNationObj)); //array of object -> dict
const spyList = obj.spyList;
const shownByGeneralList = new Set(obj.shownByGeneralList);
const myCity = obj.myCity;
const myNation = obj.myNation;
function mergePositionInfo(city: MapCityParsedRaw): MapCityParsedName {
const id = city.id;
if (!(id in props.cityPosition)) {
throw TypeError(`알수 없는 cityID: ${id}`);
}
const [name, x, y] = props.cityPosition[id];
return {
...city,
name,
x,
y,
};
}
function mergeNationInfo(city: MapCityParsedName): MapCityParsedNation {
//nationID 값으로 isCapital, color, nation을 통합
const nationID = city.nationID;
if (nationID === undefined || !(nationID in nationList)) {
return {
...city,
isCapital: false,
};
}
const nationObj = nationList[nationID];
return {
...city,
nation: nationObj.name,
color: nationObj.color,
isCapital: nationObj.capital == city.id,
};
}
function mergeClickable(city: MapCityParsedNation): MapCityParsedClickable {
//clickable = (defaultCity << 4 ) | (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
const id = city.id;
const nationID = city.nationID;
let clickable = 16;
if (id in spyList) {
clickable |= spyList[id] << 3;
}
if (myNation !== null && nationID == myNation) {
clickable |= 4;
}
if (shownByGeneralList.has(id)) {
clickable |= 2;
}
if (myCity !== null && id == myCity) {
clickable |= 2;
}
if (props.clickableAll) {
clickable |= 1;
}
return {
...city,
clickable,
};
}
const cityList = obj.cityList
.map(toCityObj)
.map(mergePositionInfo)
.map(mergeNationInfo)
.map(mergeClickable)
.map(window.formatCityInfo);
const result = {
cityList: cityList,
myCity: myCity,
};
emit("parsed", result);
return result;
}
watch(
() => props.modelValue,
(mapInfo) => {
drawableMap.value = convertCityObjs(mapInfo);
}
);
/*
function setMouseWork(obj: MapCityDrawable) {
initTooltip($(drawTarget));
const $tooltip = $(drawTarget + " .city_tooltip");
const $tooltip_city = $tooltip.find(".city_name");
const $tooltip_nation = $tooltip.find(".nation_name");
const $objs = $(drawTarget + " .city_link");
const $map_body = $(drawTarget + " .map_body");
//터치스크린 탭
if (!option.neutralView && is_touch_device()) {
$objs.on("touchstart", function () {
if (window.sam_toggleSingleTap) {
return true;
}
const $this = $(this);
const touchMode = $this.data("touchMode") as number;
if ($tooltip_city.data("target") != $this.data("id")) {
$this.data("touchMode", 1);
} else if (touchMode === undefined) {
$this.data("touchMode", 1);
} else {
$this.data("touchMode", touchMode + 1);
}
$map_body.data("touchMode", 1);
$tooltip_city.data("target", $this.data("id"));
});
$objs.on("touchend", function () {
if (window.sam_toggleSingleTap) {
return true;
}
const $this = $(this);
const position = $this.parent().position();
$tooltip_city.html($this.data("text") as string);
const nation_text = $this.data("nation") as string;
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html("").hide();
}
const left = position.left;
const top = position.top;
const tooltipWidth = unwrap($tooltip.width());
if (left + tooltipWidth + 35 > window.innerWidth) {
$tooltip.css({ top: top + 45, left: left - tooltipWidth - 10 }).show();
} else {
$tooltip.css({ top: top + 45, left: left + 35 }).show();
}
const touchMode = $this.data("touchMode") as number;
if (touchMode <= 1) {
return false;
}
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
$this.data("touchMode", 0);
});
$map_body.on("touchend", function () {
if (window.sam_toggleSingleTap) {
return true;
}
//위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치
$tooltip.hide();
});
}
//Mouse over 모드 작동
$map_body.on("mousemove", function (e) {
if ($(this).data("touchMode")) {
return true;
}
const rect = this.getBoundingClientRect();
const left = e.clientX - rect.left - this.clientLeft + this.scrollLeft;
const top = e.clientY - rect.top - this.clientTop + this.scrollTop;
const tooltipWidth = unwrap($tooltip.width());
if (e.clientX + rect.left + tooltipWidth + 10 > window.innerWidth) {
$tooltip.css({ top: top + 30, left: left - tooltipWidth - 10 });
} else {
$tooltip.css({ top: top + 30, left: left + 10 });
}
});
$objs.on("mouseenter", function () {
if ($map_body.data("touchMode")) {
return true;
}
const $this = $(this);
$tooltip_city.data("target", $this.data("id"));
$tooltip_city.html($this.data("text"));
const nation_text = $this.data("nation");
if (nation_text) {
$tooltip_nation.html(nation_text).show();
} else {
$tooltip_nation.html("").hide();
}
$tooltip.show();
});
$objs.on("mouseleave", function () {
$tooltip.hide();
});
$objs.on("click", function () {
//xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다.
const touchMode = $(this).data("touchMode") as number | undefined;
if (touchMode === undefined) {
return;
}
if (touchMode === 1) {
return false;
}
});
return obj;
}
function setCityClickable(obj: MapCityDrawable) {
obj.cityList.forEach(function (city) {
const $cityLink = $world_map.find(`.city_base_${city.id} .city_link`);
if ("clickable" in city && city.clickable > 0) {
$cityLink.attr("href", stringFormat(hrefTemplate, city.id));
}
if (selectCallback) {
$cityLink.on("click", function (e) {
e.preventDefault();
return selectCallback(city);
});
}
});
return obj;
}
async function reloadWorldMap(option: loadMapOption, drawTarget = ".world_map"): Promise<void> {
const $world_map = $(drawTarget);
const defaultOption: loadMapOption = {
isDetailMap: true, //복잡 지도, 단순 지도
clickableAll: false, //어떤 경우든 클릭을 가능하게 함. 해당 동작의 동작 가능성 여부와는 별도.
selectCallback: undefined, //callback을 지정시 clickable과 관계 없이 해당 함수를 실행.
hrefTemplate: "#", //도시가 클릭가능할 경우 지정할 href값. {0}은 도시 id로 변환됨
//아래부터는 post query에 들어갈 녀석
year: undefined, //year값, 연감등에 사용
month: undefined, //month값, 연감등에 사용
neutralView: false, //clickable, 소속 국가, 첩보 여부 등을 반환여부를 설정
showMe: true, //반환 값에 본인이 위치한 도시 값을 반환하도록 설정. neutralView와 별개
callback: undefined,
//기타 보조 값
startYear: undefined,
};
const isDetailMap = props.isDetailMap ?? true;
const clickableAll = props.clickableAll ?? false;
const selectCallback = props.selectCallback;
const hrefTemplate = props.hrefTemplate;
const cityPosition = window.getCityPosition();
const storedOldMapKey = `sam.${props.serverNick}.map`;
const storedStartYear = `sam.${props.serverNick}.startYear`;
//OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity
const $hideCityNameBtn = $world_map.find(".map_toggle_cityname");
if (localStorage.getItem("sam.hideMapCityName") == "yes") {
$world_map.addClass("hide_cityname");
$hideCityNameBtn.addClass("active").attr("aria-pressed", "true");
}
$hideCityNameBtn.on("click", function () {
//이전 상태 확인
const state = localStorage.getItem("sam.hideMapCityName") == "no";
if (state) {
$world_map.addClass("hide_cityname");
localStorage.setItem("sam.hideMapCityName", "yes");
} else {
$world_map.removeClass("hide_cityname");
localStorage.setItem("sam.hideMapCityName", "no");
}
});
const $toggleSingleTapBtn = $world_map.find(".map_toggle_single_tap");
if (localStorage.getItem("sam.toggleSingleTap") == "yes") {
window.sam_toggleSingleTap = true;
$toggleSingleTapBtn.addClass("active").attr("aria-pressed", "true");
} else {
window.sam_toggleSingleTap = false;
}
const $map_body = $(drawTarget + " .map_body");
$toggleSingleTapBtn.on("click", function () {
//이전 상태 확인
const state = localStorage.getItem("sam.toggleSingleTap") == "no";
if (state) {
$map_body.removeData("touchMode");
localStorage.setItem("sam.toggleSingleTap", "yes");
window.sam_toggleSingleTap = true;
} else {
localStorage.setItem("sam.toggleSingleTap", "no");
window.sam_toggleSingleTap = false;
}
});
const computedResult = await convertCityObjs(rawObject)
.then(isDetailMap ? drawDetailWorldMap : drawBasicWorldMap)
.then(setMouseWork)
.then(setCityClickable);
if (option.callback) {
option.callback(computedResult, rawObject);
}
}
*/
</script>
<style scoped lang="scss"></style>