의술의 도시 치료 커맨드 추가
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@@ -1,6 +1,9 @@
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<?php
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namespace sammo\ActionSpecialWar;
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use \sammo;
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use sammo\BaseGeneralTrigger;
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use sammo\SpecialityConst;
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use sammo\GeneralTriggerCaller;
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use sammo\GeneralTrigger;
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class che_의술 implements iAction{
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use \sammo\DefaultAction;
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@@ -18,8 +21,8 @@ class che_의술 implements iAction{
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];
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return null;
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return new GeneralTriggerCaller([
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new GeneralTrigger\che_도시치료($general)
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]);
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}
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}
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class che_전역치료 extends
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@@ -0,0 +1,9 @@
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<?php
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namespace sammo;
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abstract class BaseGeneralTrigger extends ObjectTrigger{
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/** @var General $object */
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public function __construct(General $general){
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$this->object = $general;
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}
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}
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@@ -0,0 +1,9 @@
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<?php
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namespace sammo;
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abstract class BaseWarUnitTrigger extends ObjectTrigger{
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/** @var WarUnit $object */
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public function __construct(WarUnit $unit){
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$this->object = $unit;
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}
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}
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@@ -52,12 +52,13 @@ class General implements iAction{
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$specialDomesticClass = getGeneralSpecialDomesticClass($raw['special']);
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$this->specialDomesticObj = new $specialDomesticClass;
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$specialWarClass = getGeneralSpecialWarClass($raw['special']);
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$specialWarClass = getGeneralSpecialWarClass($raw['special2']);
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$this->specialWarObj = new $specialWarClass;
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//TODO: $specialWarClass 설정
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$personalityClass = getPersonalityClass($raw['personal']);
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$this->personalityObj = new $personalityClass;
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//TODO: $specialItemClass 설정
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}
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function clearActivatedSkill(){
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@@ -1,6 +0,0 @@
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<?php
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namespace sammo;
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abstract class GeneralTrigger extends ObjectTrigger{
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abstract public function __construct(General $general);
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}
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@@ -0,0 +1,73 @@
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<?php
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namespace sammo\GeneralTrigger;
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use sammo\BaseGeneralTrigger;
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use sammo\General;
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use sammo\ActionLogger;
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use sammo\DB;
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use sammo\Util;
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use sammo\JosaUtil;
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class che_도시치료 extends BaseGeneralTrigger{
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static protected $priority = 50000;
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public function action(?array $env=null, $arg=null):?array{
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/** @var \sammo\General $general */
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$general = $this->object;
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$logger = $general->getLogger();
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if($general->getVar('injury') > 0){
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$general->updateVar('injury', 0);
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$general->activateSkill('pre.부상경감', 'pre.치료');
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$logger->pushGeneralActionLog('<C>의술</>을 펼쳐 스스로 치료합니다!', ActionLogger::PLAIN);
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}
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$db = DB::db();
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
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$general->getVar('city'),
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$general->getVar('no')
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);
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if(!$patients){
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return $env;
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}
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$cureList = [];
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foreach($patients as [$patientID, $patientName, $patientNationID]){
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if (!Util::randBool(0.5)) {
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continue;
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}
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$cureList[] = $patientID;
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$patientLogger = new ActionLogger($patientID, $patientNationID, $logger->getYear(), $logger->getMonth());
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$patientLogger->pushGeneralActionLog("<Y>{$generalName}</>{$josaYi} <C>의술</>로써 치료해줍니다!", ActionLogger::PLAIN);
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$patientLogger->flush();
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}
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if(!$cureList){
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return $env;
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}
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if(count($cureList) == 1){
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$josaUl = JosaUtil::pick($patientName, "을");
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수 <Y>{$patientName}</>{$josaUl} 치료합니다!", ActionLogger::PLAIN);
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}
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else{
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$otherCount = count($cureList) - 1;
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수들 <Y>{$patientName}</> 외 <C>{$otherCount}</>명을 치료합니다!", ActionLogger::PLAIN);
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}
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$db->update('general', [
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'injury'=>0
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], 'no IN %li', $cureList);
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return $env;
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}
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}
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@@ -2,7 +2,7 @@
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namespace sammo;
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class GeneralTriggerCaller extends TriggerCaller{
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function checkValidTrigger(ObjectTrigger $trigger):bool{
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if($trigger instanceof GeneralTrigger){
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if($trigger instanceof BaseGeneralTrigger){
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return true;
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}
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return false;
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@@ -1,6 +0,0 @@
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<?php
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namespace sammo;
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abstract class WarUnitTrigger extends ObjectTrigger{
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abstract public function __construct(WarUnit $unit);
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}
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@@ -2,7 +2,7 @@
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namespace sammo;
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class WarUnitTriggerCaller extends TriggerCaller{
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function checkValidTrigger(ObjectTrigger $trigger):bool{
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if($trigger instanceof WarUnitTrigger){
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if($trigger instanceof BaseWarUnitTrigger){
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return true;
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}
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return false;
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