raise event 등록 CreateManyNPC 추가

This commit is contained in:
2020-05-02 02:09:21 +09:00
parent eb232f7bb1
commit 0ef223d80e
3 changed files with 176 additions and 4 deletions
+66
View File
@@ -0,0 +1,66 @@
<?php
namespace sammo;
use Exception;
include('lib.php');
include('func.php');
$session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 5){
Json::die([
'reason'=>'권한이 부족합니다.'
]);
}
$eventName = Util::getReq('event', 'string');
$eventArgsJson = Util::getReq('arg', 'string');
if($eventName === null){
Json::die([
'result'=>false,
'reason'=>'event가 지정되지 않았습니다.'
]);
}
$eventArgs = [$eventName];
if($eventArgsJson !== null){
try{
$eventNextArgs = Json::decode($eventArgsJson);
if(is_array($eventArg)){
$eventArgs = array_merge($eventArgs, $eventNextArgs);
}
else{
$eventArgs[] = $eventNextArgs;
}
}
catch(\Exception $e){
Json::die([
'result'=>false,
'reason'=>'arg가 올바른 json이 아닙니다'
]);
}
}
try{
$action = Event\Action::build($eventArgs);
}
catch(Exception $e){
Json::die([
'result'=>false,
'reason'=>$e->getMessage()
]);
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$result = $action->run($env);
Json::die([
'result'=>true,
'reason'=>'success',
'info'=>$result,
]);
+1 -1
View File
@@ -5,7 +5,7 @@ abstract class Action{
//public abstract function __construct(...$args);
public abstract function run($env=null);
public static function build($actionArgs){
public static function build($actionArgs):Action{
if(!is_array($actionArgs)){
throw new \InvalidArgumentException('action을 입력해야 합니다.');
}
+109 -3
View File
@@ -1,13 +1,119 @@
<?php
namespace sammo\Event\Action;
use \sammo\GameConst;
use \sammo\Util;
//기존 event_3.php
class CreateManyNPC extends \sammo\Event\Action{
protected $npcCount;
protected $avgGen;
public function __construct($npcCount = 200){
\sammo\LogText('ctc',$npcCount);
$this->npcCount = $npcCount;
}
protected function generateNPC($env){
$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = GameConst::$defaultStatTotal;
if($maxLPI > 210) {
$leadership *= Util::randRange(0.6, 0.9);
$strength *= Util::randRange(0.6, 0.9);
$intel *= Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= Util::randRange(0.75, 0.95);
$strength *= Util::randRange(0.75, 0.95);
$intel *= Util::randRange(0.75, 0.95);
} else {
$leadership *= Util::randRange(0.9, 1);
$strength *= Util::randRange(0.9, 1);
$intel *= Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$age = $env['year'] - 20;
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
0,
$cityID,
$leadership,
$strength,
$intel,
0,
$age,
$env['year'] + Util::randRangeInt(10, 50),
null,
null
);
$newNPC->npc = 6;
$newNPC->setMoney(100, 100);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age)/12) + $age,
Util::round((GameConst::$retirementYear - $age)/3) + $age
);
$newNPC->build($env);
return [$newNPC->realName, $newNPC->generalID];
}
public function run($env=null){
return [__CLASS__, 'NYI'];
if($this->npcCount <= 0){
return [__CLASS__, []];
}
$result = [];
foreach(Util::range($this->npcCount) as $idx){
$result[] = $this->generateNPC($env);
}
$logger = new \sammo\ActionLogger(0, 0, $env['year'], $env['month']);
$genCnt = count($result);
if($genCnt == 1){
$npcName = $result[0][0];
$josaRa = \sammo\JosaUtil::pick($npcName, '라');
$logger->pushGlobalActionLog("운영자가 <Y>$npcName</>{$josaRa}는 장수를 생성하였습니다.");
}
else{
$logger->pushGlobalActionLog("운영자가 장수 {$genCnt}명을 생성하였습니다.");
}
$logger->pushGlobalHistoryLog("운영자가 장수 {$genCnt}명을 생성했습니다.", \sammo\ActionLogger::EVENT_YEAR_MONTH);
$logger->flush();
return [__CLASS__, $result];
}
}