NPC 행동 코드 재 구현중
This commit is contained in:
@@ -221,7 +221,7 @@ function SetNationFront($nationNo) {
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} else {
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//평시이면 공백지
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//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
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foreach ($db->queryFirstColumn('SELECT city,path from city where nation=0') as $city) {
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foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
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foreach(CityConst::byID($city)->path as $adjKey=>$adjVal){
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$adj[$adjKey] = $adjVal;
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}
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+6
-28
@@ -283,32 +283,7 @@ function processAI(General $generalObj, $command, $arg):array{
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// 교전중이면 4상태
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if($dipCount > 0) { $dipState = 4; }
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//무장
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if($general['power'] >= $general['intel']) {
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$genType = 0;
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if($general['intel'] >= $general['power'] * 0.8) { //무지장
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switch(rand() % 5) {
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case 0: case 1: case 2: case 3: $genType = 0; break;
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case 4: $genType = 1; break;
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}
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}
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//지장
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} else {
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$genType = 1;
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if($general['power'] >= $general['intel'] * 0.8) { //지무장
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switch(rand() % 5) {
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case 0: $genType = 0; break;
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case 1: case 2: case 3: case 4: $genType = 1; break;
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}
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}
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}
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//내정장
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if($general['leader'] < 40) {
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$genType += 2;
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//$genType = 2; // 무내정장
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//$genType = 3; // 지내정장
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}
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$tech = getTechCost($nation['tech']);
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$resrc = $tech * 700;//XXX: 왜 700이지?
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@@ -362,7 +337,8 @@ function processAI(General $generalObj, $command, $arg):array{
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}
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$query = "update general set turn0='$command' where no='{$generalID}'";
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MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
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return;
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return [];
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} elseif($general['npc'] != 9 && $general['level'] == 0) {
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switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
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//임관 10%
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@@ -413,9 +389,11 @@ function processAI(General $generalObj, $command, $arg):array{
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}
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$query = "update general set turn0='$command' where no='{$generalID}'";
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MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
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return;
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return [];
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}
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//TODO:여기부터 다시 구현
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$rulerCommand = 0;
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//군주가 할일
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if($general['level'] == 12) {
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@@ -325,18 +325,26 @@ class GameUnitConstBase{
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return static::$constName[$name]??null;
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}
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/**
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* @return \sammo\GameUnitDetail[]
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*/
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public static function byCity(int $city): array{
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static::_generate();
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return static::$constCity[$city]??[];
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}
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/**
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* @return \sammo\GameUnitDetail[]
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*/
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public static function byRegion(int $region): array{
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static::_generate();
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return static::$constRegion[$region]??[];
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}
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/**
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* @return \sammo\GameUnitDetail[]
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*/
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public static function byType(int $type): array{
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static::_generate();
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if(!key_exists($type, static::$constType)){
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@@ -159,6 +159,14 @@ class GameUnitDetail{
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return min(50, $ratio) / 100;
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}
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public function pickScore($tech){
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$defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2;
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$defaultWar *= 1 + $this->speed / 2;
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$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
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$defaultWar *= 1 + $this->magicCoef / 2;
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return sqrt($defaultWar);
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}
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public function isValid($ownCities, $ownRegions, $relativeYear, $tech){
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//음수 없음
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$relativeYear = max(0, $relativeYear);
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+481
-9
@@ -2,26 +2,498 @@
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namespace sammo;
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class GeneralAI{
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/**
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* @var General $general
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*/
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protected $general;
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protected $city;
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protected $nation;
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protected $dipState;
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protected $genType;
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protected $env;
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protected $leadership;
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protected $power;
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protected $intel;
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protected $attackable;
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const t무장 = 1;
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const t지장 = 2;
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const t통솔장 = 4;
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const d평화 = 0;
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const d선포 = 1;
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const d징병 = 2;
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const d직전 = 3;
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const d전쟁 = 4;
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public function __construct(General $general){
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$this->env = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate']);
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$this->general = $general;
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if($general->getRawCity() === null){
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$general->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID()));
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$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
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$general->setRawCity($city);
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}
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$this->city = $general->getRawCity();
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$this->nation = $db->queryFirstRow(
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'SELECT nation,level,tech,gold,rice,rate,type,color,name,war FROM nation WHERE nation = %i',
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$generalObj->getNationID()
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)??[
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'nation'=>0,
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'level'=>0,
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'tech'=>0,
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'gold'=>0,
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'rice'=>0,
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'type'=>GameConst::$neutralNationType,
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'color'=>'#000000',
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'name'=>'재야',
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];
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$this->calcGenType();
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$this->leadership = $general->getLeadership(true, true, true, true);
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$this->power = $general->getPower(true, true, true, true);
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$this->intel = $general->getIntel(true, true, true, true);
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$this->calcDiplomacyState();
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}
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public function getGeneralObj():General{
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return $this->general;
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}
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protected function calcGenType(){
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$leadership = $this->leadership;
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$power = $this->power;
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$intel = $this->intel;
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//무장
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if ($power >= $intel) {
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$genType = self::t무장;
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if ($intel >= $power * 0.8) { //무지장
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if(Util::randBool($intel / $power / 2)){
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$genType |= self::t지장;
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}
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}
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//지장
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} else {
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$genType = self::t지장;
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if ($power >= $intel * 0.8 && Util::randBol(0.2)) { //지무장
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if(Util::randBool($power / $intel / 2)){
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$genType |= self::t무장;
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}
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}
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}
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//통솔
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if ($leadership >= 40) {
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$genType |= self::t통솔장;
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}
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$this->genType = $genType;
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}
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protected function calcDiplomacyState(){
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$db = DB::db();
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$nationID = $this->general->getNationID();
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$cityCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND supply=1 AND front>0', $nationID);
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// 공격가능도시 있으면
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$this->attackable = $cityCount > 0;
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$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
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if($minWarTerm === null){
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$this->dipState = self::d평화;
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}
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else if($minWarTerm > 8){
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$this->dipState = self::d선포;
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}
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else if($minWarTerm > 5){
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$this->dipState = self::d징병;
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}
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else{
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$this->dipState = self::d직전;
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}
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if($this->attackable){
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//전쟁으로 인한 attackable인가?
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$onWar = $db->queryFirstField('SELECT you FROM diplomacy WHERE me = %i AND state=0 LIMIT 1', $nationID) !== null;
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if($onWar){
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$this->dipState = self::d전쟁;
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}
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}
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}
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protected function chooseDevelopTurn():?array{
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$general = $this->general;
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$city = $this->city;
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$nation = $this->nation;
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$env = $this->env;
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$genType = $this->genType;
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$leadership = $this->leadership;
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$power = $this->power;
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$intel = $this->intel;
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$develRate = [
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'trust'=>$city['trust'],
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'pop'=>$city['pop']/$city['pop2'],
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'agri'=>$city['agri']/$city['agri2'],
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'comm'=>$city['comm']/$city['comm2'],
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'secu'=>$city['secu']/$city['secu2'],
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'def'=>$city['def']/$city['def2'],
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'wall'=>$city['wall']/$city['wall2'],
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];
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// 우선 선정
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if($develRate['trust'] < 95 && Util::randBool($leadership / 40)){
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return ['che_선정', null];
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}
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$commandList = [];
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if($genType & self::t무장){
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if($develRate['secu'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_치안강화', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $power / 3;
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}
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}
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if($develRate['def'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_수비강화', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $power / 3;
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}
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}
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if($develRate['wall'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_성벽보수', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $power / 3;
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}
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}
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}
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if($genType & self::t지장){
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if($develRate['agri'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_농지개간', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $intel / 2;
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}
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}
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if($develRate['comm'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_상업투자', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $intel / 2;
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}
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}
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if(!TechLimit($env['startyear'], $env['year'], $nation['tech'])){
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$commandObj = buildGeneralCommandClass('che_기술연구', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $intel / 4;
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}
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}
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}
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if($genType & self::t통솔장){
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if($develRate['trust'] < 1){
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$commandObj = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $leadership / 2;
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}
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}
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if($develRate['pop'] < 0.99){
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$commandObj = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($commandObj->isRunnable()){
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$commandList[$commandName] = $leadership / 2;
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}
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}
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}
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$genCount = $db->queryFirstField('SELECT count(no) FROM general');
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$commandList['che_인재탐색'] = 500 / $genCount * 10;
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$commandList['che_물자조달'] = (
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(GameConst::$minNationalGold + GameConst::$minNationalRice + 10000) /
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Util::valueFit($nation['gold'] + $nation['rice'], 1000)
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) * 10;
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//NOTE:내정 풀을 인식하는게 더 좋지 않을까?
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return [Util::choiceRandomUsingWeight($commandList), null];
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}
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public function chooseRecruitCrewType():array{
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$general = $this->getGeneralObj();
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$city = $this->city;
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$nation = $this->nation;
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$env = $this->env;
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$genType = $this->genType;
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$leadership = $this->leadership;
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$power = $this->power;
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$intel = $this->intel;
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$tech = $nation['tech'];
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$db = DB::db();
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$raw = $general->getRaw();
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$dex = [
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GameUnitConst::T_FOOTMAN=>sqrt($general->getVar('dex0') + 500),
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GameUnitConst::T_ARCHER=>sqrt($general->getVar('dex10') + 500),
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GameUnitConst::T_CAVALRY=>sqrt($general->getVar('dex20') + 500),
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GameUnitConst::T_WIZARD=>sqrt($general->getVar('dex30') + 500),
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GameUnitConst::T_SIEGE=>sqrt($general->getVar('dex40') + 500),
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];
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$cities = [];
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$regions = [];
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foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
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$cities[$cityID] = true;
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$regions[$regionID] = true;
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}
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$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
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$typesAll = [];
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if($genType & self::t무장){
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$types = [];
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foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
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if($crewtype->isValid($cities, $regions, $relYear, $tech)){
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$score = $dex[GameConst::T_FOOTMAN] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
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if($crewtype->isValid($cities, $regions, $relYear, $tech)){
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$score = $dex[GameConst::T_ARCHER] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
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if($crewtype->isValid($cities, $regions, $relYear, $tech)){
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$score = $dex[GameConst::T_CAVALRY] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $dex[GameConst::T_CAVALRY] + 500];
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}
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}
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foreach($types as [$crewtype, $score]){
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$typesAll[] = [$crewtype, $score / count($types)];
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}
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}
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if($genType & self::t지장){
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$types = [];
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foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
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if($crewtype->isValid($cities, $regions, $relYear, $tech)){
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$score = $dex[GameConst::T_WIZARD] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach($types as [$crewtype, $score]){
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$typesAll[] = [$crewtype, $score / count($types)];
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}
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}
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if($typesAll){
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$type = Util::choiceRandomUsingWeightPair($types);
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}
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else{
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$type = GameUnitConst::DEFAULT_CREWTYPE;
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}
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$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
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$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
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$gold -= $obj훈련->getCost()[0] * 2;
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$gold -= $obj사기진작->getCost()[0] * 2;
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$cost = getCost($type) * getTechCost($tech);
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$cost = $general->onCalcDomestic('징병', 'cost', $cost);
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$crew = intdiv($gold, $cost);
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if($leader < $crew) { $crew = $leader; }
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$arg = [
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'crewType'=>$type,
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'amountCrew'=>$crew
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];
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return ['che_징병', $arg];
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}
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public function chooseNationTurn($command, $arg):array{
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$general = $this->getGeneralObj();
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$city = $this->city;
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$nation = $this->nation;
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$env = $this->env;
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$cityID = $general->getCityID();
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$nationID = $general->getNationID();
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$genType = $this->genType;
|
||||
$leadership = $this->leadership;
|
||||
$power = $this->power;
|
||||
$intel = $this->intel;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if($general->getVar('npc') == 5){
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
public function chooseNeutralTurn():array{
|
||||
// 오랑캐는 바로 임관
|
||||
if($general->getVar('npc') == 9) {
|
||||
$rulerNation = $db->queryFirstField(
|
||||
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
|
||||
Json::decode($general->getVar('nations'))
|
||||
);
|
||||
|
||||
if($rulerNation){
|
||||
return ['che_임관', ['destNationID'=>$rulerNation]];
|
||||
}
|
||||
return ['che_견문', null];
|
||||
}
|
||||
|
||||
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
|
||||
//임관
|
||||
case 0:
|
||||
|
||||
$available = true;
|
||||
|
||||
if($admin['startyear']+3 > $admin['year']){
|
||||
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
|
||||
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
|
||||
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
|
||||
if($nationCnt == 0 || $notFullNationCnt == 0){
|
||||
$available = false;
|
||||
}
|
||||
else if(Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1/4))){
|
||||
//국가가 1개일 경우에는 '임관하지 않음'
|
||||
$available = false;
|
||||
}
|
||||
}
|
||||
|
||||
if($general->getVar('affinity') == 999 || !$available){
|
||||
$command = 'che_견문'; //견문
|
||||
}
|
||||
else{
|
||||
//랜임 커맨드 입력.
|
||||
$command = 'che_임관';
|
||||
$arg = ['destNationID'=>99];
|
||||
}
|
||||
break;
|
||||
case 1: //거병이나 견문
|
||||
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
|
||||
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
|
||||
$ratio = ($general->getVar('leader') + $general->getVar('power') + $general->getVar('intel')) / 3;
|
||||
if($admin['startyear']+2 > $admin['year'] && $prop < $ratio && Util::randBool(0.014) && $general->getVar('makelimit') == 0) {
|
||||
//거병
|
||||
$command = 'che_거병';
|
||||
} else {
|
||||
//견문
|
||||
$command = 'che_견문';
|
||||
}
|
||||
break;
|
||||
case 2: //이동
|
||||
|
||||
$paths = array_keys(CityConst::byID($city['city'])::$path);
|
||||
$command = 'che_이동';
|
||||
$arg = ['destCityID'=>Util::choiceRandom($paths)];
|
||||
break;
|
||||
default:
|
||||
$command = 'che_견문';
|
||||
break;
|
||||
}
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
public function chooseGeneralTurn($command, $arg):array{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
|
||||
$cityID = $general->getCityID();
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$genType = $this->genType;
|
||||
$leadership = $this->leadership;
|
||||
$power = $this->power;
|
||||
$intel = $this->intel;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if($general->getVar('npc') == 5){
|
||||
if($nationID == 0 && $general->getVar('killturn') > 1){
|
||||
$command = 'che_휴식'; //휴식
|
||||
$arg = null;
|
||||
$generalObj->setVar('killturn', 1);
|
||||
}
|
||||
else{
|
||||
$command = 'che_집합'; //집합
|
||||
$arg = [];
|
||||
$generalObj->setVar('killturn', rand(70,75));
|
||||
//NOTE: 부대 편성에 보여야 하므로 이것만 DB에 직접 접근함.
|
||||
$db->update('general_turn', [
|
||||
'action'=>'che_집합',
|
||||
'arg'=>'{}'
|
||||
], 'general_ID=%i AND turn_idx < 6', $generalID);
|
||||
}
|
||||
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
//특별 메세지 있는 경우 출력 하루 4번
|
||||
$term = $env['turnterm'];
|
||||
if($general->getVar('npcmsg') && Util::randBool($term / (6*60))) {
|
||||
$src = new MessageTarget(
|
||||
$generalID,
|
||||
$general->getVar('name'),
|
||||
$general->getVar('nation'),
|
||||
$nation['name'],
|
||||
$nation['color'],
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$general->getVar('npcmsg'),
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[]
|
||||
);
|
||||
$msg->send();
|
||||
}
|
||||
|
||||
if($general->getVar('level') == 0){
|
||||
return $this->chooseNeutralTurn();
|
||||
}
|
||||
|
||||
$baseDevelCost = $env['develcost'] * 12;
|
||||
|
||||
$techCost = getTechCost($nation['tech']);
|
||||
$baseArmCost = 10 * GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE)->costWithTect($nation['tech']);//기본 병종 1000기
|
||||
$baseArmCost = $general->onCalcDomestic('징병', 'cost', $baseArmCost);
|
||||
|
||||
if($general->getVar('atmos') >= 90 && $general->getVar('train') >= 90) {
|
||||
if($general->getVar('mode') == 0) {
|
||||
$general->setVar('mode', 1);
|
||||
}
|
||||
} else {
|
||||
if($general->getVar('mode') == 1) {
|
||||
$general->setVar('mode', 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function chooseNationTurn($nationCommand, $nationArg):array{
|
||||
|
||||
}
|
||||
|
||||
public function chooseGeneralTurn($generalCommand, $generalArg):array{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user