NPC 행동 코드 재 구현중

This commit is contained in:
2018-10-06 04:08:53 +09:00
parent 1660e563ab
commit 00d4541537
5 changed files with 505 additions and 39 deletions
+1 -1
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@@ -221,7 +221,7 @@ function SetNationFront($nationNo) {
} else {
//평시이면 공백지
//NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다.
foreach ($db->queryFirstColumn('SELECT city,path from city where nation=0') as $city) {
foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) {
foreach(CityConst::byID($city)->path as $adjKey=>$adjVal){
$adj[$adjKey] = $adjVal;
}
+6 -28
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@@ -283,32 +283,7 @@ function processAI(General $generalObj, $command, $arg):array{
// 교전중이면 4상태
if($dipCount > 0) { $dipState = 4; }
//무장
if($general['power'] >= $general['intel']) {
$genType = 0;
if($general['intel'] >= $general['power'] * 0.8) { //무지장
switch(rand() % 5) {
case 0: case 1: case 2: case 3: $genType = 0; break;
case 4: $genType = 1; break;
}
}
//지장
} else {
$genType = 1;
if($general['power'] >= $general['intel'] * 0.8) { //지무장
switch(rand() % 5) {
case 0: $genType = 0; break;
case 1: case 2: case 3: case 4: $genType = 1; break;
}
}
}
//내정장
if($general['leader'] < 40) {
$genType += 2;
//$genType = 2; // 무내정장
//$genType = 3; // 지내정장
}
$tech = getTechCost($nation['tech']);
$resrc = $tech * 700;//XXX: 왜 700이지?
@@ -362,7 +337,8 @@ function processAI(General $generalObj, $command, $arg):array{
}
$query = "update general set turn0='$command' where no='{$generalID}'";
MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
return;
return [];
} elseif($general['npc'] != 9 && $general['level'] == 0) {
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
//임관 10%
@@ -413,9 +389,11 @@ function processAI(General $generalObj, $command, $arg):array{
}
$query = "update general set turn0='$command' where no='{$generalID}'";
MYDB_query($query, $connect) or Error("processAI07 ".MYDB_error($connect),"");
return;
return [];
}
//TODO:여기부터 다시 구현
$rulerCommand = 0;
//군주가 할일
if($general['level'] == 12) {
+9 -1
View File
@@ -325,18 +325,26 @@ class GameUnitConstBase{
return static::$constName[$name]??null;
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byCity(int $city): array{
static::_generate();
return static::$constCity[$city]??[];
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byRegion(int $region): array{
static::_generate();
return static::$constRegion[$region]??[];
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byType(int $type): array{
static::_generate();
if(!key_exists($type, static::$constType)){
+8
View File
@@ -159,6 +159,14 @@ class GameUnitDetail{
return min(50, $ratio) / 100;
}
public function pickScore($tech){
$defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2;
$defaultWar *= 1 + $this->speed / 2;
$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
$defaultWar *= 1 + $this->magicCoef / 2;
return sqrt($defaultWar);
}
public function isValid($ownCities, $ownRegions, $relativeYear, $tech){
//음수 없음
$relativeYear = max(0, $relativeYear);
+481 -9
View File
@@ -2,26 +2,498 @@
namespace sammo;
class GeneralAI{
/**
* @var General $general
*/
protected $general;
protected $city;
protected $nation;
protected $dipState;
protected $genType;
protected $env;
protected $leadership;
protected $power;
protected $intel;
protected $attackable;
const t무장 = 1;
const t지장 = 2;
const t통솔장 = 4;
const d평화 = 0;
const d선포 = 1;
const d징병 = 2;
const d직전 = 3;
const d전쟁 = 4;
public function __construct(General $general){
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$this->env = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate']);
$this->general = $general;
if($general->getRawCity() === null){
$general->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID()));
$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
$general->setRawCity($city);
}
$this->city = $general->getRawCity();
$this->nation = $db->queryFirstRow(
'SELECT nation,level,tech,gold,rice,rate,type,color,name,war FROM nation WHERE nation = %i',
$generalObj->getNationID()
)??[
'nation'=>0,
'level'=>0,
'tech'=>0,
'gold'=>0,
'rice'=>0,
'type'=>GameConst::$neutralNationType,
'color'=>'#000000',
'name'=>'재야',
];
$this->calcGenType();
$this->leadership = $general->getLeadership(true, true, true, true);
$this->power = $general->getPower(true, true, true, true);
$this->intel = $general->getIntel(true, true, true, true);
$this->calcDiplomacyState();
}
public function getGeneralObj():General{
return $this->general;
}
protected function calcGenType(){
$leadership = $this->leadership;
$power = $this->power;
$intel = $this->intel;
//무장
if ($power >= $intel) {
$genType = self::t무장;
if ($intel >= $power * 0.8) { //무지장
if(Util::randBool($intel / $power / 2)){
$genType |= self::t지장;
}
}
//지장
} else {
$genType = self::t지장;
if ($power >= $intel * 0.8 && Util::randBol(0.2)) { //지무장
if(Util::randBool($power / $intel / 2)){
$genType |= self::t무장;
}
}
}
//통솔
if ($leadership >= 40) {
$genType |= self::t통솔장;
}
$this->genType = $genType;
}
protected function calcDiplomacyState(){
$db = DB::db();
$nationID = $this->general->getNationID();
$cityCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND supply=1 AND front>0', $nationID);
// 공격가능도시 있으면
$this->attackable = $cityCount > 0;
$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
if($minWarTerm === null){
$this->dipState = self::d평화;
}
else if($minWarTerm > 8){
$this->dipState = self::d선포;
}
else if($minWarTerm > 5){
$this->dipState = self::d징병;
}
else{
$this->dipState = self::d직전;
}
if($this->attackable){
//전쟁으로 인한 attackable인가?
$onWar = $db->queryFirstField('SELECT you FROM diplomacy WHERE me = %i AND state=0 LIMIT 1', $nationID) !== null;
if($onWar){
$this->dipState = self::d전쟁;
}
}
}
protected function chooseDevelopTurn():?array{
$general = $this->general;
$city = $this->city;
$nation = $this->nation;
$env = $this->env;
$genType = $this->genType;
$leadership = $this->leadership;
$power = $this->power;
$intel = $this->intel;
$develRate = [
'trust'=>$city['trust'],
'pop'=>$city['pop']/$city['pop2'],
'agri'=>$city['agri']/$city['agri2'],
'comm'=>$city['comm']/$city['comm2'],
'secu'=>$city['secu']/$city['secu2'],
'def'=>$city['def']/$city['def2'],
'wall'=>$city['wall']/$city['wall2'],
];
// 우선 선정
if($develRate['trust'] < 95 && Util::randBool($leadership / 40)){
return ['che_선정', null];
}
$commandList = [];
if($genType & self::t무장){
if($develRate['secu'] < 0.99){
$commandObj = buildGeneralCommandClass('che_치안강화', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $power / 3;
}
}
if($develRate['def'] < 0.99){
$commandObj = buildGeneralCommandClass('che_수비강화', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $power / 3;
}
}
if($develRate['wall'] < 0.99){
$commandObj = buildGeneralCommandClass('che_성벽보수', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $power / 3;
}
}
}
if($genType & self::t지장){
if($develRate['agri'] < 0.99){
$commandObj = buildGeneralCommandClass('che_농지개간', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $intel / 2;
}
}
if($develRate['comm'] < 0.99){
$commandObj = buildGeneralCommandClass('che_상업투자', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $intel / 2;
}
}
if(!TechLimit($env['startyear'], $env['year'], $nation['tech'])){
$commandObj = buildGeneralCommandClass('che_기술연구', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $intel / 4;
}
}
}
if($genType & self::t통솔장){
if($develRate['trust'] < 1){
$commandObj = buildGeneralCommandClass('che_주민선정', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $leadership / 2;
}
}
if($develRate['pop'] < 0.99){
$commandObj = buildGeneralCommandClass('che_정착장려', $general, $env);
if($commandObj->isRunnable()){
$commandList[$commandName] = $leadership / 2;
}
}
}
$genCount = $db->queryFirstField('SELECT count(no) FROM general');
$commandList['che_인재탐색'] = 500 / $genCount * 10;
$commandList['che_물자조달'] = (
(GameConst::$minNationalGold + GameConst::$minNationalRice + 10000) /
Util::valueFit($nation['gold'] + $nation['rice'], 1000)
) * 10;
//NOTE:내정 풀을 인식하는게 더 좋지 않을까?
return [Util::choiceRandomUsingWeight($commandList), null];
}
public function chooseRecruitCrewType():array{
$general = $this->getGeneralObj();
$city = $this->city;
$nation = $this->nation;
$env = $this->env;
$genType = $this->genType;
$leadership = $this->leadership;
$power = $this->power;
$intel = $this->intel;
$tech = $nation['tech'];
$db = DB::db();
$raw = $general->getRaw();
$dex = [
GameUnitConst::T_FOOTMAN=>sqrt($general->getVar('dex0') + 500),
GameUnitConst::T_ARCHER=>sqrt($general->getVar('dex10') + 500),
GameUnitConst::T_CAVALRY=>sqrt($general->getVar('dex20') + 500),
GameUnitConst::T_WIZARD=>sqrt($general->getVar('dex30') + 500),
GameUnitConst::T_SIEGE=>sqrt($general->getVar('dex40') + 500),
];
$cities = [];
$regions = [];
foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
$cities[$cityID] = true;
$regions[$regionID] = true;
}
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
$typesAll = [];
if($genType & self::t무장){
$types = [];
foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$score = $dex[GameConst::T_FOOTMAN] * $crewtype->pickScore($tech);
$types[] = [$crewtype->id, $score];
}
}
foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$score = $dex[GameConst::T_ARCHER] * $crewtype->pickScore($tech);
$types[] = [$crewtype->id, $score];
}
}
foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$score = $dex[GameConst::T_CAVALRY] * $crewtype->pickScore($tech);
$types[] = [$crewtype->id, $dex[GameConst::T_CAVALRY] + 500];
}
}
foreach($types as [$crewtype, $score]){
$typesAll[] = [$crewtype, $score / count($types)];
}
}
if($genType & self::t지장){
$types = [];
foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$score = $dex[GameConst::T_WIZARD] * $crewtype->pickScore($tech);
$types[] = [$crewtype->id, $score];
}
}
foreach($types as [$crewtype, $score]){
$typesAll[] = [$crewtype, $score / count($types)];
}
}
if($typesAll){
$type = Util::choiceRandomUsingWeightPair($types);
}
else{
$type = GameUnitConst::DEFAULT_CREWTYPE;
}
$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
$gold -= $obj훈련->getCost()[0] * 2;
$gold -= $obj사기진작->getCost()[0] * 2;
$cost = getCost($type) * getTechCost($tech);
$cost = $general->onCalcDomestic('징병', 'cost', $cost);
$crew = intdiv($gold, $cost);
if($leader < $crew) { $crew = $leader; }
$arg = [
'crewType'=>$type,
'amountCrew'=>$crew
];
return ['che_징병', $arg];
}
public function chooseNationTurn($command, $arg):array{
$general = $this->getGeneralObj();
$city = $this->city;
$nation = $this->nation;
$env = $this->env;
$cityID = $general->getCityID();
$nationID = $general->getNationID();
$genType = $this->genType;
$leadership = $this->leadership;
$power = $this->power;
$intel = $this->intel;
$db = DB::db();
if($general->getVar('npc') == 5){
return [$command, $arg];
}
return [$command, $arg];
}
public function chooseNeutralTurn():array{
// 오랑캐는 바로 임관
if($general->getVar('npc') == 9) {
$rulerNation = $db->queryFirstField(
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
Json::decode($general->getVar('nations'))
);
if($rulerNation){
return ['che_임관', ['destNationID'=>$rulerNation]];
}
return ['che_견문', null];
}
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
//임관
case 0:
$available = true;
if($admin['startyear']+3 > $admin['year']){
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
if($nationCnt == 0 || $notFullNationCnt == 0){
$available = false;
}
else if(Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1/4))){
//국가가 1개일 경우에는 '임관하지 않음'
$available = false;
}
}
if($general->getVar('affinity') == 999 || !$available){
$command = 'che_견문'; //견문
}
else{
//랜임 커맨드 입력.
$command = 'che_임관';
$arg = ['destNationID'=>99];
}
break;
case 1: //거병이나 견문
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
$ratio = ($general->getVar('leader') + $general->getVar('power') + $general->getVar('intel')) / 3;
if($admin['startyear']+2 > $admin['year'] && $prop < $ratio && Util::randBool(0.014) && $general->getVar('makelimit') == 0) {
//거병
$command = 'che_거병';
} else {
//견문
$command = 'che_견문';
}
break;
case 2: //이동
$paths = array_keys(CityConst::byID($city['city'])::$path);
$command = 'che_이동';
$arg = ['destCityID'=>Util::choiceRandom($paths)];
break;
default:
$command = 'che_견문';
break;
}
return [$command, $arg];
}
public function chooseGeneralTurn($command, $arg):array{
$general = $this->getGeneralObj();
$city = $this->city;
$nation = $this->nation;
$env = $this->env;
$cityID = $general->getCityID();
$nationID = $general->getNationID();
$genType = $this->genType;
$leadership = $this->leadership;
$power = $this->power;
$intel = $this->intel;
$db = DB::db();
if($general->getVar('npc') == 5){
if($nationID == 0 && $general->getVar('killturn') > 1){
$command = 'che_휴식'; //휴식
$arg = null;
$generalObj->setVar('killturn', 1);
}
else{
$command = 'che_집합'; //집합
$arg = [];
$generalObj->setVar('killturn', rand(70,75));
//NOTE: 부대 편성에 보여야 하므로 이것만 DB에 직접 접근함.
$db->update('general_turn', [
'action'=>'che_집합',
'arg'=>'{}'
], 'general_ID=%i AND turn_idx < 6', $generalID);
}
return [$command, $arg];
}
//특별 메세지 있는 경우 출력 하루 4번
$term = $env['turnterm'];
if($general->getVar('npcmsg') && Util::randBool($term / (6*60))) {
$src = new MessageTarget(
$generalID,
$general->getVar('name'),
$general->getVar('nation'),
$nation['name'],
$nation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
Message::MSGTYPE_PUBLIC,
$src,
$src,
$general->getVar('npcmsg'),
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send();
}
if($general->getVar('level') == 0){
return $this->chooseNeutralTurn();
}
$baseDevelCost = $env['develcost'] * 12;
$techCost = getTechCost($nation['tech']);
$baseArmCost = 10 * GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE)->costWithTect($nation['tech']);//기본 병종 1000기
$baseArmCost = $general->onCalcDomestic('징병', 'cost', $baseArmCost);
if($general->getVar('atmos') >= 90 && $general->getVar('train') >= 90) {
if($general->getVar('mode') == 0) {
$general->setVar('mode', 1);
}
} else {
if($general->getVar('mode') == 1) {
$general->setVar('mode', 0);
}
}
}
public function chooseNationTurn($nationCommand, $nationArg):array{
}
public function chooseGeneralTurn($generalCommand, $generalArg):array{
}
}