game: 전투시 얻는 기술량에서 공격자 상향

- 공격자 기술: 공격자가 입은 피해 * 0.012 (구 0.01)
- 수비자 기술: 수비자가 입은 피해 * 0.009 (구 0.01)
This commit is contained in:
2022-08-27 02:39:47 +09:00
parent 7fe450bc07
commit 008f88d995
+2 -2
View File
@@ -113,8 +113,8 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'dead' => $db->sqleval('dead + %i', $totalDead * 0.6)
], 'city=%i', $rawDefenderCity['city']);
$attackerIncTech = buildNationTypeClass($rawAttackerNation['type'])->onCalcDomestic('기술', 'score', $attacker->getDead() * 0.01);
$defenderIncTech = buildNationTypeClass($rawDefenderNation['type'])->onCalcDomestic('기술', 'score', $attacker->getKilled() * 0.01);
$attackerIncTech = buildNationTypeClass($rawAttackerNation['type'])->onCalcDomestic('기술', 'score', $attacker->getDead() * 0.012);
$defenderIncTech = buildNationTypeClass($rawDefenderNation['type'])->onCalcDomestic('기술', 'score', $attacker->getKilled() * 0.009);
$attackerGenCnt = $rawAttackerNation['gennum'];
$defenderGenCnt = $rawDefenderNation['gennum'];