Files
core/hwe/sammo/Command/General/che_첩보.php
T
Hide_D ee8854451c fix: phan 지시에 따라 일부 버그 수정
- null && key_exists 버그
- or assign이 integer 대상이므로 직접 연산
- false 대신 0 입력한 곳 수정
- 자체 Deprecate 처리한 함수 회피
- 초기화되지 않은 [] 확인하여 처리
- sleep은 정수만 받으므로 usleep으로 변경
- 선언하지 않고 그냥 사용하던 member 변수 선언
- boolean operation 순서 틀린 부분 수정
2021-08-12 23:58:20 +09:00

251 lines
8.5 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use \sammo\Json;
use function \sammo\searchDistance;
use function \sammo\printCitiesBasedOnDistance;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
class che_첩보 extends Command\GeneralCommand
{
static protected $actionName = '첩보';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('destCityID', $this->arg)) {
return false;
}
if (!key_exists($this->arg['destCityID'], CityConst::all())) {
return false;
}
$this->arg = [
'destCityID' => $this->arg['destCityID']
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation(['tech']);
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::NotBeNeutral(),
];
}
protected function initWithArg()
{
$this->setDestCity($this->arg['destCityID']);
$this->setDestNation($this->destCity['nation'], ['tech']);
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotOccupiedDestCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief(): string
{
$cityName = $this->destCity['name'];
return "【{$cityName}】에 {$this->getName()} 실행";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost(): array
{
$env = $this->env;
return [$env['develcost']*3, $env['develcost']*3];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getFailString(): string
{
$commandName = $this->getName();
$failReason = $this->testFullConditionMet();
if ($failReason === null) {
throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
}
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$nationID = $general->getNationID();
$date = $general->getTurnTime($general::TURNTIME_HM);
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$destNationID = $destCity['nation'];
$josaUl = JosaUtil::pick($destCityName, '을');
$logger = $general->getLogger();
$dist = searchDistance($general->getCityID(), 2, false)[$destCityID] ?? 3;
$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
$totalGenCnt = count($destCityGeneralList);
$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
$popText = number_format($destCity['pop']);
$trustText = number_format($destCity['trust'], 1);
$agriText = number_format($destCity['agri']);
$commText = number_format($destCity['comm']);
$secuText = number_format($destCity['secu']);
$defText = number_format($destCity['def']);
$wallText = number_format($destCity['wall']);
$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
if ($dist <= 1) {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog('【<S>병종</>】 ' . join(' ', Util::mapWithKey(function ($crewType, $value) {
$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
$cnt = count($value);
return "{$crewTypeText}:{$cnt}";
}, $byCrewType)), ActionLogger::RAWTEXT);
if ($this->destNation['nation'] && $general->getNationID()) {
$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
if ($techDiff >= 1000) {
$techText = '<M>↑</>압도';
} else if ($techDiff >= 250) {
$techText = '<Y>▲</>우위';
} else if ($techDiff >= -250) {
$techText = '<W>↕</>대등';
} else if ($techDiff >= -1000) {
$techText = '<G>▼</>열위';
} else {
$techText = '<C>↓</>미미';
}
$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
}
} else if ($dist == 2) {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
} else {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
}
$rawSpy = $db->queryFirstField('SELECT spy FROM nation WHERE nation = %i', $nationID);
$spyInfo = Json::decode($rawSpy)??[];
$spyInfo[$destCityID] = 3;
$db->update('nation', [
'spy'=>Json::encode($spyInfo)
], 'nation=%i',$nationID);
$exp = Util::randRangeInt(1, 100);
$ded = Util::randRangeInt(1, 70);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
public function getJSFiles(): array
{
return [
'js/defaultSelectCityByMap.js'
];
}
public function getForm(): string
{
$currentCityID = $this->generalObj->getCityID();
ob_start();
?>
<?= \sammo\getMapHtml() ?><br>
선택된 도시에 첩보를 실행합니다.<br>
인접도시일 경우 많은 정보를 얻을 수 있습니다.<br>
목록을 선택하거나 도시를 클릭하세요.<br>
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'><br>
<?= \sammo\optionsForCities() ?><br>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br>
<br>
<?= printCitiesBasedOnDistance($currentCityID, 3) ?>
<?php
return ob_get_clean();
}
}