forked from devsam/core
43 lines
1.6 KiB
PHP
43 lines
1.6 KiB
PHP
<?php
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namespace sammo\ActionItem;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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class event_전투특기_귀병 extends \sammo\BaseItem{
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protected $rawName = '비급';
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protected $name = '비급(귀병)';
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protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 귀병 숙련을 가산';
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protected $cost = 100;
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protected $buyable = true;
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protected $consumable = false;
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protected $reqSecu = 3000;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if(in_array($turnType, ['징병', '모병'])){
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if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
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}
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return $value;
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessProb'){
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return $value + 0.2;
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}
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_WIZARD;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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return $value + $general->getVar($myArmType);
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}
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if(!$aux['isAttacker'] && $myArmType === $statName){
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return $value + $general->getVar($myArmType);
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}
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}
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return $value;
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}
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} |