forked from devsam/core
119 lines
3.4 KiB
Vue
119 lines
3.4 KiB
Vue
<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" :type="procEntryMode" />
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<div class="bg0">
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<div>장수에게 턴을 당기거라 미루라고 지시합니다.</div>
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<div class="row">
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<div class="col-12 col-lg-5">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:cities="citiesMap"
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:generals="generalList"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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/>
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</div>
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<div class="col-2 col-lg-2">
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턴 :
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<b-button-group>
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<b-button :pressed="isPull" @click="isPull = true"> 당기기 </b-button>
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<b-button :pressed="!isPull" @click="isPull = false"> 미루기 </b-button>
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</b-button-group>
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</div>
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<div class="col-7 col-lg-3">
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<SelectAmount v-model="amount" :amountGuide="amountGuide" :maxAmount="maxAmount" :minAmount="minAmount" />
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</div>
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<div class="col-3 col-lg-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" :type="procEntryMode" />
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</template>
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<script lang="ts">
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declare const procRes: {
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distanceList: Record<number, number[]>;
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cities: [number, string][];
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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declare const staticValues: {
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commandName: string;
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entryInfo: ["General" | "Nation", unknown];
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};
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</script>
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<script setup lang="ts">
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "@/processing/processingRes";
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import { getNPCColor } from "@/utilGame";
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const citiesMap = ref(
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new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>()
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);
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for (const [id, name] of procRes.cities) {
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citiesMap.value.set(id, { name });
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}
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const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const amount = ref(1);
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const isPull = ref(true);
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const selectedGeneralID = ref(generalList[0].no);
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type procGeneralItemWithTurn0Brief = procGeneralItem & {
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turn0Brief: string;
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};
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function textHelpGeneral(_gen: procGeneralItem): string {
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const gen = _gen as procGeneralItemWithTurn0Brief;
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} [${citiesMap.value.get(unwrap(gen.cityID))?.name}] (${gen.leadership}/${gen.strength}/${
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gen.intel
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}) (${gen.turn0Brief})`;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amount: amount.value,
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isPull: isPull.value,
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destGeneralID: selectedGeneralID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const { commandName, entryInfo } = staticValues;
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const searchable = getProcSearchable();
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const procEntryMode: "chief" | "normal" = entryInfo[0] == "Nation" ? "chief" : "normal";
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const { minAmount, maxAmount, amountGuide } = procRes;
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</script>
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