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core/hwe/ts/processing/Nation/che_행동지시.vue
T

119 lines
3.4 KiB
Vue

<template>
<TopBackBar v-model:searchable="searchable" :title="commandName" :type="procEntryMode" />
<div class="bg0">
<div>장수에게 턴을 당기거라 미루라고 지시합니다.</div>
<div class="row">
<div class="col-12 col-lg-5">
장수 :
<SelectGeneral
v-model="selectedGeneralID"
:cities="citiesMap"
:generals="generalList"
:textHelper="textHelpGeneral"
:searchable="searchable"
/>
</div>
<div class="col-2 col-lg-2">
:
<b-button-group>
<b-button :pressed="isPull" @click="isPull = true"> 당기기 </b-button>
<b-button :pressed="!isPull" @click="isPull = false"> 미루기 </b-button>
</b-button-group>
</div>
<div class="col-7 col-lg-3">
<SelectAmount v-model="amount" :amountGuide="amountGuide" :maxAmount="maxAmount" :minAmount="minAmount" />
</div>
<div class="col-3 col-lg-2 d-grid">
<b-button variant="primary" @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" :type="procEntryMode" />
</template>
<script lang="ts">
declare const procRes: {
distanceList: Record<number, number[]>;
cities: [number, string][];
generals: procGeneralRawItemList;
generalsKey: procGeneralKey[];
minAmount: number;
maxAmount: number;
amountGuide: number[];
};
declare const staticValues: {
commandName: string;
entryInfo: ["General" | "Nation", unknown];
};
</script>
<script setup lang="ts">
import SelectGeneral from "@/processing/SelectGeneral.vue";
import SelectAmount from "@/processing/SelectAmount.vue";
import { ref } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
convertGeneralList,
getProcSearchable,
type procGeneralItem,
type procGeneralKey,
type procGeneralRawItemList,
} from "@/processing/processingRes";
import { getNPCColor } from "@/utilGame";
const citiesMap = ref(
new Map<
number,
{
name: string;
info?: string;
}
>()
);
for (const [id, name] of procRes.cities) {
citiesMap.value.set(id, { name });
}
const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
const amount = ref(1);
const isPull = ref(true);
const selectedGeneralID = ref(generalList[0].no);
type procGeneralItemWithTurn0Brief = procGeneralItem & {
turn0Brief: string;
};
function textHelpGeneral(_gen: procGeneralItem): string {
const gen = _gen as procGeneralItemWithTurn0Brief;
const nameColor = getNPCColor(gen.npc);
const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
return `${name} [${citiesMap.value.get(unwrap(gen.cityID))?.name}] (${gen.leadership}/${gen.strength}/${
gen.intel
}) (${gen.turn0Brief})`;
}
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
amount: amount.value,
isPull: isPull.value,
destGeneralID: selectedGeneralID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const { commandName, entryInfo } = staticValues;
const searchable = getProcSearchable();
const procEntryMode: "chief" | "normal" = entryInfo[0] == "Nation" ? "chief" : "normal";
const { minAmount, maxAmount, amountGuide } = procRes;
</script>