Files
core/hwe/func_process.php
T

2534 lines
114 KiB
PHP

<?php
namespace sammo;
/**
* 장수의 통솔을 받아옴
*
* @param array $general 장수 정보, leader, injury, lbonus, horse 사용
* @param bool $withInjury 부상값 사용 여부
* @param bool $withItem 아이템 적용 여부
* @param bool $withStatAdjust 추가 능력치 보정 사용 여부
* @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음
*
* @return int|float 계산된 능력치
*/
function getGeneralLeadership(&$general, $withInjury, $withItem, $withStatAdjust, $useFloor = true){
if($general === null){
return 0;
}
$leadership = $general['leader'];
if($withInjury){
$leadership *= (100 - $general['injury']) / 100;
}
if($withStatAdjust){
if($general['special2'] == 72){
$leadership *= 1.15;
}
}
if(isset($general['lbonus'])){
$leadership += $general['lbonus'];
}
if($withItem){
$leadership += getHorseEff($general['horse']);
}
//$withStatAdjust는 통솔에서 미사용
if($useFloor){
return intval($leadership);
}
return $leadership;
}
/**
* 장수의 무력을 받아옴
*
* @param array $general 장수 정보, power, injury, weap 사용
* @param bool $withInjury 부상값 사용 여부
* @param bool $withItem 아이템 적용 여부
* @param bool $withStatAdjust 추가 능력치 보정 사용 여부
* @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음
*
* @return int|float 계산된 능력치
*/
function getGeneralPower(&$general, $withInjury, $withItem, $withStatAdjust, $useFloor = true){
if($general === null){
return 0;
}
$power = $general['power'];
if($withInjury){
$power *= (100 - $general['injury']) / 100;
}
if($withItem){
$power += getWeapEff($general['weap']);
}
if($withStatAdjust){
$power += Util::round(getGeneralIntel($general, $withInjury, $withItem, false, false) / 4);
}
if($useFloor){
return intval($power);
}
return $power;
}
/**
* 장수의 지력을 받아옴
*
* @param array $general 장수 정보, intel, injury, book 사용
* @param bool $withInjury 부상값 사용 여부
* @param bool $withItem 아이템 적용 여부
* @param bool $withStatAdjust 추가 능력치 보정 사용 여부
* @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음
*
* @return int|float 계산된 능력치
*/
function getGeneralIntel(&$general, $withInjury, $withItem, $withStatAdjust, $useFloor = true){
if($general === null){
return 0;
}
$intel = $general['intel'];
if($withInjury){
$intel *= (100 - $general['injury']) / 100;
}
if($withItem){
$intel += getBookEff($general['book']);
}
if($withStatAdjust){
$intel += Util::round(getGeneralPower($general, $withInjury, $withItem, false, false) / 4);
}
if($useFloor){
return intval($intel);
}
return $intel;
}
/**
* 내정 커맨드 사용시 성공 확률 계산
*
* @param array $general 장수 정보
* @param int $type 내정 커맨드 타입, 0 = 통솔 기반, 1 = 무력 기반, 2 = 지력 기반
*
* @return array 계산된 실패, 성공 확률 ('succ' => 성공 확률, 'fail' => 실패 확률)
*/
function CriticalRatioDomestic(&$general, $type) {
$leader = getGeneralLeadership($general, false, true, true, false);
$power = getGeneralPower($general, false, true, true, false);
$intel = getGeneralIntel($general, false, true, true, false);
$avg = ($leader+$power+$intel) / 3;
/*
* 능력치가 높아질 수록 성공 확률 감소. 실패 확률도 감소
* 무력 내정 기준(지력 내정 방식과 구조 동일)
756510(32%/30%), 707010(28%/25%), 657510(23%/20%)
106575(23%/20%), 107070(20%/17%), 107565(17%/15%)
506040(33%/30%), 505050(43%/40%), 504060(50%/50%)
* 통솔 내정 기준
756510(25%/22%), 707010(31%/28%), 657510(38%,35%),
505050(50%,50%), 107070(50%,50%)
*/
switch($type) {
case 0: $ratio = $avg / $leader; break;
case 1: $ratio = $avg / $power; break;
case 2: $ratio = $avg / $intel; break;
}
$ratio = min($ratio, 1.2);
$fail = pow($ratio / 1.2, 1.4) - 0.3;
$succ = pow($ratio / 1.2, 1.5) - 0.25;
$fail = min(max($fail, 0), 0.5);
$succ = min(max($succ, 0), 0.5);
return array(
'succ'=>$succ,
'fail'=>$fail
);
}
/**
* 수뇌직 통솔 보너스 계산
*
* @param array &$general 장수 정보. 'lbonus' 값에 통솔 보너스가 입력 됨
* @param int $nationLevel 국가 등급
*
* @return int 계산된 $general['lbonus'] 값
*/
function setLeadershipBonus(&$general, $nationLevel){
if($general['level'] == 12) {
$lbonus = $nationLevel * 2;
} elseif($general['level'] >= 5) {
$lbonus = $nationLevel;
} else {
$lbonus = 0;
}
$general['lbonus'] = $lbonus;
return $lbonus;
}
function CriticalScore($score, $type) {
switch($type) {
case 0:
$ratio = Util::randF()*0.8 + 2.2; // 2.2~3.0
break;
case 1:
$ratio = Util::randF()*0.2 + 0.2; // 0.2~0.4
break;
}
return Util::round($score * $ratio);
}
function process_1(&$general, $type) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
if($type == 1) { $dtype = "농지 개간"; $atype = "을"; $btype = "은"; $stype = "agri"; }
elseif($type == 2) { $dtype = "상업 투자"; $atype = "를"; $btype = "는"; $stype = "comm"; }
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. $dtype 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. $dtype 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. $dtype 실패. <1>$date</>";
} elseif($city["$stype"] >= $city["$stype"."2"]) {
$log[] = "<C>●</>{$admin['month']}월:{$dtype}{$btype} 충분합니다. $dtype 실패. <1>$date</>";
} else {
// 민심 50 이하이면 50과 같게
if($city['rate'] < GameConst::$develrate) { $city['rate'] = GameConst::$develrate; }
$rate = $city['rate'] / 100;
$score = getGeneralIntel($general, true, true, true, false) * $rate;
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 2 || $nation['type'] == 12) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 8 || $nation['type'] == 11) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모, 모사 보정
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 9 || $general['level'] == 7 || $general['level'] == 5) { $score *= 1.05; }
// 군사 보정
if($general['level'] == 3 && $general['no'] == $city['gen2']) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 2);
// 특기보정 : 경작, 상재
if($type == 1 && $general['special'] == 1) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
if($type == 2 && $general['special'] == 2) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//민심 반영
if($city['rate'] < 80) { $r['succ'] *= $city['rate'] / 80; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}{$atype} <span class='ev_failed'>실패</span>하여 <C>$score</> 상승했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}{$atype} <S>성공</>하여 <C>$score</> 상승했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}{$atype} 하여 <C>$score</> 상승했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
if($city['front'] == 1 && $city['city'] != $nation['capital']){
$score *= 0.5;
}
$score += $city["$stype"];
if($score > $city["{$stype}2"]) { $score = $city["{$stype}2"]; }
// 내정 상승
$query = "update city set {$stype}='$score' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 자금 하락, 경험치 상승
$general['gold'] -= $admin['develcost'];
$general['intel2']++;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_3(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
$dtype = "기술 연구";
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select level,type,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. $dtype 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. $dtype 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. $dtype 실패. <1>$date</>";
} else {
$score = getGeneralIntel($general, true, true, true, false);
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 13) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모, 모사 보정
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 9 || $general['level'] == 7 || $general['level'] == 5) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 2);
// 특기보정 : 발명
if($general['special'] == 3) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//민심 반영
if($city['rate'] < 80) { $r['succ'] *= $city['rate'] / 80; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 <span class='ev_failed'>실패</span>하여 <C>$score</> 상승했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 <S>성공</>하여 <C>$score</> 상승했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 하여 <C>$score</> 상승했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
//장수수 구함
$gencount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i', $general['nation']);
$gencnt_eff = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc != 5', $general['nation']);
if ($gencnt_eff < GameConst::$initialNationGenLimit) {
$gencount = GameConst::$initialNationGenLimit;
$gencnt_eff = GameConst::$initialNationGenLimit;
}
if($gencount != $gencnt_eff){
$score *= $gencount / $gencnt_eff;
}
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $score /= 4; }
// 내정 상승
$db->update('nation', [
'totaltech'=>$db->sqleval('totaltech + %i', Util::round($score)),
'tech'=>$db->sqleval('totaltech / %i', $gencount)
], 'nation=%i', $general['nation']);
// 자금 하락, 경험치 상승 // 공헌도, 명성 상승 = $score * 10
$general['gold'] -= $admin['develcost'];
$general['intel2']++;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_4(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 주민 선정 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. 주민 선정 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 주민 선정 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 주민 선정 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*2) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. 주민 선정 실패. <1>$date</>";
} elseif($city['rate'] >= 100) {
$log[] = "<C>●</>{$admin['month']}월:민심은 충분합니다. 주민 선정 실패. <1>$date</>";
} else {
$score = getGeneralLeadership($general, true, true, true) / 10;
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 2 || $nation['type'] == 4 || $nation['type'] == 7 || $nation['type'] == 10) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 1 || $nation['type'] == 3 || $nation['type'] == 9) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모 보정
if($general['level'] == 12 || $general['level'] == 11) { $score *= 1.05; }
// 시중 보정
if($general['level'] == 2 && $general['no'] == $city['gen3']) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 0);
// 특기보정 : 인덕
if($general['special'] == 20) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:선정을 <span class='ev_failed'>실패</span>하여 민심이 <C>$score</> 상승했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:선정을 <S>성공</>하여 민심이 <C>$score</> 상승했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:민심이 <C>$score</> 상승했습니다. <1>$date</>";
}
$exp = $score * 7;
$ded = $score * 10;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$score += $city['rate'];
if($score > 100) { $score = 100; }
// 민심 상승
$query = "update city set rate='$score' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 군량 하락 내정보다 2배 지력경험 경험, 공헌 상승
$general['rice'] -= $admin['develcost'] * 2;
$general['leader2']++;
$query = "update general set resturn='SUCCESS',rice='{$general['rice']}',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_5(&$general, $type) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
if($type == 1) { $dtype = "수비 강화"; $stype = "def"; }
elseif($type == 2) { $dtype = "성벽 보수"; $stype = "wall"; }
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. $dtype 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. $dtype 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. $dtype 실패. <1>$date</>";
} elseif($city["$stype"] >= $city["$stype"."2"]) {
$log[] = "<C>●</>{$admin['month']}월:{$dtype}는 충분합니다. $dtype 실패. <1>$date</>";
} else {
// 민심 50 이하이면 50과 같게
if($city['rate'] < GameConst::$develrate) { $city['rate'] = GameConst::$develrate; }
$rate = $city['rate'] / 100;
$score = getGeneralPower($general, true, true, true, false) * $rate;
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 5 || $nation['type'] == 10 || $nation['type'] == 11) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 4 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 13) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모, 장군 보정
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) { $score *= 1.05; }
// 태수 보정
if($general['level'] == 4 && $general['no'] == $city['gen1']) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 1);
// 특기보정 : 수비, 축성
if($type == 1 && $general['special'] == 11) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
if($type == 2 && $general['special'] == 10) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//민심 반영
if($city['rate'] < 80) { $r['succ'] *= $city['rate'] / 80; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 <span class='ev_failed'>실패</span>하여 <C>$score</> 상승했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 <S>성공</>하여 <C>$score</> 상승했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}를 하여 <C>$score</> 상승했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
if($city['front'] == 1 && $city['city'] != $nation['capital']){
if($stype == 'def'){
$score *= 0.5;
}
else{
$score *= 0.25;
}
}
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$score += $city["$stype"];
if($score > $city["{$stype}2"]) { $score = $city["{$stype}2"]; }
// 내정 상승
$query = "update city set {$stype}='$score' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 자금 하락, 무력 경험 경험, 공헌 상승
$general['gold'] -= $admin['develcost'];
$general['power2']++;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_7(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 정착 장려 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. 정착 장려 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 정착 장려 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 정착 장려 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost'] * 2) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. 정착 장려 실패. <1>$date</>";
} elseif($city['pop'] >= $city['pop2']) {
$log[] = "<C>●</>{$admin['month']}월:이미 포화상태입니다. 정착 장려 실패. <1>$date</>";
} else {
$score = getGeneralLeadership($general, true, true, true);
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 2 || $nation['type'] == 4 || $nation['type'] == 7 || $nation['type'] == 10) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 1 || $nation['type'] == 3 || $nation['type'] == 9) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모 보정
if($general['level'] == 12 || $general['level'] == 11) { $score *= 1.05; }
// 시중 보정
if($general['level'] == 2 && $general['no'] == $city['gen3']) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 0);
// 특기보정 : 인덕
if($general['special'] == 20) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:장려를 <span class='ev_failed'>실패</span>하여 주민이 <C>{$score}0</>명 증가했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:장려를 <S>성공</>하여 주민이 <C>{$score}0</>명 증가했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:주민이 <C>{$score}0</>명 증가했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$score = $city['pop'] + ($score * 10);
if($score > $city['pop2']) { $score = $city['pop2']; }
// 민심 상승
$query = "update city set pop='$score' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 군량 하락 내정보다 2배 지력경험 경험, 공헌 상승
$general['rice'] -= $admin['develcost'] * 2;
$general['leader2']++;
$query = "update general set resturn='SUCCESS',rice='{$general['rice']}',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_8(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month', 'develcost']);
$dtype = "치안"; $stype = "secu";
$query = "select * from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. $dtype 강화 실패. <1>$date</>";
} elseif($admin['year'] < $admin['startyear']+3 && $nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:초반제한중 방랑군은 불가능합니다. $dtype 강화 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 강화 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 강화 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. $dtype 강화 실패. <1>$date</>";
} elseif($city['secu'] >= $city['secu2']) {
$log[] = "<C>●</>{$admin['month']}월:치안은 충분합니다. $dtype 강화 실패. <1>$date</>";
} else {
// 민심 50 이하이면 50과 같게
if($city['rate'] < GameConst::$develrate) { $city['rate'] = GameConst::$develrate; }
$rate = $city['rate'] / 100;
$score = getGeneralPower($general, true, true, true, false) * $rate;
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
// 국가보정
if($nation['type'] == 1 || $nation['type'] == 4) { $score *= 1.1; $admin['develcost'] *= 0.8; }
if($nation['type'] == 6 || $nation['type'] == 9) { $score *= 0.9; $admin['develcost'] *= 1.2; }
// 군주, 참모, 장군 보정
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) { $score *= 1.05; }
// 태수 보정
if($general['level'] == 4 && $general['no'] == $city['gen1']) { $score *= 1.05; }
$rd = Util::randF();
$r = CriticalRatioDomestic($general, 1);
// 특기보정 : 통찰
if($general['special'] == 12) { $r['succ'] += 0.1; $score *= 1.1; $admin['develcost'] *= 0.8; }
//민심 반영
if($city['rate'] < 80) { $r['succ'] *= $city['rate'] / 80; }
//버그방지
if($score < 1) $score = 1;
if($r['fail'] > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}을 <span class='ev_failed'>실패</span>하여 <C>$score</> 강화했습니다. <1>$date</>";
} elseif($r['succ'] + $r['fail'] > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}을 <S>성공</>하여 <C>$score</> 강화했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:{$dtype}을 <C>$score</> 강화했습니다. <1>$date</>";
}
$exp = $score * 0.7;
$ded = $score * 1.0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$score += $city["$stype"];
if($score > $city["{$stype}2"]) { $score = $city["{$stype}2"]; }
// 내정 상승
$query = "update city set {$stype}='$score' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 자금 하락, 무력 경험 경험, 공헌 상승
$general['gold'] -= $admin['develcost'];
$general['power2']++;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_9(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 물자 조달 실패. <1>$date</>";
} elseif($nation['level'] > 0 && $city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 물자 조달 실패. <1>$date</>";
} elseif($city['supply'] == 0 && $city['nation'] == $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 물자 조달 실패. <1>$date</>";
} else {
if(rand() % 2 == 0) { $dtype = 0; $stype = "금"; }
else { $dtype = 1; $stype = "쌀"; }
$score = getGeneralLeadership($general, true, true, true)
+ getGeneralPower($general, true, true, true)
+ getGeneralIntel($general, true, true, true);
$score = $score * (100 + $general['explevel']/5)/100;
$score = $score * (80 + rand() % 41)/100; // 80 ~ 120%
$rd = rand() % 100; // 현재 20%
//버그방지
if($score < 1) $score = 1;
if(30 > $rd) {
$score = CriticalScore($score, 1);
$log[] = "<C>●</>{$admin['month']}월:조달을 <span class='ev_failed'>실패</span>하여 {$stype}을 <C>$score</> 조달했습니다. <1>$date</>";
} elseif(40 > $rd) {
$score = CriticalScore($score, 0);
$log[] = "<C>●</>{$admin['month']}월:조달을 <S>성공</>하여 {$stype}을 <C>$score</> 조달했습니다. <1>$date</>";
} else {
$score = Util::round($score);
$log[] = "<C>●</>{$admin['month']}월:{$stype}을 <C>$score</> 조달했습니다. <1>$date</>";
}
$exp = $score * 0.7 / 3;
$ded = $score * 1.0 / 3;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 물자 상승
if($dtype == 0) {
$query = "update nation set gold=gold+'$score' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$query = "update nation set rice=rice+'$score' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
case 0:
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
break;
case 1:
$general['power2']++;
$query = "update general set resturn='SUCCESS',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
break;
case 2:
$general['intel2']++;
$query = "update general set resturn='SUCCESS',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
break;
}
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
}
function process_11(&$general, $type) {
if($type == 1){
$type = '징병';
}
else{
$type = '모병';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$date = substr($general['turntime'],11,5);
if($type === '징병') {
$defaultatmos = GameConst::$defaultAtmosLow;
$defaulttrain = GameConst::$defaultTrainLow;
}
else {
$defaultatmos = GameConst::$defaultAtmosHigh;
$defaulttrain = GameConst::$defaultTrainHigh;
}
[$startyear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
$actLog = new ActionLogger($general['no'], $general['nation'], $year, $month);
$command = DecodeCommand($general['turn0']);
$crewType = $command[2];
$rawCrew = $command[1];
if($crewType != $general['crewtype']) {
$general['crew'] = 0;
$general['train'] = $defaulttrain;
$general['atmos'] = $defaultatmos;
}
if($general['crew'] != 0) {
$dtype = "추가".$type;
}
else {
$dtype = $type;
}
if(!$general['nation']){
$actLog->pushGeneralActionLog("재야입니다. $dtype 실패. <1>$date</>");
return;
}
$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general['city']);
if($city['nation'] != $general['nation']){
$actLog->pushGeneralActionLog("아국이 아닙니다. $dtype 실패. <1>$date</>");
return;
}
$crewTypeObj = GameUnitConst::byID($crewType);
if($crewTypeObj === null){
$actLog->pushGeneralActionLog("병종 코드 에러. $type 실패. <1>$date</>");
return;
}
[$nationLevel, $tech] = $db->queryFirstList('SELECT `level`,tech FROM nation WHERE nation=%i', $general['nation']);
$lbonus = setLeadershipBonus($general, $nationLevel);
//NOTE: 입력 변수는 100명 단위임
$crew = $rawCrew * 100;
if($crew + $general['crew'] > getGeneralLeadership($general, true, true, true)*100) {
$crew = max(0, getGeneralLeadership($general, true, true, true) * 100 - $general['crew']);
}
if($crew <= 0) {
$actLog->pushGeneralActionLog("더이상 $dtype 할 수 없습니다. $dtype 실패. <1>$date</>");
return;
}
$cost = $crewTypeObj->costWithTech($tech, $crew);
if($type === '모병') {
$cost *= 2;
}
//성격 보정
$cost = Util::round(CharCost($cost, $general['personal']));
//특기 보정 : 징병, 보병, 궁병, 기병, 귀병, 공성
if($general['special2'] == 72) { $cost *= 0.5; }
else if($general['special2'] == 50 && $crewTypeObj->armType == GameUnitConstBase::T_FOOTMAN) { $cost *= 0.9; }
else if($general['special2'] == 51 && $crewTypeObj->armType == GameUnitConstBase::T_ARCHER) { $cost *= 0.9; }
else if($general['special2'] == 52 && $crewTypeObj->armType == GameUnitConstBase::T_CAVALRY) { $cost *= 0.9; }
else if($general['special2'] == 40 && $crewTypeObj->armType == GameUnitConstBase::T_WIZARD) { $cost *= 0.9; }
else if($general['special2'] == 53 && $crewTypeObj->armType == GameUnitConstBase::T_SIEGE) { $cost *= 0.9; }
if($general['gold'] < $cost){
$actLog->pushGeneralActionLog("자금이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
if($general['rice'] < $crew / 100) {
$actLog->pushGeneralActionLog("군량이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
$ownCities = [];
$ownRegions = [];
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i', $general['nation']) as $ownCity){
$ownCities[$ownCity] = 1;
$ownRegions[CityConst::byId($ownCity)->region] = 1;
}
$valid = $crewTypeObj->isValid($ownCities, $ownRegions, $year - $startyear, $tech);
if(!$valid) {
$actLog->pushGeneralActionLog("현재 $dtype 할 수 없는 병종입니다. $dtype 실패. <1>$date</>");
return;
}
if($city['pop']-30000 < $crew) { // 주민 30000명 이상만 가능
$actLog->pushGeneralActionLog("주민이 모자랍니다. $dtype 실패. <1>$date</>");
return;
}
if($city['rate'] < 20) {
$actLog->pushGeneralActionLog("민심이 낮아 주민들이 도망갑니다. $dtype 실패. <1>$date</>");
return;
}
$josaUl = JosaUtil::pick($crewTypeObj->name, '을');
$actLog->pushGeneralActionLog($crewTypeObj->name."{$josaUl} <C>{$crew}</>명 {$dtype}했습니다. <1>$date</>");
$exp = Util::round($crew / 100);
$ded = Util::round($crew / 100);
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $crewType, $crew/100);
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$atmos = Util::round(($general['atmos'] * $general['crew'] + $defaultatmos * $crew) / ($general['crew'] + $crew));
$train = Util::round(($general['train'] * $general['crew'] + $defaulttrain * $crew) / ($general['crew'] + $crew));
$general['crew'] += $crew;
$general['gold'] -= $cost;
// 주민수 감소 // 민심 감소
if($type === '징병') {
$city['rate'] -= Util::round(($crew / $city['pop'])*100);
}
else {
$city['rate'] -= Util::round(($crew / 2 / $city['pop'])*100);
}
if($city['rate'] < 0) { $city['rate'] = 0; }
$db->update('city', [
'pop'=>$db->sqleval('pop-%i', $crew),
'rate'=>$city['rate']
], 'city = %i', $general['city']);
// 통솔경험, 병종 변경, 병사수 변경, 훈련치 변경, 사기치 변경, 자금 군량 하락, 공헌도, 명성 상승
$general['leader2']++;
$db->update('general', [
'resturn'=>'SUCCESS',
'leader2'=>$general['leader2'],
'crewtype'=>$crewTypeObj->id,
'crew'=>$general['crew'],
'train'=>$train,
'atmos'=>$atmos,
'gold'=>$general['gold'],
'rice'=>$db->sqleval('rice - %i', Util::round($crew/100)),
'dedication'=>$db->sqleval('dedication + %i', $ded),
'experience'=>$db->sqleval('experience + %i', $exp)
], 'no=%i', $general['no']);
checkAbilityEx($general['no'], $actLog);
$log = uniqueItem($general, []);//TODO: uniqueItem 재 구현
$actLog->pushGeneralActionLog($log, ActionLogger::RAWTEXT);
}
function process_13(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 훈련 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 훈련 실패. <1>$date</>";
} elseif($general['crew'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 훈련 실패. <1>$date</>";
} elseif($general['train'] >= GameConst::$maxTrainByCommand) {
$log[] = "<C>●</>{$admin['month']}월:병사들은 이미 정예병사들입니다. <1>$date</>";
} else {
// 훈련시
$score = Util::round(getGeneralLeadership($general, true, true, true) * 100 / $general['crew'] * GameConst::$trainDelta);
$log[] = "<C>●</>{$admin['month']}월:훈련치가 <C>$score</> 상승했습니다. <1>$date</>";
$exp = 100;
$ded = 70;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 훈련치 변경
$score += $general['train'];
if($score > GameConst::$maxTrainByCommand) { $score = GameConst::$maxTrainByCommand; }
$query = "update general set train='$score' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 사기 약간 감소
$score = intval($general['atmos'] * GameConst::$atmosSideEffectByTraining);
if($score < 0 ) { $score = 0; }
$query = "update general set atmos='$score' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 상승 // 공헌도, 명성 상승
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_14(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$nation = getNationStaticInfo($general['nation']);
$lbonus = setLeadershipBonus($general, $nation['level']);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 사기진작 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 사기진작 실패. <1>$date</>";
} elseif($general['crew'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 사기진작 실패. <1>$date</>";
} elseif($general['gold'] < $general['crew']/100) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 사기진작 실패. <1>$date</>";
} elseif($general['atmos'] >= GameConst::$maxAtmosByCommand) {
$log[] = "<C>●</>{$admin['month']}월:이미 사기는 하늘을 찌를듯 합니다. <1>$date</>";
} else {
$score = Util::round(getGeneralLeadership($general, true, true, true)*100 / $general['crew'] * GameConst::$atmosDelta);
$gold = $general['gold'] - Util::round($general['crew']/100);
$log[] = "<C>●</>{$admin['month']}월:사기치가 <C>$score</> 상승했습니다. <1>$date</>";
$exp = 100;
$ded = 70;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 사기치 변경 // 자금 감소 // 경험치 상승 // 공헌도, 명성 상승
$score += $general['atmos'];
if($score > GameConst::$maxAtmosByCommand) { $score = GameConst::$maxAtmosByCommand; }
$general['leader2']++;
$query = "update general set resturn='SUCCESS',atmos='$score',gold='$gold',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_15(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$query = "select nation,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if($general['term']%100 == 15) {
$term = intdiv($general['term'], 100) + 1;
$code = $term * 100 + 15;
} else {
$term = 1;
$code = 100 + 15;
}
$cost = Util::round($general['crew']/100 * 3 * getTechCost($nation['tech']));
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 전투태세 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 전투태세 실패. <1>$date</>";
// } elseif($city['supply'] == 0) {
// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 전투태세 실패. <1>$date</>";
} elseif($general['crew'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 전투태세 실패. <1>$date</>";
} elseif($general['atmos'] >= 90 && $general['train'] >= 90) {
$log[] = "<C>●</>{$admin['month']}월:이미 병사들은 날쌔고 용맹합니다. <1>$date</>";
} elseif($general['gold'] < $cost) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 전투태세 실패. <1>$date</>";
} elseif($term < 3) {
$log[] = "<C>●</>{$admin['month']}월:병사들을 열심히 훈련중... ({$term}/3) <1>$date</>";
$query = "update general set resturn='ONGOING',term={$code} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
//기술로 가격
$gold = $general['gold'] - $cost;
$log[] = "<C>●</>{$admin['month']}월:전투태세 완료! <1>$date</>";
$exp = 100 * 3;
$ded = 70 * 3;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100 * 3));
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 훈련,사기치 변경 // 자금 감소 // 경험치 상승 // 공헌도, 명성 상승
$general['leader2']+=3;
$query = "update general set resturn='SUCCESS',term='0',atmos='95',train='95',gold='$gold',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_16(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$query = "select nation,war,sabotagelimit,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$query = "select * from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$query = "select nation,sabotagelimit,tech from nation where nation='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dnation = MYDB_fetch_array($result);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
if(key_exists($destination, CityConst::byID($general['city'])->path)){
$nearCity = true;
}
else{
$nearCity = false;
}
$josaRo = JosaUtil::pick($destcity['name'], '로');
if($admin['year'] < $admin['startyear']+3) {
$log[] = "<C>●</>{$admin['month']}월:현재 초반 제한중입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
// } elseif($city['supply'] == 0) {
// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif(!$nearCity) {
$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['crew'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['rice'] <= Util::round($general['crew']/100)) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($dip['state'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:교전중인 국가가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국에서만 출병가능합니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($nation['war'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:현재 전쟁 금지입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
pushGenLog($general, $log);
process_21($general);
return;
} else {
// 전쟁 표시
$query = "update city set state=43,term=3 where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 전투 처리
processWar($general, $destcity);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_17(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
if($general['crew'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 소집해제 실패. <1>$date</>";
} else {
// 주민으로 돌아감
$query = "update city set pop=pop+'{$general['crew']}' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set crew='0' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log[0] = "<C>●</>{$admin['month']}월:병사들을 <R>소집해제</>하였습니다. <1>$date</>";
// 경험, 공헌 상승
$exp = 70;
$ded = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
}
function process_21(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$db = DB::db();
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$city = CityConst::byID($general['city']);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$destCity = CityConst::byID($destination);
$josaRo = JosaUtil::pick($destCity->name, '로');
if(!key_exists($destCity->id, $city->path)) {
$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. <G><b>{$destCity->name}</b></>{$josaRo} 이동 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 부족합니다. <G><b>{$destCity->name}</b></>{$josaRo} 이동 실패. <1>$date</>";
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destCity->name}</b></>{$josaRo} 이동했습니다. <1>$date</>";
$exp = 50;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
// 이동, 경험치 상승, 명성 상승, 사기 감소
$general['leader2']++;
$db->update('general',[
'resturn'=>'SUCCESS',
'gold'=>$db->sqleval('gold - %i',$admin['develcost']),
'city'=>$destCity->id,
'atmos'=>$db->sqleval('atmos*0.95'),
'leader2'=>$general['leader2'],
'experience'=>$db->sqleval('experience + %i',$exp)
], 'no = %i', $general['no']);
if($general['level'] == 12) {
$nation = getNationStaticInfo($general['nation']);
if($nation['level'] == 0) {
$db->update('general', [
'city'=>$destCity->id
], 'nation = %i', $general['nation']);
$genlog = ["<C>●</>방랑군 세력이 <G><b>{$destCity->name}</b></>{$josaRo} 이동했습니다."];
foreach($db->query('SELECT `no` FROM general WHERE nation=%i and `level`<12', $general['nation']) as $follower){
pushGenLog($follower, $genlog);
}
}
}
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
}
function process_26(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$troop = getTroop($general['troop']);
$admin = $gameStor->getValues(['year', 'month']);
$query = "select nation,name,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select no,name,nation,city from general where troop='{$general['troop']}' and no!='{$general['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 집합 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 집합 실패. <1>$date</>";
} elseif($general['no'] != $troop['no']) {
$log[] = "<C>●</>{$admin['month']}월:부대장이 아닙니다. 집합 실패. <1>$date</>";
} elseif($gencount == 0) {
$log[] = "<C>●</>{$admin['month']}월:집합 가능한 부대원이 없습니다. 집합 실패. <1>$date</>";
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$city['name']}</b></>에서 집합을 실시했습니다. <1>$date</>";
$exp = 70;
$ded = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
//부대원에게 로그 전달
$josaRo = JosaUtil::pick($city['name'], '로');
$genlog = ["<C>●</><S>{$troop['name']}</>의 부대원들은 <G><b>{$city['name']}</b></>{$josaRo} 집합되었습니다."];
for($i=0; $i < $gencount; $i++) {
$troopgen = MYDB_fetch_array($result);
if($general['city'] != $troopgen['city']) {
pushGenLog($troopgen, $genlog);
}
}
// 같은 부대원 모두 집합
$query = "update general set city='{$general['city']}' where troop='{$general['troop']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 명성 공헌 상승
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
}
function process_28(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$youlog = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$nation = getNationStaticInfo($general['nation']);
if($nation['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:방랑군입니다. 귀환 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 귀환 실패. <1>$date</>";
} elseif(($general['level'] == 1 || $general['level'] >= 5) && $general['city'] == $nation['capital']) {
$log[] = "<C>●</>{$admin['month']}월:이미 수도입니다. 귀환 실패. <1>$date</>";
} else {
if($general['level'] == 2) {
$query = "select city,name from city where gen3='{$general['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
} elseif($general['level'] == 3) {
$query = "select city,name from city where gen2='{$general['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
} elseif($general['level'] == 4) {
$query = "select city,name from city where gen1='{$general['no']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
} else {
$query = "select city,name from city where city='{$nation['capital']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
}
$josaRo = JosaUtil::pick($city['name'], '로');
$log[] = "<C>●</>{$admin['month']}월:<G>{$city['name']}</>{$josaRo} 귀환했습니다. <1>$date</>";
$exp = 70;
$ded = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 귀환
$query = "update general set city='{$city['city']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 상승 // 명성,공헌 상승
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',experience=experience+'$exp',dedication=dedication+'$ded' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
//pushGenLog($you, $youlog);
}
function process_30(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$query = "select path from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$dist = searchDistance($general['city'], 3, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$query = "select name from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$cost = $admin['develcost'] * 5;
$josaRo = JosaUtil::pick($destcity['name'], '로');
if($destination == $general['city']){
$log[] = "<C>●</>{$admin['month']}월:같은 도시입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 강행 실패. <1>$date</>";
} elseif(!key_exists($destination, $dist)) {
$log[] = "<C>●</>{$admin['month']}월:거리가 멉니다. <G><b>{$destcity['name']}</b></>{$josaRo} 강행 실패. <1>$date</>";
} elseif($general['gold'] < $cost) {
$log[] = "<C>●</>{$admin['month']}월:자금이 부족합니다. <G><b>{$destcity['name']}</b></>{$josaRo} 강행 실패. <1>$date</>";
} else {
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaRo} 강행했습니다. <1>$date</>";
$exp = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
// 이동, 경험치 상승, 명성 상승, 병력/사기/훈련 감소
$general['leader2']++;
$query = "update general set resturn='SUCCESS',gold=gold-'$cost',city='$destination',crew=crew*0.95,atmos=atmos*0.9,train=train*0.95,leader2='{$general['leader2']}',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($general['level'] == 12) {
$nation = getNationStaticInfo($general['nation']);
if($nation['level'] == 0) {
$query = "update general set city='$destination' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "select no,name from general where nation='{$general['nation']}' and level<'12'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog = ["<C>●</>방랑군 세력이 <G><b>{$destcity['name']}</b></>{$josaRo} 강행했습니다."];
for($j=0; $j < $gencount; $j++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
}
}
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
}
function process_31(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$msg = [];
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$dist = searchDistance($general['city'], 2, false);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$query = "select * from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if(!$city) {
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 첩보 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']*3) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$city['name']}</b></>에 첩보 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']*3) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$city['name']}</b></>에 첩보 실패. <1>$date</>";
} elseif($general['nation'] == $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$city['name']}</b></>에 첩보 실패. <1>$date</>";
// } elseif(!key_exists($destination, $dist)) {
// $log[] = "<C>●</>{$admin['month']}월:너무 멉니다. <G><b>{$city['name']}</b></>에 첩보 실패. <1>$date</>";
} else {
$query = "select crew,crewtype from general where city='$destination' and nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$crew = 0;
$typecount = [];
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
if($gen['crew'] != 0) {
if(!key_exists($gen['crewtype'], $typecount)){
$typecount[$gen['crewtype']] = 1;
}
else{
$typecount[$gen['crewtype']]+=1;
}
$crew += $gen['crew'];
}
}
if(!key_exists($destination, $dist)) {
$josaUl = JosaUtil::pick($city['name'], '을');
$alllog[] = "<C>●</>{$admin['month']}월:누군가가 <G><b>{$city['name']}</b></>{$josaUl} 살피는 것 같습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$city['name']}</b></>의 소문만 들을 수 있었습니다. <1>$date</>";
$log[] = "【<G>{$city['name']}</>】주민:{$city['pop']}, 민심:{$city['rate']}, 장수:$gencount, 병력:$crew";
} elseif($dist[$destination] == 2) {
$josaUl = JosaUtil::pick($city['name'], '을');
$alllog[] = "<C>●</>{$admin['month']}월:누군가가 <G><b>{$city['name']}</b></>{$josaUl} 살피는 것 같습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$city['name']}</b></>의 어느정도 정보를 얻었습니다. <1>$date</>";
$log[] = "【<M>첩보</>】농업:{$city['agri']}, 상업:{$city['comm']}, 치안:{$city['secu']}, 수비:{$city['def']}, 성벽:{$city['wall']}";
$log[] = "【<G>{$city['name']}</>】주민:{$city['pop']}, 민심:{$city['rate']}, 장수:$gencount, 병력:$crew";
} else {
$josaUl = JosaUtil::pick($city['name'], '을');
$alllog[] = "<C>●</>{$admin['month']}월:누군가가 <G><b>{$city['name']}</b></>{$josaUl} 살피는 것 같습니다.";
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$city['name']}</b></>의 많은 정보를 얻었습니다. <1>$date</>";
$msg[] = "【<S>병종</>】";
foreach($typecount as $crewtype=>$cnt){
$crewtypeText = mb_substr(GameUnitConst::byID($crewtype)->name, 0, 2);
$msg[] = "{$crewtypeText}:{$cnt}";
}
$log[] = join(' ', $msg);
$msg = [];
$log[] = "【<M>첩보</>】농업:{$city['agri']}, 상업:{$city['comm']}, 치안:{$city['secu']}, 수비:{$city['def']}, 성벽:{$city['wall']}";
$log[] = "【<G>{$city['name']}</>】주민:{$city['pop']}, 민심:{$city['rate']}, 장수:$gencount, 병력:$crew";
if($general['nation'] != 0 && $city['nation'] != 0) {
$query = "select name,tech from nation where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$yourTech = MYDB_fetch_array($result);
$query = "select tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$myTech = MYDB_fetch_array($result);
$diff = $yourTech['tech'] - $myTech['tech']; // 차이
if($diff >= 1000) { $log[] = "【<span class='ev_notice'>{$yourTech['name']}</span>】아국대비기술:<M>↑</>압도"; }
elseif($diff >= 250) { $log[] = "【<span class='ev_notice'>{$yourTech['name']}</span>】아국대비기술:<Y>▲</>우위"; }
elseif($diff >= -250) { $log[] = "【<span class='ev_notice'>{$yourTech['name']}</span>】아국대비기술:<W>↕</>대등"; }
elseif($diff >= -1000) { $log[] = "【<span class='ev_notice'>{$yourTech['name']}</span>】아국대비기술:<G>▼</>열위"; }
else { $log[] = "【<span class='ev_notice'>{$yourTech['name']}</span>】아국대비기술:<C>↓</>미미"; }
}
}
// 자금 하락 // 경험치 상승 // 공헌도, 명성 상승
$exp = rand() % 100 + 1;
$ded = rand() % 70 + 1;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$general['leader2']++;
$general['gold'] -= $admin['develcost']*3;
$general['rice'] -= $admin['develcost']*3;
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$rawSpy = $db->queryFirstField('SELECT spy FROM nation WHERE nation = %i', $general['nation']);
if($rawSpy == ''){
$spyInfo = [];
}
else if(strpos($rawSpy, '|') !== false || is_numeric($rawSpy)){
//TODO: 0.8 버전 이후에는 삭제할 것. 이후 버전은 json으로 변경됨.
$spyInfo = [];
foreach(explode('|', $rawSpy) as $value){
$value = intval($value);
$cityNo = intdiv($value, 10);
$remainMonth = $value % 10;
$spyInfo[$cityNo] = $remainMonth;
}
}
else{
$spyInfo = Json::decode($rawSpy);
}
$spyInfo[$destination] = 3;
$db->update('nation', [
'spy'=>Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT)
], 'nation=%i', $general['nation']);
$log = checkAbility($general, $log);
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
}
function process_41(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month', 'develcost']);
$ratio = rand() % 100;
$exp = $general['crew'] / 400;
$crewexp = $general['crew'] * $general['train'] * $general['atmos'] / 20 / 10000;
// 랜덤치
$exp = Util::round($exp * (80 + rand() % 41)/100); // 80 ~ 120%
$crewexp = Util::round($crewexp * (80 + rand() % 41)/100); // 80 ~ 120%
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ratio = CharCritical($ratio, $general['personal']);
if($general['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 단련 실패. <1>$date</>";
} elseif($general['gold'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 단련 실패. <1>$date</>";
} elseif($general['rice'] < $admin['develcost']) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. 단련 실패. <1>$date</>";
} elseif($general['train'] < 40) {
$log[] = "<C>●</>{$admin['month']}월:훈련이 너무 낮습니다. 단련 실패. <1>$date</>";
} elseif($general['atmos'] < 40) {
$log[] = "<C>●</>{$admin['month']}월:사기가 너무 낮습니다. 단련 실패. <1>$date</>";
} elseif($crewexp == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 모자랍니다. 단련 실패. <1>$date</>";
} else {
$crewstr = GameUnitConst::allType()[GameUnitConst::byID($general['crewtype'])->armType];
if($ratio < 33) {
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp);
$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도 향상이 <span class='ev_failed'>지지부진</span>했습니다. <1>$date</>";
} elseif($ratio < 66) {
$exp = $exp * 2;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp * 2);
$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도가 향상되었습니다. <1>$date</>";
} else {
$exp = $exp * 3;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], $crewexp * 3);
$log[] = "<C>●</>{$admin['month']}월:$crewstr 숙련도가 <S>일취월장</>했습니다. <1>$date</>";
}
// 경험치 상승 // 명성 상승
$query = "update general set resturn='SUCCESS',gold=gold-'{$admin['develcost']}',rice=rice-'{$admin['develcost']}',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
pushGenLog($general, $log);
}
function process_42(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$type = rand() % 27 + 1;
$exp = 30;
$ded = 0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$exp2 = $exp * 2;
switch($type) {
case 1:
$log[] = "<C>●</>{$admin['month']}월:지나가는 행인에게서 금을 <C>300</> 받았습니다. <1>$date</>";
// 자금 상승 // 명성 상승
$query = "update general set resturn='SUCCESS',gold=gold+300,experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 2:
$log[] = "<C>●</>{$admin['month']}월:지나가는 행인에게서 쌀을 <C>300</> 받았습니다. <1>$date</>";
// 군량 상승 // 명성 상승
$query = "update general set resturn='SUCCESS',rice=rice+300,experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 3:
$log[] = "<C>●</>{$admin['month']}월:어느 명사와 설전을 벌여 멋지게 이겼습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['intel2'] += 2;
$query = "update general set resturn='SUCCESS',intel2='{$general['intel2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 4:
$log[] = "<C>●</>{$admin['month']}월:명사와 설전을 벌였으나 망신만 당했습니다. <1>$date</>";
// 명성 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 5:
$log[] = "<C>●</>{$admin['month']}월:동네 장사와 힘겨루기를 하여 멋지게 이겼습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['power2'] += 2;
$query = "update general set resturn='SUCCESS',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 6:
$log[] = "<C>●</>{$admin['month']}월:동네 장사와 힘겨루기를 했지만 망신만 당했습니다. <1>$date</>";
// 명성 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 7:
$log[] = "<C>●</>{$admin['month']}월:산적과 싸워 금 <C>300</>을 빼앗았습니다. <1>$date</>";
// 자금 상승 // 경험치 상승 // 명성 상승
$general['power2'] += 2;
$query = "update general set resturn='SUCCESS',gold=gold+300,power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 8:
$log[] = "<C>●</>{$admin['month']}월:산적을 만나 금 <C>200</>을 빼앗겼습니다. <1>$date</>";
$general['gold'] -= 200;
if($general['gold'] <= 0) { $general['gold'] = 0; }
// 자금 하락 // 경험 상승
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 9:
$log[] = "<C>●</>{$admin['month']}월:호랑이를 잡아 고기 <C>300</>을 얻었습니다. <1>$date</>";
// 군량 상승 // 경험치 상승
$general['power2'] += 2;
$query = "update general set resturn='SUCCESS',rice=rice+300,power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 10:
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 11:
$log[] = "<C>●</>{$admin['month']}월:곰을 잡아 고기 <C>300</>을 얻었습니다. <1>$date</>";
// 군량 상승 // 경험치 상승 // 명성 상승
$general['power2'] += 2;
$query = "update general set resturn='SUCCESS',rice=rice+300,power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 12:
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 13:
$log[] = "<C>●</>{$admin['month']}월:주점에서 사람들과 어울려 술을 마셨습니다. <1>$date</>";
// 명성 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 14:
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구해주었습니다. <1>$date</>";
// 명성 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 15:
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구해주다가 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 10 + 10;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 16:
$log[] = "<C>●</>{$admin['month']}월:돈을 빌려주었다가 이자 <C>300</>을 받았습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['intel2']++;
$query = "update general set resturn='SUCCESS',gold=gold+300,intel2='{$general['intel2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 17:
$log[] = "<C>●</>{$admin['month']}월:돈을 <C>200</> 빌려주었다가 떼어먹혔습니다. <1>$date</>";
$general['gold'] -= 200;
if($general['gold'] <= 0) { $general['gold'] = 0; }
// 명성 상승
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 18:
$log[] = "<C>●</>{$admin['month']}월:쌀을 빌려주었다가 이자 <C>300</>을 받았습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['intel2']++;
$query = "update general set resturn='SUCCESS',rice=rice+300,intel2='{$general['intel2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 19:
$log[] = "<C>●</>{$admin['month']}월:쌀을 <C>200</> 빌려주었다가 떼어먹혔습니다. <1>$date</>";
$general['rice'] -= 200;
if($general['rice'] <= 0) { $general['rice'] = 0; }
// 명성 상승
$query = "update general set resturn='SUCCESS',rice='{$general['rice']}',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 20:
$log[] = "<C>●</>{$admin['month']}월:거리에서 글 모르는 아이들을 모아 글을 가르쳤습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['intel2'] += 2;
$query = "update general set resturn='SUCCESS',intel2='{$general['intel2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 21:
$log[] = "<C>●</>{$admin['month']}월:백성들에게 현인의 가르침을 설파했습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['leader2'] += 2;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 22:
$log[] = "<C>●</>{$admin['month']}월:어느 집의 무너진 울타리를 고쳐주었습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['power2'] += 2;
$query = "update general set resturn='SUCCESS',power2='{$general['power2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 23:
$log[] = "<C>●</>{$admin['month']}월:어느 집의 도망친 가축을 되찾아 주었습니다. <1>$date</>";
// 경험치 상승 // 명성 상승
$general['leader2'] += 2;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 24:
$log[] = "<C>●</>{$admin['month']}월:호랑이에게 물려 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 25:
$log[] = "<C>●</>{$admin['month']}월:곰에게 할퀴어 크게 다쳤습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 30 + 20;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 26:
$log[] = "<C>●</>{$admin['month']}월:위기에 빠진 사람을 구하다가 죽을뻔 했습니다. <1>$date</>";
// 경험치 하락 // 명성 상승
$injury = rand() % 50 + 30;
$query = "update general set resturn='SUCCESS',injury=injury+'$injury',experience=experience+'$exp2' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
default:
$log[] = "<C>●</>{$admin['month']}월:아무일도 일어나지 않았습니다. <1>$date</>";
// 명성 상승
$query = "update general set resturn='SUCCESS',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
}
$log = checkAbility($general, $log);
pushGenLog($general, $log);
}
function process_43(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$genlog = [];
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$command = DecodeCommand($general['turn0']);
$what = $command[3];
$who = $command[2];
$amount = $command[1];
$amount *= 100; // 100~10000까지
if($amount > 10000) { $amount = 10000; }
if($amount < 100) { $amount = 100; }
if($what == 1) { $dtype = "금"; }
elseif($what == 2) { $dtype = "쌀"; }
else { $what = 2; $dtype = "쌀"; }
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select no,name,nation,gold,rice from general where no='$who'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gen = MYDB_fetch_array($result);
if($what == 1 && $general['gold'] < $amount) { $amount = $general['gold']; }
if($what == 2 && $general['rice'] < $amount) { $amount = $general['rice']; }
if(!$gen) {
$log[] = "<C>●</>{$admin['month']}월:없는 장수입니다. 증여 실패. <1>$date</>";
} elseif($what == 1 && $general['gold'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:자금이 없습니다. 증여 실패. <1>$date</>";
} elseif($what == 2 && $general['rice'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:군량이 없습니다. 증여 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야는 불가능합니다. 증여 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 증여 실패. <1>$date</>";
} elseif($general['nation'] != $gen['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국 장수가 아닙니다. 증여 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 증여 실패. <1>$date</>";
} else {
$genlog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>에게서 $dtype <C>$amount</>을 증여 받았습니다.";
$log[] = "<C>●</>{$admin['month']}월:<Y>{$gen['name']}</>에게 $dtype <C>$amount</>을 증여했습니다. <1>$date</>";
if($what == 1) {
$gen['gold'] += $amount;
$query = "update general set gold='{$gen['gold']}' where no='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general['gold'] -= $amount;
$query = "update general set gold='{$general['gold']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} elseif($what == 2) {
$gen['rice'] += $amount;
$query = "update general set rice='{$gen['rice']}' where no='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general['rice'] -= $amount;
$query = "update general set rice='{$general['rice']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
$exp = 70;
$ded = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 경험치 상승 // 공헌도, 명성 상승
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
pushGenLog($gen, $genlog);
}
function process_44(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$query = "select name,gold,rice from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$command = DecodeCommand($general['turn0']);
$what = $command[2];
$amount = $command[1];
$amount *= 100; // 100~10000까지
if($amount > 10000) { $amount = 10000; }
if($amount < 100) { $amount = 100; }
if($what == 1) {
$dtype = "금";
if($general['gold'] < $amount) { $amount = $general['gold']; }
} elseif($what == 2) {
$dtype = "쌀";
if($general['rice'] < $amount) { $amount = $general['rice']; }
} else {
$what = 2;
$dtype = "쌀";
if($general['rice'] < $amount) { $amount = $general['rice']; }
}
if($general['nation'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 헌납 실패. <1>$date</>";
} elseif($what == 1 && $general['gold'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:자금이 없습니다. 헌납 실패. <1>$date</>";
} elseif($what == 2 && $general['rice'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:군량이 없습니다. 헌납 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 헌납 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 헌납 실패. <1>$date</>";
} else {
// $alllog[] = "<C>●</>{$admin['month']}월:<D><b>{$nation['name']}</b></>에서 장수들이 재산을 헌납 하고 있습니다.";
$log[] = "<C>●</>{$admin['month']}월: $dtype <C>$amount</>을 헌납했습니다. <1>$date</>";
if($what == 1) {
$general['gold'] -= $amount;
$query = "update general set gold='{$general['gold']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation['gold'] += $amount;
$query = "update nation set gold='{$nation['gold']}' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} elseif($what == 2) {
$general['rice'] -= $amount;
$query = "update general set rice='{$general['rice']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation['rice'] += $amount;
$query = "update nation set rice='{$nation['rice']}' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
$exp = 70;
$ded = 100;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 경험치 상승 // 공헌도, 명성 상승
$general['leader2']++;
$query = "update general set resturn='SUCCESS',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
}
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
pushGenLog($general, $log);
}
function process_48(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$city = getCity($general['city']);
$command = DecodeCommand($general['turn0']);
$type = $command[1];
if($type < 100) { $isweap = 0; }
elseif($type < 200) { $type -= 100; $isweap = 1; }
elseif($type < 300) { $type -= 200; $isweap = 2; }
elseif($type < 400) { $type -= 300; $isweap = 3; }
else { $type = 7; }
if($isweap == 3) { $cost = getItemCost2($type); }
else { $cost = getItemCost($type); }
//특기 보정 : 거상
if($general['special'] == 30 && $type != 0) { $cost *= 0.5; }
if($city['trade'] == 0 && $general['special'] != 30) {
$log[] = "<C>●</>{$admin['month']}월:도시에 상인이 없습니다. 장비매매 실패. <1>$date</>";
} elseif($city['secu']/1000 < $type) {
$log[] = "<C>●</>{$admin['month']}월:이 도시에서는 구할 수 없었습니다. 구입 실패. <1>$date</>";
} elseif($type > 6 || $type < 0) {
$log[] = "<C>●</>{$admin['month']}월:구입할 수 있는 물건이 아닙니다. 구입 실패. <1>$date</>";
} elseif($general['gold'] < $cost && $type != 0) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 구입 실패. <1>$date</>";
} elseif($general['weap'] == 0 && $isweap == 0 && $type == 0) {
$log[] = "<C>●</>{$admin['month']}월:무기가 없습니다. 판매 실패. <1>$date</>";
} elseif($general['book'] == 0 && $isweap == 1 && $type == 0) {
$log[] = "<C>●</>{$admin['month']}월:서적이 없습니다. 판매 실패. <1>$date</>";
} elseif($general['horse'] == 0 && $isweap == 2 && $type == 0) {
$log[] = "<C>●</>{$admin['month']}월:명마가 없습니다. 판매 실패. <1>$date</>";
} elseif($general['item'] == 0 && $isweap == 3 && $type == 0) {
$log[] = "<C>●</>{$admin['month']}월:도구가 없습니다. 판매 실패. <1>$date</>";
} else {
if($isweap == 0) {
if($type != 0) {
$josaUl = JosaUtil::pick(getWeapName($type), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getWeapName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',weap='$type',gold=gold-'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$cost = Util::round(getItemCost($general['weap']) / 2);
$josaUl = JosaUtil::pick(getWeapName($general['weap']), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getWeapName($general['weap'])."</>{$josaUl} 판매했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',weap='0',gold=gold+'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
} elseif($isweap == 1) {
if($type != 0) {
$josaUl = JosaUtil::pick(getBookName($type), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getBookName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',book='$type',gold=gold-'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$cost = Util::round(getItemCost($general['book']) / 2);
$josaUl = JosaUtil::pick(getBookName($general['book']), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getBookName($general['book'])."</>{$josaUl} 판매했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',book='0',gold=gold+'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
} elseif($isweap == 2) {
if($type != 0) {
$josaUl = JosaUtil::pick(getHorseName($type), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getHorseName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',horse='$type',gold=gold-'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$cost = Util::round(getItemCost($general['horse']) / 2);
$josaUl = JosaUtil::pick(getHorseName($general['horse']), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getHorseName($general['horse'])."</>{$josaUl} 판매했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',horse='0',gold=gold+'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
} elseif($isweap == 3) {
if($type != 0) {
$josaUl = JosaUtil::pick(getItemName($type), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getItemName($type)."</>{$josaUl} 구입했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',item='$type',gold=gold-'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
$cost = Util::round(getItemCost2($general['item']) / 2);
$josaUl = JosaUtil::pick(getItemName($general['item']), '을');
$log[] = "<C>●</>{$admin['month']}월:<C>".getItemName($general['item'])."</>{$josaUl} 판매했습니다. <1>$date</>";
$query = "update general set resturn='SUCCESS',item='0',gold=gold+'$cost' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
}
$exp = 10;
$ded = 0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 명성 상승
$query = "update general set experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, $log);
}
function process_49(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$nation = getNationStaticInfo($general['nation']);
$city = getCity($general['city']);
$command = DecodeCommand($general['turn0']);
$type = $command[2];
$amount = $command[1];
$amount *= 100;
if($type != 1 && $type != 2) { $type = 1; }
if($amount < 100) { $amount = 100; }
elseif($amount > 10000) { $amount = 10000; }
if($city['trade'] == 0 && ($general['special'] == 30 || $general['npc'] >= 2)) {
$city['trade'] = 100;
}
// 거상 f배 이득시 금 계산
// a : 쌀, b : 물가, f : 배수, c : 금
// (0.7 ~1.3) : c = a((1+f)b-f)
// (0.99~1.01) : c = a((1-f)b+f)
if($type == 1) {
$dtype = "군량 판매";
if($general['rice'] < $amount) { $amount = $general['rice']; }
$cost = $amount * $city['trade'] / 100;
//특기 보정 : 거상
if($general['special'] == 30 && $city['trade'] > 100) { $cost = $amount * (6 * $city['trade']/100 - 5); } // 이익인 경우 5배 이득
if($general['special'] == 30 && $city['trade'] < 100) { $cost = $amount * (0.2 * $city['trade']/100 + 0.8); } // 손해인 경우 1/5배 손해
$tax = $cost * GameConst::$exchangeFee;
$cost = $cost - $tax;
} elseif($type == 2) {
$dtype = "군량 구입";
$cost = $amount * $city['trade'] / 100;
//특기 보정 : 거상
if($general['special'] == 30 && $city['trade'] < 100) { $cost = $amount * (6 * $city['trade']/100 - 5); } // 이익인 경우 5배 이득
if($general['special'] == 30 && $city['trade'] > 100) { $cost = $amount * (0.2 * $city['trade']/100 + 0.8); } // 손해인 경우 1/5배 손해
$tax = $cost * GameConst::$exchangeFee;
$cost = $cost + $tax;
if($general['gold'] < $cost) {
$cost = $general['gold'];
$tax = $cost * GameConst::$exchangeFee;
$amount = ($cost-$tax) * 100 / $city['trade'];
//특기 보정 : 거상
if($general['special'] == 30 && $city['trade'] < 100) { $amount = ($cost-$tax) / (6 * $city['trade']/100 - 5); } // 이익인 경우 5배 이득
if($general['special'] == 30 && $city['trade'] > 100) { $amount = ($cost-$tax) / (0.2 * $city['trade']/100 + 0.8); } // 손해인 경우 1/5배 손해
}
}
$cost = Util::round($cost);
$amount = Util::round($amount);
$tax = Util::round($tax);
if($city['trade'] == 0 && $general['special'] != 30 && $general['npc'] < 2) {
$log[] = "<C>●</>{$admin['month']}월:도시에 상인이 없습니다. $dtype 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation'] && $nation['level'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. $dtype 실패. <1>$date</>";
} elseif($city['supply'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. $dtype 실패. <1>$date</>";
} elseif($type == 1 && $general['rice'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:군량이 없습니다. $dtype 실패. <1>$date</>";
} elseif($type == 2 && $general['gold'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:자금이 없습니다. $dtype 실패. <1>$date</>";
} else {
// 판매
if($type == 1) {
$log[] = "<C>●</>{$admin['month']}월:군량 <C>$amount</>을 팔아 자금 <C>$cost</>을 얻었습니다. <1>$date</>";
// 군량 감소
$query = "update general set rice=rice-{$amount} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 자금 증가
$query = "update general set gold=gold+{$cost} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 구입
} elseif($type == 2) {
$log[] = "<C>●</>{$admin['month']}월:군량 <C>$amount</>을 사서 자금 <C>$cost</>을 썼습니다. <1>$date</>";
// 군량 증가
$query = "update general set rice=rice+{$amount} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 자금 감소
$query = "update general set gold=gold-{$cost} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
// 세금 국고로
$query = "update nation set gold=gold+'$tax' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$exp = 30;
$ded = 50;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 공헌도, 명성 상승
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded', experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 상승
switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
case 0:
$general['leader2']++;
$query = "update general set leader2='{$general['leader2']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 1:
$general['power2']++;
$query = "update general set power2='{$general['power2']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
case 2:
$general['intel2']++;
$query = "update general set intel2='{$general['intel2']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
}
$log = checkAbility($general, $log);
}
pushGenLog($general, $log);
}
function process_50(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$month = $gameStor->month;
$log[] = "<C>●</>{$month}월:건강 회복을 위해 요양합니다. <1>$date</>";
// 경험치 상승 // 공헌도, 명성 상승
$exp = 10;
$ded = 7;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
$query = "update general set resturn='SUCCESS',injury='0',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, $log);
}
function process_99(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$log[] = "<C>●</>{$admin['month']}월:아직 구현되지 않았습니다. <1>$date</>";
$exp = 100;
$ded = 0;
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 명성 상승
$query = "update general set experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($general, $log);
}