Files
core/hwe/sammo/GameUnitConstBase.php
T

551 lines
19 KiB
PHP

<?php
namespace sammo;
class GameUnitConstBase{
protected function __construct(){
}
const T_CASTLE = 0;
const T_FOOTMAN = 1;
const T_ARCHER = 2;
const T_CAVALRY = 3;
const T_WIZARD = 4;
const T_SIEGE = 5;
const T_MISC = 6;
const CREWTYPE_CASTLE = 1000;
const DEFAULT_CREWTYPE = 1100;
protected static $constID = [];
protected static $constName = [];
protected static $constCity = [];
protected static $constRegion = [];
protected static $constType = [];
protected static $typeData = [
self::T_FOOTMAN => '보병',
self::T_ARCHER => '궁병',
self::T_CAVALRY => '기병',
self::T_WIZARD => '귀병',
self::T_SIEGE => '차병',
];
protected static $_buildData = [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
null, null
],
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, ['che_방어력증가5p']
],
[
1101, self::T_FOOTMAN, '청주병',
100, 200, 7, 10, 0, 10, 11,
1000, null, ['중원'], 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
null, ['che_방어력증가5p']
],
[
1102, self::T_FOOTMAN, '수병',
150, 150, 7, 10, 0, 11, 10,
1000, null, ['오월'], 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
null, ['che_방어력증가5p']
],
[
1103, self::T_FOOTMAN, '자객병',
100, 150, 8, 20, 0, 10, 10,
2000, ['저'], null, 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'],
null, ['che_방어력증가5p']
],
[
1104, self::T_FOOTMAN, '근위병',
150, 200, 7, 10, 0, 12, 12,
3000, ['낙양'], null, 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'],
null, ['che_방어력증가5p']
],
[
1105, self::T_FOOTMAN, '등갑병',
100, 225, 7, 5, 0, 13, 10,
1000, null, ['남중'], 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'],
null, ['che_방어력증가5p']
],
[
1106, self::T_FOOTMAN, '백이병',
175, 175, 7, 5, 0, 13, 11,
3000, ['성도'], null, 0,
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
null, ['che_방어력증가5p']
],
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 10, 0, 10, 10,
0, null, null, 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
null, ['che_궁병선제사격']
],
[
1201, self::T_ARCHER, '궁기병',
100, 100, 8, 20, 0, 11, 12,
1000, null, ['동이'], 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다.'],
null, ['che_궁병선제사격']
],
[
1202, self::T_ARCHER, '연노병',
150, 100, 8, 10, 0, 12, 11,
1000, null, ['서촉'], 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'],
null, ['che_궁병선제사격']
],
[
1203, self::T_ARCHER, '강궁병',
150, 150, 7, 10, 0, 13, 13,
3000, ['양양'], null, 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'],
null, ['che_궁병선제사격']
],
[
1204, self::T_ARCHER, '석궁병',
200, 100, 7, 10, 0, 13, 13,
3000, ['건업'], null, 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'],
null, ['che_궁병선제사격']
],
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, ['che_기병병종전투']
],
[
1301, self::T_CAVALRY, '백마병',
200, 100, 7, 5, 0, 12, 13,
1000, null, ['하북'], 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'],
null, ['che_기병병종전투']
],
[
1302, self::T_CAVALRY, '중장기병',
150, 150, 7, 5, 0, 13, 12,
1000, null, ['서북'], 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'],
null, ['che_기병병종전투']
],
[
1303, self::T_CAVALRY, '돌격기병',
200, 100, 8, 5, 0, 13, 11,
2000, ['흉노'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'],
null, ['che_기병병종전투']
],
[
1304, self::T_CAVALRY, '철기병',
100, 200, 7, 5, 0, 11, 13,
2000, ['강'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'],
null, ['che_기병병종전투']
],
[
1305, self::T_CAVALRY, '수렵기병',
150, 100, 8, 15, 0, 12, 12,
2000, ['산월'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'],
null, ['che_기병병종전투']
],
[
1306, self::T_CAVALRY, '맹수병',
250, 175, 6, 0, 0, 16, 16,
2000, ['남만'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'],
null, ['che_기병병종전투']
],
[
1307, self::T_CAVALRY, '호표기병',
200, 150, 7, 5, 0, 14, 14,
3000, ['허창'], null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'],
null, ['che_기병병종전투']
],
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
null, null
],
[
1401, self::T_WIZARD, '신귀병',
80, 80, 7, 20, 0.6, 10, 10,
1000, null, ['초'], 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'],
null, null
],
[
1402, self::T_WIZARD, '백귀병',
80, 130, 7, 5, 0.6, 9, 11,
2000, ['오환'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
null, null
],
[
1403, self::T_WIZARD, '흑귀병',
130, 80, 7, 5, 0.6, 11, 9,
2000, ['왜'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
null, null
],
[
1404, self::T_WIZARD, '악귀병',
130, 130, 7, 0, 0.6, 12, 12,
3000, ['장안'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'],
null, null
],
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
null, null
],
[
1406, self::T_WIZARD, '황귀병',
110, 110, 7, 0, 0.8, 13, 10,
3000, ['낙양'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'],
null, null
],
[
1407, self::T_WIZARD, '천귀병',
80, 130, 7, 15, 0.6, 11, 12,
3000, ['성도'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'],
null, null
],
[
1408, self::T_WIZARD, '마귀병',
130, 80, 7, 15, 0.6, 12, 11,
3000, ['업'], null, 0,
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'],
null, null
],
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['높은 구조물 위에서 공격합니다.'],
['che_성벽부상무효'], null
],
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 18, 5,
1000, null, null, 3,
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null
],
[
1502, self::T_SIEGE, '벽력거',
200, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
['상대에게 돌덩이를 날립니다.'],
['che_성벽부상무효'], null
],
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>0.833, self::T_ARCHER=>0.833, self::T_CAVALRY=>0.833, self::T_WIZARD=>0.833, 1106=>0.909],
['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동']
]
];
public static function addGameUnit(GameUnitDetail $unitType){
static::_generate();
static::$constID[$unitType->id] = $unitType;
static::$constName[$unitType->name] = $unitType;
if(!key_exists($unitType->armType, static::$constType)){
static::$constType[$unitType->armType] = [];
}
static::$constType[$unitType->armType][] = $unitType;
foreach($unitType->reqCities as $reqCity){
if(!key_exists($reqCity, static::$constCity)){
static::$constCity[$reqCity] = [];
}
static::$constCity[$reqCity][] = $unitType;
}
if($unitType->reqRegions){
foreach($unitType->reqRegions as $reqRegion){
if(!key_exists($reqRegion, static::$constRegion)){
static::$constRegion[$reqRegion] = [];
}
static::$constRegion[$reqRegion][] = $unitType;
}
}
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function all(): array{
static::_generate();
return static::$constID;
}
public static function allType(): array{
return static::$typeData;
}
public static function byID(int $id): ?GameUnitDetail{
if($id < 1000){
throw new \InvalidArgumentException('적절한 id는 1000이상이어야합니다:'.$id);
}
static::_generate();
return static::$constID[$id]??null;
}
public static function byName(string $name): ?GameUnitDetail{
static::_generate();
return static::$constName[$name]??null;
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byCity(int $city): array{
static::_generate();
return static::$constCity[$city]??[];
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byRegion(int $region): array{
static::_generate();
return static::$constRegion[$region]??[];
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byType(int $type): array{
static::_generate();
if(!key_exists($type, static::$constType)){
return [];
}
return static::$constType[$type];
}
protected static function _generateOptional(){
//for inheritance
}
protected static function _generate(){
if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
return;
}
$constID = [];
$constName = [];
$constCity = [];
$constRegion = [];
$constType = [];
foreach(static::$_buildData as $rawUnit){
[
$id,
$armType,
$name,
$attack,
$defence,
$speed,
$avoid,
$magicCoef,
$cost,
$rice,
$reqTech,
$reqCities,
$reqRegions,
$reqYear,
$attackCoef,
$defenceCoef,
$info,
$initSkillTrigger,
$phaseSkillTrigger,
] = $rawUnit;
if($reqYear > 0){
$info[] = "{$reqYear}년 경과 후 사용 가능";
}
if($reqTech > 0){
$info[] = "기술력 {$reqTech} 이상 필요";
}
if($reqCities !== null){
$reqCities = array_map(function($reqCity) use (&$info){
$info[] = "{$reqCity} 소유시 가능";
return CityConst::byName($reqCity)->id;
}, $reqCities);
}
if($reqRegions !== null){
$reqRegions = array_map(function($reqRegion) use (&$info){
$info[] = "{$reqRegion} 지역 소유시 가능";
return CityConst::$regionMap[$reqRegion];
}, $reqRegions);
}
$unit = new GameUnitDetail(
$id,
$armType,
$name,
$attack,
$defence,
$speed,
$avoid,
$magicCoef,
$cost,
$rice,
$reqTech,
$reqCities,
$reqRegions,
$reqYear,
$attackCoef,
$defenceCoef,
$info,
$initSkillTrigger,
$phaseSkillTrigger
);
$constID[$id] = $unit;
$constName[$name] = $unit;
if(!key_exists($armType, $constType)){
$constType[$armType] = [];
}
$constType[$armType][$id] = $unit;
if($unit->reqCities){
foreach($unit->reqCities as $reqCity){
if(!key_exists($reqCity, $constCity)){
$constCity[$reqCity] = [];
}
$constCity[$reqCity][$id] = $unit;
}
}
if($unit->reqRegions){
foreach($unit->reqRegions as $reqRegion){
if(!key_exists($reqRegion, $constRegion)){
$constRegion[$reqRegion] = [];
}
$constRegion[$reqRegion][$id] = $unit;
}
}
}
static::$constID = $constID;
static::$constName = $constName;
static::$constCity = $constCity;
static::$constRegion = $constRegion;
static::$constType = $constType;
static::_generateOptional();
}
}