Files
core/che_close/process_war.php
T
2018-01-09 19:54:49 +09:00

1849 lines
102 KiB
PHP

<?
function processWar($connect, $general, $city) {
global $_armperphase, $_maximumatmos, $_maximumtrain, $_dexLimit, $_basegold, $_baserice;
$date = substr($general[turntime],11,5);
$query = "select * from game where no='1'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$game = MYDB_fetch_array($result);
$deadAmount[att] = 0;
$deadAmount[def] = 0;
$warphase = getRate($game, $general[crewtype], "spd"); //병종간 페이즈 수 얻기
// 특기보정 : 돌격
if($general[special2] == 60) { $warphase += 1; }
$genAtmos = 0;
if($general[item] == 3) {
//탁주 사용
$genAtmos += 3;
$query = "update general set item=0 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log[count($log)] = "<C>●</><C>".getItemName($general[item])."</>(을)를 사용!";
$general[item] = 0;
} elseif($general[item] >= 14 && $general[item] <= 16) {
//의적주, 두강주, 보령압주 사용
$genAtmos += 5;
} elseif($general[item] >= 19 && $general[item] <= 20) {
//춘화첩, 초선화 사용
$genAtmos += 7;
}
$genTrain = 0;
if($general[item] == 4) {
//청주 사용
$genTrain += 3;
$query = "update general set item=0 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log[count($log)] = "<C>●</><C>".getItemName($general[item])."</>(을)를 사용!";
$general[item] = 0;
} elseif($general[item] >= 12 && $general[item] <= 13) {
//과실주, 이강주 사용
$genTrain += 5;
} elseif($general[item] >= 17 && $general[item] <= 18) {
//철벽서, 단결도 사용
$genTrain += 7;
}
// 우선 스케일링
$city[def] *= 10;
$city[wall] *= 10;
$query = "select level from city where city='$general[city]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$originCity = MYDB_fetch_array($result);
$query = "select nation,level,name,history,capital,tech,type from nation where nation='$general[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,level,name,history,rice,capital,tech,type from nation where nation='$city[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destnation = MYDB_fetch_array($result);
//장수수 구함
$query = "select no from general where nation='$general[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($gencount < 10) $gencount = 10;
//장수수 구함
$query = "select no from general where nation='$destnation[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destgencount = MYDB_num_rows($result);
if($destgencount < 10) $destgencount = 10;
$genAtmosBonus = 0; $genTrainBonus = 0;
$oppAtmosBonus = 0; $oppTrainBonus = 0;
//공격자 수도보정
if($nation[capital] == $general[city]) { $genAtmosBonus += 5; }
//방어자 수도보정
//if($destnation[capital] == $city[city]) { $oppTrainBonus += 5; }
//관,진,수진 보정
if($city[level] == 1) { $oppTrainBonus += 5; } // 방어도시가 수진이면 방어자 방어보정
if($originCity[level] == 2) { $genAtmosBonus += 5; } // 출병도시가 진이면 공격자 공격보정
if($city[level] == 3) { $oppTrainBonus += 5; } // 방어도시가 관이면 방어자 방어보정
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<D><b>$nation[name]</b></>의 <Y>$general[name]</>(이)가 <G><b>$city[name]</b></>(으)로 진격합니다.";
$log[count($log)] = "<C>●</>{$game[month]}월:<G><b>$city[name]</b></>(으)로 <M>진격</>합니다. <1>$date</>";
// $history[count($history)] = "<C>●</>{$game[year]}년 {$game[month]}월:<O><b>【전투】</b></><D><b>$nation[name]</b></>(이)가 <D><b>$destnation[name]</b></>의 <G><b>$city[name]</b></>(으)로 <M>진격</>합니다.";
// 목표 도시내에 목표 국가 소속 장수 중, 병사가 있는 능력치합+병사수 순으로 훈,사 60, 80 이상
$query = "select no,name,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,leader+power+intel+weap+horse+book+crew/100 as sum,dex0,dex10,dex20,dex30,dex40 from general where city='$city[city]' and nation='$city[nation]' and nation!=0 and crew>'0' and rice>round(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2)) order by sum desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opposecount = MYDB_num_rows($result);
$exp = 0; //병사 소진 시킨 만큼
$opexp = 0;
$exp2 = 1; //능력경험치
$phase = 0;
while($phase < $warphase) {
// 장수가 없어서 도시 공격하려했으나 병량없을시
if($opposecount == 0 && $destnation[nation] > 0 && $destnation[rice] <= 0 && $city[supply] == 1) {
$general[train] += 1; //훈련 상승
if($general[train] > $_maximumtrain) { $general[train] = $_maximumtrain; }
$query = "update general set recwar='$general[turntime]',train='$general[train]',warnum=warnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:병량 부족으로 <G><b>$city[name]</b></>의 수비병들이 <R>패퇴</>합니다.";
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<M><b>【패퇴】</b></><D><b>$destnation[name]</b></>(이)가 병량 부족으로 <G><b>$city[name]</b></>(을)를 뺏기고 말았습니다.";
pushGenLog($general, $log);
pushAllLog($alllog);
pushHistory($connect, $history);
unset($log);
unset($alllog);
unset($history);
//패퇴시 병량보충
$destnation[rice] += 500;
$query = "update nation set rice='$destnation[rice]' where nation='$destnation[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//내정 피폐
$query = "update city set agri=agri*0.5,comm=comm*0.5,secu=secu*0.5 where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = addConflict($connect, $city, $general[nation], 1);
ConquerCity($connect, $game, $general, $city, $nation, $destnation);
break;
// 장수가 없어서 도시 공격
} elseif($opposecount == 0) {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>(이)가 ".getTypename($general[crewtype])."(으)로 성벽을 공격합니다.";
$log[count($log)] = "<C>●</>".getTypename($general[crewtype])."(으)로 성벽을 <M>공격</>합니다.";
$general[train] += 1; //훈련 상승
if($general[train] > $_maximumtrain) { $general[train] = $_maximumtrain; }
$query = "update general set recwar='$general[turntime]',train='$general[train]',warnum=warnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
$phase++;
if($general[level] == 12) {
$lbonus = $nation[level] * 2;
} elseif($general[level] >= 5) {
$lbonus = $nation[level];
} else {
$lbonus = 0;
}
$myAtt = getAtt($game, $general, $nation[tech], $lbonus);
$myDef = getDef($game, $general, $nation[tech]);
$cityAtt = getCityAtt($city);
$cityDef = getCityDef($city);
// 감소할 병사 수
$cityCrew = $_armperphase + $myAtt - $cityDef;
$myCrew = $_armperphase + $cityAtt - $myDef;
if($cityCrew <= 0) { $cityCrew = rand() % 90 + 10; }
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, $game[city_rate]+$oppAtmosBonus, CharTrain($general[train]+$genTrain+$genTrainBonus, $general[personal]));
$cityCrew = getCrew($cityCrew, CharAtmos($general[atmos]+$genAtmos+$genAtmosBonus, $general[personal]), $game[city_rate]+$oppTrainBonus);
//숙련도 따라
$genDexAtt = getGenDex($general, $general[crewtype]);
$genDexDef = getGenDex($general, 40);
$cityCrew *= getDexLog($genDexAtt, ($game[city_rate]-60)*7200);
$myCrew *= getDexLog(($game[city_rate]-60)*7200, $genDexDef);
$avoid = 1;
// 병종간 특성
if(floor($general[crewtype]/10) == 3) { // 귀병
$int = round($general[intel] * (100-$general[injury])/100) + getBookEff($general[book]);
if($general[crewtype] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general[crewtype] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
// 특기보정 : 신산
if($general[special2] == 41) { $ratio2 += 200; }
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100; // 0~99
// 특기보정 : 귀병, 신산, 환술, 신중
if($general[special2] == 40) { $ratio += 20; }
if($general[special2] == 41) { $ratio += 20; }
if($general[special2] == 42) { $ratio += 10; }
if($general[special2] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general[special2] == 42) { $cityCrew *= 1.3; }
if($general[special2] == 43) { $cityCrew *= 1.5; }
$type = rand() % 3;
switch($type) {
case 0:
$batlog[count($batlog)] = "<C>●</><D>급습</>을 <C>성공</>했다!";
$cityCrew *= 1.2;
break;
case 1:
$batlog[count($batlog)] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$cityCrew *= 1.4;
break;
case 2:
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$cityCrew *= 1.6;
break;
}
} else {
$type = rand() % 3;
switch($type) {
case 0:
$batlog[count($batlog)] = "<C>●</><D>급습</>을 <R>실패</>했다!";
$cityCrew /= 1.2; $myCrew *= 1.2;
break;
case 1:
$batlog[count($batlog)] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$cityCrew /= 1.4; $myCrew *= 1.4;
break;
case 2:
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$cityCrew /= 1.6; $myCrew *= 1.6;
break;
}
}
}
} elseif($general[crewtype] == 40) { // 정란
$cityCrew = $cityCrew * 1.5;
} elseif($general[crewtype] == 41) { // 충차
$cityCrew = $cityCrew * 2.0;
} elseif($general[crewtype] == 42) { // 벽력거
$cityCrew = $cityCrew * 1.5;
}
//군주 공격 보정 10%
if($general[level] == 12) {
$cityCrew = $cityCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) {
$cityCrew = $cityCrew * 1.05;
}
//레벨 보정
$cityCrew = $cityCrew * (100 + $general[explevel]/6)/100;
// 특기보정 : 공성, 기병, 돌격, 무쌍, 보병, 견고, 의술(청낭서,태평청령)
if($general[special2] == 53) { $cityCrew *= 2.00; }
if($general[special2] == 52) { $cityCrew *= 1.20; }
if($general[special2] == 60) { $cityCrew *= 1.10; }
if($general[special2] == 61) { $cityCrew *= 1.10; }
if($general[special2] == 50) { $myCrew *= 0.90; }
if($general[special2] == 62) { $myCrew *= 0.90; }
$ratio = rand() % 100; // 0 ~ 99
if(($general[special2] == 73 || $general[item] == 23 || $general[item] == 24) && $ratio > 80 && $avoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$avoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($general[leader]+getHorseEff($general[horse])+$lbonus, $general[power]+getWeapEff($general[weap]), $general[intel]+getBookEff($general[book]));
// 특기보정 : 무쌍, 필살
if($general[special2] == 61) { $ratio += 10; }
if($general[special2] == 71) { $ratio += 20; }
if($ratio >= $rd && $avoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>필살</>공격!</>";
$cityCrew = CriticalScore2($cityCrew);
$avoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
//특기보정 : 궁병
if($general[special2] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general[item] == 26 || $general[item] == 25) { $ratio2 += 20; }
if($ratio < $ratio2 && $avoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>회피</>했다!</>";
$myCrew /= 10; // 10%만 소모
$avoid = 0;
}
//랜타추가
$cityCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general[special2] == 63 && $phase == 1 && $general[crew] >= 1000 && $general[atmos] >= 90 && $general[train] >= 90) {
$batlog[count($batlog)] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$myCrew = 0;
}
$general[crew] -= round($myCrew);
$city[def] -= round($cityCrew);
$city[wall] -= round($cityCrew);
$tempMyCrew = $myCrew; $tempCityCrew = $cityCrew;
$tempGeneralCrew = $general[crew]; $tempCityDef = $city[def];
if($city[wall] <= 0) { $city[wall] = 0; }
if($general[crew] <= 0 && $city[def] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempCityDef / $tempCityCrew;
if($r1 > $r2) {
$offset = round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$cityCrew += $tempCityDef;
$city[def] = 0;
} else {
$offset = round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city[def] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
}
} elseif($general[crew] * $city[def] <= 0) {
if($city[def] < 0) {
$offset = round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$cityCrew += $tempCityDef;
$city[def] = 0;
}
if($general[crew] < 0) {
$offset = round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city[def] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
}
}
$exp += $cityCrew;
$opexp += $myCrew;
$general[crew] = round($general[crew]);
$cityCrew = round($cityCrew);
$myCrew = round($myCrew);
$batlog[count($batlog)] = "<C>●</> $phase : <Y1>【$general[name]】</> <C>$general[crew] (-$myCrew)</> VS <C>$city[def] (-$cityCrew)</> <Y1>【$city[name]】</>";
$mykillnum += $cityCrew; $mydeathnum += $myCrew;
// 중간 쌀 체크
$myRice = round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general[personal]);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($game, $general[crewtype], $nation[tech]));
// 결과 쌀
$myRice = $general[rice] - $myRice;
if($myRice <= round($general[crew]/100)) { break; }
if($city[def] <= 0) { break; }
if($general[crew] <= 0) { break; }
}
$res = "성 <1>"._String::SubStr(getTypename($general[crewtype]), 0, 2)."</><Y1>【$general[name]】</> <O>$general[crew] (-$mydeathnum)</> VS <O>$city[def] (-$mykillnum)</> <Y1>【$city[name]】</><1>성벽</>";
$log[count($log)] = "<O>◆</>".$res;
$batlog[count($batlog)] = "<O>◆</>".$res;
$batres[count($batres)] = "<O>◆</>{$game[year]}{$game[month]}월: ".$res;
$deadAmount[att] = $deadAmount[att] + $mydeathnum;
$deadAmount[def] = $deadAmount[def] + $mykillnum;
// 도시쌀 소모 계산
$opexp = round($opexp / 50 * 0.8);
$rice = round($opexp * 5 * getCrewtypeRice($game, 0, 0) * ($game[city_rate]/100 - 0.2));
$destnation[rice] -= $rice;
if($destnation[rice] < 0) { $destnation[rice] = 0; }
$query = "update nation set rice='$destnation[rice]' where nation='$destnation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$adminLog[0] = "성벽 쌀 소모 : $rice";
pushAdminLog($connect, $adminLog);
//원래대로 스케일링
$city[def] = round($city[def] / 10);
$city[wall] = round($city[wall] / 10);
//내정 감소
$dec = round($cityCrew / 10);
$city[agri] -= $dec;
$city[comm] -= $dec;
$city[secu] -= $dec;
if($city[agri] < 0) { $city[agri] = 0; }
if($city[comm] < 0) { $city[comm] = 0; }
if($city[secu] < 0) { $city[secu] = 0; }
// 병사수 변경
$query = "update general set crew='$general[crew]',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($connect, $general[no], $general[crewtype], $mykillnum);
addGenDex($connect, $general[no], 40, $mydeathnum);
// 죽은수 기술로 누적
$num = round($mydeathnum * 0.01);
// 국가보정
if($nation[type] == 3 || $nation[type] == 13) { $num *= 1.1; }
if($nation[type] == 5 || $nation[type] == 6 || $nation[type] == 7 || $nation[type] == 8 || $nation[type] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($game[startyear], $game[year], $nation[tech])) { $num = floor($num/4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='$nation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 기술로 누적
$num = round($mykillnum * 0.01);
// 국가보정
if($destnation[type] == 3 || $destnation[type] == 13) { $num *= 1.1; }
if($destnation[type] == 5 || $destnation[type] == 6 || $destnation[type] == 7 || $destnation[type] == 8 || $destnation[type] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($game[startyear], $game[year], $destnation[tech])) { $num = floor($num/4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='$destnation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation[tech]) + getTechCost($destnation[tech])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation[type] == 1) { $num *= 1.1; }
if($destnation[type] == 9 || $destnation[type] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num',def='$city[def]',wall='$city[wall]',agri='$city[agri]',comm='$city[comm]',secu='$city[secu]' where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation[type] == 1) { $num *= 1.1; }
if($nation[type] == 9 || $nation[type] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='$general[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//분쟁현황에 추가
$city = addConflict($connect, $city, $general[nation], $mykillnum);
// 병사 소진시 성 함락
if($city[def] <= 0) {
$exp += 1000;
$exp2++;
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushAllLog($alllog);
pushHistory($connect, $history);
unset($log);
unset($batlog);
unset($batres);
unset($alllog);
unset($history);
ConquerCity($connect, $game, $general, $city, $nation, $destnation);
break;
// 공격 장수 병사 소진시 실패 처리
} elseif($general[crew] <= 0) {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
$log[count($log)] = "<C>●</>퇴각했습니다.";
$query = "update general set deathnum=deathnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
} elseif($myRice <= round($general[crew]/100)) {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
$log[count($log)] = "<C>●</>군량 부족으로 퇴각합니다.";
$query = "update general set deathnum=deathnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
}
// 장수 대결
} else {
$oppose = MYDB_fetch_array($result);
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>의 ".getTypename($general[crewtype])."(와)과 <Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(이)가 대결합니다.";
$log[count($log)] = "<C>●</>".getTypename($general[crewtype])."(으)로 <Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(을)를 <M>공격</>합니다.";
$opplog[count($opplog)] = "<C>●</>".getTypename($oppose[crewtype])."(으)로 <Y>$general[name]</>의 ".getTypename($general[crewtype])."(을)를 <M>수비</>합니다.";
$oppAtmos = 0;
if($oppose[item] == 3) {
//탁주 사용
$oppAtmos += 3;
$query = "update general set item=0 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opplog[count($opplog)] = "<C>●</><C>".getItemName($oppose[item])."</>(을)를 사용!";
$oppose[item] = 0;
} elseif($oppose[item] >= 14 && $oppose[item] <= 16) {
//의적주, 두강주, 보령압주 사용
$oppAtmos += 5;
} elseif($oppose[item] >= 19 && $oppose[item] <= 20) {
//춘화첩, 초선화 사용
$oppAtmos += 7;
}
$oppTrain = 0;
if($oppose[item] == 4) {
//청주 사용
$oppTrain += 3;
$query = "update general set item=0 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opplog[count($opplog)] = "<C>●</><C>".getItemName($oppose[item])."</>(을)를 사용!";
$oppose[item] = 0;
} elseif($oppose[item] >= 12 && $oppose[item] <= 13) {
//과실주, 이강주 사용
$oppTrain += 5;
} elseif($oppose[item] >= 17 && $oppose[item] <= 18) {
//철벽서, 단결도 사용
$oppTrain += 7;
}
$general[train] += 1; //훈련 상승
if($general[train] > $_maximumtrain) { $general[train] = $_maximumtrain; }
$oppose[train] += 1; //훈련 상승
if($oppose[train] > $_maximumtrain) { $oppose[train] = $_maximumtrain; }
$query = "update general set recwar='$general[turntime]',train='$general[train]',warnum=warnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set recwar='$general[turntime]',train='$oppose[train]',warnum=warnum+1 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$ratio = rand() % 100;
//특기보정 : 저격(수극), 활무기저격
if(($general[special2] == 70 && $ratio <= 33) || ($general[item] == 2 && $ratio <= 20) || (($general[weap] == 10 || $general[weap] == 14 || $general[weap] == 18 || $general[weap] == 22) && $ratio <= 20)) {
//수극 사용
if($general[item] == 2) {
$query = "update general set item=0 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log[count($log)] = "<C>●</><C>".getItemName($general[item])."</>(을)를 사용!";
$general[item] = 0;
} elseif($general[weap] == 10 || $general[weap] == 14 || $general[weap] == 18 || $general[weap] == 22) {
// $log[count($log)] = "<C>●</><C>".getWeapName($general[weap])."</>(을)를 사용!";
}
$log[count($log)] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[count($batlog)] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[count($opplog)] = "<C>●</>상대에게 <R>저격</>당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$oppose[injury] += rand() % 41 + 20; // 20 ~ 60
if($oppose[injury] > 80) { $oppose[injury] = 80; }
} else if($general[item] == 2 && $ratio <= 40) {
$query = "update general set item=0 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$batlog[count($batlog)] = "<C>●</><C>".getItemName($general[item])."</>(이)가 빗나갑니다!";
$general[item] = 0;
}
$ratio = rand() % 100;
//특기보정 : 저격(수극), 활무기저격
if(($oppose[special2] == 70 && $ratio <= 33) || ($oppose[item] == 2 && $ratio <= 20) || (($oppose[weap] == 10 || $oppose[weap] == 14 || $oppose[weap] == 18 || $oppose[weap] == 22) && $ratio <= 20)) {
//수극 사용
if($oppose[item] == 2) {
$query = "update general set item=0 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opplog[count($opplog)] = "<C>●</><C>".getItemName($oppose[item])."</>(을)를 사용!";
$oppose[item] = 0;
} elseif($oppose[weap] == 10 || $oppose[weap] == 14 || $oppose[weap] == 18 || $oppose[weap] == 22) {
// $opplog[count($opplog)] = "<C>●</><C>".getWeapName($oppose[weap])."</>(을)를 사용!";
}
$oppbatlog[count($oppbatlog)] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[count($opplog)] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[count($batlog)] = "<C>●</>상대에게 <R>저격</>당했다!";
$log[count($log)] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$general[injury] += rand() % 41 + 20; // 20 ~ 60
if($general[injury] > 80) { $general[injury] = 80; }
} else if($oppose[item] == 2 && $ratio <= 40) {
$query = "update general set item=0 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$oppbatlog[count($oppbatlog)] = "<C>●</><C>".getItemName($oppose[item])."</>(이)가 빗나갑니다!";
$oppose[item] = 0;
}
$mykillnum = 0; $mydeathnum = 0;
$opkillnum = 0; $opdeathnum = 0;
while($phase < $warphase) {
$phase++;
if($general[level] == 12) {
$lbonus = $nation[level] * 2;
} elseif($general[level] >= 5) {
$lbonus = $nation[level];
} else {
$lbonus = 0;
}
$myAtt = getAtt($game, $general, $nation[tech], $lbonus);
$myDef = getDef($game, $general, $nation[tech]);
if($oppose[level] == 12) {
$opplbonus = $destnation[level] * 2;
} elseif($oppose[level] >= 5) {
$opplbonus = $destnation[level];
} else {
$opplbonus = 0;
}
$opAtt = getAtt($game, $oppose, $destnation[tech], $opplbonus);
$opDef = getDef($game, $oppose, $destnation[tech]);
// 감소할 병사 수
$myCrew = $_armperphase + $opAtt - $myDef;
$opCrew = $_armperphase + $myAtt - $opDef;
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
if($opCrew <= 0) { $opCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, CharAtmos($oppose[atmos]+$oppAtmos+$oppAtmosBonus, $oppose[personal]), CharTrain($general[train]+$genTrain+$genTrainBonus, $general[personal]));
$opCrew = getCrew($opCrew, CharAtmos($general[atmos]+$genAtmos+$genAtmosBonus, $general[personal]), CharTrain($oppose[train]+$oppTrain+$oppTrainBonus, $oppose[personal]));
//숙련도 따라
$genDexAtt = getGenDex($general, $general[crewtype]);
$genDexDef = getGenDex($general, $oppose[crewtype]);
$oppDexAtt = getGenDex($oppose, $oppose[crewtype]);
$oppDexDef = getGenDex($oppose, $general[crewtype]);
$opCrew *= getDexLog($genDexAtt, $oppDexDef);
$myCrew *= getDexLog($oppDexAtt, $genDexDef);
$myAvoid = 1;
$opAvoid = 1;
// 병종간 특성
if(floor($general[crewtype]/10) == 3) { // 귀병
$int = round($general[intel] * (100-$general[injury])/100) + getBookEff($general[book]);
if($general[crewtype] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general[crewtype] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
// 특기보정 : 신산
if($general[special2] == 41) { $ratio2 += 200; }
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($general[special2] == 40) { $ratio += 20; }
if($general[special2] == 41) { $ratio += 20; }
if($general[special2] == 42) { $ratio += 10; }
if($general[special2] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general[special2] == 42) { $opCrew *= 1.3; }
if($general[special2] == 43) { $opCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose[special2] == 45 && $ratio > 70) {
$batlog[count($batlog)] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$myCrew *= 1.2;
} else {
$batlog[count($batlog)] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>위보</>에 당했다!";
$opCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose[special2] == 45 && $ratio > 70) {
$batlog[count($batlog)] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$myCrew *= 1.4;
} else {
$batlog[count($batlog)] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>매복</>에 당했다!";
$opCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose[special2] == 45 && $ratio > 70) {
$batlog[count($batlog)] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$myCrew *= 1.6;
} else {
$batlog[count($batlog)] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>반목</>에 당했다!";
$opCrew *= 1.6;
// 특기보정 : 반계
if($general[special2] == 45) { $opCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose[special2] == 45 && $ratio > 70) {
$batlog[count($batlog)] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><C>반계</>로 상대의 <D>화계</>를 되돌렸다!";
$myCrew *= 1.8;
} else {
$batlog[count($batlog)] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>화계</>에 당했다!";
$opCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose[special2] == 45 && $ratio > 70) {
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$myCrew *= 2.0;
} else {
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>혼란</>에 당했다!";
$opCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$batlog[count($batlog)] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>위보</>를 간파했다!";
$opCrew /= 1.1; $myCrew *= 1.1;
break;
case 1:
$batlog[count($batlog)] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>매복</>을 간파했다!";
$opCrew /= 1.2; $myCrew *= 1.2;
break;
case 2:
$batlog[count($batlog)] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>반목</>을 간파했다!";
$opCrew /= 1.3; $myCrew *= 1.3;
break;
case 3:
$batlog[count($batlog)] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>화계</>를 간파했다!";
$opCrew /= 1.4; $myCrew *= 1.4;
break;
case 4:
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$oppbatlog[count($oppbatlog)] = "<C>●</><D>혼란</>을 간파했다!";
$opCrew /= 1.5; $myCrew *= 1.5;
break;
}
}
}
}
// 상대 장수 병종간 특성
if(floor($oppose[crewtype]/10) == 3) { // 귀병
$int = round($oppose[intel] * (100-$oppose[injury])/100) + getBookEff($oppose[book]);
if($oppose[crewtype] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($oppose[crewtype] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose[crewtype] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose[crewtype] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
// 특기보정 : 신산
if($oppose[special2] == 41) { $ratio2 += 200; }
$ratio = rand() % 1000; // 0~999
if($ratio <= $ratio2) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($oppose[special2] == 40) { $ratio += 20; }
if($oppose[special2] == 41) { $ratio += 20; }
if($oppose[special2] == 42) { $ratio += 10; }
if($oppose[special2] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($oppose[special2] == 42) { $myCrew *= 1.3; }
if($oppose[special2] == 43) { $myCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general[special2] == 45 && $ratio > 70) {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$batlog[count($batlog)] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$opCrew *= 1.2;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$batlog[count($batlog)] = "<C>●</><D>위보</>에 당했다!";
$myCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general[special2] == 45 && $ratio > 70) {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$batlog[count($batlog)] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$opCrew *= 1.4;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$batlog[count($batlog)] = "<C>●</><D>매복</>에 당했다!";
$myCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general[special2] == 45 && $ratio > 70) {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$batlog[count($batlog)] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$opCrew *= 1.6;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$batlog[count($batlog)] = "<C>●</><D>반목</>에 당했다!";
$myCrew *= 1.6;
// 특기보정 : 반계
if($oppose[special2] == 45) { $myCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general[special2] == 45 && $ratio > 70) {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$batlog[count($batlog)] = "<C>●</><C>반계</>로 상대의 <D>화계</>을 되돌렸다!";
$opCrew *= 1.8;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$batlog[count($batlog)] = "<C>●</><D>화계</>에 당했다!";
$myCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general[special2] == 45 && $ratio > 70) {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$batlog[count($batlog)] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$opCrew *= 2.0;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$batlog[count($batlog)] = "<C>●</><D>혼란</>에 당했다!";
$myCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$oppbatlog[count($oppbatlog)] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$batlog[count($batlog)] = "<C>●</><D>위보</>를 간파했다!";
$myCrew /= 1.1; $opCrew *= 1.1;
break;
case 1:
$oppbatlog[count($oppbatlog)] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$batlog[count($batlog)] = "<C>●</><D>매복</>을 간파했다!";
$myCrew /= 1.2; $opCrew *= 1.2;
break;
case 2:
$oppbatlog[count($oppbatlog)] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$batlog[count($batlog)] = "<C>●</><D>반목</>을 간파했다!";
$myCrew /= 1.3; $opCrew *= 1.3;
break;
case 3:
$oppbatlog[count($oppbatlog)] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$batlog[count($batlog)] = "<C>●</><D>화계</>를 간파했다!";
$myCrew /= 1.4; $opCrew *= 1.4;
break;
case 4:
$oppbatlog[count($oppbatlog)] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$batlog[count($batlog)] = "<C>●</><D>혼란</>을 간파했다!";
$myCrew /= 1.5; $opCrew *= 1.5;
break;
}
}
}
}
// 특기보정: 돌격
if($oppose[crewtype] == 43 && $general[special2] != 60) { // 목우
$r = 0;
$r += $oppose[atmos] + $oppAtmos + $oppAtmosBonus;
$r += $oppose[train] + $oppTrain + $oppTrainBonus;
$ratio = rand() % 400; // 최대 50% 저지
if($ratio < $r && $opAvoid == 1) {
$batlog[count($batlog)] = "<C>●</><R>저지</>당했다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대를 <C>저지</>했다!</>";
$opAvoid = 0;
continue;
}
}
// my 입장 상성
// 보병계열 > 궁병계열
if(floor($general[crewtype]/10) == 0 && floor($oppose[crewtype]/10) == 1) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(floor($general[crewtype]/10) == 1 && floor($oppose[crewtype]/10) == 2) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 기병계열 > 보병계열
if(floor($general[crewtype]/10) == 2 && floor($oppose[crewtype]/10) == 0) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 차병계열
if(floor($general[crewtype]/10) == 4) {
$myCrew *= 1.2;
$opCrew *= 0.8;
}
// op 입장 상성
// 보병계열 > 궁병계열
if(floor($oppose[crewtype]/10) == 0 && floor($general[crewtype]/10) == 1) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(floor($oppose[crewtype]/10) == 1 && floor($general[crewtype]/10) == 2) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 기병계열 > 보병계열
if(floor($oppose[crewtype]/10) == 2 && floor($general[crewtype]/10) == 0) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 차병계열
if(floor($oppose[crewtype]/10) == 4) {
$opCrew *= 1.2;
$myCrew *= 0.8;
}
//군주 공격 보정 10%
if($general[level] == 12) {
$opCrew = $opCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) {
$opCrew = $opCrew * 1.05;
}
//상대장수 관직 보정
//군주 방어 보정 10%
if($oppose[level] == 12) {
$opCrew = $opCrew * 0.90;
//참모, 모사 방어 보정 5%
} elseif($oppose[level] == 11 || $oppose[level] == 9 || $oppose[level] == 7 || $oppose[level] == 5) {
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 4 && $oppose[no] == $city[gen1]) { // 태수 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 3 && $oppose[no] == $city[gen2]) { // 군사 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 2 && $oppose[no] == $city[gen3]) { // 시중 보정
$opCrew = $opCrew * 0.95;
}
//레벨 보정
$myCrew = $myCrew * ((100 - $general[explevel]/3)/100);
$opCrew = $opCrew / ((100 - $general[explevel]/3)/100);
$myCrew = $myCrew / ((100 - $oppose[explevel]/3)/100);
$opCrew = $opCrew * ((100 - $oppose[explevel]/3)/100);
// 특기보정 : 기병, 돌격, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($general[special2] == 52) { $opCrew *= 1.20; }
if($general[special2] == 60) { $opCrew *= 1.10; }
if($general[special2] == 61) { $opCrew *= 1.10; }
if($general[special2] == 50) { $myCrew *= 0.90; }
if($general[special2] == 62) { $myCrew *= 0.90; }
if($general[special2] == 75) {
if($oppose[crewtype] != 0 && $oppose[crewtype] != 10 && $oppose[crewtype] != 20 &&
$oppose[crewtype] != 30 && $oppose[crewtype] != 40 && $oppose[crewtype] != 41)
{
$opCrew *= 1.1; $myCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($general[special2] == 73 || $general[item] == 23 || $general[item] == 24) && $ratio > 80 && $myAvoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$myAvoid = 0;
}
// 상대 특기보정 : 기병, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($oppose[special2] == 52) { $myCrew *= 1.10; }
if($oppose[special2] == 61) { $myCrew *= 1.10; }
if($oppose[special2] == 50) { $opCrew *= 0.80; }
if($oppose[special2] == 62) { $myCrew *= 1.10; }
if($oppose[special2] == 75) {
if($general[crewtype] != 0 && $general[crewtype] != 10 && $general[crewtype] != 20 &&
$general[crewtype] != 30 && $general[crewtype] != 40 && $general[crewtype] != 41)
{
$myCrew *= 1.1; $opCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($oppose[special2] == 73 || $oppose[item] == 23 || $oppose[item] == 24) && $ratio > 80 && $opAvoid == 1) {
$oppbatlog[count($oppbatlog)] = "<C>●</><C>치료</>했다!</>";
$opCrew /= 1.5; // 66%만 소모
$opAvoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($general[leader]+getHorseEff($general[horse])+$lbonus, $general[power]+getWeapEff($general[weap]), $general[intel]+getBookEff($general[book]));
// 특기보정 : 무쌍, 필살
if($general[special2] == 61) { $ratio += 10; }
if($general[special2] == 71) { $ratio += 20; }
if($ratio >= $rd && $myAvoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>필살</>공격!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대의 <R>필살</>공격!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
// 특기보정 : 격노
if($oppose[special2] == 74) {
if(rand() % 100 < 50) {
$batlog[count($batlog)] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
}
}
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($oppose[leader]+getHorseEff($oppose[horse])+$opplbonus, $oppose[power]+getWeapEff($oppose[weap]), $oppose[intel]+getBookEff($oppose[book]));
// 특기보정 : 필살
if($oppose[special2] == 71) { $ratio += 20; }
if($ratio >= $rd && $opAvoid == 1) {
$oppbatlog[count($oppbatlog)] = "<C>●</><C>필살</>공격!</>";
$batlog[count($batlog)] = "<C>●</>상대의 <R>필살</>공격!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
// 특기보정 : 격노
if($general[special2] == 74) {
if(rand() % 100 < 33) {
$oppbatlog[count($oppbatlog)] = "<C>●</>필살 공격에 상대가 <R>진노</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대의 필살 공격에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif(rand() % 100 < 33) {
$oppbatlog[count($oppbatlog)] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
}
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
//특기보정 : 돌격, 궁병
if($oppose[special2] == 60) { $ratio2 -= 100; }
if($general[special2] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general[item] == 26 || $general[item] == 25) { $ratio2 += 20; }
if($ratio < $ratio2 && $myAvoid == 1) {
// 특기보정 : 격노
if($oppose[special2] == 74 && rand() % 100 < 50) {
$batlog[count($batlog)] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
} else {
$batlog[count($batlog)] = "<C>●</><C>회피</>했다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대가 <R>회피</>했다!</>";
$myCrew /= 10; // 10%만 소모
$myAvoid = 0;
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $oppose[crewtype], "avd"); //회피율
// 특기보정 : 돌격, 궁병
if($general[special2] == 60) { $ratio2 -= 100; }
if($oppose[special2] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($oppose[item] == 26 || $oppose[item] == 25) { $ratio2 += 20; }
if($ratio < $ratio2 && $opAvoid == 1) {
// 특기보정 : 격노
if($general[special2] == 74 && rand() % 100 < 33) {
$oppbatlog[count($oppbatlog)] = "<C>●</>회피 시도에 상대가 <R>진노</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대의 회피 시도에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif($general[special2] == 74 && rand() % 100 < 33) {
$oppbatlog[count($oppbatlog)] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><C>회피</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대가 <R>회피</>했다!</>";
$opCrew /= 10; // 10%만 소모
$opAvoid = 0;
}
}
//랜타추가
$opCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general[special2] == 63 && $phase == 1 && $general[crew] >= 1000 && $general[atmos] >= 90 && $general[train] >= 90) {
$batlog[count($batlog)] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$myCrew = 0;
}
//특기보정: 위압
if($oppose[special2] == 63 && $phase == 1 && $oppose[crew] >= 1000 && $oppose[atmos] >= 90 && $oppose[train] >= 90) {
$batlog[count($batlog)] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$opCrew = 0;
}
$general[crew] -= round($myCrew);
$oppose[crew] -= round($opCrew);
$tempMyCrew = $myCrew; $tempOpCrew = $opCrew;
$tempGeneralCrew = $general[crew]; $tempOpposeCrew = $oppose[crew];
if($general[crew] <= 0 && $oppose[crew] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempOpposeCrew / $tempOpCrew;
if($r1 > $r2) {
$offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose[crew] = 0;
} else {
$offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose[crew] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
}
} elseif($general[crew] * $oppose[crew] <= 0) {
if($oppose[crew] < 0) {
$offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose[crew] = 0;
}
if($general[crew] < 0) {
$offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose[crew] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
}
}
$exp += $opCrew;
$opexp += $myCrew;
$general[crew] = round($general[crew]);
$oppose[crew] = round($oppose[crew]);
$myCrew = round($myCrew);
$opCrew = round($opCrew);
$batlog[count($batlog)] = "<C>●</> $phase : <Y1>【$general[name]】</> <C>$general[crew] (-$myCrew)</> VS <C>$oppose[crew] (-$opCrew)</> <Y1>【$oppose[name]】</>";
$oppbatlog[count($oppbatlog)] = "<C>●</> $phase : <Y1>【$oppose[name]】</> <C>$oppose[crew] (-$opCrew)</> VS <C>$general[crew] (-$myCrew)</> <Y1>【$general[name]】</>";
$mykillnum += $opCrew; $mydeathnum += $myCrew;
$opkillnum += $myCrew; $opdeathnum += $opCrew;
// 중간 쌀 체크
$myRice = round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general[personal]);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($game, $general[crewtype], $nation[tech]));
// 결과 쌀
$myRice = $general[rice] - $myRice;
// 중간 쌀 체크
$opRice = round($opexp / 50 * 0.8);
// 성격 보정
$opRice = CharExperience($opRice, $oppose[personal]);
// 쌀 소모
$opRice = ($opRice * 5 * getCrewtypeRice($game, $oppose[crewtype], $destnation[tech]));
// 결과 쌀
$opRice = $oppose[rice] - $opRice;
if($opRice <= round($oppose[crew]/100)) { break; }
if($myRice <= round($general[crew]/100)) { break; }
if($oppose[crew] <= 0) { break; }
if($general[crew] <= 0) { break; }
}
$res = "<C>공</> <1>"._String::SubStr(getTypename($general[crewtype]), 0, 2)."</><Y1>【$general[name]】</> <O>$general[crew] (-$mydeathnum)</> VS <O>$oppose[crew] (-$opdeathnum)</> <Y1>【$oppose[name]】</><1>"._String::SubStr(getTypename($oppose[crewtype]), 0, 2)."</>";
$log[count($log)] = "<O>◆</>".$res;
$batlog[count($batlog)] = "<O>◆</>".$res;
$batres[count($batres)] = "<O>◆</>{$game[year]}{$game[month]}월: ".$res;
$oppres = "<M>수</> <1>"._String::SubStr(getTypename($oppose[crewtype]), 0, 2)."</><Y1>【$oppose[name]】</> <O>$oppose[crew] (-$opdeathnum)</> VS <O>$general[crew] (-$mydeathnum)</> <Y1>【$general[name]】</><1>"._String::SubStr(getTypename($general[crewtype]), 0, 2)."</>";
$opplog[count($opplog)] = "<O>◆</>".$oppres;
$oppbatlog[count($oppbatlog)] = "<O>◆</>".$oppres;
$oppbatres[count($oppbatres)] = "<O>◆</>{$game[year]}{$game[month]}월: ".$oppres;
$deadAmount[att] = $deadAmount[att] + $mydeathnum;
$deadAmount[def] = $deadAmount[def] + $opdeathnum;
// 상대장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$opplog[count($opplog)] = "<C>●</>전투중 <R>부상</>당했다!";
$oppose[injury] += rand() % 71 + 10; // 10 ~ 80
if($oppose[injury] > 80) { $oppose[injury] = 80; }
}
// 병사수 변경
$query = "update general set injury='$oppose[injury]',crew='$oppose[crew]',killcrew=killcrew+'$opkillnum',deathcrew=deathcrew+'$opdeathnum' where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($connect, $oppose[no], $oppose[crewtype], $opkillnum * 0.9);
addGenDex($connect, $oppose[no], $general[crewtype], $opdeathnum * 0.9);
// 죽은수 기술로 누적
$num = round($mydeathnum * 0.01);
// 국가보정
if($nation[type] == 3 || $nation[type] == 13) { $num *= 1.1; }
if($nation[type] == 5 || $nation[type] == 6 || $nation[type] == 7 || $nation[type] == 8 || $nation[type] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($game[startyear], $game[year], $nation[tech])) { $num = floor($num/4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='$nation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$log[count($log)] = "<C>●</>전투중 <R>부상</>당했다!";
$general[injury] += rand() % 71 + 10; // 10 ~ 80
if($general[injury] > 80) { $general[injury] = 80; }
}
// 병사수 변경
$query = "update general set injury='$general[injury]',crew='$general[crew]',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($connect, $general[no], $general[crewtype], $mykillnum);
addGenDex($connect, $general[no], $oppose[crewtype], $mydeathnum);
// 죽은수 기술로 누적
$num = round($opdeathnum * 0.01);
// 국가보정
if($destnation[type] == 3 || $destnation[type] == 13) { $num *= 1.1; }
if($destnation[type] == 5 || $destnation[type] == 6 || $destnation[type] == 7 || $destnation[type] == 8 || $destnation[type] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($game[startyear], $game[year], $destnation[tech])) { $num = floor($num/4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='$destnation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation[tech]) + getTechCost($destnation[tech])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation[type] == 1) { $num *= 1.1; }
if($destnation[type] == 9 || $destnation[type] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation[type] == 1) { $num *= 1.1; }
if($nation[type] == 9 || $nation[type] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='$general[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 상대 병사 소진이나 쌀 소진시 다음 장수
if($oppose[crew] <= 0 || ($opRice <= round($oppose[crew]/100) && $general[crew] > 0)) {
if($opRice <= round($oppose[crew]/100)) {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(이)가 패퇴했습니다.";
$log[count($log)] = "<C>●</><Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(이)가 패퇴했습니다.";
$opplog[count($opplog)] = "<C>●</>군량 부족으로 패퇴합니다.";
} else {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(이)가 전멸했습니다.";
$log[count($log)] = "<C>●</><Y>$oppose[name]</>의 ".getTypename($oppose[crewtype])."(이)가 전멸했습니다.";
$opplog[count($opplog)] = "<C>●</>전멸했습니다.";
}
$opposecount--;
$general[atmos] *= 1.1; //사기 증가
if($general[atmos] > $_maximumatmos) { $general[atmos] = $_maximumatmos; }
$query = "update general set atmos='$general[atmos]',killnum=killnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$exp2++;
// 상대장수 경험 등등 증가
$opexp = round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose[personal]);
// 쌀 소모
$oppose[rice] -= ($opexp * 5 * getCrewtypeRice($game, $oppose[crewtype], $destnation[tech]));
if($oppose[rice] < 0) { $oppose[rice] = 0; }
$query = "update general set deathnum=deathnum+1,rice='$oppose[rice]',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
unset($opplog);
unset($oppbatlog);
unset($oppbatres);
// 공격 장수 병사 소진이나 쌀 소진시 실패 처리
} elseif($general[crew] <= 0 || $myRice <= round($general[crew]/100)) {
if($myRice <= round($general[crew]/100)) {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
$log[count($log)] = "<C>●</>군량 부족으로 퇴각합니다.";
$opplog[count($opplog)] = "<C>●</><Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
} else {
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
$log[count($log)] = "<C>●</>퇴각했습니다.";
$opplog[count($opplog)] = "<C>●</><Y>$general[name]</>의 ".getTypename($general[crewtype])."(이)가 퇴각했습니다.";
}
// 경험치 상승
if(floor($oppose[crewtype]/10) == 3) { // 귀병
$oppose[intel2]++;
} elseif(floor($oppose[crewtype]/10) == 4) { // 차병
$oppose[leader2]++;
} else {
$oppose[power2]++;
}
$oppose[atmos] *= 1.1; //사기 증가
if($oppose[atmos] > $_maximumatmos) { $oppose[atmos] = $_maximumatmos; }
// 상대장수 경험 등등 증가
$opexp = round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose[personal]);
// 쌀 소모
$oppose[rice] -= ($opexp * 5 * getCrewtypeRice($game, $oppose[crewtype], $destnation[tech]));
if($oppose[rice] < 0) { $oppose[rice] = 0; }
$query = "update general set rice='$oppose[rice]',leader2='$oppose[leader2]',power2='$oppose[power2]',intel2='$oppose[intel2]',atmos='$oppose[atmos]',experience=experience+'$opexp',dedication=dedication+'$opexp',killnum=killnum+1 where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set deathnum=deathnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
$opplog = checkAbility($connect, $oppose, $opplog);
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
unset($opplog);
unset($oppbatlog);
unset($oppbatres);
// $alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>(이)가 }<G>$city[name]</> 공략에 실패했습니다. <1>$date</>";
// $log[count($log)] = "<C>●</> <G>$city[name]</> 공략에 실패했습니다. <1>$date</>";
break;
} else {
// 무승부일때 로그 남김
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
unset($opplog);
unset($oppbatlog);
unset($oppbatres);
}
}
}
// 상대장수 경험 등등 증가(페이즈 초과시)
$opexp = round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose[personal]);
// 쌀 소모
$oppose[rice] -= ($opexp * 5 * getCrewtypeRice($game, $oppose[crewtype], $destnation[tech]));
if($oppose[rice] < 0) { $oppose[rice] = 0; }
$query = "update general set rice='$oppose[rice]',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='$oppose[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 경험치 상승
if(floor($general[crewtype]/10) == 3) { // 귀병
$general[intel2] += $exp2;
} elseif(floor($general[crewtype]/10) == 4) { // 차병
$general[leader2] += $exp2;
} else {
$general[power2] += $exp2;
}
$query = "update general set leader2='$general[leader2]',power2='$general[power2]',intel2='$general[intel2]' where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 공헌, 명성 상승
$exp = round($exp / 50);
// 성격 보정
$exp = CharExperience($exp, $general[personal]);
// 쌀 소모
$general[rice] -= ($exp * 5 * getCrewtypeRice($game, $general[crewtype], $nation[tech]));
if($general[rice] < 0) { $general[rice] = 0; }
$query = "update general set rice='$general[rice]',dedication=dedication+'$exp',experience=experience+'$exp' where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($connect, $general, $log);
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushAllLog($alllog);
pushHistory($connect, $history);
return $deadAmount;
}
function CriticalRatio2($leader, $power, $intel) {
// 707010장수 9% 706515장수 17% 706020장수 25% xx50xx장수 57%
if($leader <= $power && $leader <= $intel) { // 통솔이 제일 낮은경우
$ratio = sqrt($leader/($leader+$power+$intel))*150 - 30;
} elseif($power < $leader && $power <= $intel) { // 무력이 제일 낮은경우
$ratio = sqrt($power /($leader+$power+$intel))*150 - 30;
} elseif($intel < $leader && $intel < $power) { // 지력이 제일 낮은경우
$ratio = sqrt($intel /($leader+$power+$intel))*150 - 30;
}
if($ratio > 50) $ratio = 50;
return $ratio;
}
function CriticalScore2($score) {
$score = round($score * (rand()%8 + 13)/10); // 1.3~2.0
return $score;
}
//0 0 : 100 100 이면 최고 무한대 차이
//30 30 : 100 100 이면 최고 3.3배 차이
//60 60 : 100 100 이면 최고 1.6배 차이
function getCrew($crew, $youatmos, $mytrain) {
$ratio = $youatmos / $mytrain;
$crew = $crew * $ratio;
return $crew;
}
function getCrewtypeRice($game, $crewtype, $tech) {
if(!$crewtype) { $crewtype = 0; }
$cost = $game["ric{$crewtype}"] / 10;
return $cost * getTechCost($tech);
}
//////////////////////////////////////////////////////////////
// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550)
//////////////////////////////////////////////////////////////
function getAtt($game, $general, $tech, $lbonus) {
$att = getRate($game, $general[crewtype], "att") + getTechAbil($tech);
if(floor($general[crewtype]/10) == 3) { // 귀병 지100%
$ratio = (floor($general[intel]*(100-$general[injury])/100)+getBookEff($general[book]))*2 - 40;
} elseif(floor($general[crewtype]/10) == 4) { // 차병 통100%
$ratio = (floor($general[leader]*(100-$general[injury])/100)+getHorseEff($general[horse])+$lbonus)*2 - 40;
} else {
$ratio = (floor($general[power]*(100-$general[injury])/100)+getWeapEff($general[weap]))*2 - 40; //10일때 -20, 70일때 100, 100일때 160
}
if($ratio < 10) { $ratio = 10; }
if($ratio > 100) { $ratio = 50 + $ratio/2; } // 100보다 큰 경우는 상승률 1/2
$att = $att * $ratio / 100;
return $att;
}
function getDef($game, $general, $tech) {
$def = getRate($game, $general[crewtype], "def") + getTechAbil($tech);
$crew = ($general[crew] / (7000 / 30)) + 70; // 5000명일때 91점 7000명일때 100점 10000명일때 113점
$def = $def * $crew / 100;
return $def;
}
function getCityAtt($city) {
$att = ($city[def]*0.1 + $city[wall]*0.9) / 500 + 200; //50000일때 300점 100000일때 400점
return $att;
}
function getCityDef($city) {
$def = ($city[def]*0.1 + $city[wall]*0.9) / 500 + 200;
return $def;
}
function getRate($game, $type, $dtype) {
$t = "{$dtype}{$type}";
return $game[$t];
}
function addConflict($connect, $city, $nationnum, $mykillnum) {
$query = "select year,month from game where no='1'";
$result = MYDB_query($query, $connect) or Error("addConflict ".MYDB_error($connect),"");
$game = MYDB_fetch_array($result);
if($city[conflict] == "") {
unset($nationlist);
unset($killnum);
} else {
$nationlist = explode("|", $city[conflict]);
$killnum = explode("|", $city[conflict2]);
}
for($i=0; $i < count($nationlist); $i++) {
if($nationlist[$i] == $nationnum) break;
}
if($i != 0 && $i == count($nationlist)) { // 두번째 나라부터 분쟁 가담 메시지 출력
$query = "select name from nation where nation='$nationnum'";
$result = MYDB_query($query, $connect) or Error("addConflict ".MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<M><b>【분쟁】</b></><D><b>$nation[name]</b></>(이)가 <G><b>$city[name]</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.";
pushHistory($connect, $history);
}
$nationlist[$i] = $nationnum;
if($i == 0 || $city[def] == 0) { // 선타, 막타 보너스
$killnum[$i] += round($mykillnum * 1.05);
} else {
$killnum[$i] += $mykillnum;
}
$city[conflict] = implode("|", $nationlist);
$city[conflict2] = implode("|", $killnum);
$query = "update city set conflict='$city[conflict]',conflict2='$city[conflict2]' where city='$city[city]'";
MYDB_query($query, $connect) or Error("addConflict ".MYDB_error($connect),"");
return $city;
}
function DeleteConflict($connect, $nation) {
$query = "select city,conflict,conflict2 from city where conflict!=''";
$result = MYDB_query($query, $connect) or Error("addConflict ".MYDB_error($connect),"");
$cityNum = MYDB_num_rows($result);
$nation = "$nation";
for($k=0; $k < $cityNum; $k++) {
$city = MYDB_fetch_array($result);
if(strpos($city[conflict], $nation)) {
$nationlist = explode("|", $city[conflict]);
$killnum = explode("|", $city[conflict2]);
$count = count($nationlist);
for($i=0; $i < $count; $i++) {
if($nationlist[$i] == $nation) {
unset($nationlist[$i]);
unset($killnum[$i]);
break;
}
}
$conflict = implode("|", $nationlist);
$conflict2 = implode("|", $killnum);
$query = "update city set conflict='$conflict',conflict2='$conflict2' where city='$city[city]'";
MYDB_query($query, $connect) or Error("addConflict ".MYDB_error($connect),"");
}
}
}
function getConquerNation($connect, $city) {
$nationlist = explode("|", $city[conflict]);
$killnum = explode("|", $city[conflict2]);
$max = 0;
for($i=0; $i < count($nationlist); $i++) {
if($max <= $killnum[$i]) {
$max = $killnum[$i];
$index = $i;
}
}
return $nationlist[$index];
}
function ConquerCity($connect, $game, $general, $city, $nation, $destnation) {
global $_armperphase, $_maximumatmos, $_basegold, $_baserice;
if($destnation[nation] > 0) {
$destnationName = "<D><b>$destnation[name]</b></>의";
} else {
$destnationName = "공백지인";
}
$alllog[count($alllog)] = "<C>●</>{$game[month]}월:<Y>$general[name]</>(이)가 <G><b>$city[name]</b></> 공략에 <S>성공</>했습니다.";
$log[count($log)] = "<C>●</><G><b>$city[name]</b></> 공략에 <S>성공</>했습니다.";
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<S><b>【지배】</b></><D><b>$nation[name]</b></>(이)가 <G><b>$city[name]</b></>(을)를 지배했습니다.";
$general = addHistory($connect, $general, "<C>●</>{$game[year]}{$game[month]}월:<G><b>$city[name]</b></>(을)를 <S>함락</>시킴");
$nation = addNationHistory($connect, $nation, "<C>●</>{$game[year]}{$game[month]}월:<Y>$general[name]</>(이)가 {$destnationName} <G><b>$city[name]</b></>(을)를 <S>점령</>");
$destnation = addNationHistory($connect, $destnation, "<C>●</>{$game[year]}{$game[month]}월:<D><b>$nation[name]</b></>의 <Y>$general[name]</>에 의해 <G><b>$city[name]</b></>(이)가 <O>함락</>");
$query = "select city from city where nation='$city[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$citycount = MYDB_num_rows($result);
// 국가 멸망시
if($citycount == 1 && $city[nation] != 0) {
$query = "select nation,name,history,tech,type from nation where nation='$nation[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,name,gold,rice from nation where nation='$city[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$losenation = MYDB_fetch_array($result);
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<R><b>【멸망】</b></><D><b>$losenation[name]</b></>(이)가 멸망하였습니다.";
$nation = addNationHistory($connect, $nation, "<C>●</>{$game[year]}{$game[month]}월:<D><b>$losenation[name]</b></>(을)를 정복");
$query = "select no from general where nation='$general[nation]' and level='12'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$ruler = MYDB_fetch_array($result);
//다굴치는 나라들 전방설정을 위해 미리 얻어옴
$query = "select you from diplomacy where me='$losenation[nation]' and state<2";
$dipResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dipCount = MYDB_num_rows($dipResult);
$loseGeneralGold = 0;
$loseGeneralRice = 0;
//멸망국 장수들 역사 기록 및 로그 전달
$query = "select no,name,nation,npc,gold,rice,history,msgindex from general where nation='$city[nation]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog[0] = "<C>●</><D><b>$losenation[name]</b></>(이)가 <R>멸망</>했습니다.";
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
$loseGold = floor($gen[gold] * (rand()%30+20)/100.0);
$loseRice = floor($gen[rice] * (rand()%30+20)/100.0);
$genlog[1] = "<C>●</>도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.";
$query = "update general set gold=gold-{$loseGold},rice=rice-{$loseRice} where no={$gen[no]}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($gen, $genlog);
$gen = addHistory($connect, $gen, "<C>●</>{$game[year]}{$game[month]}월:<D><b>$losenation[name]</b></>(이)가 <R>멸망</>");
$loseGeneralGold += $loseGold;
$loseGeneralRice += $loseRice;
//모두 등용장 발부
if($nation[name] == "강족" || $nation[name] == "저족" || $nation[name] == "흉노족"
|| $nation[name] == "남만족" || $nation[name] == "산월족" || $nation[name] == "오환족"
|| $nation[name] == "왜족") {
//등용장 미발부
} elseif(rand() % 100 < 50) {
ScoutMsg($connect, $ruler[no], $nation[name], $gen[no], $gen[msgindex]);
}
//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
if($gen[npc] >= 2 && $gen[npc] <= 4 && rand() % 100 < 10) {
$commissionCommand = EncodeCommand(0, 0, $nation[nation], 25); //임관
$query = "update general set turn0='$commissionCommand' where no={$gen[no]}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
unset($genlog[1]);
// 승전국 보상
$losenation[gold] -= $_basegold;
$losenation[rice] -= $_baserice;
if($losenation[gold] < 0) { $losenation[gold] = 0; }
if($losenation[rice] < 0) { $losenation[rice] = 0; }
$losenation[gold] += $loseGeneralGold;
$losenation[rice] += $loseGeneralRice;
$losenation[gold] = floor($losenation[gold] / 2);
$losenation[rice] = floor($losenation[gold] / 2);
// 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수
$query = "update nation set gold=gold+'$losenation[gold]',rice=rice+'$losenation[rice]' where nation='$general[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='$general[nation]' and level>='9'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog[0] = "<C>●</><D><b>$losenation[name]</b></> 정복으로 금<C>$losenation[gold]</> 쌀<C>$losenation[rice]</>을 획득했습니다.";
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//분쟁기록 모두 지움
DeleteConflict($connect, $city[nation]);
// 전 장수 공헌 명성치 깎음
$query = "update general set dedication=dedication*0.5,experience=experience*0.9 where nation='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 도시 공백지로
$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='',conflict2='',term=0 where nation='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 장수 소속 무소속으로, 재야로, 부대 탈퇴
$query = "update general set nation='0',belong='0',level='0',troop='0' where nation='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 부대도 삭제
$query = "delete from troop where nation='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 외교 삭제
$query = "delete from diplomacy where me='$city[nation]' or you='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 국가 삭제
$query = "delete from nation where nation='$city[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 아까 얻어온 다굴국들 전방설정
for($i=0; $i < $dipCount; $i++) {
$dip = MYDB_fetch_array($dipResult);
//전방설정
SetNationFront($connect, $dip[you]);
}
// 멸망이 아니면
} else {
// 태수,군사,시중은 일반으로...
$query = "update general set level='1' where no='$city[gen1]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set level='1' where no='$city[gen2]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set level='1' where no='$city[gen3]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//수도였으면 긴급 천도
if($destnation[capital] == $city[city]) {
$dist = distance($connect, $city[city]);
$query = "select city,name,pop from city where nation='$destnation[nation]' and city!='$city[city]'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$cityCount = MYDB_num_rows($result);
$minDist = 99; $minCity = 0; $minCityPop = 0;
for($i=0; $i < $cityCount; $i++) {
$nextCap = MYDB_fetch_array($result);
if($minDist > $dist[$nextCap[city]]) {
$minDist = $dist[$nextCap[city]];
$minCity = $nextCap[city];
$minCityPop = $nextCap[pop];
$minCityName = $nextCap[name];
} elseif($minDist == $dist[$nextCap[city]] && $minCityPop < $nextCap[pop]) {
$minDist = $dist[$nextCap[city]];
$minCity = $nextCap[city];
$minCityPop = $nextCap[pop];
$minCityName = $nextCap[name];
}
}
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<M><b>【긴급천도】</b></><D><b>$destnation[name]</b></>(이)가 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.";
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='$destnation[nation]' and level>='5'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog[0] = "<C>●</>수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다.";
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//천도
$query = "update nation set capital='$minCity',gold=gold*0.5,rice=rice*0.5 where nation='$destnation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//보급도시로 만듬
$query = "update city set supply=1 where city='$minCity'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//수뇌부 이동
$query = "update general set city='$minCity' where nation='$destnation[nation]' and level>='5'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//장수 사기 감소
$query = "update general set atmos=atmos*0.8 where nation='$destnation[nation]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
$general[atmos] *= 1.1; //사기 증가
if($general[atmos] > $_maximumatmos) { $general[atmos] = $_maximumatmos; }
$conquerNation = getConquerNation($connect, $city);
if($conquerNation == $general[nation]) {
// 이동 및 사기 변경
$query = "update general set city='$city[city]',atmos='$general[atmos]',killnum=killnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($city[level] > 3) {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='',term=0,conflict2='',agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='$general[nation]',gen1=0,gen2=0,gen3=0 where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='',term=0,conflict2='',agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='$general[nation]',gen1=0,gen2=0,gen3=0 where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//전방설정
SetNationFront($connect, $nation[nation]);
SetNationFront($connect, $destnation[nation]);
} else {
$query = "select name,nation,history from nation where nation='$conquerNation'";
$conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$conquerNationArray = MYDB_fetch_array($conquerResult);
$history[count($history)] = "<C>●</>{$game[year]}{$game[month]}월:<Y><b>【분쟁협상】</b></><D><b>$conquerNationArray[name]</b></>(이)가 영토분쟁에서 우위를 점하여 <G><b>$city[name]</b></>(을)를 양도받았습니다.";
$nation = addNationHistory($connect, $nation, "<C>●</>{$game[year]}{$game[month]}월:<G><b>$city[name]</b></>(을)를 <D><b>$conquerNationArray[name]</b></>에 <Y>양도</>");
$conquerNationArray = addNationHistory($connect, $conquerNationArray, "<C>●</>{$game[year]}{$game[month]}월:<D><b>$nation[name]</b></>에서 <G><b>$city[name]</b></>(을)를 <S>양도</> 받음");
// 이동X 및 사기 변경
$query = "update general set atmos='$general[atmos]',killnum=killnum+1 where no='$general[no]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($city[level] > 3) {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='',term=0,conflict2='',agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='$conquerNation',gen1=0,gen2=0,gen3=0 where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='',term=0,conflict2='',agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='$conquerNation',gen1=0,gen2=0,gen3=0 where city='$city[city]'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//전방설정
SetNationFront($connect, $destnation[nation]);
SetNationFront($connect, $conquerNation);
}
pushGenLog($general, $log);
pushAllLog($alllog);
pushHistory($connect, $history);
}
?>