Files
core/hwe/sammo/Command/Nation/che_포상.php
T

234 lines
7.3 KiB
PHP

<?php
namespace sammo\Command\Nation;
use\sammo\{
DB,
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_포상 extends Command\NationCommand
{
static protected $actionName = '포상';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 사망 직전에 '포상' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$destGeneralID = $this->arg['destGeneralID'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if ($amount <= 0) {
return false;
}
if (!is_bool($isGold)) {
return false;
}
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
if ($destGeneralID == $this->generalObj->getID()) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount,
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation(['gold', 'rice']);
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqNationGold(1 + GameConst::$basegold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqNationRice(1 + GameConst::$baserice);
}
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$amountText = number_format($amount, 0);
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$commandName = $this->getName();
return "【{$destGeneral->getName()}{$resName} $amountText {$commandName}";
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nation = $this->nation;
$nationID = $nation['nation'];
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$amount = Util::valueFit(
$amount,
0,
$nation[$resKey] - ($isGold ? GameConst::$basegold : GameConst::$baserice)
);
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$destGeneral->increaseVar($resKey, $amount);
$db->update('nation', [
$resKey => $db->sqleval('%b - %i', $resKey, $amount)
], 'nation=%i', $nationID);
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} <C>{$amountText}</>을 포상으로 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 수여했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function getForm(): string
{
//TODO: 암행부처럼 보여야...
$db = DB::db();
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)', $this->generalObj->getNationID(), $this->generalObj->getID());
$destGeneralList = [];
foreach ($destRawGenerals as $destGeneral) {
$nameColor = \sammo\getNameColor($destGeneral['npc']);
if ($nameColor) {
$nameColor = " style='color:{$nameColor}'";
}
$name = $destGeneral['name'];
if ($destGeneral['officer_level'] >= 5) {
$name = "*{$name}*";
}
$destGeneralList[] = [
'no' => $destGeneral['no'],
'color' => $nameColor,
'name' => $name,
'gold' => $destGeneral['gold'],
'rice' => $destGeneral['rice']
];
}
ob_start();
?>
국고로 장수에게 자금이나 군량을 지급합니다.<br>
<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
<?php foreach ($destGeneralList as $destGeneral) : ?>
<option value='<?= $destGeneral['no'] ?>' <?= $destGeneral['color'] ?>><?= $destGeneral['name'] ?>(금:<?= $destGeneral['gold'] ?>, 쌀:<?= $destGeneral['rice'] ?>)</option>
<?php endforeach; ?>
</select>
<select class='formInput' name="isGold" id="isGold" size='1' style='color:white;background-color:black;'>
<option value="true">금</option>
<option value="false">쌀</option>
</select>
</select>
<select class='formInput' name="amount" id="amount" size='1' style='color:white;background-color:black;'>
<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
<option value='<?= $amount ?>'><?= $amount ?></option>
<?php endforeach; ?>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<br>
<?php
return ob_get_clean();
}
}