forked from devsam/core
244 lines
7.3 KiB
PHP
244 lines
7.3 KiB
PHP
<?php
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namespace sammo\Command\General;
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//TODO: 아이템 클래스 재확정 후 재 구현!
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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tryUniqueItemLottery,
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buildItemClass
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_장비매매 extends Command\GeneralCommand{
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static protected $actionName = '장비매매';
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static public $reqArg = true;
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static $itemMap = [
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'horse'=>'명마',
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'weapon'=>'무기',
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'book'=>'서적',
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'item'=>'도구',
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];
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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$itemType = $this->arg['itemType']??null;
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if(!in_array($itemType, array_keys(static::$itemMap))){
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return false;
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}
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$itemCode = $this->arg['itemCode']??null;
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if(!key_exists($itemCode, GameConst::$allItems[$itemType]) && $itemCode !== 'None'){
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return false;
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}
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$itemClass = buildItemClass($itemCode);
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if(!$itemClass->isBuyable()){
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return false;
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}
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$this->arg = [
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'itemType'=>$itemType,
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'itemCode'=>$itemCode
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints=[
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ConstraintHelper::ReqCityTrader($general->getVar('npc')),
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];
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}
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protected function initWithArg()
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{
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$general = $this->generalObj;
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$itemType = $this->arg['itemType'];
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$itemTypeName = static::$itemMap[$itemType];
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$itemCode = $this->arg['itemCode'];
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$itemClass = buildItemClass($itemCode);
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::ReqCityTrader($general->getVar('npc')),
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ConstraintHelper::ReqCityCapacity('secu', '치안 수치', $itemClass->getReqSecu()),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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if($itemCode === 'None'){
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$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralValue($itemType, $itemTypeName, '!=', 'None');
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}
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else if($itemCode == $general->getVar($itemType)){
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 가지고 있습니다.');
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}
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else if($itemType != 'item' && !buildItemClass($general->getVar($itemType))->isBuyable()){
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 진귀한 것을 가지고 있습니다.');
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}
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}
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public function getCost():array{
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if(!$this->isArgValid){
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return [0, 0];
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}
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$itemCode = $this->arg['itemCode'];
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$itemObj = buildItemClass($itemCode);
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$reqGold = $itemObj->getCost();
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return [$reqGold, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getBrief():string{
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if($itemCode === 'None'){
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$itemTypeName = static::$itemMap[$itemType];
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$josaUl = JosaUtil::pick($itemTypeName, '을');
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return "{$itemTypeName}{$josaUl} 판매";
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}
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$itemObj = buildItemClass($itemCode);
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$itemName = $itemObj->getName();
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$itemRawName = $itemObj->getRawName();
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$josaUl = JosaUtil::pick($itemRawName, '을');
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return "【{$itemName}】{$josaUl} 구입";
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if($itemCode === 'None'){
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$buying = false;
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$itemCode = $general->getVar($itemType);
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}
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else{
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$buying = true;
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}
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$itemObj = buildItemClass($itemCode);
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$cost = $itemObj->getCost();
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$itemName = $itemObj->getName();
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$itemRawName = $itemObj->getRawName();
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$josaUl = JosaUtil::pick($itemRawName, '을');
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$logger = $general->getLogger();
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if($buying){
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', -$cost, 0);
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$general->setVar($itemType, $itemCode);
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}
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else{
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', $cost / 2);
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$general->deleteItem($itemType);
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}
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$exp = 10;
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$general->addExperience($exp);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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$form = [];
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$db = DB::db();
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$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
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$gold = $this->generalObj->getVar('gold');
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ob_start();
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?>
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<script>
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function updateItemType(){
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$('#itemType').val($('#itemCode option:selected').data('item_type'));
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}
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$(function(){
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$('#customSubmit').click(function(){
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updateItemType();
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submitAction();
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});
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});
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</script>
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<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">
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장비를 구입하거나 매각합니다.<br>
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현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
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현재 도시 치안 : <?=$citySecu?> 현재 자금 : <?=$gold?><br>
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장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
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<?php foreach(GameConst::$allItems as $itemType=>$itemCategories):
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//매각
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$typeName = static::$itemMap[$itemType];
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?>
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<option value='None' data-item_type='<?=$itemType?>' style='color:skyblue'>_____<?=$typeName?>매각(반값)____</option>
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<?php foreach($itemCategories as $itemCode=>$cnt) :
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if($cnt > 0){
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continue;
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}
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$itemClass = buildItemClass($itemCode);
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if(!$itemClass->isBuyable()){
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continue;
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}
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$itemName = $itemClass->getName();
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$reqSecu = $itemClass->getReqSecu();
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$reqGold = $itemClass->getCost();
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$css = '';
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if($reqSecu > $citySecu){
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$css = 'color:red;';
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}
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?>
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<option value='<?=$itemCode?>' data-item_type='<?=$itemType?>' style='<?=$css?>'><?=$itemName?> 가격: <?=$reqGold?></option>
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<?php endforeach; ?>
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<?php endforeach; ?>
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</select>
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<input type=button id="customSubmit" value="<?=$this->getName()?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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