Files
core/hwe/sammo/Command/General/che_장비매매.php
T

244 lines
7.3 KiB
PHP

<?php
namespace sammo\Command\General;
//TODO: 아이템 클래스 재확정 후 재 구현!
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
tryUniqueItemLottery,
buildItemClass
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_장비매매 extends Command\GeneralCommand{
static protected $actionName = '장비매매';
static public $reqArg = true;
static $itemMap = [
'horse'=>'명마',
'weapon'=>'무기',
'book'=>'서적',
'item'=>'도구',
];
protected function argTest():bool{
if($this->arg === null){
return false;
}
$itemType = $this->arg['itemType']??null;
if(!in_array($itemType, array_keys(static::$itemMap))){
return false;
}
$itemCode = $this->arg['itemCode']??null;
if(!key_exists($itemCode, GameConst::$allItems[$itemType]) && $itemCode !== 'None'){
return false;
}
$itemClass = buildItemClass($itemCode);
if(!$itemClass->isBuyable()){
return false;
}
$this->arg = [
'itemType'=>$itemType,
'itemCode'=>$itemCode
];
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
ConstraintHelper::ReqCityTrader($general->getVar('npc')),
];
}
protected function initWithArg()
{
$general = $this->generalObj;
$itemType = $this->arg['itemType'];
$itemTypeName = static::$itemMap[$itemType];
$itemCode = $this->arg['itemCode'];
$itemClass = buildItemClass($itemCode);
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::ReqCityTrader($general->getVar('npc')),
ConstraintHelper::ReqCityCapacity('secu', '치안 수치', $itemClass->getReqSecu()),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
if($itemCode === 'None'){
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralValue($itemType, $itemTypeName, '!=', 'None');
}
else if($itemCode == $general->getVar($itemType)){
$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 가지고 있습니다.');
}
else if($itemType != 'item' && !buildItemClass($general->getVar($itemType))->isBuyable()){
$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 진귀한 것을 가지고 있습니다.');
}
}
public function getCost():array{
if(!$this->isArgValid){
return [0, 0];
}
$itemCode = $this->arg['itemCode'];
$itemObj = buildItemClass($itemCode);
$reqGold = $itemObj->getCost();
return [$reqGold, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getBrief():string{
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode === 'None'){
$itemTypeName = static::$itemMap[$itemType];
$josaUl = JosaUtil::pick($itemTypeName, '을');
return "{$itemTypeName}{$josaUl} 판매";
}
$itemObj = buildItemClass($itemCode);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
return "【{$itemName}{$josaUl} 구입";
}
public function run():bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode === 'None'){
$buying = false;
$itemCode = $general->getVar($itemType);
}
else{
$buying = true;
}
$itemObj = buildItemClass($itemCode);
$cost = $itemObj->getCost();
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$logger = $general->getLogger();
if($buying){
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', -$cost, 0);
$general->setVar($itemType, $itemCode);
}
else{
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', $cost / 2);
$general->deleteItem($itemType);
}
$exp = 10;
$general->addExperience($exp);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
public function getForm(): string
{
$form = [];
$db = DB::db();
$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
$gold = $this->generalObj->getVar('gold');
ob_start();
?>
<script>
function updateItemType(){
$('#itemType').val($('#itemCode option:selected').data('item_type'));
}
$(function(){
$('#customSubmit').click(function(){
updateItemType();
submitAction();
});
});
</script>
<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">
장비를 구입하거나 매각합니다.<br>
현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
현재 도시 치안 : <?=$citySecu?> &nbsp;&nbsp;&nbsp;현재 자금 : <?=$gold?><br>
장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
<?php foreach(GameConst::$allItems as $itemType=>$itemCategories):
//매각
$typeName = static::$itemMap[$itemType];
?>
<option value='None' data-item_type='<?=$itemType?>' style='color:skyblue'>_____<?=$typeName?>매각(반값)____</option>
<?php foreach($itemCategories as $itemCode=>$cnt) :
if($cnt > 0){
continue;
}
$itemClass = buildItemClass($itemCode);
if(!$itemClass->isBuyable()){
continue;
}
$itemName = $itemClass->getName();
$reqSecu = $itemClass->getReqSecu();
$reqGold = $itemClass->getCost();
$css = '';
if($reqSecu > $citySecu){
$css = 'color:red;';
}
?>
<option value='<?=$itemCode?>' data-item_type='<?=$itemType?>' style='<?=$css?>'><?=$itemName?> 가격: <?=$reqGold?></option>
<?php endforeach; ?>
<?php endforeach; ?>
</select>
<input type=button id="customSubmit" value="<?=$this->getName()?>"><br>
<?php
return ob_get_clean();
}
}