forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
137 lines
4.0 KiB
Vue
137 lines
4.0 KiB
Vue
<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div class="bg0">
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<MapLegacyTemplate
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v-model="selectedCityObj"
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:isDetailMap="false"
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:clickableAll="true"
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:neutralView="true"
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:useCachedMap="true"
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:mapName="mapName"
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/>
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<div>
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선택된 국가에 피장파장을 발동합니다.<br />
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지정한 전략을 상대국이
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{{ delayCnt }}턴 동안 사용할 수 없게됩니다.<br />
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대신 아국은 지정한 전략을 {{ postReqTurn }}턴 동안 사용할 수 없습니다.<br />
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선포, 전쟁중인 상대국에만 가능합니다.<br />
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상대 국가를 목록에서 선택하세요.<br />
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현재 피장파장이 불가능한 국가는
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<span style="color: red">붉은색</span>으로 표시됩니다.<br />
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</div>
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<div class="row">
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<div class="col-6 col-md-3">
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국가 :
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<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
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</div>
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<div class="col-3 col-md-2">
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<label>전략 :</label>
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<b-form-select v-model="selectedCommandID" :options="commandTypesOption" />
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</div>
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<div class="col-3 col-md-2 d-grid">
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<b-button @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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import MapLegacyTemplate, { type MapCityParsed } from "@/components/MapLegacyTemplate.vue";
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import SelectNation from "@/processing/SelectNation.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
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declare const staticValues: {
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mapName: string;
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commandName: string;
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};
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declare const procRes: {
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nationList: procNationList;
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startYear: number;
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delayCnt: number;
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postReqTurn: number;
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availableCommandTypeList: Record<
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number,
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{
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name: string;
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remainTurn: number;
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}
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>;
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};
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export default defineComponent({
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components: {
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MapLegacyTemplate,
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SelectNation,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const nationList = new Map<number, procNationItem>();
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for (const nationItem of procRes.nationList) {
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nationList.set(nationItem.id, nationItem);
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}
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const selectedNationID = ref(procRes.nationList[0].id);
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const selectedCityObj = ref(); //mapping용
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const commandTypesOption: { html: string; value: string }[] = [];
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for (const [commandTypeID, commandTypeInfo] of Object.entries(procRes.availableCommandTypeList)) {
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const notAvailable = commandTypeInfo.remainTurn > 0;
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const notAvailableText = notAvailable ? " (불가)" : "";
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const name = `${commandTypeInfo.name}${notAvailableText}`;
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const html = notAvailable ? `<span style='color:red;'>${name}</span>` : name;
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commandTypesOption.push({
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html,
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value: commandTypeID,
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});
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}
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const selectedCommandID = ref(Object.keys(procRes.availableCommandTypeList)[0]);
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function selectedNation(nationID: number) {
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selectedNationID.value = nationID;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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destNationID: selectedNationID.value,
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commandType: selectedCommandID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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searchable: getProcSearchable(),
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...procRes,
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...staticValues,
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selectedCommandID,
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commandTypesOption,
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nationList: ref(nationList),
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selectedCityObj,
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selectedNationID,
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selectedNation,
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submit,
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};
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},
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watch: {
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selectedCityObj(city: MapCityParsed) {
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if (!city.nationID) {
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return;
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}
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this.selectedNationID = city.nationID;
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},
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},
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});
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</script>
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