forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
209 lines
6.3 KiB
Vue
209 lines
6.3 KiB
Vue
<template>
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<div id="container" class="pageChiefCenter">
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<TopBackBar title="사령부" reloadable @reload="reloadTable" />
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<div v-if="chiefList !== undefined" id="mainTable" :class="`${targetIsMe ? 'targetIsMe' : 'targetIsNotMe'}`">
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<template v-for="(chiefLevel, vidx) in [12, 10, 8, 6, 11, 9, 7, 5]" :key="chiefLevel">
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<div v-if="vidx % 4 == 0" :class="['turnIdx', vidx == 0 && !targetIsMe ? undefined : 'only1000px']">
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<div :class="['subRows', 'bg0']" :style="mainTableGridRows">
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<div class="bg1"> </div>
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<div v-for="idx in maxChiefTurn" :key="idx" :class="[`turnIdxLeft`, 'align-self-center', 'center']">
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{{ idx }}
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</div>
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</div>
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</div>
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<div
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v-for="(officer, idx) in [chiefList[chiefLevel]]"
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:key="idx"
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:class="[`${viewTarget == chiefLevel ? '' : 'only1000px'}`]"
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>
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<TopItem
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v-if="officerLevel != chiefLevel"
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:style="mainTableGridRows"
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:officer="officer"
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:maxTurn="maxChiefTurn"
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:turnTerm="turnTerm"
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/>
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<ChiefReservedCommand
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v-else
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:key="idx"
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:targetIsMe="targetIsMe"
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:year="year"
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:month="month"
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:turn="officer.turn"
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:turnTerm="turnTerm"
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:commandList="unwrap(commandList)"
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:turnTime="officer.turnTime"
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:maxTurn="maxChiefTurn"
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:maxPushTurn="Math.floor(maxChiefTurn / 2)"
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:date="date"
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:officer="officer"
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@raiseReload="reloadTable()"
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/>
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</div>
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<div v-if="vidx % 4 == 3" :class="['turnIdx', vidx == 7 && !targetIsMe ? undefined : 'only1000px']">
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<div :class="['subRows', 'bg0']" :style="mainTableGridRows">
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<div class="bg1"> </div>
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<div v-for="idx in maxChiefTurn" :key="idx" :class="[`turnIdxRight`, 'align-self-center', 'center']">
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{{ idx }}
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</div>
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</div>
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</div>
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</template>
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</div>
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</div>
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<div v-if="chiefList" id="bottomChiefBox">
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<div id="bottomChiefList" class="c-bg2">
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<template v-for="(chiefLevel, vidx) in [12, 10, 8, 6, 11, 9, 7, 5]" :key="chiefLevel">
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<div v-if="vidx % 4 == 0" class="turnIdx subRows bg0" :style="subTableGridRows">
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<div class="bg1" style="grid-row: 1/3" />
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<div v-for="idx in maxChiefTurn" :key="idx" :class="[`turnIdxLeft`]">
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{{ idx }}
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</div>
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</div>
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<BottomItem
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:chiefLevel="chiefLevel"
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:chiefList="chiefList"
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:style="subTableGridRows"
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:isMe="chiefLevel == officerLevel"
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@click="viewTarget = chiefLevel"
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/>
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<div v-if="vidx % 4 == 3" class="turnIdx subRows bg0" :style="subTableGridRows">
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<div class="bg1" style="grid-row: 1/3" />
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<div v-for="idx in maxChiefTurn" :key="idx" :class="`turnIdxRight`">
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{{ idx }}
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</div>
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</div>
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</template>
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</div>
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</div>
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<div id="bottomBar">
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<BottomBar />
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</div>
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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mapName: string;
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unitSet: string;
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};
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</script>
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<script lang="ts" setup>
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import "@scss/common/bootstrap5.scss";
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import "@scss/game_bg.scss";
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import "../../css/config.css";
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import { computed, provide, reactive, ref, toRefs, watch } from "vue";
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import ChiefReservedCommand from "@/components/ChiefReservedCommand.vue";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import VueTypes from "vue-types";
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import { isString } from "lodash";
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import { entriesWithType } from "./util/entriesWithType";
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import TopItem from "@/ChiefCenter/TopItem.vue";
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import BottomItem from "@/ChiefCenter/BottomItem.vue";
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import type { ChiefResponse, OptionalFull } from "./defs";
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import { SammoAPI } from "./SammoAPI";
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import { unwrap } from "@/util/unwrap";
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import { StoredActionsHelper } from "./util/StoredActionsHelper";
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const props = defineProps({
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maxChiefTurn: VueTypes.number.isRequired,
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});
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const tableObj = reactive<Omit<OptionalFull<ChiefResponse>, "result">>({
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lastExecute: undefined,
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year: undefined,
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month: undefined,
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turnTerm: undefined,
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date: undefined,
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chiefList: undefined,
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isChief: undefined,
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autorun_limit: undefined,
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officerLevel: undefined,
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commandList: undefined,
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mapName: undefined,
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unitSet: undefined,
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});
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const { year, month, turnTerm, date, chiefList, officerLevel, commandList } = toRefs(tableObj);
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const viewTarget = ref<number | undefined>();
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const targetIsMe = ref<boolean>(false);
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watch(viewTarget, (val) => {
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console.log("targetChange!", val, targetIsMe);
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if (val === undefined) {
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targetIsMe.value = false;
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return;
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}
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if (tableObj.officerLevel === undefined) {
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targetIsMe.value = false;
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}
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targetIsMe.value = val === tableObj.officerLevel;
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});
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async function reloadTable(): Promise<void> {
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try {
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const response = await SammoAPI.NationCommand.GetReservedCommand<ChiefResponse>();
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console.log(response);
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for (const [key, value] of entriesWithType(response)) {
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if (key === "result") {
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continue;
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}
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if (key === "officerLevel") {
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if (value < 5) {
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tableObj.officerLevel = undefined;
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} else {
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tableObj.officerLevel = value as number;
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}
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continue;
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}
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//HACK:
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tableObj[key as unknown as "year"] = value as unknown as undefined;
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}
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if (viewTarget.value === undefined) {
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if (!tableObj.officerLevel) {
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viewTarget.value = 12;
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} else {
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viewTarget.value = tableObj.officerLevel;
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}
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}
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} catch (e) {
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if (isString(e)) {
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alert(e);
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}
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console.error(e);
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return;
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}
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}
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const mainTableGridRows = computed(() => {
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return {
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gridTemplateRows: `24px repeat(${props.maxChiefTurn}, 30px)`,
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};
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});
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const subTableGridRows = computed(() => {
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return {
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gridTemplateRows: `36px repeat(${props.maxChiefTurn + 1}, 1fr)`,
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};
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});
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void reloadTable();
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const storedActionsHelper = new StoredActionsHelper(
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staticValues.serverNick,
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"nation",
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staticValues.mapName,
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staticValues.unitSet
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);
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provide("storedNationActionsHelper", storedActionsHelper);
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</script>
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<style lang="scss">
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@import "@scss/chiefCenter.scss";
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</style>
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