Files
core/hwe/ts/PageNationGeneral.vue
2023-03-19 13:29:58 +09:00

122 lines
3.3 KiB
Vue

<template>
<BContainer id="container" :toast="{ root: true }" class="pageNationGeneral bg0">
<TopBackBar :title="title" :reloadable="true" :teleport-zone="toolbarID" @reload="reload" />
<!-- eslint-disable-next-line vue/max-attributes-per-line -->
<GeneralList
v-if="asyncReady"
:list="generalList"
:troops="troopList"
:env="envVal"
:toolbarID="toolbarID"
role="pageNationGeneral"
:height="'fill'"
:availableGeneralClick="true"
@generalClick="openBattleCenter"
/>
<!--<BottomBar />-->
</BContainer>
</template>
<script lang="ts">
/*declare const staticValues: {
serverNick: string,
mapName: string,
unitSet: string,
};*/
</script>
<script lang="ts" setup>
import TopBackBar from "@/components/TopBackBar.vue";
//import BottomBar from "@/components/BottomBar.vue";
import { BContainer } from "bootstrap-vue-next";
import { onMounted, provide, ref } from "vue";
import { SammoAPI } from "./SammoAPI";
import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
import type { GeneralListItem, GeneralListResponse } from "./defs/API/Nation";
import GeneralList from "./components/GeneralList.vue";
import { type GameConstStore, getGameConstStore } from "./GameConstStore";
const generalList = ref<GeneralListItem[]>([]);
const troopList = ref<Record<number, string>>({});
const envVal = ref<GeneralListResponse["env"]>({
year: 1,
month: 1,
turnterm: 1,
turntime: "2022-02-22 22:22:22.22222",
killturn: 80,
});
const toolbarID = "toolbar-id";
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const asyncReady = ref(false);
const title = "세력 장수";
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
async function reload() {
try {
const { column, list, permission, troops, env } = await SammoAPI.Nation.GeneralList();
troopList.value = {};
//XXX: 로직상 똑같은데....
if (permission == 0) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = rawGeneralList.map((v) => {
return { permission, st0: true, st1: false, st2: false, ...v };
});
} else if (permission == 1) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: false, ...v };
});
} else if ([2, 3, 4].includes(permission)) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: true, ...v };
});
for (const {id: troopID, name:troopName} of troops) {
troopList.value[troopID] = troopName;
}
} else {
throw `?? ${permission}`;
}
envVal.value = env;
} catch (e) {
console.error(e);
throw e;
}
}
function openBattleCenter(generalID: number){
window.open(`v_battleCenter.php?gen=${generalID}`)
}
onMounted(async () => {
await reload();
});
</script>
<style lang="scss">
html,
body,
#app {
height: 100%;
}
.pageNationGeneral {
display: grid;
//grid-template-rows: auto 1fr auto;
grid-template-rows: auto 1fr;
height: 100%;
}
</style>