[전투] 회피 확률 +20%p,
공격시 상대 병종에/수비시 자신 병종 숙련에 궁병 숙련을 가산'; static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeight = 1; static $type = [ SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER | SpecialityHelper::STAT_NOT_INTEL, SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER ]; public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ if(in_array($turnType, ['징병', '모병'])){ if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_ARCHER) return $value * 0.9; } return $value; } public function onCalcStat(General $general, string $statName, $value, $aux=null){ if($statName === 'warAvoidRatio'){ return $value + 0.2; } if(str_starts_with($statName, 'dex')){ $myArmType = 'dex'.GameUnitConst::T_ARCHER; $opposeArmType = 'dex'.$aux['opposeType']->armType;; if($aux['isAttacker'] && $opposeArmType === $statName){ return $value + $general->getVar($myArmType); } if(!$aux['isAttacker'] && $myArmType === $statName){ return $value + $general->getVar($myArmType); } } return $value; } }