아이템에 consumable 개념 추가, GameConstBase에 아이템 준비

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Hide_D committed 2019-05-13 03:17:48 +09:00
1 parent 8c163515db
commit ac0f6c6b6c
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@@ -15,6 +15,7 @@ class che_저격_수극 extends \sammo\BaseItem{
protected static $info = '[전투] 전투 개시 전 20% 확률로 저격 시도. 1회용';
protected static $cost = 1000;
protected static $consumable = true;
protected static $buyable = true;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([