Files
core_ng/@sammo/game_logic/src/General.ts
T
Hide_D b4b00e1983 refac: bootstrap()
- 각 클래스가 WeakRef로 상호 참조한다면, construct 시점엔 불가
- bootstrap() 함수로 이후 참조
2024-03-14 16:26:40 +00:00

201 lines
5.8 KiB
TypeScript

import { InvalidArgument } from "@sammo/util";
import { City } from "./City.js";
import type { IGeneralEntity } from "./Entity/GeneralEntity.js";
import type { IResourceController } from "./IResourceController.js";
import { DiplomaticPermission, type CityID, type GeneralID, type GeneralName, type NationID, OfficerLevel, type SquadID, NpcType, StaffLevel, CityOfficerLevel } from "./defs.js";
import { must } from "@sammo/util";
import { Nation } from "./Nation.js";
import { Squad } from "./Squad.js";
import { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { IAction, IActionKey } from "./IAction.js";
import { addSeconds } from "date-fns";
export class General extends LazyEntityUpdater<IGeneralEntity> {
protected readonly _indirectNames: (keyof IGeneralEntity)[] = [
"id", "nationID", "squadID", "nationID", "turnTime"
];
protected readonly _entityType = "General";
protected readonly _raw: IGeneralEntity;
protected _city!: WeakRef<City>;
protected _squad!: WeakRef<Squad> | undefined;
protected _nation!: WeakRef<Nation>;
protected readonly iActionHandlers = new Map<IActionKey, IAction>;
constructor(
raw: IGeneralEntity,
protected readonly rsc: IResourceController
){
super();
this._raw = raw;
}
public bootstrap(){
const rsc = this.rsc;
const raw = this._raw;
this._city = new WeakRef(must(rsc.city(raw.cityID)));
this._nation = new WeakRef(must(rsc.nation(raw.nationID)));
if(raw.squadID){
this._squad = new WeakRef(must(rsc.squad(raw.squadID, raw.nationID)));
}
//TODO: iActionHandlers 초기화
}
public get id(): GeneralID {
return this._raw.id;
}
public get name(): GeneralName {
return this._raw.name;
}
public get city(): City {
return must(this._city.deref());
}
public get squad(): Squad | undefined {
return this._squad?.deref();
}
public get nation(): Nation {
return must(this._nation.deref());
}
public get isUser(): boolean {
return this._raw.npcType <= NpcType.user_borrowed_npc;
}
public get staffLevel(): StaffLevel | undefined {
if(this._raw.officerLevel < OfficerLevel.staffIntel3){
return undefined;
}
return this._raw.officerLevel as number as StaffLevel;
}
public get cityOfficerLevel(): CityOfficerLevel | undefined {
if(this._raw.officerLevel >= OfficerLevel.staffIntel3){
return undefined;
}
if(this._raw.officerLevel < OfficerLevel.cityLeadership){
return undefined;
}
return this._raw.officerLevel as number as CityOfficerLevel;
}
public changeCity(city: CityID | City){
const cityObj: City = (()=>{
if(city instanceof City){
return city;
}
const cityObj = this.rsc.city(city);
if(!cityObj){
throw new InvalidArgument(`City not found: ${city}`);
}
return cityObj;
})();
this._city = new WeakRef(cityObj);
//TODO: ResourceController에게 알려야 하는가?
this.forceUpdate((raw) => {
raw.cityID = cityObj.id;
});
}
public quitSquad(){
if(!this._squad){
return;
}
const squad = must(this._squad.deref());
if(squad.leader.id === this._raw.id){
squad.destroySquad(false);
}
else{
squad.members.delete(this._raw.id);
}
this._squad = undefined;
this.forceUpdate((raw) => {
raw.squadID = undefined;
});
}
public changeSquad(squad: SquadID | Squad){
this.quitSquad();
const squadObj: Squad = (()=>{
if(squad instanceof Squad){
return squad;
}
const squadObj = this.rsc.squad(squad, this._raw.nationID);
if(!squadObj){
throw new InvalidArgument(`Squad not found: ${squad}`);
}
return squadObj;
})();
squadObj.members.set(this._raw.id, new WeakRef(this));
this._squad = new WeakRef(squadObj);
this.forceUpdate((raw) => {
raw.squadID = squadObj.id;
});
}
public changeNation(nation: NationID | Nation){
const nationObj: Nation = (()=>{
if(nation instanceof Nation){
return nation;
}
const nationObj = this.rsc.nation(nation);
if(!nationObj){
throw new InvalidArgument(`Nation not found: ${nation}`);
}
return nationObj;
})();
this._nation = new WeakRef(nationObj);
this.quitSquad();
this.forceUpdate((raw) => {
raw.nationID = nationObj.id;
raw.diplomaticPermission = DiplomaticPermission.none;
if(nationObj.id == 0){
raw.officerLevel = OfficerLevel.none;
}
else{
raw.officerLevel = OfficerLevel.normal;
}
raw.nationJoinedYearMonth = this.rsc.gameEnv.raw.yearMonth;
});
}
public updateTurnTime(){
const secondsPerTurn = this.rsc.gameEnv.raw.secondsPerTurn;
this.forceUpdate((raw) => {
raw.turnTime = addSeconds(raw.turnTime, secondsPerTurn);
});
}
public compareTurnTime(other: General): number {
if(this._raw.turnTime < other._raw.turnTime){
return -1;
}
if(this._raw.turnTime > other._raw.turnTime){
return 1;
}
if(this._raw.id < other._raw.id){
return -1;
}
if(this._raw.id > other._raw.id){
return 1;
}
return 0;
}
}