- Extracted various helper functions related to tournament operations from worker.ts to a new file workerHelpers.ts for better organization and maintainability. - Updated imports in worker.ts to utilize the new helper functions. - Removed redundant code and improved clarity by centralizing common functionalities.
558 lines
18 KiB
TypeScript
558 lines
18 KiB
TypeScript
import { createTournamentRng } from '@sammo-ts/common';
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import { resolveTournamentBattle } from '@sammo-ts/logic';
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import {
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createGamePostgresConnector,
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createRedisConnector,
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resolvePostgresConfigFromEnv,
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resolveRedisConfigFromEnv,
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} from '@sammo-ts/infra';
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import { resolveGameApiConfigFromEnv } from '../config.js';
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import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
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import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
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import type { TurnDaemonTransport } from '../daemon/transport.js';
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import { buildTournamentKeys } from './keys.js';
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import { TournamentStore } from './store.js';
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import type { TournamentMatchEntry, TournamentState } from './types.js';
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import {
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applyGroupMatch,
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assignGroupSlots,
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buildBettingPayouts,
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buildFinal16MatchesFromGroups,
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buildInitialMatches,
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buildNextMatches,
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buildTournamentRewardPayload,
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fillParticipants,
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isBattleStage,
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isPreBattleStage,
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nextStage,
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pickFinalists,
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resolveBettingCloseAt,
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resolveGroupPair,
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resolveNextAt,
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seedNpcBets,
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sleepMs,
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sortByRanking,
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type TournamentPrismaClient,
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} from './workerHelpers.js';
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export const applyBattle = async (
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store: TournamentStore,
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state: TournamentState,
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baseSeed: string
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): Promise<TournamentState> => {
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const matches = await store.getMatches();
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const participants = await store.getParticipants();
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const pending = matches.filter((match) => match.stage === state.stage && !match.winnerId);
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if (pending.length === 0) {
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const next = nextStage(state.stage);
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if (next === 0) {
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const finalMatch = matches.find((match) => match.stage === state.stage && match.winnerId);
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const finished: TournamentState = {
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...state,
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stage: 0,
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phase: 0,
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auto: false,
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winnerId: finalMatch?.winnerId,
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nextAt: resolveNextAt(state),
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};
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await store.setState(finished);
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return finished;
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}
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const nextMatches = buildNextMatches(state.stage, matches);
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await store.setMatches(matches.concat(nextMatches));
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const nextState: TournamentState = {
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...state,
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stage: next,
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phase: 0,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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const target = pending[state.phase] ?? pending[0];
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if (!target) {
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throw new Error('토너먼트 매치가 없습니다.');
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}
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const attacker = participants.find((entry) => entry.id === target.attackerId);
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const defender = participants.find((entry) => entry.id === target.defenderId);
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if (!attacker || !defender) {
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throw new Error('토너먼트 참가자 정보를 찾을 수 없습니다.');
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}
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const result = resolveTournamentBattle({
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type: state.type,
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battleType: 1,
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attacker: {
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id: attacker.id,
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name: attacker.name,
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stats: {
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leadership: attacker.leadership,
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strength: attacker.strength,
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intel: attacker.intel,
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},
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level: attacker.level,
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},
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defender: {
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id: defender.id,
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name: defender.name,
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stats: {
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leadership: defender.leadership,
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strength: defender.strength,
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intel: defender.intel,
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},
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level: defender.level,
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},
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context: {
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openYear: state.openYear,
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openMonth: state.openMonth,
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stage: state.stage,
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phase: state.phase,
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matchIndex: target.id,
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},
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baseSeed,
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});
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const lastLogEntry = result.logEntries[result.logEntries.length - 1] ?? null;
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const updatedMatch: TournamentMatchEntry = {
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...target,
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winnerId: result.winnerId ?? undefined,
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log: result.log,
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logEntries: result.logEntries,
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lastEnergy: lastLogEntry
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? { attacker: lastLogEntry.attackerEnergy, defender: lastLogEntry.defenderEnergy }
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: undefined,
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};
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const nextMatches = matches.map((entry) => (entry.id === target.id ? updatedMatch : entry));
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await store.setMatches(nextMatches);
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const nextPhase = state.phase + 1;
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const nextState: TournamentState = {
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...state,
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phase: nextPhase,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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};
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export const applyPreBattleStage = async (
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store: TournamentStore,
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prisma: TournamentPrismaClient,
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state: TournamentState,
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baseSeed: string,
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daemonTransport: TurnDaemonTransport
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): Promise<TournamentState> => {
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const participants = await store.getParticipants();
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if (state.stage === 1) {
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let nextParticipants = participants;
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if (participants.length < 64) {
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nextParticipants = await fillParticipants({
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prisma,
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state,
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baseSeed,
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current: participants,
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limit: 64,
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});
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}
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const grouped = assignGroupSlots(nextParticipants, 8, 8, 0).map((entry) => ({
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...entry,
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win: 0,
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draw: 0,
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lose: 0,
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gl: 0,
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seedRank: 0,
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finalRank: 0,
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}));
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await store.setParticipants(grouped);
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const nextState: TournamentState = {
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...state,
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stage: 2,
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phase: 0,
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participantsLockedAt: new Date().toISOString(),
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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if (state.stage === 2) {
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const pair = resolveGroupPair(2, state.phase);
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if (!pair) {
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throw new Error('예선 매치 구성을 찾을 수 없습니다.');
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}
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let updated = participants.some((entry) => entry.groupId === undefined)
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? assignGroupSlots(participants, 8, 8, 0)
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: participants;
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for (let groupId = 0; groupId < 8; groupId += 1) {
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const groupEntries = updated.filter((entry) => entry.groupId === groupId);
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const attacker = groupEntries.find((entry) => entry.groupNo === pair[0]);
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const defender = groupEntries.find((entry) => entry.groupNo === pair[1]);
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if (!attacker || !defender) {
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continue;
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}
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updated = applyGroupMatch(updated, attacker, defender, state, baseSeed, groupId);
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}
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await store.setParticipants(updated);
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const maxPhase = 55;
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const isComplete = state.phase >= maxPhase;
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if (isComplete) {
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const ranked = updated;
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for (let groupId = 0; groupId < 8; groupId += 1) {
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const groupEntries = ranked.filter((entry) => entry.groupId === groupId);
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const ordered = sortByRanking(groupEntries);
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ordered.slice(0, 4).forEach((entry, idx) => {
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const target = ranked.find((item) => item.id === entry.id);
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if (target) {
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target.seedRank = idx + 1;
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}
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});
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}
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await store.setParticipants(ranked);
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const nextState: TournamentState = {
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...state,
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stage: 3,
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phase: 0,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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const nextState: TournamentState = {
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...state,
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phase: state.phase + 1,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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if (state.stage === 3) {
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const phase = state.phase;
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const groupId = 10 + (phase % 8);
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const groupNo = Math.floor(phase / 8);
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const seedTarget = phase < 8 ? 1 : phase < 16 ? 2 : 3;
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const candidates = participants.filter((entry) => {
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if (entry.groupId !== undefined && entry.groupId >= 10) {
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return false;
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}
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if (seedTarget === 3) {
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return (entry.seedRank ?? 0) > 2;
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}
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return (entry.seedRank ?? 0) === seedTarget;
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});
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if (candidates.length === 0) {
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throw new Error('본선 추첨 후보가 없습니다.');
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}
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const rng = createTournamentRng(baseSeed, {
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openYear: state.openYear,
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openMonth: state.openMonth,
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stage: 3,
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phase,
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matchIndex: groupId,
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participantIndex: 0,
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extraSeed: `selection:${seedTarget}:${candidates.map((c) => c.id).join('-')}`,
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});
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const picked = rng.choice(candidates);
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const nextParticipants = participants.map((entry) => {
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if (entry.id !== picked.id) {
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return entry;
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}
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return {
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...entry,
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groupId,
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groupNo,
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win: 0,
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draw: 0,
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lose: 0,
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gl: 0,
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};
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});
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await store.setParticipants(nextParticipants);
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if (phase >= 31) {
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const nextState: TournamentState = {
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...state,
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stage: 4,
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phase: 0,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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const nextState: TournamentState = {
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...state,
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phase: phase + 1,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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if (state.stage === 4) {
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const pair = resolveGroupPair(4, state.phase);
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if (!pair) {
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throw new Error('본선 매치 구성을 찾을 수 없습니다.');
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}
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let updated = participants;
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for (let groupId = 10; groupId < 18; groupId += 1) {
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const groupEntries = updated.filter((entry) => entry.groupId === groupId);
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const attacker = groupEntries.find((entry) => entry.groupNo === pair[0]);
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const defender = groupEntries.find((entry) => entry.groupNo === pair[1]);
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if (!attacker || !defender) {
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continue;
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}
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updated = applyGroupMatch(updated, attacker, defender, state, baseSeed, groupId);
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}
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await store.setParticipants(updated);
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const maxPhase = 5;
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if (state.phase >= maxPhase) {
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for (let groupId = 10; groupId < 18; groupId += 1) {
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const groupEntries = updated.filter((entry) => entry.groupId === groupId);
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const ordered = sortByRanking(groupEntries);
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ordered.slice(0, 2).forEach((entry, idx) => {
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const target = updated.find((item) => item.id === entry.id);
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if (target) {
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target.finalRank = idx + 1;
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}
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});
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}
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await store.setParticipants(updated);
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const nextState: TournamentState = {
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...state,
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stage: 5,
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phase: 0,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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const nextState: TournamentState = {
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...state,
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phase: state.phase + 1,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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if (state.stage === 5) {
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const matches = await store.getMatches();
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if (matches.length === 0) {
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const fixedMatches = buildFinal16MatchesFromGroups(participants);
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const participantIds = fixedMatches
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? fixedMatches.flatMap((entry) => [entry.attackerId, entry.defenderId])
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: pickFinalists(state, participants);
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const initialMatches = fixedMatches ?? buildInitialMatches(state, baseSeed, participantIds);
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await store.setMatches(initialMatches);
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}
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const nextState: TournamentState = {
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...state,
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stage: 6,
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phase: 0,
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bettingId: state.bettingId ?? Date.now(),
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bettingCloseAt: resolveBettingCloseAt(state),
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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await seedNpcBets({ prisma, store, state: nextState, baseSeed, daemonTransport });
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return nextState;
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}
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if (state.stage === 6) {
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const bettingCloseAt = state.bettingCloseAt ?? resolveBettingCloseAt(state);
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const bettingCloseMs = new Date(bettingCloseAt).getTime();
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if (Number.isFinite(bettingCloseMs) && bettingCloseMs > Date.now()) {
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const waitingState: TournamentState = {
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...state,
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bettingCloseAt,
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nextAt: bettingCloseAt,
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};
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await store.setState(waitingState);
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return waitingState;
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}
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const nextState: TournamentState = {
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...state,
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stage: 7,
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phase: 0,
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bettingCloseAt,
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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return nextState;
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}
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return state;
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};
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export const settleTournamentOutcome = async (options: {
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store: TournamentStore;
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daemonTransport: TurnDaemonTransport;
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state: TournamentState;
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}): Promise<TournamentState | null> => {
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const { store, daemonTransport, state } = options;
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if (state.stage !== 0 || !state.winnerId) {
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return null;
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}
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let settledState: TournamentState | null = null;
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if (!state.rewardSettled) {
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const matches = await store.getMatches();
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const rewardPayload = buildTournamentRewardPayload(matches);
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await daemonTransport.sendCommand({
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type: 'tournamentReward',
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tournamentType: state.type,
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winnerId: rewardPayload.winnerId,
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runnerUpId: rewardPayload.runnerUpId,
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top16: rewardPayload.top16,
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top8: rewardPayload.top8,
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top4: rewardPayload.top4,
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});
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settledState = {
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...(settledState ?? state),
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rewardSettled: true,
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};
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}
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if (state.bettingId && !state.bettingSettled) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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type: 'tournamentRefund',
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bettingId: state.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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} else {
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await daemonTransport.sendCommand({
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type: 'tournamentBettingPayout',
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bettingId: state.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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}
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}
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}
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settledState = {
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...(settledState ?? state),
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bettingSettled: true,
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};
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}
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if (settledState) {
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await store.setState(settledState);
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}
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return settledState;
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};
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export const runTournamentWorker = async (): Promise<void> => {
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const config = resolveGameApiConfigFromEnv();
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const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
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const redis = createRedisConnector(resolveRedisConfigFromEnv());
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await postgres.connect();
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await redis.connect();
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const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
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const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
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keys: buildTurnDaemonStreamKeys(config.profileName),
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requestTimeoutMs: config.daemonRequestTimeoutMs,
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});
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const handleExit = async () => {
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await redis.disconnect();
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await postgres.disconnect();
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};
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process.on('SIGINT', handleExit);
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process.on('SIGTERM', handleExit);
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while (true) {
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const state = await store.getState();
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if (!state || !state.auto) {
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await sleepMs(config.tournamentPollMs);
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continue;
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}
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const nextAt = new Date(state.nextAt).getTime();
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const now = Date.now();
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if (Number.isFinite(nextAt) && nextAt > now) {
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await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
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continue;
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}
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try {
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const worldState = await postgres.prisma.worldState.findFirst();
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const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
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let nextState = state;
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if (isBattleStage(state.stage)) {
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nextState = await applyBattle(store, state, String(baseSeed));
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} else if (isPreBattleStage(state.stage)) {
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nextState = await applyPreBattleStage(
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store,
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postgres.prisma,
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state,
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String(baseSeed),
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daemonTransport
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);
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}
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await settleTournamentOutcome({
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store,
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daemonTransport,
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state: nextState,
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});
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Unknown error';
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const trace = error instanceof Error ? error.stack : undefined;
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const now = new Date().toISOString();
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await postgres.prisma.errorLog.create({
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data: {
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category: 'TOURNAMENT',
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source: 'tournament-worker',
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message,
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trace,
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context: {
|
|
stage: state.stage,
|
|
phase: state.phase,
|
|
bettingId: state.bettingId ?? null,
|
|
nextAt: state.nextAt,
|
|
},
|
|
},
|
|
});
|
|
const nextState: TournamentState = {
|
|
...state,
|
|
auto: false,
|
|
lastError: message,
|
|
lastErrorAt: now,
|
|
};
|
|
await store.setState(nextState);
|
|
}
|
|
|
|
await sleepMs(config.tournamentPollMs);
|
|
}
|
|
};
|