Files
core2026/app/game-api/src/tournament/worker.ts
T

610 lines
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TypeScript

import { asRecord, createTournamentRng } from '@sammo-ts/common';
import { resolveTournamentBattle, TournamentType } from '@sammo-ts/logic';
import {
createGamePostgresConnector,
createRedisConnector,
resolvePostgresConfigFromEnv,
resolveRedisConfigFromEnv,
} from '@sammo-ts/infra';
import { resolveGameApiConfigFromEnv } from '../config.js';
import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
import { buildTournamentKeys } from './keys.js';
import { TournamentStore } from './store.js';
import type { TournamentBetEntry, TournamentMatchEntry, TournamentState } from './types.js';
const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const isBattleStage = (stage: number): boolean => stage >= 7 && stage <= 10;
const isPreBattleStage = (stage: number): boolean => stage >= 1 && stage <= 6;
const nextStage = (stage: number): number => {
switch (stage) {
case 7:
return 8;
case 8:
return 9;
case 9:
return 10;
default:
return 0;
}
};
const resolveNextAt = (state: TournamentState): string =>
new Date(Date.now() + Math.max(1, state.termSeconds) * 1000).toISOString();
const resolveBettingCloseAt = (state: TournamentState): string => {
const bettingTermMs = Math.min(state.termSeconds * 60, 3600) * 1000;
return new Date(Date.now() + Math.max(1000, bettingTermMs)).toISOString();
};
const resolveStatValue = (type: TournamentType, entry: { leadership: number; strength: number; intel: number }): number => {
switch (type) {
case TournamentType.LEADERSHIP:
return entry.leadership;
case TournamentType.STRENGTH:
return entry.strength;
case TournamentType.INTEL:
return entry.intel;
case TournamentType.TOTAL:
default:
return entry.leadership + entry.strength + entry.intel;
}
};
const pickFinalists = (state: TournamentState, participants: Array<{ id: number; leadership: number; strength: number; intel: number }>): number[] =>
participants
.slice()
.sort((lhs, rhs) => {
const lVal = resolveStatValue(state.type, lhs);
const rVal = resolveStatValue(state.type, rhs);
if (lVal !== rVal) {
return rVal - lVal;
}
return lhs.id - rhs.id;
})
.slice(0, 16)
.map((entry) => entry.id);
const buildInitialMatches = (
state: TournamentState,
baseSeed: string,
participantIds: number[]
): TournamentMatchEntry[] => {
const rng = createTournamentRng(baseSeed, {
openYear: state.openYear,
openMonth: state.openMonth,
stage: 5,
phase: state.phase,
matchIndex: 0,
participantIndex: 0,
extraSeed: 'round16',
});
const shuffled = rng.shuffle(participantIds);
const pairs = shuffled.slice(0, 16);
if (pairs.length < 2 || pairs.length % 2 !== 0) {
throw new Error('대진표를 구성할 참가자가 부족합니다.');
}
return pairs.reduce<TournamentMatchEntry[]>((acc, _id, idx) => {
if (idx % 2 !== 0) {
return acc;
}
const attackerId = pairs[idx];
const defenderId = pairs[idx + 1];
if (attackerId === undefined || defenderId === undefined) {
return acc;
}
acc.push({
id: acc.length + 1,
stage: 7,
roundIndex: acc.length,
attackerId,
defenderId,
});
return acc;
}, []);
};
const buildNextMatches = (
stage: number,
matches: TournamentMatchEntry[]
): TournamentMatchEntry[] => {
const stageMatches = matches.filter((match) => match.stage === stage);
const winners = stageMatches
.map((match) => match.winnerId)
.filter((winner): winner is number => typeof winner === 'number');
if (winners.length === 0 || winners.length % 2 !== 0) {
throw new Error('다음 라운드를 만들 수 없습니다.');
}
const nextIdBase = matches.reduce((max, entry) => Math.max(max, entry.id), 0) + 1;
const nextStageValue = nextStage(stage);
const result: TournamentMatchEntry[] = [];
for (let i = 0; i < winners.length; i += 2) {
const attackerId = winners[i];
const defenderId = winners[i + 1];
if (attackerId === undefined || defenderId === undefined) {
continue;
}
result.push({
id: nextIdBase + result.length,
stage: nextStageValue,
roundIndex: i / 2,
attackerId,
defenderId,
});
}
if (result.length === 0) {
throw new Error('다음 라운드 대진 생성에 실패했습니다.');
}
return result;
};
const applyBattle = async (
store: TournamentStore,
state: TournamentState,
baseSeed: string
): Promise<TournamentState> => {
const matches = await store.getMatches();
const participants = await store.getParticipants();
const pending = matches.filter((match) => match.stage === state.stage && !match.winnerId);
if (pending.length === 0) {
const next = nextStage(state.stage);
if (next === 0) {
const finalMatch = matches.find((match) => match.stage === state.stage && match.winnerId);
const finished: TournamentState = {
...state,
stage: 0,
phase: 0,
auto: false,
winnerId: finalMatch?.winnerId,
nextAt: resolveNextAt(state),
};
await store.setState(finished);
return finished;
}
const nextMatches = buildNextMatches(state.stage, matches);
await store.setMatches(matches.concat(nextMatches));
const nextState: TournamentState = {
...state,
stage: next,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
const target = pending[state.phase] ?? pending[0];
if (!target) {
throw new Error('토너먼트 매치가 없습니다.');
}
const attacker = participants.find((entry) => entry.id === target.attackerId);
const defender = participants.find((entry) => entry.id === target.defenderId);
if (!attacker || !defender) {
throw new Error('토너먼트 참가자 정보를 찾을 수 없습니다.');
}
const result = resolveTournamentBattle({
type: state.type,
battleType: 1,
attacker: {
id: attacker.id,
name: attacker.name,
stats: {
leadership: attacker.leadership,
strength: attacker.strength,
intel: attacker.intel,
},
level: attacker.level,
},
defender: {
id: defender.id,
name: defender.name,
stats: {
leadership: defender.leadership,
strength: defender.strength,
intel: defender.intel,
},
level: defender.level,
},
context: {
openYear: state.openYear,
openMonth: state.openMonth,
stage: state.stage,
phase: state.phase,
matchIndex: target.id,
},
baseSeed,
});
const lastLogEntry = result.logEntries[result.logEntries.length - 1] ?? null;
const updatedMatch: TournamentMatchEntry = {
...target,
winnerId: result.winnerId ?? undefined,
log: result.log,
logEntries: result.logEntries,
lastEnergy: lastLogEntry
? { attacker: lastLogEntry.attackerEnergy, defender: lastLogEntry.defenderEnergy }
: undefined,
};
const nextMatches = matches.map((entry) => (entry.id === target.id ? updatedMatch : entry));
await store.setMatches(nextMatches);
const nextPhase = state.phase + 1;
const nextState: TournamentState = {
...state,
phase: nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
};
const buildBettingPayouts = (
winnerId: number,
entries: TournamentBetEntry[]
): { payouts: Array<{ generalId: number; amount: number }>; total: number; refundAll: boolean } => {
const total = entries.reduce((sum, entry) => sum + entry.amount, 0);
if (total <= 0) {
return { payouts: [], total: 0, refundAll: false };
}
const winners = entries.filter((entry) => entry.targetId === winnerId);
const winnersTotal = winners.reduce((sum, entry) => sum + entry.amount, 0);
if (winnersTotal <= 0) {
const refunds = entries.map((entry) => ({ generalId: entry.generalId, amount: entry.amount }));
return { payouts: refunds, total, refundAll: true };
}
const ratio = total / winnersTotal;
const payouts = winners.map((entry) => ({
generalId: entry.generalId,
amount: Math.round(entry.amount * ratio),
}));
return { payouts, total, refundAll: false };
};
const buildTournamentRewardPayload = (
matches: TournamentMatchEntry[]
): { top16: number[]; top8: number[]; top4: number[]; winnerId: number; runnerUpId: number } => {
const top16 = new Set<number>();
const top8 = new Set<number>();
const top4 = new Set<number>();
for (const match of matches) {
if (match.stage === 7) {
top16.add(match.attackerId);
top16.add(match.defenderId);
if (typeof match.winnerId === 'number') {
top8.add(match.winnerId);
}
}
if (match.stage === 8 && typeof match.winnerId === 'number') {
top4.add(match.winnerId);
}
}
const finalMatch = matches.find((match) => match.stage === 10 && typeof match.winnerId === 'number');
if (!finalMatch || typeof finalMatch.winnerId !== 'number') {
throw new Error('결승전 결과를 찾을 수 없습니다.');
}
const winnerId = finalMatch.winnerId;
const runnerUpId = finalMatch.attackerId === winnerId ? finalMatch.defenderId : finalMatch.attackerId;
return {
top16: Array.from(top16),
top8: Array.from(top8),
top4: Array.from(top4),
winnerId,
runnerUpId,
};
};
const applyPreBattleStage = async (
store: TournamentStore,
state: TournamentState,
baseSeed: string
): Promise<TournamentState> => {
const participants = await store.getParticipants();
if (state.stage === 1) {
if (participants.length < 64) {
const waitingState: TournamentState = {
...state,
nextAt: resolveNextAt(state),
};
await store.setState(waitingState);
return waitingState;
}
const nextState: TournamentState = {
...state,
stage: 2,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 2) {
const maxPhase = 27;
const nextPhase = Math.min(maxPhase, state.phase + 1);
const isComplete = nextPhase >= maxPhase;
const nextState: TournamentState = {
...state,
stage: isComplete ? 3 : state.stage,
phase: isComplete ? 0 : nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 3) {
const nextState: TournamentState = {
...state,
stage: 4,
phase: 0,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 4) {
const maxPhase = 5;
const nextPhase = Math.min(maxPhase, state.phase + 1);
const isComplete = nextPhase >= maxPhase;
const nextState: TournamentState = {
...state,
stage: isComplete ? 5 : state.stage,
phase: isComplete ? 0 : nextPhase,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 5) {
const matches = await store.getMatches();
if (matches.length === 0) {
const participantIds = pickFinalists(state, participants);
const initialMatches = buildInitialMatches(state, baseSeed, participantIds);
await store.setMatches(initialMatches);
}
const nextState: TournamentState = {
...state,
stage: 6,
phase: 0,
bettingCloseAt: resolveBettingCloseAt(state),
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
if (state.stage === 6) {
const bettingCloseAt = state.bettingCloseAt ?? resolveBettingCloseAt(state);
const bettingCloseMs = new Date(bettingCloseAt).getTime();
if (Number.isFinite(bettingCloseMs) && bettingCloseMs > Date.now()) {
const waitingState: TournamentState = {
...state,
bettingCloseAt,
nextAt: bettingCloseAt,
};
await store.setState(waitingState);
return waitingState;
}
const nextState: TournamentState = {
...state,
stage: 7,
phase: 0,
bettingCloseAt,
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
return nextState;
}
return state;
};
const resolveParticipantOrder = (type: TournamentType): Array<
{ leadership: 'desc' } | { strength: 'desc' } | { intel: 'desc' } | { id: 'asc' }
> => {
switch (type) {
case TournamentType.LEADERSHIP:
return [{ leadership: 'desc' }, { id: 'asc' }];
case TournamentType.STRENGTH:
return [{ strength: 'desc' }, { id: 'asc' }];
case TournamentType.INTEL:
return [{ intel: 'desc' }, { id: 'asc' }];
case TournamentType.TOTAL:
default:
return [{ leadership: 'desc' }, { strength: 'desc' }, { intel: 'desc' }, { id: 'asc' }];
}
};
const ensureParticipants = async (
store: TournamentStore,
prisma: ReturnType<typeof createGamePostgresConnector>['prisma'],
state: TournamentState,
limit: number
): Promise<void> => {
const participants = await store.getParticipants();
if (participants.length > 0) {
return;
}
const generals = await prisma.general.findMany({
orderBy: resolveParticipantOrder(state.type),
take: limit,
select: {
id: true,
name: true,
leadership: true,
strength: true,
intel: true,
meta: true,
},
});
const snapshot = generals.map((general) => {
const meta = asRecord(general.meta);
const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
return {
id: general.id,
name: general.name,
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
level,
};
});
await store.setParticipants(snapshot);
};
export const runTournamentWorker = async (): Promise<void> => {
const config = resolveGameApiConfigFromEnv();
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
const redis = createRedisConnector(resolveRedisConfigFromEnv());
await postgres.connect();
await redis.connect();
const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
keys: buildTurnDaemonStreamKeys(config.profileName),
requestTimeoutMs: config.daemonRequestTimeoutMs,
});
const handleExit = async () => {
await redis.disconnect();
await postgres.disconnect();
};
process.on('SIGINT', handleExit);
process.on('SIGTERM', handleExit);
while (true) {
const state = await store.getState();
if (!state || !state.auto) {
await sleepMs(config.tournamentPollMs);
continue;
}
const nextAt = new Date(state.nextAt).getTime();
const now = Date.now();
if (Number.isFinite(nextAt) && nextAt > now) {
await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
continue;
}
try {
const worldState = await postgres.prisma.worldState.findFirst();
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
let nextState = state;
if (isPreBattleStage(state.stage) && (state.stage === 1 || state.stage === 3 || state.stage === 4)) {
await ensureParticipants(store, postgres.prisma, state, 64);
}
if (isBattleStage(state.stage)) {
nextState = await applyBattle(store, state, String(baseSeed));
} else if (isPreBattleStage(state.stage)) {
nextState = await applyPreBattleStage(store, state, String(baseSeed));
}
if (nextState.stage === 0 && nextState.winnerId) {
let settledState: TournamentState | null = null;
if (!nextState.rewardSettled) {
const matches = await store.getMatches();
const rewardPayload = buildTournamentRewardPayload(matches);
await daemonTransport.sendCommand({
type: 'tournamentReward',
tournamentType: nextState.type,
winnerId: rewardPayload.winnerId,
runnerUpId: rewardPayload.runnerUpId,
top16: rewardPayload.top16,
top8: rewardPayload.top8,
top4: rewardPayload.top4,
});
settledState = {
...(settledState ?? nextState),
rewardSettled: true,
};
}
if (nextState.bettingId && !nextState.bettingSettled) {
const bettingEntries = await store.getBettingEntries();
if (bettingEntries.length > 0) {
const payoutInfo = buildBettingPayouts(nextState.winnerId, bettingEntries);
if (payoutInfo.payouts.length > 0) {
if (payoutInfo.refundAll) {
await daemonTransport.sendCommand({
type: 'tournamentRefund',
bettingId: nextState.bettingId,
refunds: payoutInfo.payouts,
reason: 'no_winner',
});
} else {
await daemonTransport.sendCommand({
type: 'tournamentBettingPayout',
bettingId: nextState.bettingId,
payouts: payoutInfo.payouts,
reason: 'winner_payout',
});
}
}
}
settledState = {
...(settledState ?? nextState),
bettingSettled: true,
};
}
if (settledState) {
await store.setState(settledState);
}
}
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
const trace = error instanceof Error ? error.stack : undefined;
const now = new Date().toISOString();
await postgres.prisma.errorLog.create({
data: {
category: 'TOURNAMENT',
source: 'tournament-worker',
message,
trace,
context: {
stage: state.stage,
phase: state.phase,
bettingId: state.bettingId ?? null,
nextAt: state.nextAt,
},
},
});
const nextState: TournamentState = {
...state,
auto: false,
lastError: message,
lastErrorAt: now,
};
await store.setState(nextState);
}
await sleepMs(config.tournamentPollMs);
}
};