Files
core2026/app/game-api/test/lobbyRouter.test.ts
T
Hide_D f6f764da7f fix: 가오픈 동안 서버 게임 시계를 정지한다
정식 오픈 시각을 게임 시계 anchor로 전달하고, API가 실제 진행 상태와 시작 경계를 반환하게 한다. 프론트는 추가 조회 없이 경계에서 자동으로 시계를 시작한다.
2026-08-21 16:57:42 +00:00

154 lines
5.5 KiB
TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { DatabaseClient, GameApiContext } from '../src/context.js';
import { appRouter } from '../src/router.js';
const buildContext = (
meta: Record<string, unknown>,
clock: {
baseTime?: Date;
tick?: bigint;
mode?: string;
wallAnchor?: Date;
} = {},
config: Record<string, unknown> = {}
): GameApiContext =>
({
auth: null,
profile: { id: 'che', scenario: 'default', name: 'che:default' },
db: {
worldState: {
findFirst: vi.fn(async () => ({
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 1,
tickSeconds: 3_600,
config,
meta,
clockBaseTime: clock.baseTime ?? null,
clockTick: clock.tick ?? null,
clockMode: clock.mode ?? 'realtime',
clockWallAnchor: clock.wallAnchor ?? null,
updatedAt: new Date('2026-07-31T00:00:00.000Z'),
})),
},
general: {
count: vi.fn(async () => 0),
},
nation: {
count: vi.fn(async () => 0),
},
} as unknown as DatabaseClient,
}) as GameApiContext;
describe('lobby season state', () => {
it.each([0, 1, 2, 3])('returns legacy isunited state %i', async (isunited) => {
const result = await appRouter
.createCaller(buildContext({ isUnited: isunited === 0 ? 2 : 0, isunited }))
.lobby.info();
expect(result.isUnited).toBe(isunited);
});
it('returns the projected server game time and whether the clock is running', async () => {
const result = await appRouter
.createCaller(
buildContext(
{},
{
baseTime: new Date('2026-08-15T00:00:00.000Z'),
tick: 72_000_000n,
mode: 'manual',
wallAnchor: new Date('2026-08-15T17:00:00.000Z'),
}
)
)
.lobby.info();
expect(result.serverTime).toBe('2026-08-15T02:00:00.000Z');
expect(result.clockMode).toBe('manual');
expect(result.clockRunning).toBe(false);
expect(result.clockStartsAt).toBeNull();
expect(new Date(result.serverWallTime).getTime()).not.toBeNaN();
});
it('exposes the future realtime wall anchor without advancing the preopen clock', async () => {
const wallAnchor = new Date('2099-08-21T11:00:00.000Z');
const result = await appRouter
.createCaller(
buildContext(
{},
{
baseTime: new Date('2026-08-21T09:00:00.000Z'),
tick: 36_000_000n,
mode: 'realtime',
wallAnchor,
}
)
)
.lobby.info();
expect(result.serverTime).toBe('2026-08-21T10:00:00.000Z');
expect(result.clockMode).toBe('realtime');
expect(result.clockRunning).toBe(false);
expect(result.clockStartsAt).toBe(wallAnchor.toISOString());
expect(new Date(result.serverWallTime).getTime()).toBeLessThan(wallAnchor.getTime());
});
it('preserves zero as the first official game index', async () => {
const result = await appRouter.createCaller(buildContext({ gameIdx: 0 })).lobby.info();
expect(result.gameIdx).toBe(0);
});
it('projects the Ref-compatible opening announcement settings without exposing disabled autorun options', async () => {
const result = await appRouter
.createCaller(
buildContext(
{
serverId: 'che_260819_season',
gameIdx: 101,
preopenAt: '2026-08-19 22:00:00',
opentime: '2026-08-19 23:00:00',
scenarioMeta: { title: '【가상모드27-b】 아시아 명장전(비급)' },
autorun_user: {
limit_minutes: 1_440,
options: {
develop: true,
warp: true,
recruit: false,
recruit_high: true,
train: true,
battle: true,
chief: true,
},
},
},
{},
{
fictionMode: '가상',
npcMode: 0,
stat: { total: 310, min: 10, max: 110 },
}
)
)
.lobby.info();
expect(result).toMatchObject({
serverId: 'che_260819_season',
profile: 'che',
gameIdx: 101,
preopenAt: '2026-08-19 22:00:00',
opentime: '2026-08-19 23:00:00',
scenarioTitle: '【가상모드27-b】 아시아 명장전(비급)',
npcMode: 0,
defaultStatTotal: 310,
autorunUser: {
limitMinutes: 1_440,
options: ['develop', 'warp', 'recruit_high', 'train', 'battle', 'chief'],
},
});
});
});