Files
core2026/app/game-engine/test/myInformationCommands.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 7,
userId: 'user-7',
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
turnTime: new Date('0185-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: 'che_명마', weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 12,
myset: 3,
defence_train: 80,
tnmt: 0,
use_treatment: 10,
use_auto_nation_turn: 1,
},
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 0,
train: 90,
atmos: 90,
age: 20,
npcState: 0,
...overrides,
});
const buildWorld = (
general = buildGeneral(),
options: { autorunLimit?: boolean; scenarioEffect?: string | null } = {}
) => {
const state: TurnWorldState = {
id: 1,
currentYear: 185,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0185-01-01T00:00:00Z'),
meta: {
killturn: 24,
autorun_user: options.autorunLimit ? { limit_minutes: 60 } : {},
},
};
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: { maxTrainByWar: 100, maxAtmosByWar: 100 },
environment: {
mapName: 'test',
unitSet: 'test',
...(options.scenarioEffect !== undefined ? { scenarioEffect: options.scenarioEffect } : {}),
},
},
scenarioMeta: {
title: 'test',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
return { world, handler: createTurnDaemonCommandHandler({ world }) };
};
describe('my information world commands', () => {
it('normalizes legacy settings and charges myset only when defence mode changes', async () => {
const fixture = buildWorld();
await expect(
fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: {
tnmt: 9,
defence_train: 94,
use_treatment: 200,
use_auto_nation_turn: 0,
},
})
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(7)).toMatchObject({
train: 87,
atmos: 84,
meta: {
tnmt: 1,
defence_train: 999,
use_treatment: 100,
use_auto_nation_turn: 0,
myset: 2,
},
});
await fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: { tnmt: 0, defence_train: 999, use_treatment: 1 },
});
expect(fixture.world.getGeneralById(7)?.meta).toMatchObject({
tnmt: 0,
use_treatment: 10,
myset: 2,
});
});
it('preserves the event scenarios that waive the no-defence penalty', async () => {
const fixture = buildWorld(buildGeneral(), { scenarioEffect: 'event_StrongAttacker' });
await fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: { defence_train: 999 },
});
expect(fixture.world.getGeneralById(7)).toMatchObject({ train: 90, atmos: 90 });
});
it('applies vacation killturn and rejects it in automatic-turn mode', async () => {
const allowed = buildWorld();
await expect(allowed.handler.handle({ type: 'vacation', generalId: 7 })).resolves.toMatchObject({ ok: true });
expect(allowed.world.getGeneralById(7)?.meta.killturn).toBe(72);
const blocked = buildWorld(buildGeneral(), { autorunLimit: true });
await expect(blocked.handler.handle({ type: 'vacation', generalId: 7 })).resolves.toMatchObject({
ok: false,
reason: '자동 턴인 경우에는 휴가 명령이 불가능합니다.',
});
expect(blocked.world.getGeneralById(7)?.meta.killturn).toBe(12);
});
it('drops only the authenticated command target slot and rejects an empty slot', async () => {
const fixture = buildWorld();
await expect(
fixture.handler.handle({ type: 'dropItem', generalId: 7, itemType: 'weapon' })
).resolves.toMatchObject({ ok: false });
await expect(
fixture.handler.handle({ type: 'dropItem', generalId: 7, itemType: 'horse' })
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(7)?.role.items.horse).toBeNull();
});
});