Files
core2026/app/game-api/src/daemon/databaseTransport.ts
T

204 lines
8.4 KiB
TypeScript

import { randomUUID } from 'node:crypto';
import { GamePrisma, type DatabaseClient } from '@sammo-ts/infra';
import type { TurnDaemonTransport } from './transport.js';
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonStatus } from './types.js';
import { loadCurrentGameTime } from '../services/gameClock.js';
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
const delay = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const stableJson = (value: unknown): string => {
if (Array.isArray(value)) {
return `[${value.map(stableJson).join(',')}]`;
}
if (value && typeof value === 'object') {
return `{${Object.entries(value)
.sort(([left], [right]) => left.localeCompare(right))
.map(([key, entry]) => `${JSON.stringify(key)}:${stableJson(entry)}`)
.join(',')}}`;
}
return JSON.stringify(value) ?? 'null';
};
const commandIdentityJson = (value: unknown): string => {
if (
value &&
typeof value === 'object' &&
!Array.isArray(value) &&
Reflect.get(value, 'type') === 'npcPossessGeneral'
) {
const { acceptedGameAt: _acceptedGameAt, ...identity } = value as Record<string, unknown>;
return stableJson(identity);
}
return stableJson(value);
};
export class ConflictingTurnDaemonCommandError extends Error {
constructor(readonly requestId: string) {
super(`Engine input event ${requestId} already exists with a different payload.`);
this.name = 'ConflictingTurnDaemonCommandError';
}
}
export class FailedTurnDaemonCommandError extends Error {
constructor(
readonly requestId: string,
readonly storedError: string | null
) {
super(storedError ?? `Engine input event ${requestId} failed.`);
this.name = 'FailedTurnDaemonCommandError';
}
}
export class RejectedNpcPossessionCommandError extends Error {
constructor(
readonly code: 'PRECONDITION_FAILED',
message: string
) {
super(message);
this.name = 'RejectedNpcPossessionCommandError';
}
}
export class DatabaseTurnDaemonTransport implements TurnDaemonTransport {
constructor(
private readonly db: DatabaseClient,
private readonly requestTimeoutMs: number
) {}
async sendCommand(command: TurnDaemonCommand): Promise<string> {
const requestId = ('requestId' in command ? command.requestId : undefined) ?? randomUUID();
const durableCommand = JSON.parse(JSON.stringify({ ...command, requestId })) as TurnDaemonCommand;
if (durableCommand.type === 'npcPossessGeneral') {
delete durableCommand.acceptedGameAt;
}
if (command.type === 'npcPossessGeneral') {
const existing = await this.db.inputEvent.findUnique({
where: { requestId },
select: { eventType: true, payload: true },
});
if (existing) {
if (
existing.eventType !== command.type ||
commandIdentityJson(existing.payload) !== commandIdentityJson(durableCommand)
) {
throw new ConflictingTurnDaemonCommandError(requestId);
}
return requestId;
}
}
try {
if (command.type === 'npcPossessGeneral' && this.db.$transaction) {
const rejectionReason = await this.db.$transaction(async (transaction) => {
await transaction.$executeRaw(
GamePrisma.sql`SELECT pg_advisory_xact_lock(hashtextextended('npc-possession', 1))`
);
await transaction.$executeRaw(
GamePrisma.sql`SELECT pg_advisory_xact_lock(hashtextextended(${`npc-possession:${command.userId}`}, 1))`
);
const acceptedAt = new Date(Math.floor(Date.now() / 1000) * 1000);
const acceptedGameAt = (await loadCurrentGameTime(transaction, acceptedAt)).now;
const token = await transaction.npcSelectionToken.findFirst({
where: {
ownerUserId: command.userId,
nonce: command.tokenNonce,
validUntil: { gte: acceptedGameAt },
},
select: { pickResult: true },
});
if (!token) {
return '유효한 장수 목록이 없습니다.';
}
if (
!token.pickResult ||
typeof token.pickResult !== 'object' ||
Array.isArray(token.pickResult) ||
!Object.hasOwn(token.pickResult, String(command.generalId))
) {
return '선택한 장수가 목록에 없습니다.';
}
const acceptedCommand: Extract<TurnDaemonCommand, { type: 'npcPossessGeneral' }> = {
...(durableCommand as Extract<TurnDaemonCommand, { type: 'npcPossessGeneral' }>),
acceptedGameAt: acceptedGameAt.toISOString(),
};
await this.createInputEvent(transaction, acceptedCommand, requestId, acceptedAt);
return null;
});
if (rejectionReason) {
throw new RejectedNpcPossessionCommandError('PRECONDITION_FAILED', rejectionReason);
}
} else {
await this.createInputEvent(this.db, durableCommand, requestId);
}
} catch (error) {
if (error instanceof RejectedNpcPossessionCommandError) {
throw error;
}
const isUniqueConflict =
typeof error === 'object' && error !== null && 'code' in error && error.code === 'P2002';
if (!isUniqueConflict) {
throw error;
}
const existing = await this.db.inputEvent.findUniqueOrThrow({
where: { requestId },
select: { eventType: true, payload: true },
});
if (
existing.eventType !== command.type ||
commandIdentityJson(existing.payload) !== commandIdentityJson(durableCommand)
) {
throw new ConflictingTurnDaemonCommandError(requestId);
}
}
return requestId;
}
private async createInputEvent(
db: DatabaseClient,
command: TurnDaemonCommand,
requestId: string,
createdAt?: Date
): Promise<void> {
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: command.type,
payload: asJson(command),
actorUserId: 'userId' in command && typeof command.userId === 'string' ? command.userId : null,
...(createdAt ? { createdAt } : {}),
},
});
}
async requestCommand(command: TurnDaemonCommand, timeoutMs?: number): Promise<TurnDaemonCommandResult | null> {
const requestId = await this.sendCommand(command);
return this.waitForResult<TurnDaemonCommandResult>(requestId, timeoutMs);
}
async requestStatus(timeoutMs?: number): Promise<TurnDaemonStatus | null> {
const requestId = await this.sendCommand({ type: 'getStatus', requestId: randomUUID() });
const payload = await this.waitForResult<{ status: TurnDaemonStatus }>(requestId, timeoutMs);
return payload?.status ?? null;
}
private async waitForResult<T>(requestId: string, timeoutMs?: number): Promise<T | null> {
const deadline = Date.now() + (timeoutMs ?? this.requestTimeoutMs);
while (Date.now() < deadline) {
const event = await this.db.inputEvent.findUnique({
where: { requestId },
select: { status: true, result: true, error: true },
});
if (event?.status === 'SUCCEEDED') {
return event.result as T;
}
if (event?.status === 'FAILED') {
throw new FailedTurnDaemonCommandError(requestId, event.error);
}
await delay(Math.min(50, Math.max(1, deadline - Date.now())));
}
return null;
}
}