- Implemented end-to-end integration tests covering database reset, bootstrap admin creation, demo user provisioning, scenario installation, and general creation. - Added support for deterministic seeding and auto admin general creation. - Created a new package for integration tests with necessary configurations and scripts. - Updated various modules to support new features, including admin user handling and scenario seeding. - Enhanced error handling and validation in the join and orchestrator modules.
445 lines
17 KiB
TypeScript
445 lines
17 KiB
TypeScript
import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { randomBytes } from 'node:crypto';
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import type { WorldStateRow } from '../../context.js';
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import { authedProcedure, router } from '../../trpc.js';
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import { asNumber, asRecord, asStringArray, parseBooleanWithFallback } from '@sammo-ts/common';
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import {
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isPersonalityTraitKey,
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isWarTraitKey,
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loadPersonalityTraitModules,
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loadWarTraitModules,
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PersonalityTraitLoader,
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PERSONALITY_TRAIT_KEYS,
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WarTraitLoader,
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WAR_TRAIT_KEYS,
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} from '@sammo-ts/logic';
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const DEFAULT_JOIN_STAT = {
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total: 165,
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min: 15,
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max: 80,
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bonusMin: 3,
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bonusMax: 5,
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};
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const resolveJoinStat = (worldState: WorldStateRow) => {
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const config = asRecord(worldState.config);
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const stat = asRecord(config.stat);
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return {
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total: asNumber(stat.total, DEFAULT_JOIN_STAT.total),
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min: asNumber(stat.min, DEFAULT_JOIN_STAT.min),
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max: asNumber(stat.max, DEFAULT_JOIN_STAT.max),
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bonusMin: DEFAULT_JOIN_STAT.bonusMin,
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bonusMax: DEFAULT_JOIN_STAT.bonusMax,
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};
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};
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const resolveJoinPolicy = (worldState: WorldStateRow) => {
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const config = asRecord(worldState.config);
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const joinMode = typeof config.joinMode === 'string' ? config.joinMode : 'full';
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const blockGeneralCreate =
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typeof config.blockGeneralCreate === 'number' && Number.isFinite(config.blockGeneralCreate)
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? Math.floor(config.blockGeneralCreate)
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: 0;
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return { joinMode, blockGeneralCreate };
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};
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const hashString = (value: string): number => {
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let hash = 0;
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for (let i = 0; i < value.length; i += 1) {
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hash = (hash * 31 + value.charCodeAt(i)) >>> 0;
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}
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return hash;
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};
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const pickFromList = (values: string[], seed: string): string | null => {
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if (!values.length) {
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return null;
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}
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const index = hashString(seed) % values.length;
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return values[index] ?? null;
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};
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let cachedPersonalityOptions: Array<{ key: string; name: string; info: string }> | null = null;
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const loadPersonalityOptions = async () => {
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if (cachedPersonalityOptions) {
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return cachedPersonalityOptions;
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}
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const modules = await loadPersonalityTraitModules([...PERSONALITY_TRAIT_KEYS], new PersonalityTraitLoader());
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cachedPersonalityOptions = modules.map((trait) => ({
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key: trait.key,
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name: trait.name,
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info: trait.info ?? '',
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}));
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return cachedPersonalityOptions;
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};
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const loadWarOptions = async (keys: string[]) => {
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const unique = Array.from(new Set(keys.filter((key) => isWarTraitKey(key))));
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const modules = await loadWarTraitModules(unique, new WarTraitLoader());
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return modules.map((trait) => ({
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key: trait.key,
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name: trait.name,
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info: trait.info ?? '',
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}));
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};
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export const joinRouter = router({
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getConfig: authedProcedure.query(async ({ ctx }) => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: 'World state is not initialized.',
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});
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}
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const config = asRecord(worldState.config);
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const configConst = asRecord(config.const);
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const availableSpecialWar = asStringArray(configConst.availableSpecialWar);
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const warKeys = availableSpecialWar.length > 0 ? availableSpecialWar : [...WAR_TRAIT_KEYS];
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const [personalities, warSpecials, nationRows] = await Promise.all([
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loadPersonalityOptions(),
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loadWarOptions(warKeys),
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ctx.db.nation.findMany({
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select: {
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id: true,
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name: true,
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color: true,
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meta: true,
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},
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orderBy: { id: 'asc' },
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}),
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]);
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const nations = nationRows.map((nation) => {
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const meta = asRecord(nation.meta);
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return {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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scoutMessage: typeof meta.infoText === 'string' ? meta.infoText : null,
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};
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});
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return {
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rules: {
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stat: resolveJoinStat(worldState),
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allowCustomName: true,
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},
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user: {
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id: ctx.auth?.user.id ?? '',
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displayName: ctx.auth?.user.displayName ?? '',
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},
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personalities: [
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{ key: 'Random', name: '???', info: '무작위 성격을 선택합니다.' },
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...personalities,
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],
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warSpecials,
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nations,
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};
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}),
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createGeneral: authedProcedure
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.input(
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z.object({
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name: z.string().min(1).max(18),
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leadership: z.number().int(),
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strength: z.number().int(),
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intel: z.number().int(),
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pic: z.boolean().optional(),
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character: z.string(),
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inheritSpecial: z.string().optional(),
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inheritTurntimeZone: z.number().int().optional(),
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inheritCity: z.number().int().optional(),
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inheritBonusStat: z.tuple([z.number().int(), z.number().int(), z.number().int()]).optional(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const userId = ctx.auth?.user.id;
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if (!userId) {
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throw new TRPCError({ code: 'UNAUTHORIZED' });
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}
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: 'World state is not initialized.',
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});
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}
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const joinPolicy = resolveJoinPolicy(worldState);
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if (joinPolicy.blockGeneralCreate === 1) {
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throw new TRPCError({
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code: 'FORBIDDEN',
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message: '장수 생성이 제한된 서버입니다.',
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});
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}
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const statRule = resolveJoinStat(worldState);
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const statTotal = input.leadership + input.strength + input.intel;
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if (
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input.leadership < statRule.min ||
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input.strength < statRule.min ||
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input.intel < statRule.min ||
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input.leadership > statRule.max ||
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input.strength > statRule.max ||
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input.intel > statRule.max
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) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: '능력치 범위를 벗어났습니다.',
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});
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}
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if (statTotal > statRule.total) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `능력치 합이 ${statRule.total}을 초과했습니다.`,
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});
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}
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const personalityOptions = await loadPersonalityOptions();
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const personalityKeys = personalityOptions.map((trait) => trait.key);
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const resolveGeneralName = async (): Promise<string> => {
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if (joinPolicy.blockGeneralCreate !== 2) {
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return input.name;
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}
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for (let attempt = 0; attempt < 5; attempt += 1) {
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const candidate = randomBytes(5).toString('hex');
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const exists = await ctx.db.general.findFirst({ where: { name: candidate } });
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if (!exists) {
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return candidate;
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}
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}
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throw new TRPCError({
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code: 'INTERNAL_SERVER_ERROR',
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message: '랜덤 장수명 생성에 실패했습니다.',
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});
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};
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const generalName = await resolveGeneralName();
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const chosenPersonality =
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input.character === 'Random'
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? pickFromList(personalityKeys, `${userId}:${generalName}`) ?? 'None'
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: isPersonalityTraitKey(input.character)
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? input.character
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: 'None';
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return ctx.db.$transaction(async (db) => {
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const existing = await db.general.findFirst({ where: { userId } });
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if (existing) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: '이미 장수가 생성되어 있습니다.',
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});
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}
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const nameExists = await db.general.findFirst({ where: { name: generalName } });
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if (nameExists) {
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throw new TRPCError({
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code: 'CONFLICT',
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message: '이미 존재하는 장수명입니다.',
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});
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}
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const maxId = await db.general.aggregate({ _max: { id: true } });
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const nextId = (maxId._max.id ?? 0) + 1;
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const cityList = await db.city.findMany({
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select: { id: true, level: true },
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orderBy: { id: 'asc' },
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});
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if (!cityList.length) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: '도시 정보를 찾을 수 없습니다.',
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});
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}
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// 통합 테스트 전용: ENV로 지정한 경우에만 도시 지정 허용.
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const allowCityOverride = parseBooleanWithFallback(process.env.INTEGRATION_JOIN_ALLOW_CITY, false);
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if (allowCityOverride && typeof input.inheritCity === 'number') {
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const override = cityList.find((city) => city.id === input.inheritCity);
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if (!override) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: '지정한 도시를 찾을 수 없습니다.',
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});
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}
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if (override.level !== 5 && override.level !== 6) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: '통합 테스트에서는 소성/중성 도시만 지정할 수 있습니다.',
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});
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}
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const general = await db.general.create({
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data: {
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id: nextId,
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userId,
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name: generalName,
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nationId: 0,
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cityId: override.id,
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troopId: 0,
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npcState: 0,
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leadership: input.leadership,
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strength: input.strength,
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intel: input.intel,
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personalCode: chosenPersonality ?? 'None',
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specialCode: 'None',
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special2Code: 'None',
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turnTime: new Date(),
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meta: {
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createdBy: 'join',
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},
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},
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});
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return { ok: true, generalId: general.id };
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}
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const cityIndex = hashString(userId) % cityList.length;
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const cityId = cityList[cityIndex]?.id ?? cityList[0].id;
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const general = await db.general.create({
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data: {
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id: nextId,
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userId,
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name: generalName,
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nationId: 0,
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cityId,
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troopId: 0,
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npcState: 0,
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leadership: input.leadership,
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strength: input.strength,
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intel: input.intel,
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personalCode: chosenPersonality ?? 'None',
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specialCode: 'None',
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special2Code: 'None',
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turnTime: new Date(),
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meta: {
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createdBy: 'join',
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},
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},
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});
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return { ok: true, generalId: general.id };
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});
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}),
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listPossessCandidates: authedProcedure
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.input(
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z.object({
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limit: z.number().int().min(1).max(50).optional(),
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offset: z.number().int().min(0).optional(),
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})
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)
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.query(async ({ ctx, input }) => {
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const limit = input.limit ?? 20;
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const offset = input.offset ?? 0;
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const candidates = await ctx.db.general.findMany({
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where: {
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userId: null,
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npcState: { gte: 2 },
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},
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orderBy: { id: 'asc' },
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skip: offset,
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take: limit,
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select: {
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id: true,
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name: true,
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npcState: true,
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nationId: true,
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cityId: true,
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leadership: true,
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strength: true,
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intel: true,
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age: true,
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officerLevel: true,
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personalCode: true,
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specialCode: true,
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special2Code: true,
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picture: true,
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imageServer: true,
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},
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});
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const [nationRows, cityRows] = await Promise.all([
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ctx.db.nation.findMany({ select: { id: true, name: true, color: true } }),
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ctx.db.city.findMany({ select: { id: true, name: true } }),
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]);
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const nationMap = new Map(nationRows.map((nation) => [nation.id, nation]));
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const cityMap = new Map(cityRows.map((city) => [city.id, city]));
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return candidates.map((candidate) => {
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const nation = nationMap.get(candidate.nationId);
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const city = cityMap.get(candidate.cityId);
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return {
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id: candidate.id,
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name: candidate.name,
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npcState: candidate.npcState,
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nation: nation
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? { id: nation.id, name: nation.name, color: nation.color }
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: { id: 0, name: '재야', color: '#666666' },
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city: city ? { id: city.id, name: city.name } : null,
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stats: {
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leadership: candidate.leadership,
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strength: candidate.strength,
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intelligence: candidate.intel,
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},
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age: candidate.age,
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officerLevel: candidate.officerLevel,
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personality: candidate.personalCode,
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special: candidate.specialCode,
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specialWar: candidate.special2Code,
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picture: candidate.picture,
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imageServer: candidate.imageServer,
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};
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});
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}),
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possessGeneral: authedProcedure
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.input(
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z.object({
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generalId: z.number().int().positive(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const userId = ctx.auth?.user.id;
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if (!userId) {
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throw new TRPCError({ code: 'UNAUTHORIZED' });
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}
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const existing = await ctx.db.general.findFirst({ where: { userId } });
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if (existing) {
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throw new TRPCError({
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code: 'PRECONDITION_FAILED',
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message: '이미 장수가 생성되어 있습니다.',
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});
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}
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const updated = await ctx.db.general.updateMany({
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where: {
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id: input.generalId,
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userId: null,
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npcState: { gte: 2 },
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},
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data: {
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userId,
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npcState: 1,
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updatedAt: new Date(),
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},
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});
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if (updated.count === 0) {
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throw new TRPCError({
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code: 'NOT_FOUND',
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message: '빙의 가능한 장수를 찾지 못했습니다.',
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});
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}
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return { ok: true };
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}),
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});
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