Files
core2026/app/game-api/test/worldMapRevisionCache.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import { buildGameReadModelDomainRevisionKey } from '@sammo-ts/common';
import { buildRevisionedBaseMapCacheKey } from '../src/maps/worldMap.js';
import type { GameApiContext } from '../src/context.js';
describe('world map revision cache', () => {
it('selects a new shared base-map key after a committed world revision', async () => {
const reads: Array<[string, string]> = [];
const ctx = {
profile: { id: 'hwe', name: 'hwe', scenario: 'scenario_2400' },
redis: {
hGet: async (key: string, field: string) => {
reads.push([key, field]);
return '12';
},
},
} as unknown as GameApiContext;
await expect(buildRevisionedBaseMapCacheKey(ctx)).resolves.toBe(
'sammo:map:base:hwe:scenario_2400:r12'
);
expect(reads).toEqual([[buildGameReadModelDomainRevisionKey('hwe'), 'world']]);
});
it('falls back to revision zero when Redis is temporarily unavailable', async () => {
const ctx = {
profile: { id: 'hwe', name: 'hwe', scenario: 'scenario_2400' },
redis: { hGet: async () => Promise.reject(new Error('redis unavailable')) },
} as unknown as GameApiContext;
await expect(buildRevisionedBaseMapCacheKey(ctx)).resolves.toBe(
'sammo:map:base:hwe:scenario_2400:r0'
);
});
});