Files
core2026/packages/logic/test/actions/turn/nation.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { City, General, Nation } from '../../../src/domain/entities.js';
import { resolveGeneralAction } from '../../../src/actions/engine.js';
import { ActionDefinition as DeclareWarAction } from '../../../src/actions/turn/nation/che_선전포고.js';
import { ActionDefinition as NonAggressionProposalAction } from '../../../src/actions/turn/nation/che_불가침제의.js';
import { ActionDefinition as StopWarProposalAction } from '../../../src/actions/turn/nation/che_종전제의.js';
import { ActionDefinition as NonAggressionCancelProposalAction } from '../../../src/actions/turn/nation/che_불가침파기제의.js';
import { ActionDefinition as TroopKickAction } from '../../../src/actions/turn/nation/che_부대탈퇴지시.js';
import { ActionDefinition as AssignmentAction } from '../../../src/actions/turn/nation/che_발령.js';
import { ActionDefinition as MoveCapitalAction } from '../../../src/actions/turn/nation/che_천도.js';
import {
ActionDefinition as ChangeNationNameAction,
commandSpec as changeNationNameCommandSpec,
} from '../../../src/actions/turn/nation/che_국호변경.js';
import {
ActionDefinition as ChangeNationFlagAction,
commandSpec as changeNationFlagCommandSpec,
} from '../../../src/actions/turn/nation/che_국기변경.js';
import { ActionDefinition as ExpandCityAction } from '../../../src/actions/turn/nation/che_증축.js';
import { ActionDefinition as LastStandAction } from '../../../src/actions/turn/nation/che_필사즉생.js';
import { ActionDefinition as DeceptionAction } from '../../../src/actions/turn/nation/che_허보.js';
import { LogCategory, LogScope } from '../../../src/logging/types.js';
import type { MapDefinition } from '../../../src/world/types.js';
import type { TurnSchedule } from '../../../src/turn/calendar.js';
const buildGeneral = (id: number, nationId: number, cityId: number, name = 'TestGeneral'): General => ({
id,
name,
nationId,
cityId,
troopId: 0,
stats: {
leadership: 70,
strength: 70,
intelligence: 70,
},
experience: 100,
dedication: 100,
officerLevel: 3,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: {
horse: null,
weapon: null,
book: null,
item: null,
},
},
injury: 0,
gold: 1000,
rice: 2000,
crew: 1500,
crewTypeId: 100,
train: 80,
atmos: 80,
age: 25,
npcState: 0,
triggerState: {
flags: {},
counters: {},
modifiers: {},
meta: {},
},
meta: { killturn: 24 },
});
const buildCity = (id: number, nationId: number): City => ({
id,
name: `City${id}`,
nationId,
level: 2,
state: 0,
population: 10000,
populationMax: 10000,
agriculture: 1000,
agricultureMax: 1000,
commerce: 1000,
commerceMax: 1000,
security: 1000,
securityMax: 1000,
supplyState: 1,
frontState: 0,
defence: 200,
defenceMax: 400,
wall: 200,
wallMax: 400,
meta: {},
});
const buildNation = (id: number, name = 'Nation'): Nation => ({
id,
name: `${name}${id}`,
color: '#000000',
capitalCityId: id,
chiefGeneralId: id === 1 ? 1 : null,
gold: 5000,
rice: 5000,
power: 0,
level: 1,
typeCode: 'test',
meta: {
tech: 1000,
strategic_cmd_limit: 0,
},
});
const schedule: TurnSchedule = {
entries: [{ startMinute: 0, tickMinutes: 60 }],
};
const changeNationNameArgsSchema = changeNationNameCommandSpec.argsSchema!;
const changeNationFlagArgsSchema = changeNationFlagCommandSpec.argsSchema!;
describe('Nation Actions', () => {
describe('che_선전포고 (Declare War)', () => {
it('succeeds with neighbor and year 2', () => {
const nation1 = buildNation(1);
const nation2 = buildNation(2);
const city1 = buildCity(1, 1);
const city2 = buildCity(2, 2);
const general = buildGeneral(1, 1, 1);
nation1.chiefGeneralId = general.id;
const definition = new DeclareWarAction();
const context = {
general,
city: city1,
nation: nation1,
destNation: nation2,
cities: [city1, city2],
nations: [nation1, nation2],
currentYear: 190,
currentMonth: 1,
messageTime: new Date('2026-01-01T00:00:00Z'),
rng: {} as any,
addLog: () => {},
};
const resolution = resolveGeneralAction(
definition,
context as any,
{ now: new Date(), schedule },
{ destNationId: 2 }
);
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'diplomacy:patch',
srcNationId: 1,
destNationId: 2,
patch: expect.objectContaining({ state: 1 }),
})
);
expect(resolution.logs.some((l) => l.scope === LogScope.SYSTEM && l.category === LogCategory.SUMMARY)).toBe(
true
);
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'message:add',
draft: expect.objectContaining({
msgType: 'national',
text: '【외교】190년 1월:Nation1에서 Nation2에 선전포고',
option: {},
}),
})
);
});
it('fails if not neighbor', () => {
const nation1 = buildNation(1);
const nation2 = buildNation(2);
const city1 = buildCity(1, 1);
const city2 = buildCity(99, 2); // city 99 is not connected to city 1
const isolatedMap: MapDefinition = {
id: 'test',
name: 'test',
cities: [
{
id: 1,
name: 'City1',
connections: [],
level: 1,
region: 1,
position: { x: 0, y: 0 },
max: {} as any,
initial: {} as any,
},
{
id: 99,
name: 'City2',
connections: [],
level: 1,
region: 1,
position: { x: 1, y: 1 },
max: {} as any,
initial: {} as any,
},
],
};
const definition = new DeclareWarAction();
const constraints = definition.buildConstraints(
{
actorId: 1,
nationId: 1,
destNationId: 2,
env: {
relYear: 1,
map: isolatedMap,
cities: [city1, city2],
},
args: { destNationId: 2 },
mode: 'full',
} as any,
{ destNationId: 2 }
);
const nearNationConstraint = constraints.find((c) => c.name === 'nearNation');
expect(nearNationConstraint).toBeDefined();
// NearNation needs StateView
const view = {
has: () => true,
get: (req: any) => {
if (req.kind === 'env' && req.key === 'cities') return [city1, city2];
if (req.kind === 'env' && req.key === 'map') return isolatedMap;
if (req.kind === 'destNation') return nation2;
if (req.kind === 'nation') return nation1;
return null;
},
};
const result = nearNationConstraint!.test(
{
actorId: 1,
nationId: 1,
destNationId: 2,
env: { relYear: 1, map: isolatedMap, cities: [city1, city2] },
args: { destNationId: 2 },
mode: 'full',
} as any,
view as any
);
expect(result.kind).toBe('deny');
if (result.kind === 'deny') {
expect(result.reason).toBe('인접 국가가 아닙니다.');
}
});
});
describe('diplomacy proposal argument boundaries', () => {
it.each([
['che_선전포고', new DeclareWarAction(), { destNationId: 2.9 }],
[
'che_불가침제의 destination',
new NonAggressionProposalAction(),
{ destNationId: 2.9, year: 190, month: 7 },
],
['che_불가침제의 year', new NonAggressionProposalAction(), { destNationId: 2, year: 190.9, month: 7 }],
['che_불가침제의 month', new NonAggressionProposalAction(), { destNationId: 2, year: 190, month: 7.9 }],
['che_종전제의', new StopWarProposalAction(), { destNationId: 2.9 }],
['che_불가침파기제의', new NonAggressionCancelProposalAction(), { destNationId: 2.9 }],
])('%s rejects fractional numeric arguments', (_name, definition, args) => {
expect(definition.parseArgs(args)).toBeNull();
});
});
describe('personnel command argument boundaries', () => {
it('keeps troop-kick target IDs strict', () => {
const definition = new TroopKickAction();
expect(definition.parseArgs({ destGeneralId: 3 })).toEqual({ destGeneralId: 3 });
expect(definition.parseArgs({ destGeneralId: '3' })).toBeNull();
expect(definition.parseArgs({ destGeneralId: 3.9 })).toBeNull();
});
it('uses PHP weak integer coercion for assignment IDs', () => {
const definition = new AssignmentAction({});
expect(definition.parseArgs({ destGeneralId: '3', destCityId: '70' })).toEqual({
destGeneralId: 3,
destCityId: 70,
});
expect(definition.parseArgs({ destGeneralId: 3.9, destCityId: 70.9 })).toEqual({
destGeneralId: 3,
destCityId: 70,
});
});
});
describe('che_필사즉생 (Last Stand)', () => {
it('applies the legacy three-turn gains and global delay', () => {
const nation = buildNation(1);
const general = buildGeneral(1, 1, 1);
const definition = new LastStandAction([]);
const context = {
general,
nation,
nationGenerals: [general],
addLog: () => {},
rng: {} as any,
};
definition.resolve(context as any, {});
expect(general.experience).toBe(115);
expect(general.dedication).toBe(115);
expect(general.train).toBe(100);
expect(general.atmos).toBe(100);
expect(nation.meta.strategic_cmd_limit).toBe(9);
});
});
describe('che_허보 (Deception)', () => {
it('fails like legacy choice when the target nation has no supplied city', () => {
const nation = buildNation(1);
const destNation = buildNation(2);
const general = buildGeneral(1, 1, 1);
const target = buildGeneral(2, 2, 2, 'Target');
const definition = new DeceptionAction([]);
expect(() =>
definition.resolve(
{
general,
nation,
destNation,
destCity: buildCity(2, 2),
destCityGenerals: [target],
friendlyGenerals: [general],
destNationSupplyCities: [],
addLog: () => {},
rng: {} as any,
} as any,
{ destCityId: 2 }
)
).toThrow(RangeError);
});
});
describe('che_천도 (Move Capital)', () => {
it('changes nation capital city', () => {
const nation = buildNation(1);
const city1 = buildCity(1, 1);
const city2 = buildCity(2, 1);
const general = buildGeneral(1, 1, 1);
const env = { develCost: 100, baseGold: 100, baseRice: 100 };
const definition = new MoveCapitalAction(env as any);
const context = {
general,
nation,
city: city1,
destCity: city2,
rng: {} as any,
map: {
cities: [
{ id: 1, connections: [2] },
{ id: 2, connections: [1] },
],
} as any,
addLog: () => {},
};
const resolution = definition.resolve(context as any, { destCityID: 2 });
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'nation:patch',
patch: expect.objectContaining({ capitalCityId: 2 }),
})
);
});
});
describe('che_국호변경 (Change Nation Name)', () => {
it('uses the legacy display width without trimming the name', () => {
expect(changeNationNameArgsSchema.safeParse({ nationName: '가나다라마바사아자' }).success).toBe(true);
expect(changeNationNameArgsSchema.safeParse({ nationName: ' ' }).success).toBe(true);
expect(changeNationNameArgsSchema.safeParse({ nationName: '가나다라마바사아자차' }).success).toBe(false);
});
it('changes nation name', () => {
const nation = buildNation(1, 'OldName');
const general = buildGeneral(1, 1, 1);
const definition = new ChangeNationNameAction();
const context = {
general,
nation,
rng: {} as any,
addLog: () => {},
};
const resolution = definition.resolve(context as any, { nationName: 'NewName' });
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'nation:patch',
patch: expect.objectContaining({ name: 'NewName' }),
})
);
});
it('returns a failed original action when any nation already has the name', () => {
const nation = buildNation(1, 'OldName');
const duplicateNation = buildNation(2, 'Duplicate');
const general = buildGeneral(1, 1, 1);
const definition = new ChangeNationNameAction();
const resolution = definition.resolve(
{
general,
nation,
worldView: {
listGenerals: () => [general],
listNations: () => [nation, duplicateNation],
},
rng: {} as any,
addLog: () => {},
},
{ nationName: duplicateNation.name }
);
expect(resolution.completed).toBe(false);
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'log',
entry: expect.objectContaining({
text: '이미 같은 국호를 가진 곳이 있습니다. 국호변경 실패',
}),
})
);
});
});
describe('che_국기변경 (Change Nation Flag)', () => {
it('accepts the same scalar array keys as PHP and preserves the raw argument', () => {
for (const colorType of [0, '1', true, false, 1.9, -0.9, 32.9]) {
const parsed = changeNationFlagArgsSchema.safeParse({ colorType });
expect(parsed.success).toBe(true);
if (parsed.success) {
expect(parsed.data.colorType).toBe(colorType);
}
}
for (const colorType of ['01', '1.5', 33, -1, null]) {
expect(changeNationFlagArgsSchema.safeParse({ colorType }).success).toBe(false);
}
});
it('resolves a numeric string to the matching legacy color', () => {
const nation = buildNation(1);
const general = buildGeneral(1, 1, 1);
const definition = new ChangeNationFlagAction();
const resolution = definition.resolve(
{
general,
nation,
rng: {} as any,
addLog: () => {},
},
{ colorType: '1' }
);
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'nation:patch',
patch: expect.objectContaining({ color: '#800000' }),
})
);
});
});
describe('che_증축 (City Expansion)', () => {
it('increases city level and stats', () => {
const nation = buildNation(1);
const city = buildCity(1, 1);
city.level = 2;
const general = buildGeneral(1, 1, 1);
const env = { develCost: 100, baseGold: 100, baseRice: 100 };
const definition = new ExpandCityAction(env as any);
const context = {
general,
nation,
capitalCity: city,
rng: {} as any,
addLog: () => {},
};
const resolution = definition.resolve(context as any, {});
expect(resolution.effects).toContainEqual(
expect.objectContaining({
type: 'city:patch',
patch: expect.objectContaining({ level: 3 }),
})
);
});
});
});