Files
core2026/app/game-engine/src/turn/monthlyCentennialAllStarAction.ts
T
Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

99 lines
3.9 KiB
TypeScript

import { asNumber, asRecord } from '@sammo-ts/common';
import {
CENTENNIAL_ALL_STAR_DEFAULT_DEX_LIMIT,
CENTENNIAL_ALL_STAR_NPC_PROGRESS_MULTIPLIER,
CENTENNIAL_ALL_STAR_POOL,
LogCategory,
LogFormat,
LogScope,
applyCentennialAllStarTarget,
readCentennialAllStarAux,
type CentennialAllStarRules,
} from '@sammo-ts/logic';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
const resolveRules = (world: InMemoryTurnWorld): CentennialAllStarRules => {
const scenario = world.getScenarioConfig();
const configConst = asRecord(scenario.const);
return {
defaultStatMin: scenario.stat.min,
defaultStatMax: scenario.stat.max,
defaultStatTotal: scenario.stat.total,
maxStatLevel: asNumber(configConst.maxLevel, 255),
defaultSpecialDomestic:
typeof configConst.defaultSpecialDomestic === 'string' ? configConst.defaultSpecialDomestic : 'None',
dexLimit: asNumber(configConst.dexLimit, CENTENNIAL_ALL_STAR_DEFAULT_DEX_LIMIT),
};
};
const resolveNpcDexTargetRatio = (world: InMemoryTurnWorld): number => {
const value = asNumber(asRecord(world.getScenarioConfig().map).centennialNpcDexTargetRatio, 0.4);
if (value < 0 || value > 1) {
throw new Error('centennialNpcDexTargetRatio must be between 0 and 1');
}
return value;
};
export const createAdvanceCentennialAllStarHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): MonthlyEventActionHandler => {
return (_args, environment) => {
const world = options.getWorld();
if (!world || asRecord(world.getScenarioConfig().map).targetGeneralPool !== CENTENNIAL_ALL_STAR_POOL) {
return;
}
const rules = resolveRules(world);
const npcDexTargetRatio = resolveNpcDexTargetRatio(world);
for (const general of world.listGenerals()) {
const aux = readCentennialAllStarAux(general.meta as Record<string, unknown>);
if (!aux) {
continue;
}
const isGeneratedNpc = general.npcState === 3 || general.npcState === 4;
const result = applyCentennialAllStarTarget(
general,
aux.target,
{
startYear: environment.startyear,
year: environment.year,
month: environment.month,
},
rules,
isGeneratedNpc ? CENTENNIAL_ALL_STAR_NPC_PROGRESS_MULTIPLIER : 1,
isGeneratedNpc ? npcDexTargetRatio : 1
);
// progressMonth 같은 aux 필드도 월마다 영속화해야 하므로 실제 수치
// 변화가 없는 경우에도 Ref General::applyDB()와 같이 dirty 처리한다.
world.updateGeneral(general.id, {
stats: result.stats,
role: result.role,
meta: result.meta,
});
if (result.milestone <= result.previousMilestone) {
continue;
}
const percent = result.milestone * 20;
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: general.id,
text: `<L>올스타 동조율</>이 <C>${percent}%</>에 도달했습니다!`,
format: LogFormat.PLAIN,
year: environment.year,
month: environment.month,
});
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: general.id,
text: `<L>올스타 동조율 ${percent}% 달성</>`,
format: LogFormat.YEAR_MONTH,
year: environment.year,
month: environment.month,
});
}
};
};