Files
core2026/app/game-engine/src/lifecycle/databaseCommandQueue.ts
T

231 lines
8.0 KiB
TypeScript

import { randomUUID } from 'node:crypto';
import { GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { normalizeTurnDaemonCommand } from '../turn/commandRegistry.js';
import type {
TurnDaemonCommand,
TurnDaemonCommandResponder,
TurnDaemonCommandResult,
TurnDaemonControlQueue,
TurnDaemonStatus,
} from './types.js';
const asJson = (value: unknown): GamePrisma.InputJsonValue => value as GamePrisma.InputJsonValue;
const delay = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, TurnDaemonCommandResponder {
private readonly localQueue: TurnDaemonCommand[] = [];
private readonly workerId = randomUUID();
private readonly leaseDurationMs = 60_000;
private readonly maxAttempts = 3;
constructor(private readonly db: GamePrismaClient) {}
async initialize(): Promise<void> {
await this.recoverExpiredLeases();
}
enqueue(command: TurnDaemonCommand): void {
this.localQueue.push(command);
}
async drain(): Promise<TurnDaemonCommand[]> {
const local = this.localQueue.splice(0, this.localQueue.length);
const remote = await this.claimPending();
return local.concat(remote);
}
async waitUntil(deadlineMs: number | null): Promise<TurnDaemonCommand | null> {
while (deadlineMs === null || Date.now() < deadlineMs) {
const local = this.localQueue.shift();
if (local) {
return local;
}
const remote = await this.claimPending(1);
if (remote[0]) {
return remote[0];
}
const remaining = deadlineMs === null ? 100 : Math.max(1, Math.min(100, deadlineMs - Date.now()));
await delay(remaining);
}
return null;
}
getDepth(): number {
return this.localQueue.length;
}
async publishStatus(requestId: string, status: TurnDaemonStatus): Promise<void> {
await this.complete(requestId, { status });
}
async publishCommandResult(requestId: string, result: TurnDaemonCommandResult): Promise<void> {
await this.complete(requestId, result);
}
async publishCommandError(requestId: string, error: unknown): Promise<void> {
const message = error instanceof Error ? error.message : 'Unknown command error.';
await this.db.$transaction(async (transaction) => {
const event = await transaction.inputEvent.findUnique({
where: { requestId },
select: {
status: true,
target: true,
lockedBy: true,
attempts: true,
},
});
if (
!event ||
event.target !== 'ENGINE' ||
event.status !== 'PROCESSING' ||
event.lockedBy !== this.workerId
) {
return;
}
const terminal = event.attempts >= this.maxAttempts;
await transaction.inputEvent.updateMany({
where: {
requestId,
target: 'ENGINE',
status: 'PROCESSING',
lockedBy: this.workerId,
attempts: event.attempts,
},
data: {
status: terminal ? 'FAILED' : 'PENDING',
processingAt: null,
lockedBy: null,
leaseUntil: null,
completedAt: terminal ? new Date() : null,
result: GamePrisma.DbNull,
error: message,
},
});
});
}
private async claimPending(limit = 100): Promise<TurnDaemonCommand[]> {
await this.recoverExpiredLeases();
return this.db.$transaction(async (transaction) => {
const rows = await transaction.$queryRaw<
Array<{
sequence: bigint;
requestId: string;
eventType: string;
payload: unknown;
createdAt: Date;
}>
>(GamePrisma.sql`
SELECT
"sequence",
"request_id" AS "requestId",
"event_type" AS "eventType",
"payload",
"created_at" AS "createdAt"
FROM "input_event"
WHERE "target" = 'ENGINE'::"InputEventTarget"
AND "status" = 'PENDING'::"InputEventStatus"
ORDER BY "sequence" ASC
FOR UPDATE SKIP LOCKED
LIMIT ${limit}
`);
if (rows.length === 0) {
return [];
}
await transaction.inputEvent.updateMany({
where: {
sequence: { in: rows.map((row) => row.sequence) },
target: 'ENGINE',
status: 'PENDING',
},
data: {
status: 'PROCESSING',
processingAt: new Date(),
lockedBy: this.workerId,
leaseUntil: new Date(Date.now() + this.leaseDurationMs),
attempts: { increment: 1 },
},
});
const commands: TurnDaemonCommand[] = [];
for (const row of rows) {
const command = normalizeTurnDaemonCommand({
requestId: row.requestId,
sentAt: row.createdAt.toISOString(),
command: row.payload as TurnDaemonCommand,
});
if (!command) {
await transaction.inputEvent.update({
where: { sequence: row.sequence },
data: {
status: 'FAILED',
error: `Invalid command payload for ${row.eventType}`,
completedAt: new Date(),
lockedBy: null,
leaseUntil: null,
},
});
continue;
}
commands.push(command);
}
return commands;
});
}
private async complete(requestId: string, result: unknown): Promise<void> {
const completed = await this.db.inputEvent.updateMany({
where: {
requestId,
target: 'ENGINE',
status: 'PROCESSING',
lockedBy: this.workerId,
},
data: {
status: 'SUCCEEDED',
result: asJson(result),
completedAt: new Date(),
error: null,
lockedBy: null,
leaseUntil: null,
},
});
if (completed.count > 0) {
return;
}
// Database hooks commit mutation results atomically with game state and
// may already have set SUCCEEDED. Only the worker that still owns the
// lease may clear that committed row's claim metadata.
await this.db.inputEvent.updateMany({
where: {
requestId,
target: 'ENGINE',
status: 'SUCCEEDED',
lockedBy: this.workerId,
},
data: {
lockedBy: null,
leaseUntil: null,
},
});
}
private async recoverExpiredLeases(): Promise<void> {
const now = new Date();
await this.db.inputEvent.updateMany({
where: {
target: 'ENGINE',
status: 'PROCESSING',
leaseUntil: { lt: now },
},
data: {
status: 'PENDING',
processingAt: null,
lockedBy: null,
leaseUntil: null,
},
});
}
}