daemon 완료 시각이 뒤처져도 신규 장수 턴을 접수된 논리 게임 시각부터 한 턴 안에 배정한다. 로비 응답에는 보정 시계가 사용할 서버 게임 시각과 clock mode를 추가한다.
71 lines
2.3 KiB
TypeScript
71 lines
2.3 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest';
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import type { DatabaseClient, GameApiContext } from '../src/context.js';
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import { appRouter } from '../src/router.js';
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const buildContext = (
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meta: Record<string, unknown>,
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clock: {
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baseTime?: Date;
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tick?: bigint;
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mode?: string;
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wallAnchor?: Date;
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} = {}
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): GameApiContext =>
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({
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auth: null,
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db: {
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worldState: {
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findFirst: vi.fn(async () => ({
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id: 1,
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scenarioCode: 'default',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 3_600,
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config: {},
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meta,
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clockBaseTime: clock.baseTime ?? null,
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clockTick: clock.tick ?? null,
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clockMode: clock.mode ?? 'realtime',
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clockWallAnchor: clock.wallAnchor ?? null,
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updatedAt: new Date('2026-07-31T00:00:00.000Z'),
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})),
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},
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general: {
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count: vi.fn(async () => 0),
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},
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nation: {
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count: vi.fn(async () => 0),
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},
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} as unknown as DatabaseClient,
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}) as GameApiContext;
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describe('lobby season state', () => {
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it.each([0, 1, 2, 3])('returns legacy isunited state %i', async (isunited) => {
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const result = await appRouter
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.createCaller(buildContext({ isUnited: isunited === 0 ? 2 : 0, isunited }))
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.lobby.info();
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expect(result.isUnited).toBe(isunited);
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});
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it('returns the projected server game time and whether the clock is running', async () => {
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const result = await appRouter
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.createCaller(
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buildContext(
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{},
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{
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baseTime: new Date('2026-08-15T00:00:00.000Z'),
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tick: 72_000_000n,
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mode: 'manual',
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wallAnchor: new Date('2026-08-15T17:00:00.000Z'),
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}
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)
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)
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.lobby.info();
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expect(result.serverTime).toBe('2026-08-15T02:00:00.000Z');
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expect(result.clockMode).toBe('manual');
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});
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});
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