Files
core2026/packages/logic/src/domain/entities.ts
T
Hide_D 5d5ed9ee2a feat: add killturn to general meta and update related tests
- Introduced a new meta property `killturn` to the GeneralMeta interface.
- Implemented a function `readMetaNumber` to handle the retrieval of numeric values from meta.
- Updated the `mapGeneralRow` function to ensure `killturn` is required and properly handled.
- Modified various tests to include the `killturn` property in the general's meta data.
- Adjusted related action files to utilize the new GeneralMeta type for better type safety.
- Ensured backward compatibility by updating existing test cases across multiple scenarios.
2026-01-25 05:48:56 +00:00

117 lines
2.7 KiB
TypeScript

// 도메인 기본 엔티티: 서비스/DB에 의존하지 않는 공통 모델.
export type GeneralId = number;
export type CityId = number;
export type NationId = number;
export type TroopId = number;
export type ColorCode = string;
export interface StatBlock {
leadership: number;
strength: number;
intelligence: number;
}
export type TriggerValuePrimitive = boolean | number | string;
export interface TriggerValueObject {
[key: string]: TriggerValuePrimitive | TriggerValueObject;
}
export type TriggerValue = TriggerValuePrimitive | TriggerValueObject;
export interface GeneralTriggerState {
// Trigger 시스템에서 사용하는 확장 슬롯.
flags: Record<string, boolean>;
counters: Record<string, number>;
modifiers: Record<string, number>;
meta: Record<string, TriggerValue>;
}
export interface GeneralItemSlots {
horse: string | null;
weapon: string | null;
book: string | null;
item: string | null;
}
export interface GeneralRole {
// General.php의 raw 컬럼을 그대로 유지하는 역할 데이터.
personality: string | null;
specialDomestic: string | null;
specialWar: string | null;
items: GeneralItemSlots;
}
export type GeneralMeta = Record<string, TriggerValue> & {
killturn: number;
};
export interface General<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
id: GeneralId;
name: string;
nationId: NationId;
cityId: CityId;
troopId: number;
stats: StatBlock;
experience: number;
dedication: number;
officerLevel: number;
role: GeneralRole;
injury: number;
gold: number;
rice: number;
crew: number;
crewTypeId: number;
train: number;
atmos: number;
age: number;
npcState: number;
triggerState: TriggerState;
meta: GeneralMeta;
}
export interface City {
id: CityId;
name: string;
nationId: NationId;
level: number;
state: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
supplyState: number;
frontState: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
meta: Record<string, TriggerValue>;
}
export interface Nation {
id: NationId;
name: string;
color: ColorCode;
capitalCityId: CityId | null;
chiefGeneralId: GeneralId | null;
gold: number;
rice: number;
power: number;
level: number;
typeCode: string;
meta: Record<string, TriggerValue>;
}
export interface Troop {
id: TroopId;
nationId: NationId;
name: string;
}