Files
core2026/app/game-engine/src/turn/turnDaemon.ts
T
Hide_D 52be3b40ef feat: implement auction bidding and resource adjustment commands
- Added `adjustGeneralResources` command to handle resource adjustments for generals.
- Introduced `patchGeneral` command for updating general attributes.
- Created `auctionBid` command to facilitate bidding in auctions with validation.
- Refactored database interactions to use transactions for auction bids and resource adjustments.
- Enhanced error handling for auction and resource operations.
- Updated command handling in the turn daemon to support new commands.
- Introduced `AuctionBidder` interface and implementation for managing auction bids.
- Improved overall structure and readability of auction-related code.
2026-01-24 04:25:04 +00:00

392 lines
16 KiB
TypeScript

import type { TurnCommandProfile, TurnSchedule } from '@sammo-ts/logic';
import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
import { createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
import { SystemClock } from '../lifecycle/clock.js';
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
import type { Clock, TurnDaemonControlQueue, TurnDaemonHooks, TurnRunBudget } from '../lifecycle/types.js';
import { TurnDaemonLifecycle } from '../lifecycle/turnDaemonLifecycle.js';
import { buildTurnDaemonStreamKeys, RedisTurnDaemonCommandStream } from '../lifecycle/redisCommandStream.js';
import type { MapLoaderOptions } from '../scenario/mapLoader.js';
import { createDatabaseTurnHooks } from './databaseHooks.js';
import type { GeneralTurnHandler, InMemoryTurnWorldOptions, TurnCalendarHandler } from './inMemoryWorld.js';
import { InMemoryTurnWorld } from './inMemoryWorld.js';
import { InMemoryTurnProcessor } from './inMemoryTurnProcessor.js';
import { InMemoryTurnStateStore } from './inMemoryStateStore.js';
import { createGatewayAdminActionConsumer } from './gatewayAdminActions.js';
import { createGatewayProfileGate } from './gatewayProfileGate.js';
import { composeCalendarHandlers } from './calendarHandlers.js';
import { createIncomeHandler } from './incomeHandler.js';
import { createReservedTurnHandler } from './reservedTurnHandler.js';
import { createReservedTurnStore } from './reservedTurnStore.js';
import { createTurnDaemonCommandHandler } from './worldCommandHandler.js';
import { loadTurnCommandProfile } from './turnCommandProfile.js';
import { loadTurnWorldFromDatabase } from './worldLoader.js';
import { shouldUseAi } from './ai/generalAi.js';
import { createUnificationHandler } from './unificationHandler.js';
import { createAuctionFinalizer } from '../auction/finalizer.js';
import { createAuctionBidder } from '../auction/bidder.js';
import { createTournamentRewardFinalizer } from '../tournament/finalizer.js';
import { createTournamentAutoStartHandler } from './tournamentAutoStart.js';
export interface TurnDaemonRuntimeOptions {
profile: string;
profileName?: string;
databaseUrl: string;
gatewayDatabaseUrl?: string;
defaultBudget?: TurnRunBudget;
clock?: Clock;
controlQueue?: TurnDaemonControlQueue;
schedule?: TurnSchedule;
tickMinutes?: number;
mapOptions?: MapLoaderOptions;
generalTurnHandler?: GeneralTurnHandler;
calendarHandler?: TurnCalendarHandler;
enableDatabaseFlush?: boolean;
pauseGateIntervalMs?: number;
commandProfile?: TurnCommandProfile;
commandProfilePath?: string;
adminActionIntervalMs?: number;
redisUrl?: string;
commandStreamStartId?: string;
}
export interface TurnDaemonRuntime {
lifecycle: TurnDaemonLifecycle;
world: InMemoryTurnWorld;
controlQueue: TurnDaemonControlQueue;
stateStore: InMemoryTurnStateStore;
processor: InMemoryTurnProcessor;
hooks?: TurnDaemonHooks;
close(): Promise<void>;
}
const resolveTickMinutes = (tickSeconds: number, override?: number): number => {
if (override !== undefined) {
return Math.max(1, override);
}
return Math.max(1, Math.round(tickSeconds / 60));
};
const buildFixedSchedule = (tickMinutes: number): TurnSchedule => ({
entries: [{ startMinute: 0, tickMinutes }],
});
const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.env) => {
if (redisUrl) {
return { url: redisUrl };
}
if (!env.REDIS_URL) {
return null;
}
return resolveRedisConfigFromEnv(env);
};
export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions): Promise<TurnDaemonRuntime> => {
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
const { state, snapshot } = await loadTurnWorldFromDatabase({
databaseUrl: options.databaseUrl,
mapOptions: options.mapOptions,
});
const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
const resolvedState = options.tickMinutes ? { ...state, tickSeconds: tickMinutes * 60 } : state;
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
const reservedTurnStoreHandle = options.generalTurnHandler
? null
: await createReservedTurnStore({
databaseUrl: options.databaseUrl,
});
const commandProfile =
options.commandProfile ??
(options.commandProfilePath
? await loadTurnCommandProfile({
filePath: options.commandProfilePath,
})
: await loadTurnCommandProfile());
let worldRef: InMemoryTurnWorld | null = null;
let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
const unification = options.calendarHandler
? null
: createUnificationHandler({
databaseUrl: options.databaseUrl,
profileName: options.profileName ?? options.profile,
getWorld: () => worldRef,
});
const incomeHandler = createIncomeHandler({
getWorld: () => worldRef,
scenarioConfig: snapshot.scenarioConfig,
nationTraits: nationTraitMap,
});
const tournamentAutoStartHandler = createTournamentAutoStartHandler({
profileName: options.profileName ?? options.profile,
getRedisClient: () => redisConnector?.client,
getWorldConfig: () => snapshot.worldConfig ?? null,
getTickSeconds: () => worldRef?.getState().tickSeconds ?? null,
});
const calendarHandler = composeCalendarHandlers(
options.calendarHandler ?? unification?.handler,
incomeHandler,
tournamentAutoStartHandler
);
const worldOptions: InMemoryTurnWorldOptions = {
schedule,
generalTurnHandler:
options.generalTurnHandler ??
(await createReservedTurnHandler({
reservedTurns: reservedTurnStoreHandle!.store,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: snapshot.map,
unitSet: snapshot.unitSet,
getWorld: () => worldRef,
commandProfile,
})),
calendarHandler: calendarHandler ?? undefined,
};
const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
worldRef = world;
const stateStore = new InMemoryTurnStateStore(world);
const prefetchedNationTurns = new Set<string>();
const processor = new InMemoryTurnProcessor(world, {
tickMinutes,
beforeExecuteGeneral: reservedTurnStoreHandle
? async (general) => {
const promises: Promise<unknown>[] = [];
promises.push(reservedTurnStoreHandle.store.refreshGeneralTurns(general.id));
if (general.nationId > 0 && general.officerLevel >= 5) {
promises.push(
reservedTurnStoreHandle.store.refreshNationTurns(general.nationId, general.officerLevel)
);
}
if (general.nationId > 0 && general.officerLevel >= 5 && shouldUseAi(general, world.getState())) {
const key = `${general.nationId}:${world.getState().currentYear}:${world.getState().currentMonth}`;
if (!prefetchedNationTurns.has(key)) {
prefetchedNationTurns.add(key);
const generalIds = world
.listGenerals()
.filter((candidate) => candidate.nationId === general.nationId)
.map((candidate) => candidate.id);
promises.push(reservedTurnStoreHandle.store.prefetchGeneralTurns(generalIds));
}
}
await Promise.all(promises);
}
: undefined,
});
const controlQueue = options.controlQueue ?? new InMemoryControlQueue();
const clock = options.clock ?? new SystemClock();
let hooks: TurnDaemonHooks | undefined;
let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
let close = async () => {};
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
let auctionBidder: Awaited<ReturnType<typeof createAuctionBidder>> | null = null;
let tournamentRewardFinalizer: Awaited<ReturnType<typeof createTournamentRewardFinalizer>> | null = null;
let redisCommandStream: RedisTurnDaemonCommandStream | null = null;
let pauseGate: (() => Promise<boolean>) | undefined;
let adminActionConsumer: Awaited<ReturnType<typeof createGatewayAdminActionConsumer>> | null = null;
const gatewayGate = options.profileName
? await createGatewayProfileGate({
databaseUrl: options.databaseUrl,
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
profileName: options.profileName,
cacheMs: options.pauseGateIntervalMs,
})
: null;
if (gatewayGate) {
pauseGate = gatewayGate.shouldPause;
}
if (options.enableDatabaseFlush ?? true) {
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world, {
reservedTurns: reservedTurnStoreHandle?.store,
});
auctionBidder = await createAuctionBidder({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
auctionFinalizer = await createAuctionFinalizer({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
tournamentRewardFinalizer = await createTournamentRewardFinalizer({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
hooks = {
...dbHooks.hooks,
onRunError: async (error) => {
await dbHooks.hooks.onRunError?.(error);
await gatewayGate?.markPaused(error);
},
};
close = async () => {
if (auctionBidder) {
await auctionBidder.close();
}
if (auctionFinalizer) {
await auctionFinalizer.close();
}
if (tournamentRewardFinalizer) {
await tournamentRewardFinalizer.close();
}
await dbHooks.close();
if (reservedTurnStoreHandle) {
await reservedTurnStoreHandle.close();
}
await gatewayGate?.close();
await adminActionConsumer?.stop();
};
} else if (reservedTurnStoreHandle) {
hooks = {
onRunError: async (error) => {
await gatewayGate?.markPaused(error);
},
};
close = async () => {
await reservedTurnStoreHandle.close();
await gatewayGate?.close();
await adminActionConsumer?.stop();
};
} else if (gatewayGate) {
hooks = {
onRunError: async (error) => {
await gatewayGate?.markPaused(error);
},
};
close = async () => {
await gatewayGate.close();
await adminActionConsumer?.stop();
};
} else if (adminActionConsumer) {
close = async () => {
await adminActionConsumer?.stop();
};
}
const redisConfig = resolveRedisConfig(options.redisUrl);
if (redisConfig) {
redisConnector = createRedisConnector(redisConfig);
await redisConnector.connect();
const redisClient = redisConnector.client;
redisCommandStream = new RedisTurnDaemonCommandStream(redisClient, {
keys: buildTurnDaemonStreamKeys(options.profileName ?? options.profile),
startId: options.commandStreamStartId,
});
const realtimeChannel = buildGameEventChannel(options.profileName ?? options.profile);
publishRealtimeEvent = async (event: RealtimeEvent) => {
await redisClient.publish(realtimeChannel, JSON.stringify(event));
};
}
if (publishRealtimeEvent) {
const basePublishEvents = hooks?.publishEvents;
// 턴 처리 완료 이벤트를 실시간 채널로 전파한다.
hooks = {
...hooks,
publishEvents: async (result) => {
try {
await publishRealtimeEvent({
type: 'turnCompleted',
at: new Date().toISOString(),
lastTurnTime: result.lastTurnTime,
});
} catch {
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
}
await basePublishEvents?.(result);
},
};
}
const baseClose = close;
close = async () => {
await baseClose();
if (unification) {
await unification.close();
}
if (redisConnector) {
await redisConnector.disconnect();
}
};
const resolvedControlQueue = options.controlQueue ?? redisCommandStream ?? controlQueue;
const commandHandler = createTurnDaemonCommandHandler({
world,
hooks,
auctionFinalizer: auctionFinalizer ?? undefined,
auctionBidder: auctionBidder ?? undefined,
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
});
const defaultBudget: TurnRunBudget = options.defaultBudget ?? {
budgetMs: 5000,
maxGenerals: 200,
catchUpCap: 1,
};
const lifecycle = new TurnDaemonLifecycle(
{
clock,
controlQueue: resolvedControlQueue,
getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, tickMinutes),
stateStore,
processor,
hooks,
pauseGate,
commandHandler,
commandResponder: redisCommandStream ?? undefined,
},
{ profile: options.profile, defaultBudget }
);
if (options.profileName) {
adminActionConsumer = await createGatewayAdminActionConsumer({
databaseUrl: options.databaseUrl,
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
profileName: options.profileName,
pollIntervalMs: options.adminActionIntervalMs,
handler: async (action) => {
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
// 리셋은 오케스트레이터에서 빌드+재기동으로 처리한다.
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
}
switch (action.action) {
case 'RESUME':
resolvedControlQueue.enqueue({ type: 'resume', reason });
return { status: 'APPLIED', detail: 'resume queued' };
case 'PAUSE':
resolvedControlQueue.enqueue({ type: 'pause', reason });
return { status: 'APPLIED', detail: 'pause queued' };
case 'STOP':
case 'SHUTDOWN':
resolvedControlQueue.enqueue({ type: 'shutdown', reason });
return { status: 'APPLIED', detail: 'shutdown queued' };
default:
return { status: 'IGNORED', detail: 'not implemented' };
}
},
});
adminActionConsumer.start();
}
return {
lifecycle,
world,
controlQueue: resolvedControlQueue,
stateStore,
processor,
hooks,
close,
};
};