Files
core2026/app/game-engine/src/turn/monthlyNationLevelAction.ts
T

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TypeScript

import { JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import {
LogCategory,
LogFormat,
LogScope,
countOccupiedUniqueItems,
createItemModuleRegistry,
equipNewItem,
resolveUniqueConfig,
type ItemModule,
} from '@sammo-ts/logic';
import { buildLegacyDefaultUniqueItemPool } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import type { TurnGeneral } from './types.js';
const NATION_LEVEL_CITY_COUNTS = [0, 1, 2, 5, 8, 11, 16, 21] as const;
const NATION_LEVEL_NAMES = ['방랑군', '호족', '군벌', '주자사', '주목', '공', '왕', '황제'] as const;
// Legacy Util::range(minChiefLevel, 12) is Python-style and excludes 12.
const EXCLUSIVE_MAX_CHIEF_LEVEL = 12;
const resolveNationChiefLevel = (nationLevel: number): number => {
if (nationLevel >= 6) return 5;
if (nationLevel >= 4) return 7;
if (nationLevel >= 2) return 9;
return 11;
};
const readNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
if (typeof value === 'string') {
const parsed = Number(value);
if (Number.isFinite(parsed)) {
return parsed;
}
}
return fallback;
};
const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
const state = world.getState();
const rawSeed = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
return typeof rawSeed === 'string' || typeof rawSeed === 'number' ? rawSeed : String(rawSeed);
};
const countNonBuyableItems = (general: TurnGeneral, itemRegistry: Map<string, ItemModule>): number =>
Object.values(general.role.items).filter((itemKey) => {
if (!itemKey) return false;
return itemRegistry.get(itemKey)?.buyable === false;
}).length;
const addCount = (target: Map<string, number>, source: ReadonlyMap<string, number>): void => {
for (const [key, value] of source) {
target.set(key, (target.get(key) ?? 0) + value);
}
};
const giveRandomUniqueItem = (options: {
world: InMemoryTurnWorld;
general: TurnGeneral;
nationName: string;
rng: RandUtil;
itemRegistry: Map<string, ItemModule>;
allItems: Record<string, Record<string, number>>;
additionalOccupiedCounts: ReadonlyMap<string, number>;
year: number;
month: number;
}): boolean => {
const invalidSlots = new Set<string>();
for (const [slot, itemKey] of Object.entries(options.general.role.items)) {
if (itemKey && options.itemRegistry.get(itemKey)?.buyable === false) {
invalidSlots.add(slot);
}
}
const occupiedCounts = countOccupiedUniqueItems(
options.world.listGenerals().map((general) => general.role.items),
options.itemRegistry
);
addCount(occupiedCounts, options.additionalOccupiedCounts);
const available: Array<[ItemModule, number]> = [];
for (const [slot, itemEntries] of Object.entries(options.allItems)) {
if (invalidSlots.has(slot)) {
continue;
}
for (const [itemKey, count] of Object.entries(itemEntries)) {
const item = options.itemRegistry.get(itemKey);
if (!item || item.buyable || count <= 0) {
continue;
}
const remain = count - (occupiedCounts.get(itemKey) ?? 0);
if (remain > 0) {
available.push([item, remain]);
}
}
}
if (available.length === 0) {
return false;
}
const item = options.rng.choiceUsingWeightPair(available);
const nextGeneral = options.world.getGeneralById(options.general.id);
if (!nextGeneral) {
return false;
}
equipNewItem(nextGeneral, item.slot, item.key, {
...(item.initialCharges === undefined ? {} : { charges: item.initialCharges }),
});
options.world.updateGeneral(nextGeneral.id, {
role: nextGeneral.role,
itemInventory: nextGeneral.itemInventory,
});
const josaYi = JosaUtil.pick(nextGeneral.name, '이');
const josaUl = JosaUtil.pick(item.rawName, '을');
options.world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: nextGeneral.id,
text: `<C>${item.name}</>${josaUl} 습득했습니다!`,
format: LogFormat.MONTH,
year: options.year,
month: options.month,
});
options.world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: nextGeneral.id,
text: `<C>${item.name}</>${josaUl} 습득`,
format: LogFormat.YEAR_MONTH,
year: options.year,
month: options.month,
});
options.world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.SUMMARY,
text: `<Y>${nextGeneral.name}</>${josaYi} <C>${item.name}</>${josaUl} 습득했습니다!`,
format: LogFormat.MONTH,
year: options.year,
month: options.month,
});
options.world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: `<C><b>【작위보상】</b></><D><b>${options.nationName}</b></>의 <Y>${nextGeneral.name}</>${josaYi} <C>${item.name}</>${josaUl} 습득했습니다!`,
format: LogFormat.YEAR_MONTH,
year: options.year,
month: options.month,
});
return true;
};
const pushLevelLogs = (options: {
world: InMemoryTurnWorld;
nationId: number;
nationName: string;
lordName: string;
oldLevel: number;
newLevel: number;
year: number;
month: number;
}): void => {
const oldLevelName = NATION_LEVEL_NAMES[options.oldLevel];
const levelName = NATION_LEVEL_NAMES[options.newLevel];
if (oldLevelName === undefined || levelName === undefined) {
throw new Error(`Unsupported nation level transition: ${options.oldLevel} -> ${options.newLevel}`);
}
const josaYi = JosaUtil.pick(options.lordName, '이');
const josaRo = JosaUtil.pick(levelName, '로');
let globalText: string | null = null;
let nationText: string | null = null;
if (options.newLevel === 7) {
globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></> ${oldLevelName} <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 옹립되었습니다.`;
nationText = `<D><b>${options.nationName}</b></> ${oldLevelName} <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 옹립`;
} else if (options.newLevel === 6) {
globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 책봉되었습니다.`;
nationText = `<D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 책봉`;
} else if (options.newLevel >= 3) {
globalText = `<Y><b>【작위】</b></><D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 임명되었습니다.`;
nationText = `<D><b>${options.nationName}</b></>의 <Y>${options.lordName}</>${josaYi} <C>${levelName}</>${josaRo} 임명됨`;
} else if (options.newLevel === 2) {
const josaRa = JosaUtil.pick(options.nationName, '라');
globalText = `<Y><b>【작위】</b></><Y>${options.lordName}</>${josaYi} 독립하여 <D><b>${options.nationName}</b></>${josaRa}는 <C>${levelName}</>${josaRo} 나섰습니다.`;
nationText = `<Y>${options.lordName}</>${josaYi} 독립하여 <D><b>${options.nationName}</b></>${josaRa}는 <C>${levelName}</>${josaRo} 나서다`;
}
if (globalText) {
options.world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: globalText,
format: LogFormat.YEAR_MONTH,
year: options.year,
month: options.month,
});
}
if (nationText) {
options.world.pushLog({
scope: LogScope.NATION,
category: LogCategory.HISTORY,
nationId: options.nationId,
text: nationText,
format: LogFormat.YEAR_MONTH,
year: options.year,
month: options.month,
});
}
};
export const createUpdateNationLevelHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
reservedTurns: InMemoryReservedTurnStore;
itemModules: ItemModule[];
loadAdditionalOccupiedUniqueCounts?: () => Promise<Map<string, number>>;
}): MonthlyEventActionHandler => {
const itemRegistry = createItemModuleRegistry(options.itemModules);
return async (_args, environment) => {
const world = options.getWorld();
if (!world) {
return;
}
const uniqueConfig = resolveUniqueConfig(world.getScenarioConfig().const);
if (Object.keys(uniqueConfig.allItems).length === 0) {
uniqueConfig.allItems = buildLegacyDefaultUniqueItemPool(itemRegistry);
}
const additionalOccupiedCounts = options.loadAdditionalOccupiedUniqueCounts
? await options.loadAdditionalOccupiedUniqueCounts()
: new Map<string, number>();
const cityCounts = new Map<number, number>();
for (const city of world.listCities()) {
if (city.level >= 4) {
cityCounts.set(city.nationId, (cityCounts.get(city.nationId) ?? 0) + 1);
}
}
const state = world.getState();
const worldKillturn = readNumber(state.meta.killturn);
const turnMinutes = state.tickSeconds / 60;
if (!(turnMinutes > 0)) {
throw new Error('UpdateNationLevel requires a positive turn term.');
}
const targetKillturn = worldKillturn - (24 * 60) / turnMinutes;
const hiddenSeed = resolveHiddenSeed(world);
for (const nation of world.listNations().sort((left, right) => left.id - right.id)) {
const cityCount = cityCounts.get(nation.id) ?? 0;
let newLevel = 0;
for (let level = 0; level < NATION_LEVEL_CITY_COUNTS.length; level += 1) {
if (cityCount < NATION_LEVEL_CITY_COUNTS[level]!) {
break;
}
newLevel = level;
}
if (newLevel <= nation.level) {
continue;
}
const oldLevel = nation.level;
const levelDiff = newLevel - oldLevel;
const lord = world
.listGenerals()
.sort((left, right) => left.id - right.id)
.find((general) => general.nationId === nation.id && general.officerLevel === 12);
const nextMeta = newLevel === 7 ? { ...nation.meta, can_국기변경: 1, can_국호변경: 1 } : { ...nation.meta };
world.updateNation(nation.id, {
level: newLevel,
gold: nation.gold + newLevel * 1000,
rice: nation.rice + newLevel * 1000,
meta: nextMeta,
});
pushLevelLogs({
world,
nationId: nation.id,
nationName: nation.name,
lordName: lord?.name ?? '',
oldLevel,
newLevel,
year: environment.year,
month: environment.month,
});
for (
let officerLevel = resolveNationChiefLevel(newLevel);
officerLevel < EXCLUSIVE_MAX_CHIEF_LEVEL;
officerLevel += 1
) {
options.reservedTurns.ensureNationTurns(nation.id, officerLevel);
}
const eligible = world
.listGenerals()
.filter(
(general) =>
general.nationId === nation.id &&
general.npcState < 2 &&
readNumber(general.meta.killturn, Number.NEGATIVE_INFINITY) >= targetKillturn
)
.sort((left, right) => left.id - right.id);
const chief = eligible.find((general) => general.officerLevel === 12);
const relativeYear = environment.year - environment.startyear;
let maxTrialCountByYear = 1;
for (const [targetYear, targetTrialCount] of uniqueConfig.maxUniqueItemLimit) {
if (relativeYear < targetYear) {
break;
}
maxTrialCountByYear = targetTrialCount;
}
const itemTypeCount = Object.keys(uniqueConfig.allItems).length;
const candidates: Array<[TurnGeneral, number]> = [];
for (const general of eligible) {
const trialCount =
Math.min(maxTrialCountByYear, itemTypeCount) - countNonBuyableItems(general, itemRegistry);
if (trialCount <= 0) {
continue;
}
let score = readNumber(general.meta.belong) + 10;
if (general.officerLevel === 12) score += 60;
else if (general.officerLevel === 11) score += 30;
else if (general.officerLevel > 4) score += 15;
score *= 2 ** trialCount;
candidates.push([general, score]);
}
const nationRng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(hiddenSeed, 'nationLevelUp', environment.year, environment.month, nation.id)
)
);
for (let index = 0; index < levelDiff && candidates.length > 0; index += 1) {
const winner = nationRng.choiceUsingWeightPair(candidates);
const winnerIndex = candidates.findIndex(([general]) => general.id === winner.id);
if (winnerIndex >= 0) {
candidates.splice(winnerIndex, 1);
}
const itemRng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(
hiddenSeed,
'givenUnique',
environment.year,
environment.month,
nation.id,
winner.id
)
)
);
giveRandomUniqueItem({
world,
general: winner,
nationName: nation.name,
rng: itemRng,
itemRegistry,
allItems: uniqueConfig.allItems,
additionalOccupiedCounts,
year: environment.year,
month: environment.month,
});
}
const isUnited = readNumber(state.meta.isunited ?? state.meta.isUnited);
if (chief?.userId && isUnited === 0) {
world.queueInheritancePointAdjustment(chief.userId, 'unifier', 250 * levelDiff);
}
}
};
};