Files
core2026/packages/logic/src/items/inventory.ts
T
Hide_D 95cf68dffd fix: 전투 이펙트와 차등 하네스 호환성을 복원한다
Ref 기준의 판정 순서, 난수 소비, 아이템·특기 이펙트와 로그 형식을 맞춘다.

전체 전투 결과와 이벤트·상태·난수 trace를 엄격 비교하고 fixture 및 출병 예약 회귀를 보강한다.
2026-08-24 03:37:56 +00:00

260 lines
9.2 KiB
TypeScript

import type {
General,
GeneralItemInstance,
GeneralItemInventory,
GeneralItemInstanceState,
GeneralItemSlot,
GeneralItemSlots,
GeneralTriggerState,
TriggerValue,
} from '@sammo-ts/logic/domain/entities.js';
const ITEM_SLOTS: GeneralItemSlot[] = ['horse', 'weapon', 'book', 'item'];
const INVENTORY_META_KEY = 'itemInventory';
export interface LegacyBattleItemIdentity {
name: string;
rawName: string;
}
// Ref's BaseWarUnitTrigger::processConsumableItem() asks General::getItem()
// for the *item-slot* display name even when a weapon trigger raised the
// shared item flag. Keep that transient lookup out of persisted General meta.
const legacyBattleItemIdentities = new WeakMap<object, LegacyBattleItemIdentity>();
export const registerLegacyBattleItemIdentity = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
identity: LegacyBattleItemIdentity
): void => {
legacyBattleItemIdentities.set(general, identity);
};
export const getLegacyBattleItemIdentity = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): LegacyBattleItemIdentity => legacyBattleItemIdentities.get(general) ?? { name: '-', rawName: '-' };
const emptyState = (): GeneralItemInstanceState => ({ values: {} });
const cloneState = (state: GeneralItemInstanceState): GeneralItemInstanceState => ({
...(state.charges === undefined ? {} : { charges: state.charges }),
values: { ...state.values },
});
export const createItemInventoryFromSlots = (slots: GeneralItemSlots): GeneralItemInventory => {
const inventory: GeneralItemInventory = {
nextInstanceId: 1,
instances: {},
equipped: {},
};
for (const slot of ITEM_SLOTS) {
const itemKey = slots[slot];
if (!itemKey || itemKey === 'None') {
continue;
}
const id = `legacy:${slot}`;
inventory.instances[id] = { id, itemKey, state: emptyState() };
inventory.equipped[slot] = id;
}
return inventory;
};
export const cloneItemInventory = (inventory: GeneralItemInventory): GeneralItemInventory => ({
nextInstanceId: inventory.nextInstanceId,
instances: Object.fromEntries(
Object.entries(inventory.instances).map(([id, instance]) => [
id,
{ ...instance, state: cloneState(instance.state) },
])
),
equipped: { ...inventory.equipped },
});
const asRecord = (value: unknown): Record<string, unknown> | null =>
typeof value === 'object' && value !== null && !Array.isArray(value) ? (value as Record<string, unknown>) : null;
const readState = (value: unknown): GeneralItemInstanceState | null => {
const record = asRecord(value);
if (!record) {
return null;
}
const charges =
typeof record['charges'] === 'number' && Number.isInteger(record['charges']) ? record['charges'] : undefined;
const valuesRecord = asRecord(record['values']) ?? {};
const values: Record<string, TriggerValue> = {};
for (const [key, entry] of Object.entries(valuesRecord)) {
if (
typeof entry === 'boolean' ||
typeof entry === 'number' ||
typeof entry === 'string' ||
(typeof entry === 'object' && entry !== null && !Array.isArray(entry))
) {
values[key] = entry as TriggerValue;
}
}
return { ...(charges === undefined ? {} : { charges }), values };
};
export const parseItemInventory = (value: unknown, fallbackSlots: GeneralItemSlots): GeneralItemInventory => {
const record = asRecord(value);
if (!record) {
return createItemInventoryFromSlots(fallbackSlots);
}
const rawInstances = asRecord(record['instances']);
const rawEquipped = asRecord(record['equipped']);
const nextInstanceId =
typeof record['nextInstanceId'] === 'number' &&
Number.isInteger(record['nextInstanceId']) &&
record['nextInstanceId'] > 0
? record['nextInstanceId']
: 1;
if (!rawInstances || !rawEquipped) {
return createItemInventoryFromSlots(fallbackSlots);
}
const inventory: GeneralItemInventory = {
nextInstanceId,
instances: {},
equipped: {},
};
for (const [id, rawInstance] of Object.entries(rawInstances)) {
const instance = asRecord(rawInstance);
const itemKey = instance?.['itemKey'];
const state = readState(instance?.['state']);
if (typeof itemKey !== 'string' || !itemKey || !state) {
continue;
}
inventory.instances[id] = { id, itemKey, state };
}
for (const slot of ITEM_SLOTS) {
const instanceId = rawEquipped[slot];
if (typeof instanceId === 'string' && inventory.instances[instanceId]) {
inventory.equipped[slot] = instanceId;
}
}
return inventory;
};
export const readItemInventoryFromMeta = (
meta: Record<string, unknown>,
fallbackSlots: GeneralItemSlots
): GeneralItemInventory => parseItemInventory(meta[INVENTORY_META_KEY], fallbackSlots);
export const serializeItemInventory = (inventory: GeneralItemInventory): Record<string, TriggerValue> => ({
nextInstanceId: inventory.nextInstanceId,
instances: Object.fromEntries(
Object.entries(inventory.instances).map(([id, instance]) => [
id,
{
itemKey: instance.itemKey,
state: {
...(instance.state.charges === undefined ? {} : { charges: instance.state.charges }),
values: instance.state.values,
},
},
])
),
equipped: { ...inventory.equipped },
});
export const withSerializedItemInventory = <T extends Record<string, unknown>>(
meta: T,
inventory: GeneralItemInventory
): T & { itemInventory: Record<string, TriggerValue> } => ({
...meta,
itemInventory: serializeItemInventory(inventory),
});
export const ensureItemInventory = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): GeneralItemInventory => {
if (!general.itemInventory) {
general.itemInventory = createItemInventoryFromSlots(general.role.items);
}
return general.itemInventory;
};
export const readItemInventory = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): GeneralItemInventory => general.itemInventory ?? createItemInventoryFromSlots(general.role.items);
export const projectItemSlots = (inventory: GeneralItemInventory): GeneralItemSlots => {
const slots: GeneralItemSlots = { horse: null, weapon: null, book: null, item: null };
for (const slot of ITEM_SLOTS) {
const instanceId = inventory.equipped[slot];
slots[slot] = instanceId ? (inventory.instances[instanceId]?.itemKey ?? null) : null;
}
return slots;
};
export const getEquippedItemInstance = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot
): GeneralItemInstance | null => {
const inventory = readItemInventory(general);
const instanceId = inventory.equipped[slot];
return instanceId ? (inventory.instances[instanceId] ?? null) : null;
};
export const equipNewItem = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot,
itemKey: string,
initialState: Partial<GeneralItemInstanceState> = {}
): GeneralItemInstance => {
const inventory = ensureItemInventory(general);
const previousId = inventory.equipped[slot];
if (previousId) {
delete inventory.instances[previousId];
}
const id = `${general.id}:${inventory.nextInstanceId}`;
inventory.nextInstanceId += 1;
const instance: GeneralItemInstance = {
id,
itemKey,
state: {
...(initialState.charges === undefined ? {} : { charges: initialState.charges }),
values: { ...(initialState.values ?? {}) },
},
};
inventory.instances[id] = instance;
inventory.equipped[slot] = id;
general.role.items[slot] = itemKey;
return instance;
};
export const removeEquippedItem = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot
): GeneralItemInstance | null => {
const inventory = ensureItemInventory(general);
const instanceId = inventory.equipped[slot];
const instance = instanceId ? (inventory.instances[instanceId] ?? null) : null;
if (instanceId) {
delete inventory.instances[instanceId];
}
delete inventory.equipped[slot];
general.role.items[slot] = null;
return instance;
};
export const consumeEquippedItemCharge = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot,
itemKey: string,
fallbackCharges = 1
): boolean => {
const inventory = ensureItemInventory(general);
const instanceId = inventory.equipped[slot];
const instance = instanceId ? inventory.instances[instanceId] : undefined;
if (!instance || instance.itemKey !== itemKey) {
return false;
}
const charges = instance.state.charges ?? fallbackCharges;
if (charges > 1) {
instance.state.charges = charges - 1;
return false;
}
removeEquippedItem(general, slot);
return true;
};