Gateway 관리 화면에서 현재 기수의 장수 생성 제한, 유저 자동턴, 턴 간격을 내구성 action으로 변경한다. 턴 간격 변경은 논리 tick과 현재 게임 시각을 보존하며 DB와 Redis의 tick 기반 시각을 재투영하고 기존 로그 timestamp는 유지한다.
548 lines
22 KiB
TypeScript
548 lines
22 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
|
|
|
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
|
|
import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
|
|
import { SystemClock } from '@sammo-ts/common';
|
|
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
|
|
import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
|
|
import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
|
|
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
|
import { EngineStateManager } from '../src/turn/engineStateManager.js';
|
|
import { InMemoryTurnStateStore } from '../src/turn/inMemoryStateStore.js';
|
|
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
|
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
|
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
|
|
|
|
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
|
const integration = describe.skipIf(!databaseUrl);
|
|
const requestId = 'integration:engine:runtime-clock-shift';
|
|
const actionId = 'b9f68480-dba9-4e03-a62b-499e6234f18a';
|
|
const runtimeSettingsRequestId = 'integration:engine:runtime-game-settings';
|
|
const runtimeSettingsActionId = 'c9f68480-dba9-4e03-a62b-499e6234f18a';
|
|
const generalIds = [990_301, 990_302, 990_303] as const;
|
|
const runtimeSettingsLogText = 'runtime-settings-existing-log';
|
|
|
|
const buildGeneral = (id: number, turnTime: Date): TurnGeneral =>
|
|
({
|
|
id,
|
|
name: `시간조정${id}`,
|
|
nationId: 0,
|
|
cityId: 1,
|
|
troopId: 0,
|
|
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
|
turnTime,
|
|
role: {
|
|
items: { horse: null, weapon: null, book: null, item: null },
|
|
personality: null,
|
|
specialDomestic: null,
|
|
specialWar: null,
|
|
},
|
|
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
|
meta: { killturn: 24 },
|
|
officerLevel: 0,
|
|
experience: 0,
|
|
dedication: 0,
|
|
injury: 0,
|
|
gold: 1000,
|
|
rice: 1000,
|
|
crew: 0,
|
|
crewTypeId: 0,
|
|
train: 0,
|
|
atmos: 0,
|
|
age: 30,
|
|
npcState: 0,
|
|
}) as TurnGeneral;
|
|
|
|
const waitForSucceeded = async (db: GamePrismaClient, targetRequestId = requestId): Promise<void> => {
|
|
const deadline = Date.now() + 5_000;
|
|
while (Date.now() < deadline) {
|
|
const event = await db.inputEvent.findUnique({
|
|
where: { requestId: targetRequestId },
|
|
select: { status: true },
|
|
});
|
|
if (event?.status === 'SUCCEEDED') {
|
|
return;
|
|
}
|
|
await new Promise((resolve) => setTimeout(resolve, 25));
|
|
}
|
|
const event = await db.inputEvent.findUnique({
|
|
where: { requestId: targetRequestId },
|
|
select: { status: true, error: true, attempts: true },
|
|
});
|
|
throw new Error(`runtime input event did not complete: ${JSON.stringify(event)}`);
|
|
};
|
|
|
|
integration('runtime clock shift persistence', () => {
|
|
let db: GamePrismaClient;
|
|
let closeDb: (() => Promise<void>) | undefined;
|
|
|
|
beforeAll(async () => {
|
|
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
|
await connector.connect();
|
|
db = connector.prisma;
|
|
closeDb = () => connector.disconnect();
|
|
await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } });
|
|
await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } });
|
|
await db.message.deleteMany({ where: { mailbox: generalIds[2] } });
|
|
await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } });
|
|
await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
|
|
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
|
await db.worldState.deleteMany({
|
|
where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } },
|
|
});
|
|
});
|
|
|
|
afterAll(async () => {
|
|
await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } });
|
|
await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } });
|
|
await db.message.deleteMany({ where: { mailbox: generalIds[2] } });
|
|
await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } });
|
|
await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
|
|
await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
|
|
await db.worldState.deleteMany({
|
|
where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } },
|
|
});
|
|
await closeDb?.();
|
|
});
|
|
|
|
it('atomically shifts world, generals, and only OPEN auctions through the durable command path', async () => {
|
|
const base = new Date('2099-07-30T10:00:00.000Z');
|
|
const row = await db.worldState.create({
|
|
data: {
|
|
scenarioCode: 'runtime-clock-shift',
|
|
currentYear: 190,
|
|
currentMonth: 1,
|
|
tickSeconds: 600,
|
|
clockBaseTime: base,
|
|
clockTick: 0,
|
|
clockMode: 'realtime',
|
|
clockWallAnchor: base,
|
|
lastTurnTick: 0,
|
|
config: {},
|
|
meta: {
|
|
lastTurnTime: base.toISOString(),
|
|
turntime: '2099-07-30 10:00:00',
|
|
starttime: '2099-07-01 00:00:00',
|
|
},
|
|
},
|
|
});
|
|
const generals = [
|
|
buildGeneral(generalIds[0], new Date('2099-07-30T10:10:00.000Z')),
|
|
buildGeneral(generalIds[1], new Date('2099-07-30T10:20:00.000Z')),
|
|
];
|
|
await db.general.createMany({
|
|
data: generals.map((general) => ({
|
|
id: general.id,
|
|
name: general.name,
|
|
nationId: general.nationId,
|
|
cityId: general.cityId,
|
|
troopId: general.troopId,
|
|
turnTime: general.turnTime,
|
|
turnTick: BigInt((general.id === generalIds[0] ? 1 : 2) * GAME_TICKS_PER_TURN),
|
|
})),
|
|
});
|
|
const auctionRows = await Promise.all(
|
|
(['OPEN', 'FINALIZING', 'FINISHED', 'CANCELED'] as const).map((status, index) =>
|
|
db.auction.create({
|
|
data: {
|
|
type: 'BUY_RICE',
|
|
hostGeneralId: generals[index % generals.length]!.id,
|
|
detail: {},
|
|
status,
|
|
closeAt: new Date(`2099-07-30T1${index}:00:00.000Z`),
|
|
},
|
|
})
|
|
)
|
|
);
|
|
|
|
const state: TurnWorldState = {
|
|
id: row.id,
|
|
currentYear: 190,
|
|
currentMonth: 1,
|
|
tickSeconds: 600,
|
|
lastTurnTime: base,
|
|
clockBaseTime: base,
|
|
clockTick: 0,
|
|
clockMode: 'realtime',
|
|
clockWallAnchor: base,
|
|
lastTurnTick: 0,
|
|
meta: row.meta as Record<string, unknown>,
|
|
};
|
|
const snapshot: TurnWorldSnapshot = {
|
|
scenarioConfig: {
|
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
|
iconPath: '',
|
|
map: {},
|
|
const: {},
|
|
environment: { mapName: 'test', unitSet: 'default' },
|
|
},
|
|
map: {
|
|
id: 'test',
|
|
name: 'test',
|
|
cities: [],
|
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
|
},
|
|
generals,
|
|
cities: [],
|
|
nations: [],
|
|
troops: [],
|
|
diplomacy: [],
|
|
events: [],
|
|
initialEvents: [],
|
|
};
|
|
const world = new InMemoryTurnWorld(state, snapshot, {
|
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
|
});
|
|
const stateStore = new InMemoryTurnStateStore(world);
|
|
await stateStore.saveCheckpoint({
|
|
turnTime: '2099-07-30T10:00:00.000Z',
|
|
generalId: 0,
|
|
year: 190,
|
|
month: 1,
|
|
});
|
|
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
|
const queue = new DatabaseTurnDaemonCommandQueue(db);
|
|
await queue.initialize();
|
|
const stateManager = new EngineStateManager();
|
|
stateManager.register('world', {
|
|
capture: () => world.captureState(),
|
|
restore: (saved) => world.restoreState(saved),
|
|
});
|
|
const lifecycle = new TurnDaemonLifecycle(
|
|
{
|
|
clock: new SystemClock(),
|
|
controlQueue: queue,
|
|
commandResponder: queue,
|
|
commandHandler: createTurnDaemonCommandHandler({ world }),
|
|
hooks: hooks.hooks,
|
|
stateManager,
|
|
stateStore,
|
|
getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, 60),
|
|
processor: {
|
|
run: async () => ({
|
|
lastTurnTime: world.getState().lastTurnTime.toISOString(),
|
|
processedGenerals: 0,
|
|
processedTurns: 0,
|
|
durationMs: 0,
|
|
partial: false,
|
|
}),
|
|
},
|
|
},
|
|
{
|
|
profile: 'integration',
|
|
defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 },
|
|
}
|
|
);
|
|
|
|
await db.inputEvent.create({
|
|
data: {
|
|
requestId,
|
|
target: 'ENGINE',
|
|
eventType: 'shiftSchedule',
|
|
payload: {
|
|
type: 'shiftSchedule',
|
|
requestId,
|
|
actionId,
|
|
deltaMinutes: -15,
|
|
} as GamePrisma.InputJsonValue,
|
|
},
|
|
});
|
|
const loop = lifecycle.start();
|
|
try {
|
|
await waitForSucceeded(db);
|
|
} finally {
|
|
await lifecycle.stop('test complete');
|
|
await loop;
|
|
await hooks.close();
|
|
}
|
|
|
|
expect(world.getState().lastTurnTime.toISOString()).toBe('2099-07-30T09:45:00.000Z');
|
|
expect(world.getGeneralById(generalIds[0])?.turnTime.toISOString()).toBe('2099-07-30T09:55:00.000Z');
|
|
expect(await stateStore.loadCheckpoint()).toMatchObject({
|
|
turnTime: '2099-07-30T09:45:00.000Z',
|
|
generalId: 0,
|
|
});
|
|
expect(lifecycle.getStatus().nextTurnTime).toBe('2099-07-30T09:55:00.000Z');
|
|
const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } });
|
|
expect(storedWorld.meta).toMatchObject({
|
|
lastTurnTime: '2099-07-30T09:45:00.000Z',
|
|
starttime: '2099-06-30 23:45:00',
|
|
});
|
|
expect(storedWorld.clockTick).toBe(0n);
|
|
expect(storedWorld.lastTurnTick).toBe(0n);
|
|
const storedGeneral = await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } });
|
|
expect(storedGeneral.turnTime.toISOString()).toBe('2099-07-30T10:05:00.000Z');
|
|
expect(storedGeneral.turnTick).toBe(BigInt(2 * GAME_TICKS_PER_TURN));
|
|
const storedAuctions = await db.auction.findMany({
|
|
where: { id: { in: auctionRows.map((auction) => auction.id) } },
|
|
});
|
|
const closeAtById = new Map(storedAuctions.map((auction) => [auction.id, auction.closeAt.toISOString()]));
|
|
expect(auctionRows.map((auction) => closeAtById.get(auction.id))).toEqual([
|
|
'2099-07-30T09:45:00.000Z',
|
|
'2099-07-30T11:00:00.000Z',
|
|
'2099-07-30T12:00:00.000Z',
|
|
'2099-07-30T13:00:00.000Z',
|
|
]);
|
|
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
|
|
status: 'SUCCEEDED',
|
|
attempts: 1,
|
|
result: {
|
|
type: 'shiftSchedule',
|
|
ok: true,
|
|
actionId,
|
|
deltaMinutes: -15,
|
|
shiftedGenerals: 2,
|
|
shiftedAuctions: 1,
|
|
},
|
|
});
|
|
|
|
await db.worldState.delete({ where: { id: row.id } });
|
|
});
|
|
|
|
it('reprojects tick-owned dates for a live turn-term change without rewriting existing log timestamps', async () => {
|
|
const base = new Date('2099-08-01T10:00:00.000Z');
|
|
const row = await db.worldState.create({
|
|
data: {
|
|
scenarioCode: 'runtime-game-settings',
|
|
currentYear: 191,
|
|
currentMonth: 2,
|
|
tickSeconds: 600,
|
|
clockBaseTime: base,
|
|
clockTick: 0,
|
|
clockMode: 'manual',
|
|
clockWallAnchor: base,
|
|
lastTurnTick: 0,
|
|
config: { turnTermMinutes: 10, blockGeneralCreate: 0 },
|
|
meta: { lastTurnTime: base.toISOString(), turnterm: 10 },
|
|
},
|
|
});
|
|
const general = {
|
|
...buildGeneral(generalIds[2], new Date('2099-08-01T10:10:00.000Z')),
|
|
turnTick: GAME_TICKS_PER_TURN,
|
|
recentWarTime: new Date('2099-08-01T10:05:00.000Z'),
|
|
recentWarTick: GAME_TICKS_PER_TURN / 2,
|
|
};
|
|
await db.general.create({
|
|
data: {
|
|
id: general.id,
|
|
name: general.name,
|
|
nationId: general.nationId,
|
|
cityId: general.cityId,
|
|
troopId: general.troopId,
|
|
turnTime: general.turnTime,
|
|
turnTick: BigInt(general.turnTick),
|
|
recentWarTime: general.recentWarTime,
|
|
recentWarTick: BigInt(general.recentWarTick),
|
|
},
|
|
});
|
|
const auction = await db.auction.create({
|
|
data: {
|
|
type: 'BUY_RICE',
|
|
hostGeneralId: general.id,
|
|
detail: {},
|
|
status: 'OPEN',
|
|
closeAt: new Date('2099-08-01T10:10:00.000Z'),
|
|
closeTick: BigInt(GAME_TICKS_PER_TURN),
|
|
},
|
|
});
|
|
const message = await db.message.create({
|
|
data: {
|
|
mailbox: general.id,
|
|
type: 'runtime-settings-test',
|
|
src: 0,
|
|
dest: general.id,
|
|
time: new Date('2099-08-01T10:05:00.000Z'),
|
|
timeTick: BigInt(GAME_TICKS_PER_TURN / 2),
|
|
validUntil: new Date('2099-08-01T10:10:00.000Z'),
|
|
validUntilTick: BigInt(GAME_TICKS_PER_TURN),
|
|
message: {},
|
|
},
|
|
});
|
|
const vote = await db.votePoll.create({
|
|
data: {
|
|
title: 'runtime settings test',
|
|
options: ['yes', 'no'],
|
|
revealMode: 'ALWAYS',
|
|
openerGeneralId: general.id,
|
|
openerName: general.name,
|
|
startAt: new Date('2099-08-01T10:05:00.000Z'),
|
|
startTick: BigInt(GAME_TICKS_PER_TURN / 2),
|
|
endAt: new Date('2099-08-01T10:10:00.000Z'),
|
|
endTick: BigInt(GAME_TICKS_PER_TURN),
|
|
},
|
|
});
|
|
const originalLogTime = new Date('2026-01-02T03:04:05.000Z');
|
|
const existingLog = await db.logEntry.create({
|
|
data: {
|
|
scope: 'SYSTEM',
|
|
category: 'HISTORY',
|
|
year: 191,
|
|
month: 2,
|
|
text: runtimeSettingsLogText,
|
|
createdAt: originalLogTime,
|
|
},
|
|
});
|
|
|
|
const state: TurnWorldState = {
|
|
id: row.id,
|
|
currentYear: 191,
|
|
currentMonth: 2,
|
|
tickSeconds: 600,
|
|
lastTurnTime: base,
|
|
clockBaseTime: base,
|
|
clockTick: 0,
|
|
clockMode: 'manual',
|
|
clockWallAnchor: base,
|
|
lastTurnTick: 0,
|
|
meta: row.meta as Record<string, unknown>,
|
|
};
|
|
const snapshot: TurnWorldSnapshot = {
|
|
scenarioConfig: {
|
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
|
iconPath: '',
|
|
map: {},
|
|
const: {},
|
|
environment: { mapName: 'test', unitSet: 'default' },
|
|
},
|
|
worldConfig: row.config as Record<string, unknown>,
|
|
map: {
|
|
id: 'test',
|
|
name: 'test',
|
|
cities: [],
|
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
|
},
|
|
generals: [general],
|
|
cities: [],
|
|
nations: [],
|
|
troops: [],
|
|
diplomacy: [],
|
|
events: [],
|
|
initialEvents: [],
|
|
};
|
|
const world = new InMemoryTurnWorld(state, snapshot, {
|
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
|
});
|
|
const stateStore = new InMemoryTurnStateStore(world);
|
|
await stateStore.saveCheckpoint({
|
|
turnTime: base.toISOString(),
|
|
turnTick: 0,
|
|
generalId: 0,
|
|
year: 191,
|
|
month: 2,
|
|
});
|
|
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
|
const queue = new DatabaseTurnDaemonCommandQueue(db);
|
|
await queue.initialize();
|
|
const stateManager = new EngineStateManager();
|
|
stateManager.register('world', {
|
|
capture: () => world.captureState(),
|
|
restore: (saved) => world.restoreState(saved),
|
|
});
|
|
const lifecycle = new TurnDaemonLifecycle(
|
|
{
|
|
clock: new SystemClock(),
|
|
controlQueue: queue,
|
|
commandResponder: queue,
|
|
commandHandler: createTurnDaemonCommandHandler({ world }),
|
|
hooks: hooks.hooks,
|
|
stateManager,
|
|
stateStore,
|
|
getNextTickTime: (lastTurnTime) =>
|
|
getNextTickTime(lastTurnTime, Math.max(1, Math.round(world.getState().tickSeconds / 60))),
|
|
processor: {
|
|
run: async () => ({
|
|
lastTurnTime: world.getState().lastTurnTime.toISOString(),
|
|
processedGenerals: 0,
|
|
processedTurns: 0,
|
|
durationMs: 0,
|
|
partial: false,
|
|
}),
|
|
},
|
|
},
|
|
{
|
|
profile: 'integration',
|
|
defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 },
|
|
}
|
|
);
|
|
|
|
await db.inputEvent.create({
|
|
data: {
|
|
requestId: runtimeSettingsRequestId,
|
|
target: 'ENGINE',
|
|
eventType: 'updateRuntimeSettings',
|
|
payload: {
|
|
type: 'updateRuntimeSettings',
|
|
requestId: runtimeSettingsRequestId,
|
|
actionId: runtimeSettingsActionId,
|
|
settings: {
|
|
turnTermMinutes: 20,
|
|
blockGeneralCreate: 2,
|
|
autorunUser: {
|
|
limitMinutes: 720,
|
|
options: ['develop', 'recruit_high', 'chief'],
|
|
},
|
|
},
|
|
} as GamePrisma.InputJsonValue,
|
|
},
|
|
});
|
|
const loop = lifecycle.start();
|
|
try {
|
|
await waitForSucceeded(db, runtimeSettingsRequestId);
|
|
} finally {
|
|
await lifecycle.stop('test complete');
|
|
await loop;
|
|
await hooks.close();
|
|
}
|
|
|
|
const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } });
|
|
expect(storedWorld).toMatchObject({ tickSeconds: 1200, clockBaseTime: base, lastTurnTick: 0n });
|
|
expect(storedWorld.config).toMatchObject({ turnTermMinutes: 20, blockGeneralCreate: 2 });
|
|
expect(storedWorld.meta).toMatchObject({
|
|
turnterm: 20,
|
|
autorun_user: {
|
|
limit_minutes: 720,
|
|
options: { develop: true, recruit_high: true, chief: true },
|
|
},
|
|
});
|
|
expect(await db.general.findUniqueOrThrow({ where: { id: general.id } })).toMatchObject({
|
|
turnTime: new Date('2099-08-01T10:20:00.000Z'),
|
|
turnTick: BigInt(GAME_TICKS_PER_TURN),
|
|
recentWarTime: new Date('2099-08-01T10:10:00.000Z'),
|
|
});
|
|
expect((await db.auction.findUniqueOrThrow({ where: { id: auction.id } })).closeAt).toEqual(
|
|
new Date('2099-08-01T10:20:00.000Z')
|
|
);
|
|
expect(await db.message.findUniqueOrThrow({ where: { id: message.id } })).toMatchObject({
|
|
time: new Date('2099-08-01T10:10:00.000Z'),
|
|
validUntil: new Date('2099-08-01T10:20:00.000Z'),
|
|
});
|
|
expect(await db.votePoll.findUniqueOrThrow({ where: { id: vote.id } })).toMatchObject({
|
|
startAt: new Date('2099-08-01T10:10:00.000Z'),
|
|
endAt: new Date('2099-08-01T10:20:00.000Z'),
|
|
});
|
|
expect(await db.logEntry.findUniqueOrThrow({ where: { id: existingLog.id } })).toMatchObject({
|
|
text: runtimeSettingsLogText,
|
|
createdAt: originalLogTime,
|
|
});
|
|
expect(await db.logEntry.findFirst({ where: { text: { contains: '턴시간이 <C>20분' } } })).not.toBeNull();
|
|
expect(lifecycle.getStatus().nextTurnTime).toBe('2099-08-01T10:20:00.000Z');
|
|
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId: runtimeSettingsRequestId } })).toMatchObject(
|
|
{
|
|
status: 'SUCCEEDED',
|
|
result: {
|
|
type: 'updateRuntimeSettings',
|
|
ok: true,
|
|
actionId: runtimeSettingsActionId,
|
|
termChanged: true,
|
|
previousTurnTermMinutes: 10,
|
|
turnTermMinutes: 20,
|
|
shiftedGenerals: 1,
|
|
reprojectedAuctions: 1,
|
|
reprojectedMessages: 1,
|
|
reprojectedVotes: 1,
|
|
},
|
|
}
|
|
);
|
|
});
|
|
});
|