146 lines
6.2 KiB
TypeScript
146 lines
6.2 KiB
TypeScript
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import { describe, expect, it } from 'vitest';
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import { MINIMAL_MAP } from '../fixtures/minimalMap.js';
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import { InMemoryWorld, TestGameRunner } from '../testEnv.js';
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import type { City, General, Nation } from '../../src/domain/entities.js';
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import type { WorldSnapshot } from '../../src/world/types.js';
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import { commandSpec as developAgricultureSpec } from '../../src/actions/turn/general/che_농지개간.js';
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import type { TurnCommandEnv } from '../../src/actions/turn/commandEnv.js';
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describe('Domestic Affairs Scenario', () => {
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it('should increase agriculture when executing "Farming" command', async () => {
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// 1. Setup World
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const mockNation: Nation = {
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id: 1, name: 'Test Nation', color: '#FF0000', capitalCityId: 1, chiefGeneralId: 1,
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gold: 10000, rice: 10000, power: 0, level: 5, typeCode: 'test', meta: {}
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};
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const cityDef = MINIMAL_MAP.cities[0];
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if (!cityDef) throw new Error('City definition missing');
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const mockCity: City = {
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id: 1, name: cityDef.name, nationId: 1, level: 1, state: 0,
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population: 10000, populationMax: 10000, agriculture: 500, agricultureMax: 1000,
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commerce: 500, commerceMax: 1000, security: 500, securityMax: 1000,
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defence: 500, defenceMax: 1000, wall: 500, wallMax: 1000,
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supplyState: 1, frontState: 0, meta: {}
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};
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const mockGeneral: General = {
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id: 1, name: 'Domestic Officer', nationId: 1, cityId: 1, troopId: 0, npcState: 0,
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experience: 100, dedication: 100, officerLevel: 5, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0,
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train: 100, atmos: 100, injury: 0, age: 30,
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stats: { leadership: 50, strength: 50, intelligence: 100 },
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role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null } },
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: {}
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};
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const snapshot: WorldSnapshot = {
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scenarioConfig: { environment: { mapName: 'minimal_map', unitSet: 'default' }, options: {} } as any,
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scenarioMeta: { title: 'Test', startYear: 200, life: 0, fiction: 0, history: [], ignoreDefaultEvents: false },
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map: MINIMAL_MAP,
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unitSet: { id: 'default', name: 'default' },
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nations: [mockNation],
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cities: [mockCity],
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generals: [mockGeneral],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: []
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};
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const world = new InMemoryWorld(snapshot);
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const runner = new TestGameRunner(world, 200, 1);
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// 2. Prepare Command
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const systemEnv: TurnCommandEnv = {
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develCost: 50,
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trainDelta: 5,
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atmosDelta: 5,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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sabotageDefaultProb: 0.5,
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sabotageProbCoefByStat: 0.1,
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sabotageDefenceCoefByGeneralCount: 0.1,
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sabotageDamageMin: 10,
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sabotageDamageMax: 20,
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openingPartYear: 200,
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maxGeneral: 10,
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defaultNpcGold: 1000,
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defaultNpcRice: 1000,
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defaultCrewTypeId: 1,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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initialNationGenLimit: 10,
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maxTechLevel: 10,
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baseGold: 1000,
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baseRice: 1000,
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maxResourceActionAmount: 1000
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};
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const farmingDef = developAgricultureSpec.createDefinition(systemEnv);
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// 3. Execute
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await runner.runTurn([{
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generalId: 1,
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commandKey: 'che_농지개간',
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resolver: farmingDef,
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args: {}
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}]);
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// 4. Verify
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const updatedCity = world.getCity(1)!;
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console.log(`Agriculture: 500 -> ${updatedCity.agriculture}`);
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expect(updatedCity.agriculture).toBeGreaterThan(500);
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});
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it('should not increase agriculture when city is already maxed', async () => {
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// Setup with max agriculture
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const mockNation: Nation = {
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id: 1, name: 'Test Nation', color: '#FF0000', capitalCityId: 1, chiefGeneralId: 1,
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gold: 10000, rice: 10000, power: 0, level: 5, typeCode: 'test', meta: {}
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};
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const mockCity: City = {
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id: 1, name: 'City A', nationId: 1, level: 1, state: 0,
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population: 10000, populationMax: 10000, agriculture: 1000, agricultureMax: 1000,
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commerce: 500, commerceMax: 1000, security: 500, securityMax: 1000,
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defence: 500, defenceMax: 1000, wall: 500, wallMax: 1000,
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supplyState: 1, frontState: 0, meta: {}
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};
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const mockGeneral: General = {
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id: 1, name: 'Domestic Officer', nationId: 1, cityId: 1, troopId: 0, npcState: 0,
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experience: 100, dedication: 100, officerLevel: 5, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0,
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train: 100, atmos: 100, injury: 0, age: 30,
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stats: { leadership: 50, strength: 50, intelligence: 100 },
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role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null } },
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: {}
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};
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const snapshot: WorldSnapshot = {
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scenarioConfig: { environment: { mapName: 'minimal_map', unitSet: 'default' }, options: {} } as any,
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map: MINIMAL_MAP,
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nations: [mockNation],
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cities: [mockCity],
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generals: [mockGeneral],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: []
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};
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const world = new InMemoryWorld(snapshot);
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const runner = new TestGameRunner(world, 200, 1);
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const systemEnv: TurnCommandEnv = { develCost: 50 } as any;
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const farmingDef = developAgricultureSpec.createDefinition(systemEnv);
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await runner.runTurn([{
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generalId: 1,
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commandKey: 'che_농지개간',
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resolver: farmingDef,
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args: {}
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}]);
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const updatedCity = world.getCity(1)!;
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expect(updatedCity.agriculture).toBe(1000);
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});
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});
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