Files
core2026/app/game-engine/src/playAudit/persistence.ts
T

83 lines
3.1 KiB
TypeScript

import { createHash } from 'node:crypto';
import type { GamePrisma, InputJsonValue } from '@sammo-ts/infra';
import type { AuditCitySnapshot, AuditGeneralSnapshot, AuditNationSnapshot } from './snapshot.js';
export interface PendingAuditMonth {
serverId: string;
year: number;
month: number;
kind: 'MONTH_END' | 'FINAL';
tick: number | null;
settlementsComplete: boolean;
nations: AuditNationSnapshot[];
cities: AuditCitySnapshot[];
generals: AuditGeneralSnapshot[];
}
// JSON parameter 한 번에 전체 기수나 world를 전송하지 않는다.
const BATCH_SIZE = 200;
const asJson = (value: AuditNationSnapshot | AuditCitySnapshot | AuditGeneralSnapshot): InputJsonValue =>
JSON.parse(JSON.stringify(value)) as InputJsonValue;
export const persistAuditMonth = async (
tx: GamePrisma.TransactionClient,
snapshot: PendingAuditMonth
): Promise<void> => {
if (
!snapshot.serverId.trim() ||
!Number.isInteger(snapshot.year) ||
!Number.isInteger(snapshot.month) ||
snapshot.month < 1 ||
snapshot.month > 12
) {
throw new Error('Invalid play audit month identity');
}
const id = JSON.stringify([snapshot.serverId, snapshot.year, snapshot.month, snapshot.kind]);
const hash = createHash('sha256').update(JSON.stringify(snapshot)).digest('hex');
const saved = await tx.playAuditMonth.upsert({
where: { id },
create: {
id,
serverId: snapshot.serverId,
year: snapshot.year,
month: snapshot.month,
kind: snapshot.kind,
tick: snapshot.tick,
settlementsComplete: snapshot.settlementsComplete,
hash,
},
update: {},
select: { hash: true },
});
if (saved.hash !== hash) throw new Error('Play audit month replay payload conflict');
for (let offset = 0; offset < snapshot.nations.length; offset += BATCH_SIZE) {
await tx.playAuditNation.createMany({
skipDuplicates: true,
data: snapshot.nations
.slice(offset, offset + BATCH_SIZE)
.map((nation) => ({ sampleId: id, nationId: nation.id, data: asJson(nation) })),
});
}
for (let offset = 0; offset < snapshot.cities.length; offset += BATCH_SIZE) {
await tx.playAuditCity.createMany({
skipDuplicates: true,
data: snapshot.cities
.slice(offset, offset + BATCH_SIZE)
.map((city) => ({ sampleId: id, cityId: city.id, nationId: city.nationId, data: asJson(city) })),
});
}
for (let offset = 0; offset < snapshot.generals.length; offset += BATCH_SIZE) {
await tx.playAuditGeneral.createMany({
skipDuplicates: true,
data: snapshot.generals.slice(offset, offset + BATCH_SIZE).map((general) => ({
sampleId: id,
generalId: general.id,
nationId: general.nationId,
cityId: general.cityId,
npcState: general.npcState,
data: asJson(general),
})),
});
}
};