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core2026/app/game-engine/test/monthlySemiAnnualPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createProcessSemiAnnualHandler } from '../src/turn/monthlySemiAnnualAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationId = 990_071;
const generalId = 990_071;
const cityIds = [990_071, 990_072] as const;
const nation: Nation = {
id: nationId,
name: '반기저장국',
color: '#777777',
capitalCityId: cityIds[0],
chiefGeneralId: generalId,
gold: 100_001,
rice: 7_777,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { rate: 50, rate_tmp: 20 },
};
const buildCity = (id: number, nationIdValue: number): City => ({
id,
name: `반기저장도시${id}`,
nationId: nationIdValue,
level: 1,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 1_001,
agricultureMax: 5_000,
commerce: 1_001,
commerceMax: 5_000,
security: 1_001,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_001,
defenceMax: 5_000,
wall: 1_001,
wallMax: 5_000,
conflict: {},
meta: { trust: 55, trade: 100, region: 1, dead: 123 },
});
const general: TurnGeneral = {
id: generalId,
name: '반기저장장수',
nationId,
cityId: cityIds[0],
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 10_001,
rice: 8_888,
crew: 0,
crewTypeId: 1_100,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 1_000 },
turnTime: new Date('0193-01-01T00:00:00.000Z'),
};
integration('monthly semi-annual database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
});
afterAll(async () => {
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
await closeDb?.();
});
it('persists population growth, neutral double decay, dead reset, and resource maintenance', async () => {
await db.nation.create({
data: {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: nation.chiefGeneralId,
gold: nation.gold,
rice: nation.rice,
tech: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nation.meta,
},
});
const cities = [buildCity(cityIds[0], nationId), buildCity(cityIds[1], 0)];
await db.city.createMany({
data: cities.map((city) => ({
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.meta.trust as number,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: { dead: 123 },
})),
});
await db.general.create({
data: {
id: general.id,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
npcState: general.npcState,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
officerLevel: general.officerLevel,
gold: general.gold,
rice: general.rice,
crewTypeId: general.crewTypeId,
age: general.age,
turnTime: general.turnTime,
meta: general.meta,
},
});
const row = await db.worldState.create({
data: {
scenarioCode: 'monthly-semi-annual-persistence',
currentYear: 192,
currentMonth: 12,
tickSeconds: 600,
config: {},
meta: {},
},
});
const state: TurnWorldState = {
id: row.id,
currentYear: 192,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
generals: [general],
cities,
nations: [nation],
troops: [],
diplomacy: [],
events: [
{
id: 1,
targetCode: 'month',
priority: 0,
condition: true,
action: [['ProcessSemiAnnual', 'gold']],
meta: {},
},
],
initialEvents: [],
};
let world: InMemoryTurnWorld | null = null;
const actions = new Map([['ProcessSemiAnnual', createProcessSemiAnnualHandler({ getWorld: () => world })]]);
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions,
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date('0193-01-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({
population: 15_525,
agriculture: 991,
commerce: 991,
security: 991,
defence: 991,
wall: 991,
trust: 55,
meta: { dead: 0 },
});
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[1] } })).toMatchObject({
population: 10_000,
agriculture: 981,
commerce: 981,
security: 981,
defence: 981,
wall: 981,
trust: 50,
meta: { dead: 0 },
});
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
gold: 9_701,
rice: 8_888,
});
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
gold: 95_001,
rice: 7_777,
meta: { rate: 50, rate_tmp: 20 },
});
} finally {
await dbHooks.close();
await db.worldState.delete({ where: { id: row.id } });
}
});
});