Files
core2026/app/game-frontend/src/views/JoinView.vue
T
Hide_D 3ce1f441d0 feat: add unification handler and inheritance system
- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
2026-01-18 10:59:04 +00:00

750 lines
24 KiB
Vue

<script setup lang="ts">
import { computed, onMounted, ref, watch } from 'vue';
import { useRouter } from 'vue-router';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import { useSessionStore } from '../stores/session';
import { cityLevelMap, regionMap } from '../utils/nationFormat';
type JoinConfig = Awaited<ReturnType<typeof trpc.join.getConfig.query>>;
type JoinInput = Parameters<typeof trpc.join.createGeneral.mutate>[0];
type PossessCandidate = Awaited<ReturnType<typeof trpc.join.listPossessCandidates.query>>[0];
type JoinForm = Omit<JoinInput, 'inheritBonusStat'> & { inheritBonusStat: [number, number, number] };
const router = useRouter();
const session = useSessionStore();
const loading = ref(true);
const error = ref<string | null>(null);
const submitting = ref(false);
const joinConfig = ref<JoinConfig | null>(null);
const activeTab = ref<'create' | 'possess'>('create');
const form = ref<JoinForm>({
name: '',
leadership: 0,
strength: 0,
intel: 0,
character: 'Random',
pic: true,
inheritBonusStat: [0, 0, 0],
});
const npcCandidates = ref<PossessCandidate[]>([]);
const npcLoading = ref(false);
const npcError = ref<string | null>(null);
const npcOffset = ref(0);
const npcLimit = 20;
const statRules = computed(() => joinConfig.value?.rules.stat ?? null);
const statTotal = computed(() => form.value.leadership + form.value.strength + form.value.intel);
const statErrors = computed(() => {
const rules = statRules.value;
if (!rules) {
return [] as string[];
}
const errors: string[] = [];
const values = [form.value.leadership, form.value.strength, form.value.intel];
if (values.some((value) => value < rules.min || value > rules.max)) {
errors.push(`능력치는 ${rules.min} ~ ${rules.max} 범위여야 합니다.`);
}
if (statTotal.value > rules.total) {
errors.push(`능력치 합이 ${rules.total}을 넘을 수 없습니다.`);
}
return errors;
});
const canSubmit = computed(() => {
if (!statRules.value) {
return false;
}
if (!form.value.name.trim()) {
return false;
}
if (statErrors.value.length > 0) {
return false;
}
if (inheritErrors.value.length > 0) {
return false;
}
return true;
});
const nationList = computed(() => joinConfig.value?.nations ?? []);
const personalities = computed(() => joinConfig.value?.personalities ?? []);
const inheritConfig = computed(() => joinConfig.value?.inherit ?? null);
const inheritTotalPoint = computed(() => inheritConfig.value?.totalPoint ?? 0);
const inheritCosts = computed(
() =>
inheritConfig.value?.costs ?? {
inheritBornSpecialPoint: 0,
inheritBornTurntimePoint: 0,
inheritBornCityPoint: 0,
inheritBornStatPoint: 0,
}
);
const inheritRequiredPoint = computed(() => {
let total = 0;
if (form.value.inheritSpecial) {
total += inheritCosts.value.inheritBornSpecialPoint;
}
if (form.value.inheritCity !== undefined) {
total += inheritCosts.value.inheritBornCityPoint;
}
if (form.value.inheritTurntimeZone !== undefined) {
total += inheritCosts.value.inheritBornTurntimePoint;
}
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
const bonusSum = bonus.reduce((acc, value) => acc + value, 0);
if (bonusSum > 0) {
total += inheritCosts.value.inheritBornStatPoint;
}
return total;
});
const inheritBonusSum = computed(() => {
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
return bonus.reduce((acc, value) => acc + value, 0);
});
const inheritErrors = computed(() => {
const errors: string[] = [];
const bonus = form.value.inheritBonusStat ?? [0, 0, 0];
const bonusSum = bonus.reduce((acc, value) => acc + value, 0);
if (bonusSum !== 0 && (bonusSum < 3 || bonusSum > 5)) {
errors.push('보너스 능력치는 합 3~5 사이여야 합니다.');
}
if (inheritRequiredPoint.value > inheritTotalPoint.value) {
errors.push('보유한 유산 포인트가 부족합니다.');
}
return errors;
});
const inheritSpecialChoice = computed<string>({
get: () => form.value.inheritSpecial ?? '',
set: (value) => {
form.value.inheritSpecial = value ? value : undefined;
},
});
const inheritCityChoice = computed<string>({
get: () => (form.value.inheritCity !== undefined ? String(form.value.inheritCity) : ''),
set: (value) => {
form.value.inheritCity = value ? Number(value) : undefined;
},
});
const inheritTurntimeChoice = computed<string>({
get: () => (form.value.inheritTurntimeZone !== undefined ? String(form.value.inheritTurntimeZone) : ''),
set: (value) => {
form.value.inheritTurntimeZone = value ? Number(value) : undefined;
},
});
const randomInt = (min: number, max: number) => Math.floor(Math.random() * (max - min + 1)) + min;
const applyBalancedStats = () => {
const rules = statRules.value;
if (!rules) {
return;
}
const base = Math.floor(rules.total / 3);
form.value.leadership = rules.total - base * 2;
form.value.strength = base;
form.value.intel = base;
};
const applyRandomStats = () => {
const rules = statRules.value;
if (!rules) {
return;
}
for (let i = 0; i < 40; i += 1) {
const leadership = randomInt(rules.min, rules.max);
const strength = randomInt(rules.min, rules.max);
const intel = rules.total - leadership - strength;
if (intel >= rules.min && intel <= rules.max) {
form.value.leadership = leadership;
form.value.strength = strength;
form.value.intel = intel;
return;
}
}
applyBalancedStats();
};
const applyFocusedStats = (focus: 'leadership' | 'strength' | 'intel') => {
const rules = statRules.value;
if (!rules) {
return;
}
const focusValue = Math.min(rules.max, rules.min + Math.floor(rules.total * 0.45));
const remain = rules.total - focusValue;
const side = Math.floor(remain / 2);
form.value.leadership = focus === 'leadership' ? focusValue : side;
form.value.strength = focus === 'strength' ? focusValue : side;
form.value.intel = focus === 'intel' ? focusValue : remain - side;
};
const loadConfig = async () => {
loading.value = true;
error.value = null;
try {
const config = await trpc.join.getConfig.query();
joinConfig.value = config;
form.value.name = config.user.displayName || '';
applyBalancedStats();
} catch (err) {
error.value = err instanceof Error ? err.message : 'join_config_failed';
} finally {
loading.value = false;
}
};
const loadNpcCandidates = async (reset = false) => {
npcLoading.value = true;
npcError.value = null;
try {
if (reset) {
npcOffset.value = 0;
}
const list = await trpc.join.listPossessCandidates.query({
limit: npcLimit,
offset: npcOffset.value,
});
npcCandidates.value = reset ? list : [...npcCandidates.value, ...list];
npcOffset.value += list.length;
} catch (err) {
npcError.value = err instanceof Error ? err.message : 'npc_list_failed';
} finally {
npcLoading.value = false;
}
};
const submitJoin = async () => {
if (!canSubmit.value || submitting.value) {
return;
}
submitting.value = true;
error.value = null;
try {
await trpc.join.createGeneral.mutate(form.value);
await session.refreshGeneralStatus();
if (session.hasGeneral) {
await router.push({ name: 'home' });
}
} catch (err) {
error.value = err instanceof Error ? err.message : 'join_failed';
} finally {
submitting.value = false;
}
};
const possessGeneral = async (generalId: number) => {
if (submitting.value) {
return;
}
submitting.value = true;
error.value = null;
try {
await trpc.join.possessGeneral.mutate({ generalId });
await session.refreshGeneralStatus();
if (session.hasGeneral) {
await router.push({ name: 'home' });
}
} catch (err) {
error.value = err instanceof Error ? err.message : 'possess_failed';
} finally {
submitting.value = false;
}
};
watch(activeTab, (value) => {
if (value === 'possess' && npcCandidates.value.length === 0) {
void loadNpcCandidates(true);
}
});
onMounted(() => {
void loadConfig();
});
</script>
<template>
<main class="join-page">
<header class="join-header">
<div>
<h1 class="join-title">장수 생성/빙의</h1>
<p class="join-subtitle">로그인 완료, 아직 장수가 없는 상태입니다.</p>
</div>
<div class="join-tabs">
<button :class="{ active: activeTab === 'create' }" @click="activeTab = 'create'">장수 생성</button>
<button :class="{ active: activeTab === 'possess' }" @click="activeTab = 'possess'">NPC 빙의</button>
</div>
</header>
<div v-if="error" class="join-error">{{ error }}</div>
<div v-if="loading">
<SkeletonLines :lines="4" />
</div>
<section v-else-if="activeTab === 'create'" class="join-grid">
<PanelCard title="국가 임관 권유">
<div v-if="nationList.length === 0" class="muted">국가 정보가 아직 준비되지 않았습니다.</div>
<div v-else class="nation-list">
<div v-for="nation in nationList" :key="nation.id" class="nation-card">
<div class="nation-name" :style="{ backgroundColor: nation.color }">{{ nation.name }}</div>
<div class="nation-message">
{{ nation.scoutMessage ?? '권유문 없음' }}
</div>
</div>
</div>
</PanelCard>
<PanelCard title="장수 기본 정보" subtitle="능력치와 성격을 지정합니다.">
<div class="form-grid">
<label class="form-field">
<span>장수명</span>
<input v-model="form.name" type="text" class="form-input" />
</label>
<label class="form-field">
<span>성격</span>
<select v-model="form.character" class="form-input">
<option v-for="option in personalities" :key="option.key" :value="option.key">
{{ option.name }}
</option>
</select>
<small class="muted">{{ personalities.find((p) => p.key === form.character)?.info }}</small>
</label>
</div>
<div class="stat-grid">
<label class="form-field">
<span>통솔</span>
<input v-model.number="form.leadership" type="number" class="form-input" />
</label>
<label class="form-field">
<span>무력</span>
<input v-model.number="form.strength" type="number" class="form-input" />
</label>
<label class="form-field">
<span>지력</span>
<input v-model.number="form.intel" type="number" class="form-input" />
</label>
</div>
<div class="stat-actions">
<button @click="applyRandomStats">랜덤형</button>
<button @click="applyFocusedStats('leadership')">통솔형</button>
<button @click="applyFocusedStats('strength')">무력형</button>
<button @click="applyFocusedStats('intel')">지력형</button>
<button @click="applyBalancedStats">균형형</button>
</div>
<div class="stat-summary">
<div>능력치 합계: {{ statTotal }} / {{ statRules?.total ?? '-' }}</div>
<div v-if="statErrors.length" class="stat-errors">
<div v-for="item in statErrors" :key="item">{{ item }}</div>
</div>
</div>
<div class="form-actions">
<button :disabled="!canSubmit || submitting" @click="submitJoin">장수 생성</button>
<button class="ghost" @click="applyBalancedStats">다시 입력</button>
</div>
</PanelCard>
<PanelCard title="유산 포인트 옵션" subtitle="보유 포인트를 사용해 시작 옵션을 지정합니다.">
<div v-if="!inheritConfig" class="muted">유산 포인트 정보를 불러오지 못했습니다.</div>
<div v-else class="inherit-panel">
<div class="inherit-summary">
<div>보유 포인트: {{ inheritTotalPoint }}</div>
<div>필요 포인트: {{ inheritRequiredPoint }}</div>
</div>
<div class="inherit-options">
<label class="form-field">
<span>전투 특기 선택</span>
<select v-model="inheritSpecialChoice" class="form-input">
<option value="">선택 안함</option>
<option
v-for="special in inheritConfig.availableSpecialWar"
:key="special.key"
:value="special.key"
>
{{ special.name }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornSpecialPoint }} 포인트</small>
</label>
<label class="form-field">
<span>시작 도시 지정</span>
<select v-model="inheritCityChoice" class="form-input">
<option value="">랜덤 배치</option>
<option
v-for="city in inheritConfig.availableCities"
:key="city.id"
:value="String(city.id)"
>
{{ city.name }} · {{ cityLevelMap[city.level] ?? city.level }} ·
{{ regionMap[city.region] ?? city.region }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornCityPoint }} 포인트</small>
</label>
<label class="form-field">
<span> 시간대 지정</span>
<select v-model="inheritTurntimeChoice" class="form-input">
<option value="">랜덤 배치</option>
<option
v-for="(zone, index) in inheritConfig.turnTimeZones"
:key="zone"
:value="String(index)"
>
{{ zone }}
</option>
</select>
<small class="muted">비용 {{ inheritCosts.inheritBornTurntimePoint }} 포인트</small>
</label>
</div>
<div class="inherit-bonus">
<div class="bonus-title">보너스 능력치</div>
<div class="bonus-grid">
<label class="form-field">
<span>통솔</span>
<input
v-model.number="form.inheritBonusStat[0]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
<label class="form-field">
<span>무력</span>
<input
v-model.number="form.inheritBonusStat[1]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
<label class="form-field">
<span>지력</span>
<input
v-model.number="form.inheritBonusStat[2]"
type="number"
min="0"
max="5"
class="form-input"
/>
</label>
</div>
<small class="muted">
보너스 {{ inheritBonusSum }} (0 또는 3~5) · 비용
{{ inheritCosts.inheritBornStatPoint }} 포인트
</small>
</div>
<div v-if="inheritErrors.length" class="inherit-errors">
<div v-for="item in inheritErrors" :key="item">{{ item }}</div>
</div>
</div>
</PanelCard>
</section>
<section v-else class="join-grid">
<PanelCard title="빙의 가능한 NPC 목록" subtitle="NPC 타입2 장수를 선택해 빙의합니다.">
<template #actions>
<button class="ghost" :disabled="npcLoading" @click="loadNpcCandidates(true)">
목록 새로고침
</button>
</template>
<div v-if="npcError" class="muted">{{ npcError }}</div>
<div v-if="npcLoading && npcCandidates.length === 0">
<SkeletonLines :lines="3" />
</div>
<div v-else-if="npcCandidates.length === 0" class="muted">
빙의 가능한 NPC가 없습니다.
</div>
<div v-else class="npc-list">
<div v-for="npc in npcCandidates" :key="npc.id" class="npc-card">
<div class="npc-header">
<div class="npc-name">{{ npc.name }}</div>
<div class="npc-nation" :style="{ color: npc.nation.color }">
{{ npc.nation.name }}
</div>
</div>
<div class="npc-meta">
<div>통솔 {{ npc.stats.leadership }}</div>
<div>무력 {{ npc.stats.strength }}</div>
<div>지력 {{ npc.stats.intelligence }}</div>
<div>나이 {{ npc.age }}</div>
<div>도시 {{ npc.city?.name ?? '-' }}</div>
</div>
<button class="npc-action" :disabled="submitting" @click="possessGeneral(npc.id)">
빙의
</button>
</div>
</div>
<div class="npc-footer">
<button class="ghost" :disabled="npcLoading" @click="loadNpcCandidates()"> 보기</button>
</div>
</PanelCard>
</section>
</main>
</template>
<style scoped>
.join-page {
min-height: 100vh;
padding: 24px;
display: flex;
flex-direction: column;
gap: 16px;
}
.join-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 16px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.join-title {
font-size: 1.6rem;
font-weight: 600;
}
.join-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.join-tabs {
display: flex;
gap: 8px;
}
.join-tabs button {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 10px;
font-size: 0.8rem;
}
.join-tabs button.active {
background: rgba(201, 164, 90, 0.2);
}
.join-error {
border: 1px solid rgba(240, 90, 90, 0.6);
padding: 8px 10px;
color: rgba(240, 150, 150, 0.9);
}
.join-grid {
display: grid;
gap: 16px;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
}
.nation-list {
display: flex;
flex-direction: column;
gap: 8px;
}
.nation-card {
border: 1px solid rgba(201, 164, 90, 0.25);
padding: 8px;
display: grid;
grid-template-columns: 120px 1fr;
gap: 8px;
}
.nation-name {
font-weight: 600;
padding: 4px 6px;
color: #101010;
text-align: center;
}
.nation-message {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.7);
}
.form-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
gap: 12px;
}
.stat-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
gap: 12px;
margin-top: 12px;
}
.form-field {
display: flex;
flex-direction: column;
gap: 6px;
font-size: 0.75rem;
}
.form-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(10, 10, 10, 0.8);
padding: 6px 8px;
color: inherit;
}
.stat-actions {
display: flex;
flex-wrap: wrap;
gap: 6px;
margin-top: 12px;
}
.stat-actions button {
border: 1px solid rgba(201, 164, 90, 0.3);
padding: 4px 8px;
font-size: 0.75rem;
}
.stat-summary {
margin-top: 10px;
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.7);
}
.stat-errors {
margin-top: 4px;
color: rgba(240, 150, 150, 0.9);
}
.form-actions {
margin-top: 12px;
display: flex;
gap: 8px;
}
.form-actions button {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
}
.inherit-panel {
display: flex;
flex-direction: column;
gap: 12px;
}
.inherit-summary {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 8px;
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.85);
}
.inherit-options {
display: grid;
gap: 12px;
}
.inherit-bonus {
display: flex;
flex-direction: column;
gap: 8px;
}
.bonus-title {
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.8);
}
.bonus-grid {
display: grid;
gap: 12px;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
}
.inherit-errors {
color: rgba(240, 150, 150, 0.9);
font-size: 0.75rem;
}
.form-actions .ghost,
.join-tabs .ghost,
.npc-footer .ghost {
background: transparent;
}
.npc-list {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
gap: 10px;
}
.npc-card {
border: 1px solid rgba(201, 164, 90, 0.3);
padding: 8px;
display: flex;
flex-direction: column;
gap: 8px;
}
.npc-header {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 6px;
}
.npc-name {
font-weight: 600;
}
.npc-meta {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: 4px;
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.7);
}
.npc-action {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 4px 8px;
font-size: 0.75rem;
}
.npc-footer {
margin-top: 8px;
}
.muted {
color: rgba(232, 221, 196, 0.6);
font-size: 0.75rem;
}
.ghost {
background: transparent;
}
</style>