지도 캐시는 coverage가 확인된 PostgreSQL map.world head만 사용하고 실패 시 전체 계산으로 복구한다. 토너먼트 Redis payload와 source revision은 Lua 한 번으로 갱신한다.
42 lines
1.7 KiB
TypeScript
42 lines
1.7 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { readMapWorldSourceRevision } from '../src/maps/worldMapSourceRevision.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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integration('world map PostgreSQL source revision', () => {
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let db: GamePrismaClient;
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let close: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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close = () => connector.disconnect();
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});
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afterAll(async () => close?.());
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it('reads coverage and map.world from the same transaction snapshot', async () => {
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const rollback = new Error('rollback map revision fixture');
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await expect(
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db.$transaction(async (transaction) => {
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await transaction.readModelRevisionMeta.upsert({
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where: { id: 1 },
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create: { id: 1, coverageVersion: 1 },
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update: { coverageVersion: 1 },
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});
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await transaction.readModelRevision.upsert({
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where: { domain_entityId: { domain: 'map.world', entityId: 0 } },
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create: { domain: 'map.world', entityId: 0, revision: 37n },
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update: { revision: 37n },
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});
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await expect(readMapWorldSourceRevision(transaction)).resolves.toBe('37');
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throw rollback;
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})
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).rejects.toBe(rollback);
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});
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});
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