수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다. 요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
184 lines
7.3 KiB
TypeScript
184 lines
7.3 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest';
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import type { TurnDaemonCommand } from '@sammo-ts/common';
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import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { normalizeTurnDaemonCommand } from '../src/turn/commandRegistry.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const buildActorBoundCommands = (userId = 'old-owner'): TurnDaemonCommand[] => [
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{ type: 'troopCreate', requestId: 'troopCreate', userId, generalId: 7, troopName: '백마대' },
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{ type: 'troopJoin', requestId: 'troopJoin', userId, generalId: 7, troopId: 8 },
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{ type: 'troopExit', requestId: 'troopExit', userId, generalId: 7 },
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{ type: 'troopKick', requestId: 'troopKick', userId, generalId: 7, troopId: 7, targetGeneralId: 8 },
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{ type: 'troopRename', requestId: 'troopRename', userId, generalId: 7, troopId: 7, troopName: '신대' },
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{ type: 'vacation', requestId: 'vacation', userId, generalId: 7 },
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{ type: 'setMySetting', requestId: 'setMySetting', userId, generalId: 7, settings: { tnmt: 1 } },
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{ type: 'dropItem', requestId: 'dropItem', userId, generalId: 7, itemType: 'weapon' },
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{
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type: 'auctionOpen',
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requestId: 'auctionOpen',
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userId,
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generalId: 7,
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auctionType: 'BUY_RICE',
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amount: 1_000,
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closeTurnCnt: 3,
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startBidAmount: 100,
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finishBidAmount: 500,
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},
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{ type: 'auctionBid', requestId: 'auctionBid', userId, generalId: 7, auctionId: 1, amount: 200 },
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{
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type: 'changePermission',
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requestId: 'changePermission',
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userId,
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generalId: 7,
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isAmbassador: true,
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targetGeneralIds: [],
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},
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{ type: 'kick', requestId: 'kick', userId, generalId: 7, destGeneralId: 8 },
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{
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type: 'appoint',
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requestId: 'appoint',
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userId,
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generalId: 7,
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destGeneralId: 8,
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destCityId: 1,
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officerLevel: 4,
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},
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{ type: 'voteReward', requestId: 'voteReward', userId, generalId: 7, voteId: 1, selection: [0] },
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];
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const buildReadOnlyWorld = (ownerUserId: string) => {
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const mutation = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: 7, userId: ownerUserId })),
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updateGeneral: mutation,
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updateNation: mutation,
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createTroop: mutation,
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updateTroop: mutation,
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removeTroop: mutation,
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pushLog: mutation,
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queueMessage: mutation,
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} as unknown as InMemoryTurnWorld;
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return { world, mutation };
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};
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describe('authenticated actor-bound command registry and execution', () => {
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it.each(['horse', 'weapon', 'book', 'item'] as const)(
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'accepts the Ref equipment slot %s for dropItem',
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(itemType) => {
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expect(
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normalizeTurnDaemonCommand({
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requestId: `drop-item:${itemType}`,
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sentAt: '2026-08-24T00:00:00.000Z',
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command: { type: 'dropItem', userId: 'user-7', generalId: 7, itemType },
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})
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).toEqual({
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type: 'dropItem',
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requestId: `drop-item:${itemType}`,
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userId: 'user-7',
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generalId: 7,
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itemType,
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});
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}
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);
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it.each(['armor', '', 0, null])('rejects the invalid dropItem slot %j at the daemon boundary', (itemType) => {
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expect(
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normalizeTurnDaemonCommand({
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requestId: 'drop-item:invalid-slot',
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sentAt: '2026-08-24T00:00:00.000Z',
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command: {
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type: 'dropItem',
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userId: 'user-7',
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generalId: 7,
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itemType,
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} as unknown as TurnDaemonCommand,
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})
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).toBeNull();
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});
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it('rejects every actor-bound queue payload that omits userId', () => {
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for (const command of buildActorBoundCommands()) {
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const {
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userId: _userId,
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requestId: _requestId,
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...payload
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} = command as unknown as Record<string, unknown>;
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expect(
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normalizeTurnDaemonCommand({
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requestId: `missing-user:${command.type}`,
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sentAt: '2026-08-24T00:00:00.000Z',
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command: payload as TurnDaemonCommand,
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}),
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command.type
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).toBeNull();
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}
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});
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it('rejects all stale-owner commands before any world mutation', async () => {
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const commands = buildActorBoundCommands();
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const { world, mutation } = buildReadOnlyWorld('new-owner');
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const eventTypes = new Map(commands.map((command) => [command.requestId, command.type]));
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const db = {
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inputEvent: {
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findUnique: vi.fn(async ({ where }: { where: { requestId: string } }) => ({
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actorUserId: 'old-owner',
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target: 'ENGINE',
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eventType: eventTypes.get(where.requestId),
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})),
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},
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};
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const handler = createTurnDaemonCommandHandler({ world });
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for (const command of commands) {
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await expect(handler.handle(command, { db: db as never }), command.type).resolves.toMatchObject({
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type: 'commandRejected',
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ok: false,
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commandType: command.type,
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});
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}
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expect(mutation).not.toHaveBeenCalled();
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});
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it.each([
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['missing event', null],
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['actor mismatch', { actorUserId: 'other-owner', target: 'ENGINE', eventType: 'vacation' }],
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['target mismatch', { actorUserId: 'old-owner', target: 'API', eventType: 'vacation' }],
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['event type mismatch', { actorUserId: 'old-owner', target: 'ENGINE', eventType: 'dropItem' }],
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])('returns commandRejected for %s without looking up or mutating the general', async (_label, event) => {
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const { world, mutation } = buildReadOnlyWorld('old-owner');
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const getGeneralById = world.getGeneralById as ReturnType<typeof vi.fn>;
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const handler = createTurnDaemonCommandHandler({ world });
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const result = await handler.handle(
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{ type: 'vacation', requestId: 'vacation', userId: 'old-owner', generalId: 7 },
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{
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db: {
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inputEvent: { findUnique: vi.fn(async () => event) },
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} as never,
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}
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);
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expect(result).toMatchObject({ type: 'commandRejected', ok: false, commandType: 'vacation' });
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expect(getGeneralById).not.toHaveBeenCalled();
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expect(mutation).not.toHaveBeenCalled();
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});
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it('preserves direct in-memory invocation when no command database is supplied', async () => {
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const updateGeneral = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: 7, userId: 'current-owner', meta: { killturn: 12 } })),
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getState: vi.fn(() => ({ meta: { killturn: 24, autorun_user: {} } })),
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updateGeneral,
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} as unknown as InMemoryTurnWorld;
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(handler.handle({ type: 'vacation', userId: 'different-owner', generalId: 7 })).resolves.toEqual({
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type: 'vacation',
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ok: true,
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generalId: 7,
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});
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expect(updateGeneral).toHaveBeenCalledWith(7, { meta: { killturn: 72 } });
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});
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});
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