Files
core2026/app/game-api/src/router/npc/index.ts
T

465 lines
18 KiB
TypeScript

import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord, isRecord } from '@sammo-ts/common';
import { findCrewTypeById, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
import {
DEFAULT_GENERAL_PRIORITY,
DEFAULT_NATION_POLICY,
DEFAULT_NATION_PRIORITY,
type NationPolicy,
} from '@sammo-ts/game-engine/turn/npcPolicyMutation.js';
import { accessEngineAuthedInputProcedure, authedProcedure, router } from '../../trpc.js';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import type { GameApiContext } from '../../context.js';
import { getMyGeneral } from '../shared/general.js';
import { resolveSecretPermission } from '../shared/secretPermission.js';
type SetterInfo = {
setter: string | null;
date: string | null;
};
const NATION_POLICY_KEYS = new Set<keyof NationPolicy>(Object.keys(DEFAULT_NATION_POLICY) as Array<keyof NationPolicy>);
const INTEGER_POLICY_KEYS = [
'reqNationGold',
'reqNationRice',
'reqHumanWarUrgentGold',
'reqHumanWarUrgentRice',
'reqHumanWarRecommandGold',
'reqHumanWarRecommandRice',
'reqHumanDevelGold',
'reqHumanDevelRice',
'reqNPCWarGold',
'reqNPCWarRice',
'reqNPCDevelGold',
'reqNPCDevelRice',
'minimumResourceActionAmount',
'maximumResourceActionAmount',
'minNPCWarLeadership',
'minWarCrew',
'minNPCRecruitCityPopulation',
'properWarTrainAtmos',
'cureThreshold',
] as const;
const FLOAT_POLICY_KEYS = ['safeRecruitCityPopulationRatio'] as const;
type NumericPolicyKey = (typeof INTEGER_POLICY_KEYS)[number];
type FloatPolicyKey = (typeof FLOAT_POLICY_KEYS)[number];
const readNumber = (value: unknown, fallback = 0): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
if (typeof value === 'string') {
const parsed = Number(value);
if (Number.isFinite(parsed)) {
return parsed;
}
}
return fallback;
};
const roundTo = (value: number, digits = 0): number => {
if (!Number.isFinite(value)) {
return 0;
}
const factor = Math.pow(10, Math.abs(digits));
if (digits >= 0) {
return Math.round(value * factor) / factor;
}
return Math.round(value / factor) * factor;
};
const clonePolicy = (policy: NationPolicy): NationPolicy => ({
...policy,
CombatForce: { ...policy.CombatForce },
SupportForce: [...policy.SupportForce],
DevelopForce: [...policy.DevelopForce],
});
const resolveNumberFromKeys = (source: Record<string, unknown>, keys: string[], fallback: number): number => {
for (const key of keys) {
const value = readNumber(source[key], Number.NaN);
if (Number.isFinite(value)) {
return value;
}
}
return fallback;
};
const resolveUnitSetName = (config: Record<string, unknown>, fallback: string): string => {
const environment = asRecord(config.environment ?? config.map);
const unitSet = environment.unitSet;
if (typeof unitSet === 'string' && unitSet.trim().length > 0) {
return unitSet;
}
return fallback;
};
const resolveScenarioStat = (config: Record<string, unknown>): { max: number; npcMax: number } => {
const stat = asRecord(config.stat);
return {
max: readNumber(stat.max, 0),
npcMax: readNumber(stat.npcMax ?? stat.npc_max, 0),
};
};
const resolveCommandEnv = (
config: Record<string, unknown>,
worldMeta: Record<string, unknown>
): { develCost: number; defaultCrewTypeId: number; maxTechLevel: number } => {
const constValues = asRecord(config.const ?? config.consts);
const configuredDevelCost = resolveNumberFromKeys(constValues, ['develCost', 'develcost', 'develrate'], 0);
return {
develCost: resolveNumberFromKeys(
worldMeta,
['develcost', 'develCost', 'develrate'],
configuredDevelCost
),
defaultCrewTypeId: resolveNumberFromKeys(constValues, ['defaultCrewTypeId'], 0),
maxTechLevel: resolveNumberFromKeys(constValues, ['maxTechLevel'], 12),
};
};
const applyPolicyValues = (base: NationPolicy, values: Record<string, unknown>): NationPolicy => {
const next = clonePolicy(base);
for (const [key, rawValue] of Object.entries(values)) {
if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
continue;
}
const numericKey = key as NumericPolicyKey;
if (INTEGER_POLICY_KEYS.includes(numericKey)) {
const value = readNumber(rawValue, next[numericKey]);
if (Number.isFinite(value)) {
const safe = Math.max(0, Math.floor(value));
switch (key) {
case 'reqNationGold':
next.reqNationGold = safe;
break;
case 'reqNationRice':
next.reqNationRice = safe;
break;
case 'reqHumanWarUrgentGold':
next.reqHumanWarUrgentGold = safe;
break;
case 'reqHumanWarUrgentRice':
next.reqHumanWarUrgentRice = safe;
break;
case 'reqHumanWarRecommandGold':
next.reqHumanWarRecommandGold = safe;
break;
case 'reqHumanWarRecommandRice':
next.reqHumanWarRecommandRice = safe;
break;
case 'reqHumanDevelGold':
next.reqHumanDevelGold = safe;
break;
case 'reqHumanDevelRice':
next.reqHumanDevelRice = safe;
break;
case 'reqNPCWarGold':
next.reqNPCWarGold = safe;
break;
case 'reqNPCWarRice':
next.reqNPCWarRice = safe;
break;
case 'reqNPCDevelGold':
next.reqNPCDevelGold = safe;
break;
case 'reqNPCDevelRice':
next.reqNPCDevelRice = safe;
break;
case 'minimumResourceActionAmount':
next.minimumResourceActionAmount = safe;
break;
case 'maximumResourceActionAmount':
next.maximumResourceActionAmount = safe;
break;
case 'minNPCWarLeadership':
next.minNPCWarLeadership = safe;
break;
case 'minWarCrew':
next.minWarCrew = safe;
break;
case 'minNPCRecruitCityPopulation':
next.minNPCRecruitCityPopulation = safe;
break;
case 'properWarTrainAtmos':
next.properWarTrainAtmos = safe;
break;
case 'cureThreshold':
next.cureThreshold = safe;
break;
default:
break;
}
}
continue;
}
const floatKey = key as FloatPolicyKey;
if (FLOAT_POLICY_KEYS.includes(floatKey)) {
const value = readNumber(rawValue, next.safeRecruitCityPopulationRatio);
next.safeRecruitCityPopulationRatio = value;
continue;
}
if (key === 'CombatForce' && isRecord(rawValue)) {
const nextValue: Record<number, [number, number]> = {};
for (const [rawKey, rawEntry] of Object.entries(rawValue)) {
if (!Array.isArray(rawEntry) || rawEntry.length < 2) {
continue;
}
const leaderId = Number(rawKey);
const fromCity = Number(rawEntry[0]);
const toCity = Number(rawEntry[1]);
if (!Number.isFinite(leaderId) || !Number.isFinite(fromCity) || !Number.isFinite(toCity)) {
continue;
}
nextValue[leaderId] = [fromCity, toCity];
}
next.CombatForce = nextValue;
continue;
}
if (key === 'SupportForce' && Array.isArray(rawValue)) {
next.SupportForce = rawValue.filter((entry): entry is number => typeof entry === 'number');
}
if (key === 'DevelopForce' && Array.isArray(rawValue)) {
next.DevelopForce = rawValue.filter((entry): entry is number => typeof entry === 'number');
}
}
return next;
};
const buildZeroPolicy = async (
policy: NationPolicy,
options: {
statMax: number;
statNpcMax: number;
nationTech: number;
develCost: number;
defaultCrewTypeId: number;
maxTechLevel: number;
unitSetName: string;
}
): Promise<NationPolicy> => {
const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, maxTechLevel, unitSetName } = options;
const unitSet = await loadUnitSetDefinitionByName(unitSetName);
const crewType = findCrewTypeById(unitSet, defaultCrewTypeId || unitSet.defaultCrewTypeId || 0);
const techCost = getTechCost(nationTech, maxTechLevel);
const next = clonePolicy(policy);
if (next.reqNPCDevelGold === 0) {
next.reqNPCDevelGold = develCost * 30;
}
if (next.reqNPCWarGold === 0 || next.reqNPCWarRice === 0) {
const baseGold = crewType ? crewType.cost * techCost * statNpcMax : 0;
const baseRice = crewType ? crewType.rice * techCost * statNpcMax : 0;
if (next.reqNPCWarGold === 0) {
next.reqNPCWarGold = roundTo(baseGold * 4, -2);
}
if (next.reqNPCWarRice === 0) {
next.reqNPCWarRice = roundTo(baseRice * 4, -2);
}
}
if (next.reqHumanWarUrgentGold === 0 || next.reqHumanWarUrgentRice === 0) {
const baseGold = crewType ? crewType.cost * techCost * statMax : 0;
const baseRice = crewType ? crewType.rice * techCost * statMax : 0;
if (next.reqHumanWarUrgentGold === 0) {
next.reqHumanWarUrgentGold = roundTo(baseGold * 6, -2);
}
if (next.reqHumanWarUrgentRice === 0) {
next.reqHumanWarUrgentRice = roundTo(baseRice * 6, -2);
}
}
if (next.reqHumanWarRecommandGold === 0) {
next.reqHumanWarRecommandGold = roundTo(next.reqHumanWarUrgentGold * 2, -2);
}
if (next.reqHumanWarRecommandRice === 0) {
next.reqHumanWarRecommandRice = roundTo(next.reqHumanWarUrgentRice * 2, -2);
}
return next;
};
const normalizePriority = (raw: unknown, fallback: string[]): string[] => {
if (!Array.isArray(raw)) {
return [...fallback];
}
const filtered = raw.filter((item): item is string => typeof item === 'string');
return filtered.length > 0 ? filtered : [...fallback];
};
const resolveSetterInfo = (policy: Record<string, unknown>, kind: 'value' | 'priority'): SetterInfo => {
if (kind === 'value') {
return {
setter: typeof policy.valueSetter === 'string' ? policy.valueSetter : null,
date: typeof policy.valueSetTime === 'string' ? policy.valueSetTime : null,
};
}
return {
setter: typeof policy.prioritySetter === 'string' ? policy.prioritySetter : null,
date: typeof policy.prioritySetTime === 'string' ? policy.prioritySetTime : null,
};
};
const requestNpcPolicyMutation = async (
ctx: Pick<GameApiContext, 'auth' | 'db' | 'requestId' | 'turnDaemon'>,
endpoint: 'setNationPolicy' | 'setNationPriority' | 'setGeneralPriority',
mutation:
| { kind: 'nationPolicy'; values: Record<string, unknown> }
| { kind: 'nationPriority'; priority: string[] }
| { kind: 'generalPriority'; priority: string[] }
): Promise<{ ok: true }> => {
if (!ctx.auth) {
throw new TRPCError({ code: 'UNAUTHORIZED', message: 'Unauthorized' });
}
const general = await getMyGeneral(ctx);
if (general.nationId <= 0) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '국가에 소속되어있지 않습니다.' });
}
const nation = await ctx.db.nation.findUnique({
where: { id: general.nationId },
select: { id: true, meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: '국가 정보를 찾을 수 없습니다.' });
}
const nationMeta = asRecord(nation.meta);
const expectedUpdatedAt =
typeof nationMeta._npcPolicyUpdatedAt === 'string'
? nationMeta._npcPolicyUpdatedAt
: typeof nationMeta._updatedAt === 'string'
? nationMeta._updatedAt
: null;
const result = await ctx.turnDaemon.requestCommand({
type: 'setNpcPolicy',
...(ctx.requestId ? { requestId: `${ctx.requestId}:npc.${endpoint}:engine:0:setNpcPolicy` } : {}),
userId: ctx.auth.user.id,
generalId: general.id,
nationId: nation.id,
expectedUpdatedAt,
mutation,
});
if (!result || result.type !== 'setNpcPolicy') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: result.code, message: result.reason });
}
return { ok: true };
};
export const npcRouter = router({
getPolicy: authedProcedure.query(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
if (general.nationId <= 0) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
}
const [nation, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
level: true,
tech: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveSecretPermission(
{
nationId: general.nationId,
officerLevel: general.officerLevel,
meta: general.meta,
penalty: general.penalty,
},
nation.meta
);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const worldMeta = asRecord(worldState.meta);
const worldNationPolicy = asRecord(worldMeta.npc_nation_policy);
const worldGeneralPolicy = asRecord(worldMeta.npc_general_policy);
const nationMeta = asRecord(nation.meta);
const nationPolicyRoot = asRecord(nationMeta.npc_nation_policy);
const nationGeneralPolicyRoot = asRecord(nationMeta.npc_general_policy);
const defaultNationPolicy = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(worldNationPolicy.values));
const currentNationPolicy = applyPolicyValues(defaultNationPolicy, asRecord(nationPolicyRoot.values));
const defaultNationPriority = normalizePriority(worldNationPolicy.priority, [...DEFAULT_NATION_PRIORITY]);
const currentNationPriority = normalizePriority(nationPolicyRoot.priority, defaultNationPriority);
const defaultGeneralPriority = normalizePriority(worldGeneralPolicy.priority, [...DEFAULT_GENERAL_PRIORITY]);
const currentGeneralPriority = normalizePriority(nationGeneralPolicyRoot.priority, defaultGeneralPriority);
const config = asRecord(worldState.config);
const stat = resolveScenarioStat(config);
const env = resolveCommandEnv(config, worldMeta);
const unitSetName = resolveUnitSetName(config, 'che');
const nationTech = readNumber(nation.tech, 0);
const zeroPolicy = await buildZeroPolicy(DEFAULT_NATION_POLICY, {
statMax: stat.max,
statNpcMax: stat.npcMax,
nationTech,
develCost: env.develCost,
defaultCrewTypeId: env.defaultCrewTypeId,
maxTechLevel: env.maxTechLevel,
unitSetName,
});
return {
nationId: nation.id,
nationName: nation.name,
nationLevel: nation.level,
defaultNationPolicy,
currentNationPolicy,
zeroPolicy,
defaultNationPriority,
currentNationPriority,
availableNationPriorityItems: [...DEFAULT_NATION_PRIORITY],
defaultGeneralActionPriority: defaultGeneralPriority,
currentGeneralActionPriority: currentGeneralPriority,
availableGeneralActionPriorityItems: [...DEFAULT_GENERAL_PRIORITY],
lastSetters: {
policy: resolveSetterInfo(nationPolicyRoot, 'value'),
nation: resolveSetterInfo(nationPolicyRoot, 'priority'),
general: resolveSetterInfo(nationGeneralPolicyRoot, 'priority'),
},
defaultStatMax: stat.max,
defaultStatNpcMax: stat.npcMax,
permissionLevel,
};
}),
setNationPolicy: accessEngineAuthedInputProcedure(z.record(z.string(), z.unknown())).mutation(({ ctx, input }) =>
requestNpcPolicyMutation(ctx, 'setNationPolicy', { kind: 'nationPolicy', values: input })
),
setNationPriority: accessEngineAuthedInputProcedure(z.array(z.string())).mutation(({ ctx, input }) =>
requestNpcPolicyMutation(ctx, 'setNationPriority', { kind: 'nationPriority', priority: input })
),
setGeneralPriority: accessEngineAuthedInputProcedure(z.array(z.string())).mutation(({ ctx, input }) =>
requestNpcPolicyMutation(ctx, 'setGeneralPriority', { kind: 'generalPriority', priority: input })
),
});