107 lines
4.1 KiB
TypeScript
107 lines
4.1 KiB
TypeScript
import { type MapDefinition, type MapCityDefinition } from '../../src/world/types.js';
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export const MINIMAL_MAP_CITIES: MapCityDefinition[] = [
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{
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id: 1,
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name: '소성A',
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level: 1, // 소성
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region: 1, // 지역A
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position: { x: 50, y: 10 },
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connections: [2, 3, 5, 6, 8], // B, C, E, F, H
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max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 500, wall: 500 },
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initial: { population: 5000, agriculture: 100, commerce: 100, security: 100, defence: 100, wall: 100 },
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},
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{
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id: 2,
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name: '중성B',
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level: 2, // 중성
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region: 2, // 지역B
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position: { x: 20, y: 30 },
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connections: [1, 4, 5, 6, 9], // A, D, E, F, I
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max: { population: 30000, agriculture: 3000, commerce: 3000, security: 3000, defence: 600, wall: 600 },
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initial: { population: 8000, agriculture: 200, commerce: 200, security: 200, defence: 200, wall: 200 },
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},
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{
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id: 3,
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name: '중성C',
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level: 2, // 중성
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region: 3, // 지역C
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position: { x: 80, y: 30 },
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connections: [1, 4, 5, 7, 8], // A, D, E, G, H
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max: { population: 30000, agriculture: 3000, commerce: 3000, security: 3000, defence: 600, wall: 600 },
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initial: { population: 8000, agriculture: 200, commerce: 200, security: 200, defence: 200, wall: 200 },
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},
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{
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id: 4,
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name: '소성D',
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level: 1, // 소성
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region: 4, // 지역D
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position: { x: 50, y: 50 },
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connections: [2, 3, 5, 7, 9], // B, C, E, G, I
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max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 500, wall: 500 },
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initial: { population: 5000, agriculture: 100, commerce: 100, security: 100, defence: 100, wall: 100 },
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},
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{
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id: 5,
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name: '특성E',
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level: 4, // 특성
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region: 5, // 지역E
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position: { x: 50, y: 30 },
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connections: [1, 2, 3, 4], // A, B, C, D
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max: { population: 50000, agriculture: 5000, commerce: 5000, security: 5000, defence: 1000, wall: 1000 },
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initial: { population: 15000, agriculture: 500, commerce: 500, security: 500, defence: 300, wall: 300 },
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},
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{
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id: 6,
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name: '이성F',
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level: 3, // 이성
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region: 1, // 지역A
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position: { x: 30, y: 10 },
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connections: [1, 2], // A, B
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max: { population: 40000, agriculture: 4000, commerce: 4000, security: 4000, defence: 800, wall: 800 },
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initial: { population: 10000, agriculture: 300, commerce: 300, security: 300, defence: 250, wall: 250 },
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},
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{
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id: 7,
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name: '진G',
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level: 5, // 진 (Map defaults might interpret this differently, using Level 1-4 standard usually)
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region: 4, // 지역D
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position: { x: 70, y: 50 },
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connections: [3, 4], // C, D
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max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 },
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initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 },
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},
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{
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id: 8,
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name: '수H',
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level: 6, // 수
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region: 3, // 지역C
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position: { x: 90, y: 20 },
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connections: [1, 3], // A, C
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max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 },
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initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 },
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},
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{
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id: 9,
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name: '관I',
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level: 7, // 관
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region: 2, // 지역B
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position: { x: 10, y: 40 },
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connections: [2, 4], // B, D
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max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 },
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initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 },
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},
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];
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export const MINIMAL_MAP: MapDefinition = {
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id: 'minimal_map',
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name: '최소형맵',
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cities: MINIMAL_MAP_CITIES,
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defaults: {
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trust: 50,
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trade: 100,
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supplyState: 1,
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frontState: 0,
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},
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};
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