Files
core2026/app/game-engine/test/monthlyScoutBlockAction.test.ts
T

124 lines
4.2 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import type { Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { createScoutBlockHandler } from '../src/turn/monthlyScoutBlockAction.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildNation = (id: number, scout: number): Nation => ({
id,
name: `국가${id}`,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 2,
typeCode: 'che_중립',
meta: { scout, marker: id },
});
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [],
meta: {},
};
const buildWorld = (
scout: number,
blockChangeScout?: boolean,
actionName?: 'BlockScoutAction' | 'UnblockScoutAction'
) => {
const state: TurnWorldState = {
id: 1,
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: blockChangeScout === undefined ? {} : { block_change_scout: blockChangeScout },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const activeEvent: TurnEvent = {
...event,
action: actionName ? [[actionName, false]] : [],
};
let world: InMemoryTurnWorld | null = null;
const handler = createScoutBlockHandler({
actionName: actionName ?? 'BlockScoutAction',
getWorld: () => world,
});
world = new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [],
nations: [buildNation(1, scout), buildNation(2, scout)],
troops: [],
diplomacy: [],
events: [activeEvent],
initialEvents: [],
},
{
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([[actionName ?? 'BlockScoutAction', handler]]),
}),
}
);
return world;
};
describe('monthly scout block actions', () => {
it('blocks joining for all nations and globally locks policy changes', async () => {
const world = buildWorld(0);
await createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[true],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
);
expect(world.listNations().map((nation) => nation.meta)).toEqual([
{ scout: 1, marker: 1 },
{ scout: 1, marker: 2 },
]);
expect(world.getState().meta.block_change_scout).toBe(true);
});
it('preserves the legacy UnblockScoutAction missing-WHERE failure without mutations', async () => {
const world = buildWorld(1, true, 'UnblockScoutAction');
await expect(world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'))).rejects.toThrow(
'update(): at least 3 arguments expected'
);
expect(world.listNations().map((nation) => nation.meta.scout)).toEqual([1, 1]);
expect(world.getState().meta.block_change_scout).toBe(true);
expect(world.peekDirtyState().nations).toEqual([]);
});
it('rejects non-boolean global flag arguments', async () => {
const world = buildWorld(0);
expect(() =>
createScoutBlockHandler({ actionName: 'BlockScoutAction', getWorld: () => world })(
[1],
{ year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() },
event
)
).toThrow('BlockScoutAction blockChangeScout must be a boolean or null.');
});
});