207 lines
6.7 KiB
TypeScript
207 lines
6.7 KiB
TypeScript
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
|
|
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
|
|
import { describe, expect, it, vi } from 'vitest';
|
|
import type { City, Nation } from '@sammo-ts/logic';
|
|
|
|
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
|
import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
|
|
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
|
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
|
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
|
|
|
const buildCity = (id: number, nationId: number): City => ({
|
|
id,
|
|
name: `도시${id}`,
|
|
nationId,
|
|
level: 4,
|
|
state: 0,
|
|
population: 1_000,
|
|
populationMax: 2_000,
|
|
agriculture: 500,
|
|
agricultureMax: 1_000,
|
|
commerce: 500,
|
|
commerceMax: 1_000,
|
|
security: 500,
|
|
securityMax: 1_000,
|
|
supplyState: 1,
|
|
frontState: 0,
|
|
defence: 500,
|
|
defenceMax: 1_000,
|
|
wall: 500,
|
|
wallMax: 1_000,
|
|
meta: {},
|
|
});
|
|
|
|
const buildNation = (id: number, level: number): Nation => ({
|
|
id,
|
|
name: `국가${id}`,
|
|
color: '#777777',
|
|
capitalCityId: id,
|
|
chiefGeneralId: null,
|
|
gold: 0,
|
|
rice: 0,
|
|
power: 0,
|
|
level,
|
|
typeCode: 'che_중립',
|
|
meta: {},
|
|
});
|
|
|
|
const buildGeneral = (id: number, nationId: number, npcState = 0): TurnGeneral => ({
|
|
id,
|
|
userId: null,
|
|
name: `장수${id}`,
|
|
nationId,
|
|
cityId: nationId,
|
|
troopId: 0,
|
|
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
|
experience: 0,
|
|
dedication: 0,
|
|
officerLevel: 1,
|
|
role: {
|
|
personality: null,
|
|
specialDomestic: null,
|
|
specialWar: null,
|
|
items: { horse: null, weapon: null, book: null, item: null },
|
|
},
|
|
injury: 0,
|
|
gold: 0,
|
|
rice: 0,
|
|
crew: 0,
|
|
crewTypeId: 1100,
|
|
train: 0,
|
|
atmos: 0,
|
|
age: 30,
|
|
npcState,
|
|
bornYear: 170,
|
|
deadYear: 250,
|
|
affinity: 1,
|
|
picture: 'default.jpg',
|
|
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
|
lastTurn: { command: '휴식' },
|
|
turnTime: new Date('0200-01-01T00:00:00.000Z'),
|
|
recentWarTime: null,
|
|
meta: { killturn: 1_000 },
|
|
});
|
|
|
|
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
|
iconPath: '.',
|
|
map: {},
|
|
const: {},
|
|
environment: { mapName: 'test', unitSet: 'default' },
|
|
};
|
|
|
|
describe('ProvideNPCTroopLeader monthly action', () => {
|
|
it('fills each nation level quota and creates matching troops and 30 assembly turns', async () => {
|
|
const state: TurnWorldState = {
|
|
id: 1,
|
|
currentYear: 200,
|
|
currentMonth: 1,
|
|
tickSeconds: 600,
|
|
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
|
meta: {
|
|
hiddenSeed: process.env.REF_HIDDEN_SEED ?? 'troop-leader-fixture',
|
|
lastNPCTroopLeaderID: 8,
|
|
},
|
|
};
|
|
const snapshot: TurnWorldSnapshot = {
|
|
scenarioConfig,
|
|
map: { id: 'test', name: 'test', cities: [] },
|
|
generals: [buildGeneral(1, 1), buildGeneral(2, 2, 5)],
|
|
cities: [buildCity(1, 1), buildCity(2, 1)],
|
|
nations: [buildNation(1, 3), buildNation(2, 2)],
|
|
troops: [],
|
|
diplomacy: [],
|
|
events: [],
|
|
initialEvents: [],
|
|
};
|
|
const world = new InMemoryTurnWorld(state, snapshot, {
|
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
|
});
|
|
const prisma = {
|
|
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
|
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
|
};
|
|
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
|
|
maxGeneralTurns: 30,
|
|
maxNationTurns: 12,
|
|
});
|
|
const handler = createProvideNpcTroopLeaderHandler({
|
|
getWorld: () => world,
|
|
reservedTurns,
|
|
env: buildCommandEnv(scenarioConfig),
|
|
});
|
|
|
|
await handler(
|
|
[],
|
|
{
|
|
year: 200,
|
|
month: 1,
|
|
startyear: 190,
|
|
currentEventID: 1,
|
|
turnTime: state.lastTurnTime,
|
|
},
|
|
{ id: 1, targetCode: 'month', priority: 1, condition: true, action: [], meta: {} }
|
|
);
|
|
|
|
const created = world.peekDirtyState().createdGenerals;
|
|
expect(created).toHaveLength(3);
|
|
expect(created.map((general) => general.name)).toEqual([
|
|
'㉥부대장 9',
|
|
'㉥부대장 10',
|
|
'㉥부대장 11',
|
|
]);
|
|
expect(created[0]).toMatchObject({
|
|
nationId: 1,
|
|
cityId: process.env.REF_HIDDEN_SEED ? 2 : 1,
|
|
troopId: 3,
|
|
stats: { leadership: 10, strength: 10, intelligence: 10 },
|
|
experience: 2_000,
|
|
dedication: 2_000,
|
|
officerLevel: 1,
|
|
role: { personality: 'che_은둔' },
|
|
gold: 0,
|
|
rice: 0,
|
|
age: 20,
|
|
npcState: 5,
|
|
bornYear: 180,
|
|
deadYear: 260,
|
|
affinity: 999,
|
|
meta: { killturn: 70, specage: 999, specage2: 999 },
|
|
});
|
|
expect(world.peekDirtyState().createdTroops).toEqual(
|
|
created.map((general) => ({
|
|
id: general.id,
|
|
nationId: general.nationId,
|
|
name: general.name,
|
|
}))
|
|
);
|
|
for (const general of created) {
|
|
expect(reservedTurns.getGeneralTurns(general.id)).toEqual(
|
|
Array.from({ length: 30 }, () => ({ action: 'che_집합', args: {} }))
|
|
);
|
|
}
|
|
expect(world.getState().meta.lastNPCTroopLeaderID).toBe(11);
|
|
if (process.env.REF_HIDDEN_SEED) {
|
|
const probe = new RandUtil(
|
|
new LiteHashDRBG(simpleSerialize(process.env.REF_HIDDEN_SEED, 'troopLeader', 200, 1, 1))
|
|
);
|
|
expect([
|
|
probe.choice([1, 2]),
|
|
probe.nextRangeInt(0, 599),
|
|
probe.nextRangeInt(0, 999_999),
|
|
]).toEqual([2, 567, 821_811]);
|
|
expect(
|
|
created.map((general) => ({
|
|
cityId: general.cityId,
|
|
turnTime: general.turnTime.toISOString(),
|
|
}))
|
|
).toEqual([
|
|
{ cityId: 2, turnTime: '0200-01-01T00:09:27.821Z' },
|
|
{ cityId: 1, turnTime: '0200-01-01T00:01:59.665Z' },
|
|
{ cityId: 2, turnTime: '0200-01-01T00:07:50.470Z' },
|
|
]);
|
|
}
|
|
});
|
|
});
|