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core2026/app/game-engine/test/monthlyProvideNpcTroopLeaderAction.test.ts
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import { describe, expect, it, vi } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildCity = (id: number, nationId: number): City => ({
id,
name: `도시${id}`,
nationId,
level: 4,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: {},
});
const buildNation = (id: number, level: number): Nation => ({
id,
name: `국가${id}`,
color: '#777777',
capitalCityId: id,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level,
typeCode: 'che_중립',
meta: {},
});
const buildGeneral = (id: number, nationId: number, npcState = 0): TurnGeneral => ({
id,
userId: null,
name: `장수${id}`,
nationId,
cityId: nationId,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 0,
rice: 0,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState,
bornYear: 170,
deadYear: 250,
affinity: 1,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:00:00.000Z'),
recentWarTime: null,
meta: { killturn: 1_000 },
});
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
describe('ProvideNPCTroopLeader monthly action', () => {
it('fills each nation level quota and creates matching troops and 30 assembly turns', async () => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: {
hiddenSeed: process.env.REF_HIDDEN_SEED ?? 'troop-leader-fixture',
lastNPCTroopLeaderID: 8,
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [buildGeneral(1, 1), buildGeneral(2, 2, 5)],
cities: [buildCity(1, 1), buildCity(2, 1)],
nations: [buildNation(1, 3), buildNation(2, 2)],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const prisma = {
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
};
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
maxGeneralTurns: 30,
maxNationTurns: 12,
});
const handler = createProvideNpcTroopLeaderHandler({
getWorld: () => world,
reservedTurns,
env: buildCommandEnv(scenarioConfig),
});
await handler(
[],
{
year: 200,
month: 1,
startyear: 190,
currentEventID: 1,
turnTime: state.lastTurnTime,
},
{ id: 1, targetCode: 'month', priority: 1, condition: true, action: [], meta: {} }
);
const created = world.peekDirtyState().createdGenerals;
expect(created).toHaveLength(3);
expect(created.map((general) => general.name)).toEqual([
'㉥부대장 9',
'㉥부대장 10',
'㉥부대장 11',
]);
expect(created[0]).toMatchObject({
nationId: 1,
cityId: process.env.REF_HIDDEN_SEED ? 2 : 1,
troopId: 3,
stats: { leadership: 10, strength: 10, intelligence: 10 },
experience: 2_000,
dedication: 2_000,
officerLevel: 1,
role: { personality: 'che_은둔' },
gold: 0,
rice: 0,
age: 20,
npcState: 5,
bornYear: 180,
deadYear: 260,
affinity: 999,
meta: { killturn: 70, specage: 999, specage2: 999 },
});
expect(world.peekDirtyState().createdTroops).toEqual(
created.map((general) => ({
id: general.id,
nationId: general.nationId,
name: general.name,
}))
);
for (const general of created) {
expect(reservedTurns.getGeneralTurns(general.id)).toEqual(
Array.from({ length: 30 }, () => ({ action: 'che_집합', args: {} }))
);
}
expect(world.getState().meta.lastNPCTroopLeaderID).toBe(11);
if (process.env.REF_HIDDEN_SEED) {
const probe = new RandUtil(
new LiteHashDRBG(simpleSerialize(process.env.REF_HIDDEN_SEED, 'troopLeader', 200, 1, 1))
);
expect([
probe.choice([1, 2]),
probe.nextRangeInt(0, 599),
probe.nextRangeInt(0, 999_999),
]).toEqual([2, 567, 821_811]);
expect(
created.map((general) => ({
cityId: general.cityId,
turnTime: general.turnTime.toISOString(),
}))
).toEqual([
{ cityId: 2, turnTime: '0200-01-01T00:09:27.821Z' },
{ cityId: 1, turnTime: '0200-01-01T00:01:59.665Z' },
{ cityId: 2, turnTime: '0200-01-01T00:07:50.470Z' },
]);
}
});
});