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core2026/app/game-engine/test/monthlyNpcSupportPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js';
import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationId = 990_091;
const cityId = 990_091;
const generalId = 990_091;
const city: City = {
id: cityId,
name: '부대장지원도시',
nationId,
level: 4,
state: 0,
population: 1_001,
populationMax: 2_000,
agriculture: 501,
agricultureMax: 1_000,
commerce: 499,
commerceMax: 1_000,
security: 99,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 101,
defenceMax: 1_000,
wall: 50,
wallMax: 1_000,
meta: { trust: 40, trade: 100 },
};
const nation: Nation = {
id: nationId,
name: '지원국',
color: '#777777',
capitalCityId: cityId,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 2,
typeCode: 'che_중립',
meta: {},
};
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['ProvideNPCTroopLeader'], ['ChangeCity', 'all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }]],
meta: {},
};
integration('monthly NPC support database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const clean = async () => {
await db.generalTurn.deleteMany({ where: { generalId } });
await db.rankData.deleteMany({ where: { generalId } });
await db.troop.deleteMany({ where: { troopLeaderId: generalId } });
await db.general.deleteMany({ where: { id: generalId } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.city.deleteMany({ where: { id: cityId } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await clean();
});
afterAll(async () => {
await clean();
await closeDb?.();
});
it('commits the changed city, leader, troop, ranks, assembly turns, and world sequence', async () => {
await db.city.create({
data: {
id: city.id,
name: city.name,
nationId: 0,
level: city.level,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 40,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: {},
},
});
await db.nation.create({
data: {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: null,
gold: nation.gold,
rice: nation.rice,
tech: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: {},
},
});
await db.city.update({ where: { id: cityId }, data: { nationId } });
const stateRow = await db.worldState.create({
data: {
scenarioCode: 'monthly-npc-support-persistence',
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
config: {},
meta: {
hiddenSeed: 'monthly-npc-support-persistence',
lastGeneralId: generalId - 1,
lastNPCTroopLeaderID: 40,
},
},
});
const state: TurnWorldState = {
id: stateRow.id,
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('0199-12-01T00:00:00.000Z'),
meta: {
hiddenSeed: 'monthly-npc-support-persistence',
lastGeneralId: generalId - 1,
lastNPCTroopLeaderID: 40,
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
generals: [],
cities: [city],
nations: [nation],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
};
const reservedTurns = new InMemoryReservedTurnStore(db, {
maxGeneralTurns: 30,
maxNationTurns: 12,
});
let world: InMemoryTurnWorld | null = null;
const provide = createProvideNpcTroopLeaderHandler({
getWorld: () => world,
reservedTurns,
env: buildCommandEnv(snapshot.scenarioConfig),
});
const changeCity = createChangeCityHandler({ getWorld: () => world });
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([
['ProvideNPCTroopLeader', provide],
['ChangeCity', changeCity],
]),
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
try {
await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.city.findUniqueOrThrow({ where: { id: cityId } })).toMatchObject({
populationMax: 2_100,
population: 1_050,
trust: 80,
trade: 105,
});
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
name: '㉥부대장 41',
nationId,
cityId,
troopId: generalId,
leadership: 10,
strength: 10,
intel: 10,
experience: 2_000,
dedication: 2_000,
npcState: 5,
affinity: 999,
meta: expect.objectContaining({ killturn: 70 }),
});
expect(await db.troop.findUniqueOrThrow({ where: { troopLeaderId: generalId } })).toMatchObject({
nationId,
name: '㉥부대장 41',
});
const turns = await db.generalTurn.findMany({ where: { generalId } });
expect(turns).toHaveLength(30);
expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['che_집합']));
expect(await db.rankData.count({ where: { generalId } })).toBe(44);
expect((await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).meta).toMatchObject({
lastNPCTroopLeaderID: 41,
});
} finally {
await dbHooks.close();
await db.worldState.deleteMany({ where: { id: stateRow.id } });
}
});
});