250 lines
8.8 KiB
TypeScript
250 lines
8.8 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City, Nation } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js';
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import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
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import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationId = 990_091;
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const cityId = 990_091;
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const generalId = 990_091;
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const city: City = {
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id: cityId,
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name: '부대장지원도시',
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nationId,
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level: 4,
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state: 0,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 99,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 101,
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defenceMax: 1_000,
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wall: 50,
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wallMax: 1_000,
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meta: { trust: 40, trade: 100 },
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};
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const nation: Nation = {
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id: nationId,
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name: '지원국',
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color: '#777777',
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capitalCityId: cityId,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level: 2,
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typeCode: 'che_중립',
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meta: {},
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['ProvideNPCTroopLeader'], ['ChangeCity', 'all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }]],
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meta: {},
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};
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integration('monthly NPC support database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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await db.generalTurn.deleteMany({ where: { generalId } });
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await db.rankData.deleteMany({ where: { generalId } });
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await db.troop.deleteMany({ where: { troopLeaderId: generalId } });
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await db.general.deleteMany({ where: { id: generalId } });
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await db.nation.deleteMany({ where: { id: nationId } });
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await db.city.deleteMany({ where: { id: cityId } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits the changed city, leader, troop, ranks, assembly turns, and world sequence', async () => {
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await db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: 0,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 40,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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await db.nation.create({
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data: {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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capitalCityId: nation.capitalCityId,
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chiefGeneralId: null,
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gold: nation.gold,
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rice: nation.rice,
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tech: 0,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: {},
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},
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});
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await db.city.update({ where: { id: cityId }, data: { nationId } });
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-npc-support-persistence',
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currentYear: 199,
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currentMonth: 12,
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tickSeconds: 600,
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config: {},
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meta: {
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hiddenSeed: 'monthly-npc-support-persistence',
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lastGeneralId: generalId - 1,
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lastNPCTroopLeaderID: 40,
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},
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},
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 199,
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currentMonth: 12,
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tickSeconds: 600,
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lastTurnTime: new Date('0199-12-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'monthly-npc-support-persistence',
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lastGeneralId: generalId - 1,
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lastNPCTroopLeaderID: 40,
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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generals: [],
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cities: [city],
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nations: [nation],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const reservedTurns = new InMemoryReservedTurnStore(db, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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let world: InMemoryTurnWorld | null = null;
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const provide = createProvideNpcTroopLeaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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});
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const changeCity = createChangeCityHandler({ getWorld: () => world });
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 190,
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actions: new Map([
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['ProvideNPCTroopLeader', provide],
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['ChangeCity', changeCity],
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]),
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}),
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.city.findUniqueOrThrow({ where: { id: cityId } })).toMatchObject({
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populationMax: 2_100,
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population: 1_050,
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trust: 80,
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trade: 105,
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});
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expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
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name: '㉥부대장 41',
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nationId,
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cityId,
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troopId: generalId,
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leadership: 10,
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strength: 10,
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intel: 10,
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experience: 2_000,
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dedication: 2_000,
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npcState: 5,
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affinity: 999,
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meta: expect.objectContaining({ killturn: 70 }),
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});
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expect(await db.troop.findUniqueOrThrow({ where: { troopLeaderId: generalId } })).toMatchObject({
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nationId,
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name: '㉥부대장 41',
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});
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const turns = await db.generalTurn.findMany({ where: { generalId } });
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expect(turns).toHaveLength(30);
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expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['che_집합']));
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expect(await db.rankData.count({ where: { generalId } })).toBe(44);
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expect((await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).meta).toMatchObject({
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lastNPCTroopLeaderID: 41,
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});
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} finally {
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await dbHooks.close();
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await db.worldState.deleteMany({ where: { id: stateRow.id } });
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}
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});
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});
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