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core2026/app/game-engine/test/monthlyNationStatsPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createMonthlyDiplomacyHandler,
createMonthlyNationCountHandler,
createMonthlyNationStatsHandler,
createMonthlyWarSettingHandler,
} from '../src/turn/monthlyNationStatsHandler.js';
import { loadTurnWorldFromDatabase } from '../src/turn/worldLoader.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const generalIds = [991_301, 991_302];
const cityIds = [991_301, 991_302];
const nationIds = [991_301, 991_302];
const scenarioCode = 'monthly-nation-stats-persistence';
integration('monthly nation statistics persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: { in: cityIds } } });
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
// The turn loader intentionally expects one world per isolated game schema.
await db.worldState.deleteMany();
});
afterAll(async () => {
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: { in: cityIds } } });
await db.nation.deleteMany({ where: { id: { in: nationIds } } });
await db.worldState.deleteMany({ where: { scenarioCode } });
await closeDb?.();
});
it('loads previous power and commits power, maxima, war-setting count, and actual general count', async () => {
await db.nation.createMany({
data: [
{
id: nationIds[0]!,
name: '갑국',
color: '#777777',
gold: 10_000,
rice: 20_000,
tech: 100,
level: 2,
typeCode: 'che_중립',
meta: {
power: 7,
gennum: 9,
available_war_setting_cnt: 1,
max_power: {
maxPower: 999,
maxCrew: 50,
maxCities: ['옛도시', '옛도시2'],
},
},
},
{
id: nationIds[1]!,
name: '을국',
color: '#777777',
gold: 2_000,
rice: 3_000,
tech: 50,
level: 1,
typeCode: 'che_중립',
meta: { power: 8, gennum: 8 },
},
],
});
await db.city.createMany({
data: cityIds.map((id, index) => {
const scale = index + 1;
return {
id,
name: index === 0 ? '갑성' : '을성',
level: 4,
nationId: nationIds[index]!,
supplyState: 1,
population: 1_000 * scale,
populationMax: 2_000 * scale,
agriculture: 100 * scale,
agricultureMax: 200 * scale,
commerce: 100 * scale,
commerceMax: 200 * scale,
security: 100 * scale,
securityMax: 200 * scale,
defence: 100 * scale,
defenceMax: 200 * scale,
wall: 100 * scale,
wallMax: 200 * scale,
region: 1,
};
}),
});
await db.general.createMany({
data: [
{
id: generalIds[0]!,
name: '갑장',
nationId: nationIds[0]!,
cityId: cityIds[0]!,
npcState: 0,
leadership: 50,
strength: 40,
intel: 30,
experience: 100,
dedication: 200,
gold: 1_000,
rice: 2_000,
crew: 100,
turnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { killturn: 0, dex1: 1_000, dex2: 0, dex3: 0, dex4: 0, dex5: 0 },
},
{
id: generalIds[1]!,
name: '을장',
nationId: nationIds[1]!,
cityId: cityIds[1]!,
npcState: 2,
leadership: 60,
strength: 50,
intel: 40,
experience: 300,
dedication: 400,
gold: 3_000,
rice: 4_000,
crew: 200,
turnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { killturn: 0, dex1: 2_000, dex2: 1_000, dex3: 0, dex4: 0, dex5: 0 },
},
],
});
await db.rankData.createMany({
data: [
{ generalId: generalIds[0]!, nationId: nationIds[0]!, type: 'killcrew_person', value: 100 },
{ generalId: generalIds[0]!, nationId: nationIds[0]!, type: 'deathcrew_person', value: 0 },
{ generalId: generalIds[1]!, nationId: nationIds[1]!, type: 'killcrew_person', value: 0 },
{ generalId: generalIds[1]!, nationId: nationIds[1]!, type: 'deathcrew_person', value: 100 },
],
});
const worldRow = await db.worldState.create({
data: {
scenarioCode,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
config: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'che', unitSet: 'che' },
},
meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
},
});
const loaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
expect(
loaded.snapshot.nations
.filter((nation) => nationIds.includes(nation.id))
.sort((left, right) => left.id - right.id)
.map((nation) => nation.power)
).toEqual([7, 8]);
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(loaded.state, loaded.snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
autoAdvanceDiplomacyMonth: false,
calendarHandler: composeCalendarHandlers(
createMonthlyNationStatsHandler({ getWorld: () => world }),
createMonthlyDiplomacyHandler({ getWorld: () => world }),
createMonthlyWarSettingHandler({ getWorld: () => world }),
createMonthlyNationCountHandler({ getWorld: () => world })
),
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
const updatedPowers = nationIds.map((id) => world?.getNationById(id)?.power);
expect(updatedPowers.every((power) => typeof power === 'number' && power > 0)).toBe(true);
await hooks.hooks.flushChanges?.({
lastTurnTime: '0193-02-01T00:00:00.000Z',
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
});
const rows = await db.nation.findMany({
where: { id: { in: nationIds } },
orderBy: { id: 'asc' },
select: { meta: true },
});
expect(rows.map((row) => row.meta)).toEqual([
expect.objectContaining({
power: updatedPowers[0],
gennum: 1,
available_war_setting_cnt: 3,
max_power: {
maxPower: 999,
maxCrew: 100,
maxCities: ['옛도시', '옛도시2'],
},
}),
expect.objectContaining({
power: updatedPowers[1],
gennum: 1,
available_war_setting_cnt: 2,
max_power: {
maxPower: updatedPowers[1],
maxCrew: 200,
maxCities: ['을성'],
},
}),
]);
expect(await db.worldState.findUniqueOrThrow({ where: { id: worldRow.id } })).toMatchObject({
currentYear: 193,
currentMonth: 2,
});
} finally {
await hooks.close();
}
});
});